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Spiritomb (GP 2/2)

Deletions
Additions / Corrections
Comments


[Overview]

<p>Spiritomb often faces stiff competition
from various most Rotom formes, due to various factors such as their useful resistances, their wide and unique movepools, and their ability, Levitate. One key thing which makes it not completely outclassed by Rotoms forms is that it is not weak to Dark- type, meaning that Scarf Tyranitar, one of the most common Pokemon in the metagame, cannot Crunch or Pursuit it as easily as it can on all Rotom forms However, unlike the Rotom formes, it doesn't sport a nasty Dark-type weakness which can be exploited by physical behemoths such as Tyranitar and Scizor. Spiritomb is a solid and effective check to major threats such as Rotom-A, Machamp, Azelf, and Lucario, and access to Pressure further sets it apart, as Spiritomb can PP stall many Pokemon to death. Overall, Spiritomb has enough to set itself apart from the Rotom formes, and can function as an effective spinblocker even in the Standard environment. Spiritomb can also be used as a Rapid Spin blocker. Spiritomb isn't as unique as the Rotom forms. Spiritomb's ability, Pressure, enhances Spiritomb's PP stalling capabilities.</p>

[SET]

name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Shadow Ball
move 4: Will-O-Wisp
item: Leftovers
nature: Calm
evs: 248 HP / 148 Def / 112 SpD

[SET COMMENTS]

<p>Spiritomb's main use over Rotom-A is that it is not Pursuit bait, therefore and this set is tailored aims to take advantage of this that. Rest is the preferred recovery move, as it is more reliable and cures status. Sleep Talk as always pairs well with Rest; it ensures that Spiritomb isn't a sitting duck for two turns, and if it selects Will-O-Wisp, Spiritomb can actually spread burns even when asleep. Will-O-Wisp shuts down most physical attackers, and the residual damage caused allows Spiritomb to wear down many threats. Shadow Ball is used as the STAB, mono-attacking option over Dark Pulse for two reasons: Spiritomb is too slow to abuse Dark Pulse's chance to flinch, and the occasional Special Defense drops afforded by Shadow Ball can actually force switches. Rest is Spiritomb's most reliable form of recovery as it can also be used to cure status conditions. Sleep Talk works alongside Rest. The reason Shadow Ball is used over Dark Pulse is because Spiritomb is too slow to take advantage of Dark Pulse's flinch rate. Shadow Ball can also lower the opposing Pokemon's Special Defense by one stage which is quite useful for forcing switches and inflicting burns on more Pokemon. Will-O-Wisp completely cripples Physical threats.</p>

[ADDITIONAL COMMENTS]

<p>Taunt can be used over Sleep Talk to prevent Pokemon, such as Skarmory and Forretress, from setting up entry hazards, as they are common switch-ins to Spiritomb They are a good switch in to Spiritomb. Hidden Power Fighting can be used over replace Will-O-Wisp as it gives Spiritomb near-perfect coverage, but spreading residual damage and shutting down physical attackers are too good to pass up the loses the ability to inflict residual damage each turn and also makes Spiritomb lose Physical walling capabilities. Pursuit can be used over Shadow Ball with a Careful nature to make Spiritomb a better check to Gengar, Starmie, and Azelf. Alternative EV spreads can be used too: one being 248 HP / 8 Def / 252 SpD with
a Calm nature to make Spiritomb's overall defenses better balance Spiritomb's defenses after inflicting a burn, and Another EV spread than can be used is; 248 HP / 252 Def / 8 SpD with a Bold nature to make Spiritomb a better physical wall.</p>

<p>Though Spiritomb itself functions as a team player, it will need quite some support to be effective. Tanks such as Heatran and Blissey walk all over Spiritomb, as they can freely switch into Will-O-Wisp or Shadow Ball and wear it down, or in Blissey's case, force it to use Rest by hitting it with Toxic and switch to a counter. A strong Fighting-type thus makes a good teammate, as it can OHKO both of the aforementioned tanks. Infernape in particular also takes down Pokemon such as Skarmory and Forretress, who commonly use Spiritomb as setup bait, as well as Scizor, who can hurt Spiritomb with a Choice Band U-turn, making it an excellent partner for Spiritomb. Ironically, Blissey and Skarmory too make great teammates; the former sponges powerful special attacks for Spiritomb, while the latter sets up entry hazards that wear Spiritomb's checks down and OHKOes Breloom, who can prove to be troublesome with its immunity to Will-O-Wisp once Toxic Orb activates. As for teammates, Blissey can be used to take any special move and can also function as a cleric with Aromatherapy. Hippowdon on the other hand
. can be used to take strong Physical moves. Pokemon that can lay down various forms of entry hazards are also helpful, as it does damage to every Pokemon switched in and gives Spiritomb a purpose to be used as a Rapid Spin blocker</p>

