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Quality Control SPIN TO WIN(Offensive Utility Great Tusk) [QC 1/2] [GP 0/1]

GrimtheImpy

The Destiny Conductor
is a Pre-Contributor
[SET]
Offensive Utility (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Booster Energy
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel / Ice / Fire
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Close Combat

[SET COMMENTS]
Behold, OU’s premier hazard control; leveraging its excellent stats, typing, and movepool, offensive utility Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, and Gliscor. Rapid Spin clears hazards and is supported by Great Tusk’s good matchup into hazard setters such as Iron Treads, Glimmora, and Garganacl. It also provides Great Tusk a speed boost, allowing it to outspeed Dragapult, Zamazenta, and Darkrai, potentially allowing for late-game cleaning if Great Tusk’s checks are weakened. Great Tusk’s final move depends on a team’s needs. Stealth Rock plays into Great Tusk’s role compression, allowing it to act as a hazard setter and remover, freeing up more team slots for other Pokemon on teams it finds itself on. Knock Off is a strong middleground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in, removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and generally makes good progress by removing various Leftovers and Rocky Helmets from Clefable, Corviknight, and opposing Great Tusk. Close Combat is a complimentary STAB choice that hits the likes of Ting-Lu, Hisuian Samurott, and Kyurem for supereffective damage and doing massive damage to Ogerpon-W, which aren’t threatened by most of Great Tusk’s moves. Head Smash is an interesting option that can lure Moltres and Zapdos, common switch-ins to check it. Heavy-Duty Boots make Great Tusk immune to the hazards it’s tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Kingambit. Booster Energy gives Great Tusk a strong power boost, notably allowing it to OHKO the likes of Dragapult and Garganacl with Headlong Rush. Great Tusk isn’t often the main tera user, but in a pinch, it can utilize several beneficial tera types to defeat its usual checks. In particular, Tera Steel, Ice, and Fire grant Great Tusk a resistance to Ice moves from Weavile and Kyurem. Tera Steel allows Great Tusk to flip many of its weaknesses to moves such as Hatterene and Iron Crown’s Psychic Noise, Moonblasts from Iron Valiant and Enamorus, Power Whip and Wood Hammer from Ogerpon-W and Rillaboom, and Hurricane from Zapdos and Tera Flying Tera Blast from Dragonite. Tera Ice lets Great Tusk resist the aforementioned Ice-type attacks while also powering up Ice Spinner, which OHKOs physically defensive Gliscor after Stealth Rock, 2HKOs Defensive Zapdos, and OHKOs any Dragapult variant. Tera Fire grants a burn immunity, allowing Great Tusk to safely Knock Off Moltres’s item while avoiding potential burns from Will-O-Wisps from Darkrai, Dragapult, and Galarian Weezing. When utilizing Booster Energy, Tera Ground and Tera Fighting can both be utilized to bring Headlong Rush and Close Combat to absurd power levels. For example, with Tera Ground and the Protosynthesis boost, Headlong Rush gains favorable odds to OHKO even the bulkiest of Pecharunt, and with Tera Fighting and that Protosynthesis boost, Close Combat OHKOs Ting-lu and Ogerpon-W. However, Tera Ground can also be utilized on non-Booster Energy sets as well to secure a KO on the likes of Garganacl.

Great Tusk fits on a myriad of Offense and Balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk’s support, either from the long-term chip damage of Stealth Rock or Knock Off, making opposing Pokemon vulnerable to hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force tera out of their common checks, such as Pecharunt, Zapdos, and Zamazenta. Spike setters such as Glimmora, Hisuian Samurott, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants of Great Tusk. Pivots in general appreciate Great Tusk’s Rapid Spin support, especially hazard-prone pivots like Ogerpon-W and Iron Crown. Ogerpon-W greatly threatens bulky Water-type foes such as Primarina, Dondozo, and Alomomola with its powerful Horn Leech or Power Whip, and with Water Absorb, its mere presence discourages water-type attacks. Alomomola itself is a strong teammate that can provide Wish and Flip Turn support, allowing Great Tusk to utilize its hazard-removing utility more and checks most Water-types in the meta except Ogerpon-W, while Great Tusk can free up Alomomola to run an item other than Heavy-Duty Boots. Galarian Slowking and the aforementioned Iron Crown can patch up Great Tusk’s vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk makes for a strong pairing with Galarian Slowking’s Future Sight and pivot moves combo by threatening Future Sight switch-ins such as Iron Crown, Hisuian Samurott, and Gholdengo with its powerful attacks. Other Steel-types, such as Gholdengo and Scizor, that can check Kyurem and Iron Valiant are greatly appreciated as well. Pecharunt is a physically defensive pivot that checks Ogerpon-W and Rillaboom that appreciates Great Tusk’s Headlong Rush to Steel-types such as Heatran and Kingambit. While Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. So checks to these Ghost-types, such as Garganacl, Ting-Lu, and Kingambit, are much appreciated to ease the need to predict. Great Tusk is also a staple on Stick Web teams, especially with Booster Energy, allowing it to be a Sticky Web team’s hazard remover while being a potent threat under webs with its powerful Headlong Rush and coverage moves.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Last edited:
add remove highlight comment

Please let me know once it is implemented and I can give it another look, thank you!

