ZU Spiritomb [done]

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Tuthur

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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Spiritomb is a fearsome defensive Calm Mind sweeper that is able to find setup opportunities against some threats like Sawk locked into Close Combat, Swoobat, and Cofagrigus. Dark Pulse is the preferred STAB move, as, unlike Shadow Ball, it has no immunities. Rest is Spiritomb's most reliable recovery move and lets it get rid of status. Sleep Talk prevents Spritomb from being completely passive during Rest. Pressure lets Spiritomb PP stall defensive walls like Audino and Clefairy.

Spiritomb fits best on stall teams where its initial passivity isn't as crippling, and its unique defensive utility and PP stalling capabilities are appreciated. On these teams, Spiritomb's teammates whittle down and remove its counters over the course of a match, so it can be used as a late-game wincon. Physical walls like Pyukumuku, Tangela, and Altaria handle powerful wallbreakers such as Basculin, Silvally-Ground, and Centiskorch. Special walls like Audino and Eldegoss are necessary to handle special wallbreakers such as Ninetales and Basculin, which can force out an unboosted Spiritomb. Some of them even provide Heal Bell support to wake up Spiritomb after it uses Rest. Checks to Dark-types like Alcremie, Mawile, and Throh are appreciated for their ability to take on foes such as Skuntank and Shiftry, which use Spiritomb as setup fodder. Checks to Alcremie such as Garbodor, Pyukumuku, and Mawile are also necessary, as it is a major threat to stall teams and can freely come in on Spiritomb.

[STRATEGY COMMENTS]
Other Options
=============

Spiritomb can run a physical wallbreaker set with Choice Band thanks to powerful moves in Poltergeist and Sucker Punch. Choice Band also pairs well with Trick, as it lets Spiritomb cripple the few Pokemon that can safely switch into Poltergeist such as Miltank and Tangela. However, Spiritomb is too slow to be a real offensive threat and being Choice-locked into Sucker Punch makes it very exploitable.

Checks and Counters
===================

**Dark-types**: Dark-types such as Shiftry, Skuntank, and Silvally-Dark resist Spiritomb's Dark Pulse and use it as setup fodder or, in Alolan Persian's case, beat it with the combination of Taunt + Toxic.

**Wallbreakers**: With no way of boosting its average physical bulk and Rest as its only form of recovery, Spiritomb gets overpowered by strong physical wallbreakers such as Flapple, Basculin, and Centiskorch. Spiritomb's special bulk is also lackluster before setting up a Calm Mind, and it can be forced out by special wallbreakers like Choice Specs Rotom and Basculin.

**Alcremie**: Alcremie is able to use Spiritomb as setup fodder for its Calm Mind sets and defeat it with Dazzling Gleam, while it is unable to do much in return. It should, however, be noted that mono-attacking variants of Alcremie running Stored Power get PP stalled by Spiritomb.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [Apagogie, 445642]]
- Grammar checked by: [[DC, 449990]]
 
Last edited:

BloodAce

Untier Connoisseur
is a Tiering Contributor
QC 1/2, good work.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Spiritomb is a fearsome Calm Mind defensive sweeper able to handle some powerful breakers like Sawk paired with Future Sight support, Swoobat, and Cofagrigus. Dark Pulse is the prefered STAB move as unlike Shadow Ball, there is no immunity to it. Rest is Spiritomb's most reliable recovery and lets it get rid off status. Sleep Talk lets Spiritomb be able to act while asleep making it not completely passive. Pressure is the prefered ability as it lets Spiritomb PP stall its defensive walls counters (they arent counters, they are typically setup fodder for you outside of some unset clefairy maybe) like Audino and Clefairy.

Spiritomb fits at best in stall teams where its initial passivity isn't as crippling as in other teams and which appreciate its unique defensive utility and PP stall capacities. Physical walls like Pyukumuku, Tangela, and Altaria are great partners that can handle powerful physical wallbreakers (such as?) that can break through Spiritomb. Special walls like Audino, Eldegoss, and Cryogonal are a necessity to handle special wallbreakers that can force out an unboosted Spiritomb. (Galarian Stunfisk should be here for Magneton, mention Articuno over Cryogonal since its more relevant also) Dark-types checks like Alcremie, Mawile, and Throh are also appreciated for their ability to take on the likes of Skuntank and Shiftry that use Spiritomb as setup fodder. Counters Checks (Alcremie technically has ways around these mons, such as Acid Armor and/or Stored Power so they dont outright counter it) to Alcremie such as Garbodor, Pyukumuku, and Mawile are also a necessity as it is a major threat to stall teams and can freely come on Spiritomb.