</p>There are a few notable Pokemon that counter Spiritomb such as Choice Band Scizor which does a lot of damage to Spiritomb with a U-Turn. Although Scizor can not really switch into Spiritomb as Will-O-Wisp really hurts it. Blissey can also stop Spiritomb
in its tracks because it is not affected by Shadow Ball and Will-O-Wisp does not hurt it too much., as Blissey has access to Natural Cure. It also has access to Toxic which hurts Spitiomb. Although Rest can be used to clear Toxic, it is not that reliable in this scenario as it gives the opponent a free turn to switch out. Heatran can also completely wall Spiritomb as it resists Shadow Ball and gets a free boost from Will-O-Wisp. Breloom is also a somewhat decent counter to Spiritomb as it becomes immune to Will-O-Wisp after Toxic Orb activates. Both, Forretress and Skarmory can set up entry hazards freely. (While it is certainly not wrong to talk about checks to a Pokemon in AC, please organize the paragraphs in a proper format - if you look at what I have rewritten, you will see that blended the mentions of good teammates and checks into a single paragraph)

[Other Options]


<p>Sucker Punch is Spiritomb's strongest priority move, but is not very reliable and has a low max PP but is unreliable and has low PP, making it a bad choice for a mono-attacking option; Shadow Sneak might be considered for its reliability, but it is too weak. Shadow Sneak is a weaker but more reliable priority. Pain Split can be used to recover health as well as inflict damage on the foe Pokemon, but RestTalk is more reliable. Taunt
can be used to stops Pokemon from setting up entry hazards and to stop Blissey shuts down opposing walls. A Trick + Choice item set can be used to mess up various walls, though several other Pokemon outclass Spiritomb in doing this job role. Finally, Spiritomb has boosting options in Calm Mind and Nasty Plot, but is sadly too slow to set up and sweep Nasty Plot can be used to set up but Spiritomb is too slow to sweep. Calm Mind is a more reliable set up move but, again, Spiritomb is too slow to sweep.</p>

[Checks and Counters]


<p>Heatran is arguably the best
check to Spiritomb. It resists both of Spiritomb's STAB's and gets a nice boost from Will-O-Wisp with Flash Fire. Shaymin is a strong special attacker that doesn't mind being burned because of its ability, Natural Cure. Crocune can set up on Spiritomb with Calm Mind. Magnezone can both hit hard and set up on Spiritomb. Blissey can also completely wall Spiritomb if Spiritomb is not carrying Taunt. Pokemon with Taunt, such as Gyarados, can prevent Spiritomb from doing anything. Pokemon that can set up entry hazards, such as Skarmory and Forretress can set up on Spiritomb. Powerful attackers, like Choice Band Dragonite and Metagross, can muscle through Spiritomb and eventually KO it. Heatran walks all over Spiritomb, as it resists both Shadow Ball and Dark Pulse while taking even Hidden Power Fighting comfortably, gets a Flash Fire boost from Will-O-Wisp, and can take it out with its powerful Fire-type attacks. Setup sweepers with Taunt, such as Gyarados, do a great job of checking Spiritomb as well, as they can shut it down completely and proceed to set up on it. Blissey doesn't mind taking a Will-O-Wisp thanks to Natural Cure, and laughs at Spiritomb's other attacks as well, though it can't do anything back either. Choice Band users such as Metagross, Dragonite, and Scizor can muscle through weakened Spiritomb with their sheer power, though they need to be careful when switching in, as Will-O-Wisp will shut them down. Finally, if Spiritomb lacks Taunt, Pokemon such as Skarmory and Forretress can freely switch in and use it as setup bait.</p>


While there were few grammatical errors of note, the prose was overall pretty bad, and this forced me to almost completely rewrite this analysis. There were many instances of short, repetitive sentences and messy prose that could have easily been avoided. Please do work on your language skills - read some good on-site analyses, browse through the Analysis Formatting Guide and the Spelling and Grammar Standards article when you can, as they will be of immense help to you in your future attempts at writing analyses. Good luck.

contrib_gp.png


GP 1 / 2
 
Okay, I don't know why you just removed the Curse set, QC approved of the set. It's an effective set and you can't just remove it because you don't know how Curse works for Ghost-types now you took over the analysis.
 
Okay, I don't know why you just removed the Curse set, QC approved of the set. It's an effective set and you can't just remove it because you don't know how Curse works for Ghost-types now you took over the analysis.

I made a mistake at first, I changed it accordingly once I realized I made the mistake. I still have the set saved with me.
I'm going to put it back now, if the QC team wants me to take it out then I will.
 
