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Quality Control SPIN TO WIN(Offensive Utility Great Tusk) [QC 0/2] [GP 0/1]

GrimtheImpy

The Destiny Conductor
is a Pre-Contributor
[SET]
Offensive Utility (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel / Ice / Fire
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Close Combat

[SET COMMENTS]
Behold, OU’s premier hazard control; leveraging its excellent stats, typing, and movepool, offensive utility Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, and Gliscor. Rapid Spin clears hazards and is supported by Great Tusk’s good matchup into hazard setters such as Iron Treads, Glimmora, and Garganacl. It also provides Great Tusk a speed boost, allowing it to outspeed Dragapult, Zamazenta, and Darkrai, potentially allowing for late-game cleaning if Great Tusk’s checks are weakened. Great Tusk’s final move depends on a team’s needs. Stealth Rock plays into Great Tusk’s role compression, allowing it to act as a hazard setter and remover, freeing up more team slots for other Pokemon on teams it finds itself on. Knock Off is a strong middleground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in, removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and generally makes good progress by removing various Leftovers and Rocky Helmets from Clefable, Corviknight, and opposing Great Tusk. Close Combat is a complimentary STAB choice that hits the likes of Ting-Lu, Hisuian-Samurott, and Kyurem for supereffective damage. Heavy-Duty Boots make Great Tusk immune to the hazards it’s tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Scizor. The given EV spread allows Great Tusk to outspeed Glimmora, Gholdengo, and Samurott-Hisui while maximizing damage. Great Tusk isn’t often the main tera user, but it also utilizes 3 tera types to turn weaknesses into resists. In particular, all main tera types grant Great Tusk a resistance to Ice moves from Weavile and Kyurem. Tera Steel allows Great Tusk to tank Fairy, Psychic, and Ice-type moves such as Hatterene and Iron Crown’s Psychic Noise, and Moonblasts from Iron Valiant and Enamorus. Tera Ice lets Great Tusk resist the aforementioned Ice-type attacks while also powering up Ice Spinner, which OHKOs physically defensive Gliscor after Stealth Rock, 2HKOs Defensive Zapdos, and OHKOs any Dragapult variant. Tera Fire grants a burn immunity, allowing Great Tusk to safely Knock Off Moltres’s item while avoiding potential burns from Will-O-Wisps from Darkrai, Dragapult, and Weezing-Galar.

Great Tusk fits on a myriad of Offense and Balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk’s support, either from the long-term chip damage of Stealth Rock or Knock Off, making opposing Pokemon vulnerable to hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force tera out of their common checks, such as Pecharunt, Alomomola, and Zamazenta. Hazard setters such as Glimmora, Samurott-Hisui, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants of Great Tusk. Pivots in general appreciate Great Tusk’s Rapid Spin support, especially hazard-prone pivots like Ogerpon-Wellspring and Iron Crown that, in return, can help Great Tusk pivot in safely. Slowking-Galar and the aforementioned Iron Crown can patch up Great Tusk’s vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk makes for a strong pairing with Slowking-Galar’s Future Sight and pivot moves combo by threatening Future Sight switch-ins such as Iron Crown, Samurott-Hisui, and Gholdengo with its powerful attacks. Lastly, while Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. So checks to these Ghost-types, such as Garganacl, Ting-Lu, and Kingambit, are much appreciated to ease the need to predict.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
add remove highlight comment

Please let me know once it is implemented and I can give it another look, thank you!