[SET]
Offensive Utility (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Booster Energy Please add this as a backslash
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel / Ice / Fire
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Close Combat

[SET COMMENTS]
Behold, OU’s premier hazard control; leveraging its excellent stats, typing, and movepool, offensive utility Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, and Gliscor. Rapid Spin clears hazards and is supported by Great Tusk’s good matchup into hazard setters such as Iron Treads, Glimmora, and Garganacl. It also provides Great Tusk a speed boost, allowing it to outspeed Dragapult, Zamazenta, and Darkrai, potentially allowing for late-game cleaning if Great Tusk’s checks are weakened. Great Tusk’s final move depends on a team’s needs. Stealth Rock plays into Great Tusk’s role compression, allowing it to act as a hazard setter and remover, freeing up more team slots for other Pokemon on teams it finds itself on. Knock Off is a strong middleground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in, removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and generally makes good progress by removing various Leftovers and Rocky Helmets from Clefable, Corviknight, and opposing Great Tusk. Close Combat is a complimentary STAB choice that hits the likes of Ting-Lu, Hisuian-Samurott, and Kyurem for supereffective damage. Try to work an Ogerpon-W mention here, since it is a big target. Also add a Head Smash mention Heavy-Duty Boots make Great Tusk immune to the hazards it’s tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Scizor. Kingambit. Both fine mentions but Kingambit is more relevant and teams often opt for Rocky Helmet when trying to chip it. Add a Booster Energy mention here The given EV spread allows Great Tusk to outspeed Glimmora, Gholdengo, and Samurott-Hisui while maximizing damage. No need to include this but you can keep it if you want, up to you Great Tusk isn’t often the main tera user, but it also utilizes 3 tera types to turn weaknesses into resists. I would remove at least the latter part of this since it limits the scope of what you are able to mention In particular, all main tera types grant Great Tusk a resistance to Ice moves from Weavile and Kyurem. Tera Steel allows Great Tusk to tank Fairy, Psychic, and Ice-type moves such as Hatterene and Iron Crown’s Psychic Noise, and Moonblasts from Iron Valiant and Enamorus. I would instead say it "flips" these weaknesses, make sure to add the Flying- and Grass ones and mention examples of such moves. Tera Ice lets Great Tusk resist the aforementioned Ice-type attacks while also powering up Ice Spinner, which OHKOs physically defensive Gliscor after Stealth Rock, 2HKOs Defensive Zapdos, and OHKOs any Dragapult variant. Tera Fire grants a burn immunity, allowing Great Tusk to safely Knock Off Moltres’s item while avoiding potential burns from Will-O-Wisps from Darkrai, Dragapult, and Weezing-Galar. Once Booster Energy is added, a Tera Fighting mention will make a ton more sense and be more than warranted. Also worth having a Tera Ground mention.

Great Tusk fits on a myriad of Offense and Balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk’s support, either from the long-term chip damage of Stealth Rock or Knock Off, making opposing Pokemon vulnerable to hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force tera out of their common checks, such as Pecharunt, Alomomola, and Zamazenta. Worth mentioning other examples that Great Tusk generally weakens further, Zapdos > Alomomola for example could be good, since you do not mention it in this paragraph Hazard setters If you mean Spikes users, mention Spikes rather than entry hazards in general such as Glimmora, Samurott-Hisui, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants of Great Tusk. Pivots in general appreciate Great Tusk’s Rapid Spin support, especially hazard-prone pivots like Ogerpon-Wellspring and Iron Crown that, in return, can help Great Tusk pivot in safely. This just reads like flavor text, you are saying a pivot can pivot. Do they deal with any specific Pokemon for Great Tusk? Ogerpon-W for example aids against Alomomola, Dondozo, Moltres, that can trouble Great Tusk Slowking-Galar and the aforementioned Iron Crown can patch up Great Tusk’s vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk makes for a strong pairing with Slowking-Galar’s Future Sight and pivot moves combo by threatening Future Sight switch-ins such as Iron Crown, Samurott-Hisui, and Gholdengo with its powerful attacks. Lastly, while Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. So checks to these Ghost-types, such as Garganacl, Ting-Lu, and Kingambit, are much appreciated to ease the need to predict. Lots more to add on teammates that Great Tusk can rely on, notably ones that can take on Kyurem, Water-types like Walking Wake and Ogerpon-W, and Grass-types like Rillaboom and Sinistcha. Kyurem for example could be worked in the Gholdengo + Iron Crown part. Great Tusk is a staple on Webs, so a small mention at the end of this paragraph would be great

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
highlight comment

Ty for the edits, small check this time. You could start changing things such as Slowking-Galar -> Galarian Slowking, and Samurott-Hisui -> Hisuian Samurott, but please do those whenever you feel more comfortable. QC 1/2 after implemented, thank you!