Want to see this uploaded so here goes...

remove add comments


[Overview]

<p>Spiritomb often faces stiff competition from most Rotom formes due to their useful resistances, wide and unique movepools, and Levitate. However, unlike the Rotom formes, it doesn't sport a nasty Dark-type weakness which can be exploited by physical behemoths such as Tyranitar and Scizor. Spiritomb is a solid and effective check to major threats such as Rotom-A, Machamp, Azelf, and Lucario, and access to Pressure further sets it apart, as Spiritomb can PP stall many Pokemon to death. Overall, Spiritomb has enough to set itself apart from the Rotom formes, and can function as an effective spinblocker even in the Standard environment. You might want to mention that Spiritomb it one of the few true counters to Machamp...</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Shadow Ball
move 4: Will-O-Wisp
item: Leftovers
nature: Calm
evs: 248 HP / 148 Def / 112 SpD

[SET COMMENTS]

<p>Spiritomb's main use over Rotom-A is that it is not Pursuit bait, and this set aims <space>to take advantage of that. Rest is the preferred recovery move, as it is more reliable and cures status. Rest allows Spiritomb to recover HP and cures status as well. Rest it the only recovery move, so it isn't 'preferred', Pain Split isn't really a recovery move I think. Sleep Talk as always pairs well with Rest; it ensures that Spiritomb isn't a sitting duck for two turns, and if it selects Will-O-Wisp, Spiritomb can actually spread burns even when asleep. Will-O-Wisp shuts down most physical attackers, and the residual damage caused by it/the burn allows Spiritomb to wear down many threats. Shadow Ball is used as the STAB, mono-attacking option over Dark Pulse for two reasons: Spiritomb is too slow to abuse Dark Pulse's chance to flinch chance, and the occasional Special Defense drops afforded by Shadow Ball can actually force switches or 'can prove useful'.</p>

[ADDITIONAL COMMENTS]

<p>Taunt can be used over Sleep Talk to prevent Pokemon such as Skarmory and Forretress from setting up entry hazards, as they are common switch-ins to Spiritomb. Hidden Power Fighting can replace <space>Will-O-Wisp as it gives Spiritomb near-perfect coverage alongside/with Shadow Ball, but spreading residual damage burns/status you don't spread residual damage, you stack/rack them and shutting down physical attackers are too good to pass up. Pursuit can be used over Shadow Ball with a Careful nature to make Spiritomb a better check to Gengar, Starmie, and Azelf. Alternative EV spreads can be used too: 248 HP / 8 Def / 252 SpD with a Calm nature to balance Spiritomb's defenses after inflicting a burn, and 248 HP / 252 Def / 8 SpD with a Bold nature to make Spiritomb a better physical wall.</p>

<p>Though Spiritomb itself functions as a team player, it will need quite some support to be effective. Tanks such as Heatran and Blissey walk all over Spiritomb, as they can freely switch into Will-O-Wisp or Shadow Ball and wear it down, or in Blissey's case, force it to use Rest by hitting it with Toxic and switch to a counter. A strong Fighting-type thus makes a good teammate, as it can OHKO both of the aforementioned tanks. Infernape in particular also takes down Pokemon such as Skarmory and Forretress, who commonly use Spiritomb as setup bait, as well as Scizor, who can hurt Spiritomb with a Choice Band U-turn, making it an excellent partner for Spiritomb. Ironically, Blissey and Skarmory too make great teammates; the former sponges powerful special attacks for Spiritomb, while the latter sets up or 'lays' entry hazards that wear Spiritomb's checks down and OHKOes Skarmory can OHKO Breloom with Brave Bird seems to imply that the entry hazards can OHKO Breloom lol, who can prove to be troublesome with its immunity to Will-O-Wisp once Toxic Orb activates.</p>

[SET]
name: Curse
move 1: Curse
move 2: Will-O-Wisp
move 3: Pursuit
move 4: Rest
item: Leftovers
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>In order to take down long lasting more durable or Pokemon with longer longevity? long lasting sounds weird... Pokemon such as Suicune and Snorlax, Spiritomb with this set can be used since many stall oriented teams have difficulty in taking down Spiritomb as this set forces many switches. This set doubles Spiritomb's reliability in getting rid of offensive threats such as Gengar, Starmie,<comma> and Azelf who which are all weak to Pursuit. Curse inflicts residual damage each turn, causing or 'forcing' a number of switches and so does Will-O-Wisp. Will-O-Wisp makes it Spiritomb a better physical wall. Rest is Spiritomb's most reliable form of recovery and can cure status condition or 'rid it of other status afflictions'?.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread used maximizes Spiritomb's Special Defense because Will-O-Wisp helps in raising Spiritomb's defense halves the burnt target's Attack, reducing the need to have a high Defense EVs investment lol it doesnt increase your Defense... . Shadow Ball with Calm nature can be used over Pursuit with Careful nature. Calm nature also helps in increasing Spiritomb's special bulk.</p>