(Mention somewhere here or in set comments how Spiritomb is primary used as a lategame wincon, with its stall teammates whittling down and removing its counterplay over the course a match so it can sweep. Mention how useful Heal Bell support from Audino is also.)

[STRATEGY COMMENTS]
Other Options
=============

Spiritomb can run a physical wallbreaker set with Choice Band thanks to powerful moves in Poltergeist and Sucker Punch. and a great Attack stat. (base 92 is decent but its not great by any means, STAB Poltergeist carries it) However, it is far too slow to be a real threat as it gets outsped by every offensive Pokémon, and while it seems that it can make up for its low Speed with Sucker Punch, being locked on it makes Spiritomb very exploitable.

Mention Trick for CB as well.

Checks and Counters
===================

**Dark-types**: Dark-types such as Shiftry, Skuntank, and Silvally-Dark resist Spiritomb's Dark Pulse and can use it as setup fodder or beat it with the combination of Taunt + Toxic in the case of Alolan Persian.

**Wallbreakers**: With no way of boosting its average physical bulk and with Rest as only form of recovery, Spiritomb gets overpowered by strong physical wallbreakers such as Flapple, Basculin, and Centiskorch. On the other hand, Spiritomb's special bulk is lackluster before setting up a Calm Mind, therefore special wallbreakers like Choice Specs Magneton and Clawitzer can force Spiritomb out if it's unboosted.

**Alcremie**: Spiritomb deals ridiculous (pitiful or something is a more apt word here) damage to Alcremie, while the later (maybe a leftover when you had other examples in this section but "latter" doesnt apply to one example) and can use Spiritomb as setup fodder for its Calm Mind sets and defeat Spiritomb with its powerful Dazzling Gleam. It should however be noted that mono-attacking variants of Alcremie running Stored Power get PP stalled by Spiritomb.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Apagogie

Zee you later
is a Community Contributor Alumnusis a Battle Simulator Staff Alumnus
QC 2/2

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Spiritomb is a fearsome Calm Mind defensive sweeper able to handle some powerful breakers like Sawk paired with Future Sight support, Swoobat, and Cofagrigus Cofagrigus doesn't really break, Spiritomb is 3HKO by band sawk. I would reword the sentence in saying that it's able to naturally find set up opportunities on a Sawk locked on CC, cofagrigus, swoobat . Dark Pulse is the prefered STAB move as unlike Shadow Ball, there is no immunity to it. Rest is Spiritomb's most reliable recovery and lets it get rid off status. Sleep Talk lets Spiritomb be able to act while asleep making it not completely passive. Pressure is the prefered ability as it lets Spiritomb PP stall defensive walls like Audino and Clefairy.

Spiritomb fits at best in stall teams where its initial passivity isn't as crippling as in other teams and which appreciate its unique defensive utility and PP stall capacities. In these teams, Spiritomb's teammates whittle down and remove its counterplay over the course a match, so it can be used as a late-game wincon. Physical walls like Pyukumuku, Tangela, and Altaria are great partners that can handle powerful physical wallbreakers such as Basculin, Silvally-Ground, and Centiskorch that can break through Spiritomb. Special walls like Audino, Galarian Stunfisk, Eldegoss, and Articuno are a necessity to handle special wallbreakers that can force out an unboosted Spiritomb. Some of them can even provide Heal Bell support which is useful to wake up Spiritomb after it uses Rest. Dark-types checks like Alcremie, Mawile, and Throh are also appreciated for their ability to take on the likes of Skuntank and Shiftry that use Spiritomb as setup fodder. Checks to Alcremie such as Garbodor, Pyukumuku, and Mawile are also a necessity as it is a major threat to stall teams and can freely come on Spiritomb.