[SET]
Offensive Utility (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet / Booster Energy
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel / Ice / Fire
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Close Combat

[SET COMMENTS]
Behold, OU’s premier hazard control; leveraging its excellent stats, typing, and movepool, offensive utility Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, and Gliscor. Rapid Spin clears hazards and is supported by Great Tusk’s good matchup into hazard setters such as Iron Treads, Glimmora, and Garganacl. It also provides Great Tusk a speed boost, allowing it to outspeed Dragapult, Zamazenta, and Darkrai, potentially allowing for late-game cleaning if Great Tusk’s checks are weakened. Great Tusk’s final move depends on a team’s needs. Stealth Rock plays into Great Tusk’s role compression, allowing it to act as a hazard setter and remover, freeing up more team slots for other Pokemon on teams it finds itself on. Knock Off is a strong middleground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in, removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and generally makes good progress by removing various Leftovers and Rocky Helmets from Clefable, Corviknight, and opposing Great Tusk. Close Combat is a complimentary STAB choice that hits the likes of Ting-Lu, Hisuian-Samurott, and Kyurem for supereffective damage and doing massive damage to Ogerpon-W which aren’t threatened by most of Great Tusk’s moves. Head Smash is an interesting option that can lure Moltres and Zapdos, common switch-ins to check it. Heavy-Duty Boots make Great Tusk immune to the hazards it’s tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Kingambit. Booster Energy gives Great Tusk a strong power boost, notably allowing it to OHKO the likes of Dragapult and Garganacl with Headlong Rush. Great Tusk isn’t often the main tera user, but in a pinch, it can utilize several beneficial tera types to defeat its usual checks. In particular, Tera Steel, Ice, and Fire grant Great Tusk a resistance to Ice moves from Weavile and Kyurem. Tera Steel allows Great Tusk to flip many of its weaknesses to moves such as Hatterene and Iron Crown’s Psychic Noise, Moonblasts from Iron Valiant and Enamorus, Power Whip and Wood Hammer from Ogerpon-W and Rillaboom, and Hurricane from Zapdos and Tera Flying Tera Blast from Dragonite. Tera Ice lets Great Tusk resist the aforementioned Ice-type attacks while also powering up Ice Spinner, which OHKOs physically defensive Gliscor after Stealth Rock, 2HKOs Defensive Zapdos, and OHKOs any Dragapult variant. Tera Fire grants a burn immunity, allowing Great Tusk to safely Knock Off Moltres’s item while avoiding potential burns from Will-O-Wisps from Darkrai, Dragapult, and Weezing-Galar. When utilizing Booster Energy, Tera Ground and Tera Fighting can both be utilized to bring Headlong Rush and Close Combat to absurd power levels. For example, with Tera Ground and the Protosynthesis boost, Headlong Rush gains favorable odds to OHKO even the bulkiest of Pecharunt, and with Tera Fighting and that Protosynthesis boost, Close Combat OHKOs Ting-lu and Ogerpon-W. I would adjust the text in the Tera Ground part since it is also used on non Booster Energy sets.

Great Tusk fits on a myriad of Offense and Balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk’s support, either from the long-term chip damage of Stealth Rock or Knock Off, making opposing Pokemon vulnerable to hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force tera out of their common checks, such as Pecharunt, Zapdos, and Zamazenta. Spike setters such as Glimmora, Samurott-Hisui, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants of Great Tusk. Pivots in general appreciate Great Tusk’s Rapid Spin support, especially hazard-prone pivots like Ogerpon-Wellspring and Iron Crown that Ogerpon-W Seems like the sentence broke somewhere here greatly threatens bulky Water-type foes such as Primarina, Dondozo, and Alomomola with its powerful STAB grass attacks, Could mention the moves straight up and with Water Absorb, its mere presence discourages water-type attacks. Alomomola itself is a strong teammate that can provide Wish and Flip Turn support, allowing Great Tusk to utilize its hazard-removing utility more and checks most Water-types in the meta except Ogerpon-W, while Great Tusk can free up Alomomola to run an item other than Heavy-Duty Boots. Slowking-Galar and the aforementioned Iron Crown can patch up Great Tusk’s vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk makes for a strong pairing with Slowking-Galar’s Future Sight and pivot moves combo by threatening Future Sight switch-ins such as Iron Crown, Samurott-Hisui, and Gholdengo with its powerful attacks. Other Steel-types, such as Gholdengo and Scizor, that can check Kyurem and Iron Valiant are greatly appreciated as well. Pecharunt is a physically defensive Ghost-type Not sure why you have to specify it being a Ghost-type, could adjust the text to remove this part that checks Ogerpon-W and Rillaboom that appreciates Great Tusk’s Headlong Rush to Steel-types such as Heatran and Kingambit. While Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. So checks to these Ghost-types, such as Garganacl, Ting-Lu, and Kingambit, are much appreciated to ease the need to predict. Great Tusk is also a staple on Stick Web teams, especially with Booster Energy, allowing it to be a Sticky Web team’s hazard remover while being a potent threat under webs with its powerful Headlong Rush and coverage moves.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
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