<p>A cleric is highly recommended as this set does not carry Sleep Talk. Although Spiritomb can take some physical hits once it burns the opposing Pokemon with Will-O-Wisp, then what...?. Since Spiritomb often replaces Rotom-A, most teams do not have a reliable way to take down Skarmory and Gyarados, therefore a Scarf Jirachi with Thunder Bolt ThunderPunch this is more common... or 'Electric-type attack' helps in solving this problem. Although Gyarados gets hurt by has to be wary of Will-O-Wisp, it can just use Substitue to block Will-O-Wisp hold a Lum Berry to aviod a burn Sub DD is a rejected set in DP, use what's more common and set up with Dragon Dance. A Rapid Spinner helps Spiritomb a lot because if Spiritomb wants to set up a Curse it will need to be at a good or 'fair' amount of health. As for teammates, Blissey can be used to wake Spiritomb from its slumber after the latter uses Rest or pass Wish to Spiritomb. As well as Several physical walls such as Steelix, Skarmory, and Forretress are good teammates as well to sponge physical attacks from foes which are not affected by Will-O-Wisp or has the Guts ability.</p>



[Other Options]

<p>Sucker Punch is Spiritomb's strongest priority move, but is unreliable and has low PP, making it a bad choice for a mono-attacking option; Shadow Sneak might be considered for its reliability, but it is very weak. Pain Split can be used to recover health as well as inflict damage, but RestTalk is more reliable. Taunt
stops Pokemon from setting up entry hazards and shuts down opposing walls. A Trick + Choice item set can be used to mess up various walls, though several other Pokemon outclass Spiritomb in for this role. Finally, Spiritomb has boosting options in Calm Mind and Nasty Plot, but is sadly too slow to set up and sweep effectively.</p>


[Checks and Counters]


<p>Heatran is arguably the best
check to Spiritomb. It resists both of Spiritomb's STAB's moves and gets a nice boost from Will-O-Wisp with Flash Fire. Shaymin is a strong special attacker that doesn't mind being burned because of its ability, Natural Cure. CroCune or 'Suicune... as it can heal with Rest' can set up on Spiritomb with Calm Mind. Magnezone can both hit Spiritomb hard and set up on Spiritomb it. Blissey can also completely wall Spiritomb if Spiritomb is not carrying Taunt. Pokemon with Taunt, such as Gyarados, can prevent Spiritomb from doing anything wall Spiritomb/shut Spiritomb down it can still attack, lol. Pokemon that can set up lay so you don't repeat the same phrase in a sentence entry hazards, such as Skarmory and Forretress,<comma> can set up on Spiritomb. Powerful attackers, like such as Choice Band Dragonite and Metagross, can muscle through Spiritomb's defenses optional and eventually KO it.<remove space></p>

Let's hope this gets done soon, Spiritomb really deserves an OU analysis. :)
 
._. Checked only the first paragraph which was updated... Sigh so I thought it was the whole thing updated... Anyway, the curse set is new and can be used I guess :o

dragonboy go update it then I'll recheck! :)
 
The Curse set needs to be completely rewritten. It's a very specialized and somewhat gimmicky set, so the write-up needs to explain exactly what type of team it's useful on (stall) and exactly why they would want to use it over Rotom-A (to beat last Pokemon set-up sweepers like Suicune and Snorlax since you can't phaze them anymore and they can't switch out, while also countering and trapping Gengar/Azelf/Starmie earlier in the match). The write-up right now is very confusing and doesn't really explain any of this.
 
Time for this to go on-site (hopefully)!

remove add comments


[Overview]


<p>Spiritomb often faces stiff competition from most the Rotom formes due to their useful resistances, wide and unique movepools, and Levitate. However, unlike the Rotom formes Rotom-A avioding repetition, it doesn't sport a nasty Dark-type weakness which can be exploited by physical behemoths such as Tyranitar and Scizor. Spiritomb is a solid and effective check to major threats such as Rotom-A, Machamp, Azelf, and Lucario, and access to Pressure further sets it apart from other bulky Ghost-types, as Spiritomb can PP stall many Pokemon to death. Spiritomb is also one of the only few true Machamp counters. Overall, Spiritomb has enough to set itself apart from the Rotom formes, and can function as an effective spinblocker even in the Standard environment.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Shadow Ball
move 4: Will-O-Wisp
item: Leftovers
nature: Calm
evs: 248 HP / 148 Def / 112 SpD

[SET COMMENTS]

<p>Spiritomb's main use attraction over Rotom-A is that it is not Pursuit bait, and this set aims to take advantage of that. Rest allows Spiritomb to recover HP and cures status as well. while curing status. Sleep Talk as always,<comma> pairs well with Rest; it ensures that Spiritomb isn't a sitting duck for two turns, and if it selects Will-O-Wisp, Spiritomb can actually spread burns even when asleep. Will-O-Wisp shuts down most physical attackers, and the residual damage caused by the burn allows Spiritomb to wear down many threats. Shadow Ball is used as the STAB, mono-attacking option over Dark Pulse for two reasons: Spiritomb is too slow to abuse Dark Pulse's chance to flinch, and the occasional Special Defense drops afforded by Shadow Ball can actually force switches.</p>

[ADDITIONAL COMMENTS]