[STRATEGY COMMENTS]
Other Options
=============

Spiritomb can run a physical wallbreaker set with Choice Band thanks to powerful moves in STAB Poltergeist and Sucker Punch. Choice Band also pairs well with Trick as it lets Spiritomb cripple the few Pokemon that can safely switch into Poltergeist. However, it is far too slow to be a real threat as it gets outsped by every offensive Pokémon, and while it seems that it can make up for its low Speed with Sucker Punch, being locked on it makes Spiritomb very exploitable.

Checks and Counters
===================

**Dark-types**: Dark-types such as Shiftry, Skuntank, and Silvally-Dark resist Spiritomb's Dark Pulse and can use it as setup fodder or beat it with the combination of Taunt + Toxic in the case of Alolan Persian.

**Wallbreakers**: With no way of boosting its average physical bulk and with Rest as only form of recovery, Spiritomb gets overpowered by strong physical wallbreakers such as Flapple, Basculin, and Centiskorch. On the other hand, Spiritomb's special bulk is lackluster before setting up a Calm Mind, therefore special wallbreakers like Choice Specs Magneton and Clawitzer can force Spiritomb out if it's unboosted.

**Alcremie**: Spiritomb deals pitiful damage to Alcremie and can use Spiritomb as setup fodder for its Calm Mind sets and defeat Spiritomb with Dazzling Gleam. It should however be noted that mono-attacking variants of Alcremie running Stored Power get PP stalled by Spiritomb.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [Apagogie, 445642]]
- Grammar checked by: [[username1, userid1]]
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
This is an amateur GP check. Feel free to only implement changes that you agree with!
ADD REMOVE (COMMENTS)
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Spiritomb is a fearsome Calm Mind defensive sweeper able to find setup opportunities on some threats like Sawk locked onto into Close Combat, Swoobat, and Cofagrigus. Dark Pulse is the prefered preferred STAB move as,(AC) unlike Shadow Ball, there is no immunity to it. Rest is Spiritomb's most reliable recovery and lets it get rid off of status. Sleep Talk lets Spiritomb be able to act while asleep making it not completely passive. Pressure is the prefered preferred ability as it lets Spiritomb PP stall defensive walls like Audino and Clefairy.

Stall teams are where Spiritomb fits best,(AC) in stall teams where as its initial passivity isn't as crippling as in other teams and which appreciate its unique defensive utility and PP stall capacities capabilities are appreciated. In On these teams, Spiritomb's teammates whittle down and remove its counterplay over the course of a match, so it can be used as a late-game wincon. Physical walls like Pyukumuku, Tangela, and Altaria are great partners that can handle powerful physical wallbreakers such as Basculin, Silvally-Ground, and Centiskorch that can break through Spiritomb. Special walls like Audino and Eldegoss are a necessity to handle special wallbreakers such as Ninetales and Basculin that can force out an unboosted Spiritomb. Some of them can even provide Heal Bell support which is useful to wake up Spiritomb after it uses Rest. Dark-types Dark-type checks like Alcremie, Mawile, and Throh are also appreciated for their ability to take on the likes of Skuntank and Shiftry that use Spiritomb as setup fodder. Checks to Alcremie such as Garbodor, Pyukumuku, and Mawile are also a necessity as it is a major threat to stall teams and can freely come in on Spiritomb.

[STRATEGY COMMENTS]
Other Options
=============

Spiritomb can run a physical wallbreaker set with Choice Band thanks to powerful moves in STAB Poltergeist and Sucker Punch. Choice Band also pairs well with Trick as it lets Spiritomb cripple the few Pokemon that can safely switch into Poltergeist. However, it is far too slow to be a real threat as it gets outsped by every offensive Pokémon, and while it seems that it can make up for its low Speed with Sucker Punch, being locked on it makes Spiritomb very exploitable.

Checks and Counters
===================

**Dark-types**: Dark-types such as Shiftry, Skuntank, and Silvally-Dark resist Spiritomb's Dark Pulse and can use it as setup fodder or beat it with the combination of Taunt + Toxic in the case of Alolan Persian.

**Wallbreakers**: With no way of boosting its average physical bulk and with Rest as its only form of recovery, Spiritomb gets overpowered by strong physical wallbreakers such as Flapple, Basculin, and Centiskorch. On the other hand, Spiritomb's special bulk is lackluster before setting up a Calm Mind, therefore special wallbreakers like Choice Specs Rotom and Basculin can force Spiritomb out if it's unboosted.