[SET]
Offensive Utility (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Booster Energy Please add this as a backslash
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel / Ice / Fire
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Close Combat

[SET COMMENTS]
Behold, OU’s premier hazard control; leveraging its excellent stats, typing, and movepool, offensive utility Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, and Gliscor. Rapid Spin clears hazards and is supported by Great Tusk’s good matchup into hazard setters such as Iron Treads, Glimmora, and Garganacl. It also provides Great Tusk a speed boost, allowing it to outspeed Dragapult, Zamazenta, and Darkrai, potentially allowing for late-game cleaning if Great Tusk’s checks are weakened. Great Tusk’s final move depends on a team’s needs. Stealth Rock plays into Great Tusk’s role compression, allowing it to act as a hazard setter and remover, freeing up more team slots for other Pokemon on teams it finds itself on. Knock Off is a strong middleground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in, removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and generally makes good progress by removing various Leftovers and Rocky Helmets from Clefable, Corviknight, and opposing Great Tusk. Close Combat is a complimentary STAB choice that hits the likes of Ting-Lu, Hisuian-Samurott, and Kyurem for supereffective damage. Try to work an Ogerpon-W mention here, since it is a big target. Also add a Head Smash mention Heavy-Duty Boots make Great Tusk immune to the hazards it’s tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Scizor. Kingambit. Both fine mentions but Kingambit is more relevant and teams often opt for Rocky Helmet when trying to chip it. Add a Booster Energy mention here The given EV spread allows Great Tusk to outspeed Glimmora, Gholdengo, and Samurott-Hisui while maximizing damage. No need to include this but you can keep it if you want, up to you Great Tusk isn’t often the main tera user, but it also utilizes 3 tera types to turn weaknesses into resists. I would remove at least the latter part of this since it limits the scope of what you are able to mention In particular, all main tera types grant Great Tusk a resistance to Ice moves from Weavile and Kyurem. Tera Steel allows Great Tusk to tank Fairy, Psychic, and Ice-type moves such as Hatterene and Iron Crown’s Psychic Noise, and Moonblasts from Iron Valiant and Enamorus. I would instead say it "flips" these weaknesses, make sure to add the Flying- and Grass ones and mention examples of such moves. Tera Ice lets Great Tusk resist the aforementioned Ice-type attacks while also powering up Ice Spinner, which OHKOs physically defensive Gliscor after Stealth Rock, 2HKOs Defensive Zapdos, and OHKOs any Dragapult variant. Tera Fire grants a burn immunity, allowing Great Tusk to safely Knock Off Moltres’s item while avoiding potential burns from Will-O-Wisps from Darkrai, Dragapult, and Weezing-Galar. Once Booster Energy is added, a Tera Fighting mention will make a ton more sense and be more than warranted. Also worth having a Tera Ground mention.

Great Tusk fits on a myriad of Offense and Balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk’s support, either from the long-term chip damage of Stealth Rock or Knock Off, making opposing Pokemon vulnerable to hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force tera out of their common checks, such as Pecharunt, Alomomola, and Zamazenta. Worth mentioning other examples that Great Tusk generally weakens further, Zapdos > Alomomola for example could be good, since you do not mention it in this paragraph Hazard setters If you mean Spikes users, mention Spikes rather than entry hazards in general such as Glimmora, Samurott-Hisui, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants of Great Tusk. Pivots in general appreciate Great Tusk’s Rapid Spin support, especially hazard-prone pivots like Ogerpon-Wellspring and Iron Crown that, in return, can help Great Tusk pivot in safely. This just reads like flavor text, you are saying a pivot can pivot. Do they deal with any specific Pokemon for Great Tusk? Ogerpon-W for example aids against Alomomola, Dondozo, Moltres, that can trouble Great Tusk Slowking-Galar and the aforementioned Iron Crown can patch up Great Tusk’s vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk makes for a strong pairing with Slowking-Galar’s Future Sight and pivot moves combo by threatening Future Sight switch-ins such as Iron Crown, Samurott-Hisui, and Gholdengo with its powerful attacks. Lastly, while Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. So checks to these Ghost-types, such as Garganacl, Ting-Lu, and Kingambit, are much appreciated to ease the need to predict. Lots more to add on teammates that Great Tusk can rely on, notably ones that can take on Kyurem, Water-types like Walking Wake and Ogerpon-W, and Grass-types like Rillaboom and Sinistcha. Kyurem for example could be worked in the Gholdengo + Iron Crown part. Great Tusk is a staple on Webs, so a small mention at the end of this paragraph would be great

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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