<p>Taunt can be used over Sleep Talk to prevent Pokemon such as Skarmory and Forretress from setting up entry hazards, as they are common switch-ins to Spiritomb. Hidden Power Fighting can replace Will-O-Wisp as it gives Spiritomb perfect coverage alongside/with Shadow Ball, but spreading burns and shutting down physical attackers are too good to pass up. Pursuit can be used over Shadow Ball with a Careful nature to make Spiritomb a better check to Gengar, Starmie, and Azelf. Alternative EV spreads can be used too: 248 HP / 8 Def / 252 SpD with a Calm nature to balance balances so 'to balance' and 'to make' doesn't sound repeated Spiritomb's defenses after inflicting a burn, and 248 HP / 252 Def / 8 SpD with a Bold nature to make Spiritomb a better physical wall.</p>

<p>Though Spiritomb itself functions as a team player, it will need quite some support to be effective. Tanks such as Heatran and Blissey walk all over Spiritomb, as they can freely switch into Will-O-Wisp or Shadow Ball and wear it down, or in Blissey's case, force it to use Rest by hitting it with Toxic and switch to a counter. A strong Fighting-type thus makes a good teammate, as it can OHKO both of the aforementioned tanks. Infernape in particular also takes down Pokemon such as Skarmory and Forretress, who commonly use Spiritomb as setup bait, as well as Scizor, who can hurt Spiritomb with a Choice Band U-turn, making it an excellent partner for Spiritomb. Ironically, Blissey and Skarmory too make great teammates; the former sponges powerful special attacks for Spiritomb, while the latter sets up entry hazards that wear Spiritomb's checks down and Skarmory can OHKO Breloom with Brave Bird , who can prove to be troublesome with its immunity to Will-O-Wisp once Toxic Orb activates. Spiritomb also aids in safeguarding Skarmory's entry hazards with its ability to spinblock. in case you want to mention how spiritomb helps skarm ;) it also takes fighting-type attacks aimed at blissey = good synergy</p>

[SET]
name: Curse
move 1: Curse
move 2: Will-O-Wisp
move 3: Pursuit
move 4: Rest
item: Leftovers
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Altough this set is a gimmicky one, but it works well when used properly. It is particularly useful on a stall team as the main purpose of this set is to ware wear down Pokemon using Curse and Will-O-Wisp. Since Spiritomb has many resistances and no weaknesses, it forces a lot of switches. Pursuit is therefore the preferred STAB move as its power doubles when the opposing Pokemon target switches out. This allows Spiritomb to trap various early and late game threats such as Gengar, Starmie, and Azelf, which are all weak to Pursuit. Spiritomb can also take on Pokemon that set up later in the game, such as Snorlax and Suicuine Suicune, with this set as it can ware wear them down very quickly with both Curse and Will-O-Wisp. This is also very helpful to stall teams which are unable to deal with set up Pokemon, especially when they are the last Pokemon left and cannot be phazed. adding Honko's suggestion They may also fear Pursuit and be more vary of switching allowing Spiritomb to ware them down even more. how are snorlax and suicune afraid of pursuit? o.o This is also one of the few reasons why one may use Spiritomb over Rotom-A. These traits are the reasons to consider using Spiritomb over Rotom-A.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread used maximizes Spiritomb's Special Defense because Will-O-Wisp halves the burnt target's Attack, reducing the need to have a high Defense EVs investment. Shadow Ball with Calm nature can be used over Pursuit with Careful nature. Calm nature also helps in increasing Spiritomb's special bulk. But However, Pursuit with a Careful nature is definitely usually if it's definite, it's not worth mentioning :P the better option.</p>

<p>A cleric is highly recommended as this set does not carry Sleep Talk, leaving Spiritomb a setup bait as it sleeps for two turns after using Rest. and Spiritomb will fall asleep many times due to Rest. Since Spiritomb often replaces Rotom-A, most teams do not have a reliable way to take down Skarmory and Gyarados. Therefore a Choice Scarf Jirachi with Thunder Bolt ThunderPunch standard set helps in solving this problem. Gyarados has to be wary of Will-O-Wisp but it can hold a Lum Berry to cure its burn.to avoid a burn or by using a Substitute and set up with Dragon Dance aviod mentioning non-standard sets. A Rapid Spinner helps Spiritomb a lot because if for Spiritomb wants to set up a Curse,<comma> it will need to be at a substantial amount of health. As for teammates As far as teammates go, Blissey is a great option as it can be used to wake Spiritomb from its slumber after the latter uses Rest or pass Wishes to Spiritomb. Several physical walls such as Steelix, Skarmory, and Forretress all make for good teammates. They can also sponge physical attacks from foes which are not affected by Will-O-Wisp or have the Guts ability. I have a feeling I checked this paragraph before? o.o</p>


[Other Options]