**Alcremie**: Spiritomb deals pitiful damage to Alcremie and can use Spiritomb as setup fodder for its Calm Mind sets and defeat Spiritomb with Dazzling Gleam. It should,(AC) however,(AC) be noted that mono-attacking variants of Alcremie running Stored Power get PP stalled by Spiritomb.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [Apagogie, 445642]]
- Grammar checked by: [[username1, userid1]]

:blobthumbsup:
 

DC

Kpop Main, No Brain
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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Spiritomb is a fearsome Calm Mind defensive Calm Mind sweeper that is able to find setup opportunities on against some threats like Sawk locked into Close Combat, Swoobat, and Cofagrigus. Dark Pulse is the preferred STAB move,(AC) as, unlike Shadow Ball, there is no immunity to it has no immunities. Rest is Spiritomb's most reliable recovery move and lets it get rid of status. Sleep Talk lets Spiritomb be able to act while asleep making it not prevents Spritomb from being completely passive during Rest. Pressure is the preferred ability as it lets Spiritomb PP stall defensive walls like Audino and Clefairy.

Stall teams are where Spiritomb fits best, as its initial passivity isn't as crippling and its unique defensive utility and PP stall capabilities are appreciated. Spiritomb fits best on stall teams where its initial passivity isn't as crippling, and its unique defensive utility and PP stalling capabilities are appreciated. On these teams, Spiritomb's teammates whittle down and remove its counterplay counters over the course of a match, so it can be used as a late-game wincon.(be specific about counterplay/counters) Physical walls like Pyukumuku, Tangela, and Altaria can handle powerful physical wallbreakers such as Basculin, Silvally-Ground, and Centiskorch that can break through Spiritomb. Special walls like Audino and Eldegoss are a necessity necessary to handle special wallbreakers such as Ninetales and Basculin,(AC) that which can force out an unboosted Spiritomb. Some of them can even provide Heal Bell support which is useful to wake up Spiritomb after it uses Rest. Dark-type checks Checks to Dark-types like Alcremie, Mawile, and Throh are also appreciated for their ability to take on the likes of foes such as Skuntank and Shiftry,(AC) that which use Spiritomb as setup fodder. Checks to Alcremie such as Garbodor, Pyukumuku, and Mawile are also a necessity necessary,(AC) as it is a major threat to stall teams and can freely come in on Spiritomb.

[STRATEGY COMMENTS]
Other Options
=============

Spiritomb can run a physical wallbreaker set with Choice Band thanks to powerful moves in STAB Poltergeist and Sucker Punch. Choice Band also pairs well with Trick,(AC) as it lets Spiritomb cripple the few Pokemon that can safely switch into Poltergeist.(which are?) However, it is far too slow to be a real threat as it gets outsped by every offensive Pokémon, and while it seems that it can make up for its low Speed with Sucker Punch, being locked on it makes Spiritomb very exploitable. However, Spiritomb is too slow to be a real offensive threat and being Choice-locked into Sucker Punch makes it very exploitable.

Checks and Counters
===================

**Dark-types**: Dark-types such as Shiftry, Skuntank, and Silvally-Dark resist Spiritomb's Dark Pulse and can use it as setup fodder or,(AC) in Alolan Persian's case,(AC) beat it with the combination of Taunt + Toxic in the case of Alolan Persian.

**Wallbreakers**: With no way of boosting its average physical bulk and with Rest as its only form of recovery, Spiritomb gets overpowered by strong physical wallbreakers such as Flapple, Basculin, and Centiskorch. On the other hand,(RC) Spiritomb's special bulk is also lackluster before setting up a Calm Mind, therefore and it can be forced out by special wallbreakers like Choice Specs Rotom and Basculin can force Spiritomb out if it's unboosted.

**Alcremie**: Spiritomb deals pitiful damage to Alcremie and can use Spiritomb as setup fodder for its Calm Mind sets and defeat Spiritomb with Dazzling Gleam. Alcremie is able to use Spiritomb as setup fodder for its Calm Mind sets and defeat it with Dazzling Gleam, while it is unable to do much in return. It should, however, be noted that mono-attacking variants of Alcremie running Stored Power get PP stalled by Spiritomb.

[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[BloodAce, 435539], [Apagogie, 445642]]
- Grammar checked by: [[username1, userid1]]
GP 1/1. [DC, 449990]
 
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