<p>Sucker Punch is Spiritomb's strongest priority move, but is unreliable and has low PP, making it a bad choice for a mono-attacking option; Shadow Sneak might be considered for its reliability, but it is too weak to deal significant damage optional. Pain Split can be used to recover health as well as inflict damage, but RestTalk is more reliable. Taunt stops prevents Pokemon from setting up entry hazards and shuts down opposing walls. A Trick + Choice item set can be used to mess up various walls, though several other Pokemon outclass Spiritomb in for this role. Finally, Spiritomb has boosting options in Calm Mind and Nasty Plot, but it is sadly too slow to set up and sweep effectively.</p>


[Checks and Counters]

<p>Heatran walks all over Spiritomb, as it resists both Shadow Ball and Dark Pulse while taking even Hidden Power Fighting comfortably, gets a Flash Fire boost from Will-O-Wisp, and can take it out with its powerful Fire-type attacks. Setup sweepers with Taunt, such as Gyarados, do a great job of checking Spiritomb as well, as they can shut it down completely and proceed to set up on it. Blissey doesn't mind taking a Will-O-Wisp thanks to Natural Cure, and laughs at Spiritomb's other attacks as well, though it can't do anything back either can only slap a Toxic on Spiritomb optional. Choice Band users such as Metagross, Dragonite, and Scizor can muscle through weakened Spiritomb with their sheer power, though they need to be careful when switching in, as Will-O-Wisp will shut them down severely cripple them. Finally, if Spiritomb lacks Taunt, Pokemon such as Skarmory and Forretress can freely switch in and use it as setup bait.</p>

Let's hope this analysis gets uploaded soon ;)

Spiritomb is awesome in OU :D
 
Curse set said:
<p>Although this set is a gimmicky one, it works well when used properly. It is particularly useful on a stall team as the main purpose of this set is to wear down Pokemon using Curse and Will-O-Wisp. Since Spiritomb has many resistances and no weaknesses, it forces a lot of switches. Pursuit is therefore the preferred STAB move as its power doubles when the target switches out. This allows Spiritomb to trap various early and late game threats such as Gengar, Starmie, and Azelf, which are all weak to Pursuit. Spiritomb can also take on Pokemon that set up later in the game, such as Snorlax and Suicune, with this set as it can wear them down very quickly with both Curse and Will-O-Wisp. This is also very helpful to stall teams which are unable to deal with set up Pokemon, especially when they are the last Pokemon left and cannot be phazed.These traits are the reasons to consider using Spiritomb over Rotom-A.</p>
I'm going to have to say no on that one.
 
Before this gets uploaded, you should probably change NixHex's highlight since Spiritomb actually lacks relevant resistances (having written up its fifth gen. analysis and learning the hard way).
 
>.> how could I have missed that out D: shall I do another check on monday (not free today) or let dragonboy52 edit it himself? :x
 
Thanks dragonboy52. Sorry I have no access to comp on weekends.. The second sentence of AC is implemented wrongly... Do be more careful :) will do a sweep through tomorrow, just in case you left out anything etc. Thanks.
 
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[Overview]

<p>Spiritomb often faces stiff competition from the Rotom formes due to their useful resistances, wide and unique movepools, and Levitate. However, unlike Rotom-A, it doesn't sport a nasty Dark-type weakness which can be exploited by physical behemoths such as Tyranitar and Scizor. Spiritomb is a solid and effective check to major threats such as Rotom-A, Machamp, Azelf, and Lucario, and access to Pressure further sets it apart from other bulky Ghost-types, as Spiritomb can PP stall many Pokemon to death. Spiritomb is also one of the only few true Machamp counters. Overall, Spiritomb has enough to set itself apart from the Rotom formes, and can function as an effective spinblocker even in the Standard environment.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Shadow Ball
move 4: Will-O-Wisp
item: Leftovers
nature: Calm
evs: 248 HP / 148 Def / 112 SpD

[SET COMMENTS]

<p>Spiritomb's main attraction over Rotom-A is that it is not Pursuit bait, and this set aims to take advantage of that. Rest allows Spiritomb to recover HP while curing status. Sleep Talk as always, pairs well with Rest; it ensures that Spiritomb isn't a sitting duck for two turns, and if it selects Will-O-Wisp, Spiritomb can actually spread burns even when asleep. Will-O-Wisp shuts down most physical attackers, and the residual damage caused by the burn allows Spiritomb to wear down many threats. Shadow Ball is used as the STAB, mono-attacking option over Dark Pulse for two reasons: Spiritomb is too slow to abuse Dark Pulse's chance to flinch, and the occasional Special Defense drops afforded by Shadow Ball can actually force switches.</p>

[ADDITIONAL COMMENTS]

<p>Taunt can be used over Sleep Talk to prevent Pokemon such as Skarmory and Forretress from setting up entry hazards, as they are common switch-ins to Spiritomb. Hidden Power Fighting can replace Will-O-Wisp as it gives Spiritomb perfect coverage alongside Shadow Ball, but spreading burns and shutting down physical attackers are too good to pass up. Pursuit can be used over Shadow Ball with a Careful nature to make Spiritomb a better check to Gengar, Starmie, and Azelf. Alternative EV spreads can be used too: 248 HP / 8 Def / 252 SpD with a Calm nature balances Spiritomb's defenses after inflicting a burn, and 248 HP / 252 Def / 8 SpD with a Bold nature to make Spiritomb a better physical wall.</p>

<p>Though Spiritomb itself functions as a team player, it will need quite some support to be effective. Tanks such as Heatran and Blissey walk all over Spiritomb, as they can freely switch into Will-O-Wisp or Shadow Ball and wear it down, or in Blissey's case, force it to use Rest by hitting it with Toxic and switch to a counter. A strong Fighting-type thus makes a good teammate, as it can OHKO both of the aforementioned tanks. Infernape in particular also takes down Pokemon suc h as Skarmory and Forretress, who commonly use Spiritomb as setup bait, as well as Scizor, who can hurt Spiritomb with a Choice Band U-turn, making it an excellent partner for Spiritomb. Ironically, Blissey and Skarmory too make great teammates; the former sponges powerful special attacks for Spiritomb, while the latter sets up entry hazards that wear Spiritomb's checks down and Skarmory can OHKO Breloom with Brave Bird, who can prove to be troublesome with its immunity to Will-O-Wisp once Toxic Orb activates. Spiritomb also aids in safeguarding Skarmory's entry hazards with its ability to spinblock.</p>

[SET]
name: Curse
move 1: Curse
move 2: Will-O-Wisp
move 3: Pursuit
move 4: Rest
item: Leftovers
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Although this set is a gimmicky one, it works well when used properly. It is particularly useful on a stall team as the main purpose of this set is to wear down Pokemon using Curse and Will-O-Wisp. Since Spiritomb has three immunities and no weaknesses, it forces a lot of switches. Pursuit is therefore the preferred STAB move as its power doubles when the target switches out. This allows Spiritomb to trap various early and late game threats such as Gengar, Starmie, and Azelf, which are all weak to Pursuit. Spiritomb can also take on Pokemon that set up later in the game, such as Snorlax and Suicune, with this set as it can wear them down very quickly with both Curse and Will-O-Wisp.
This is also very helpful to stall teams which are unable to deal with set<remove space>up sorry, my bad. Should be 'setup' I guess Pokemon, especially when they are the last Pokemon left and cannot be phazed. <space>These traits are the reasons to consider using Spiritomb over Rotom-A.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Spiritomb's Special Defense because Will-O-Wisp halves the burnt target's Attack, reducing the need to have a high Defense EVs investment. Shadow Ball with Calm nature can be used over Pursuit with Careful nature. Calm nature also helps in increasing Spiritomb's special bulk. <space>However, Pursuit with a Careful nature is usually the better option.</p>

<p>A cleric is highly recommended as this set does not carry Sleep Talk and Spiritomb<remove space>, leaving Spiritomb a setup bait as it sleeps for two turns after using Rest. Since Spiritomb often replaces Rotom-A, most teams do not have a reliable way to take down Skarmory and Gyarados. Therefore a Choice Scarf Jirachi with Thunder<remove space>Punch helps in solving this problem. Gyarados has to be wary of Will-O-Wisp but it can hold a Lum Berry to cure its burn. A Rapid Spinner helps Spiritomb a lot because for Spiritomb to set up a Curse, it will need to be at a substantial amount of health. As far as teammates go, Blissey is a great option as it can wake Spiritomb from its slumber after the latter uses Rest or pass Wishes to Spiritomb. Several physical walls such as Steelix, Skarmory, and Forretress all make for I think this word is redundant? :x good teammates. They can also sponge physical attacks from foes which are not affected by Will-O-Wisp or have the Guts ability.</p>


[Other Options]

<p>Sucker Punch is Spiritomb's strongest priority move, but is unreliable and has low PP, making it a bad choice for a mono-attacking option; Shadow Sneak might be considered for its reliability, but it is too weak to deal significant damage. Pain Split can be used to recover health as well as inflict damage, but Rest is more reliable. Taunt prevents<add 's'> Pokemon from setting up entry hazards and shuts down opposing walls. A Trick + Choice item set can be used to mess up various walls, though several other Pokemon outclass Spiritomb for this role. Finally, Spiritomb has boosting options in Calm Mind and Nasty Plot, but it's sadly too slow to set up sweep effectively.</p>


[Checks and Counters]

<p>Heatran walks all over Spiritomb, as it resists both Shadow Ball and Dark Pulse while taking even Hidden Power Fighting comfortably, gets a Flash Fire boost from Will-O-Wisp, and can take it out with its powerful Fire-type attacks. Setup sweepers with Taunt, such as Gyarados, do a great job of checking Spiritomb as well, as they can shut it down completely and proceed to set up on it. Blissey doesn't mind taking a Will-O-Wisp thanks to Natural Cure, and laughs at Spiritomb's other attacks as well, can only slap a Toxic on Spiritomb either though it can only slap a Toxic on Spiritomb. Choice Band users such as Metagross, Dragonite, and Scizor can muscle through weakened Spiritomb with their sheer power, though they need to be careful when switching in, as Will-O-Wisp will severely cripple them. will can only slap a Toxic on Spiritomb. Finally, if Spiritomb lacks Taunt, Pokemon such as Skarmory and Forretress can freely switch in and use it as setup bait.</p>

Just a proofread check. Be more careful when you implement checks! Don't think I missed out anything else. This should be done once you implement these changes.

Time to upload now? :)
 
remove add comments

[Overview]

<p>Spiritomb often faces stiff competition from the Rotom formes due to their useful resistances, wide and unique movepools, and Levitate. However, unlike Rotom-A, it doesn't sport a nasty Dark-type weakness which can be exploited by physical behemoths such as Tyranitar and Scizor. Spiritomb is a solid and effective check to major threats such as Rotom-A, Machamp, Azelf, and Lucario, and access to Pressure further sets it apart from other bulky Ghost-types, as Spiritomb can PP stall many Pokemon to death. Spiritomb is also one of the only few true Machamp counters. Overall, Spiritomb has enough to set itself apart from the Rotom formes, and can function as an effective spinblocker even in the Standard environment.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Shadow Ball
move 4: Will-O-Wisp
item: Leftovers
nature: Calm
evs: 248 HP / 148 Def / 112 SpD

[SET COMMENTS]

<p>Spiritomb's main attraction over Rotom-A is that it is not Pursuit bait, and this set aims to take advantage of that. Rest allows Spiritomb to recover HP while curing status. Sleep Talk as always, pairs well with Rest; it ensures that Spiritomb isn't a sitting duck for two turns, and if it selects Will-O-Wisp, Spiritomb can actually spread burns even when asleep. Will-O-Wisp shuts down most physical attackers, and the residual damage caused by the burn allows Spiritomb to wear down many threats. Shadow Ball is used as the STAB, mono-attacking option over Dark Pulse for two reasons: Spiritomb is too slow to abuse Dark Pulse's chance to flinch, and the occasional Special Defense drops afforded by Shadow Ball can actually force switches.</p>

[ADDITIONAL COMMENTS]

<p>Taunt can be used over Sleep Talk to prevent Pokemon such as Skarmory and Forretress from setting up entry hazards, as they are common switch-ins to Spiritomb. Hidden Power Fighting can replace Will-O-Wisp as it gives Spiritomb perfect coverage alongside Shadow Ball, but spreading burns and shutting down physical attackers are too good to pass up. Pursuit can be used over Shadow Ball with a Careful nature to make Spiritomb a better check to Gengar, Starmie, and Azelf. Alternative EV spreads can be used too: 248 HP / 8 Def / 252 SpD with a Calm nature balances Spiritomb's defenses after inflicting a burn, and 248 HP / 252 Def / 8 SpD with a Bold nature to make Spiritomb a better physical wall.</p>

<p>Though Spiritomb itself functions as a team player, it will need quite some support to be effective. Tanks such as Heatran and Blissey walk all over Spiritomb, as they can freely switch into Will-O-Wisp or Shadow Ball and wear it down, or in Blissey's case, force it to use Rest by hitting it with Toxic and switch to a counter. A strong Fighting-type thus makes a good teammate, as it can OHKO both of the aforementioned tanks. Infernape in particular also takes down Pokemon suc h as Skarmory and Forretress, who commonly use Spiritomb as setup bait, as well as Scizor, who can hurt Spiritomb with a Choice Band U-turn, making it an excellent partner for Spiritomb. Ironically, Blissey and Skarmory too make great teammates; the former sponges powerful special attacks for Spiritomb, while the latter sets up entry hazards that wear Spiritomb's checks down and Skarmory can OHKO Breloom with Brave Bird, who can prove to be troublesome with its immunity to Will-O-Wisp once Toxic Orb activates. Spiritomb also aids in safeguarding Skarmory's entry hazards with its ability to spinblock.</p>

[SET]
name: Curse
move 1: Curse
move 2: Will-O-Wisp
move 3: Pursuit
move 4: Rest
item: Leftovers
nature: Careful
evs: 248 HP / 8 Def / 252 SpD

[SET COMMENTS]

<p>Although this set is a gimmicky one, it works well when used properly. It is particularly useful on a stall team as the main purpose of this set is to wear down Pokemon using Curse and Will-O-Wisp. Since Spiritomb has three immunities and no weaknesses, it forces a lot of switches. Pursuit is therefore the preferred STAB move as its power doubles when the target switches out. This allows Spiritomb to trap various early and late game threats such as Gengar, Starmie, and Azelf, which are all weak to Pursuit. Spiritomb can also take on Pokemon that set up later in the game, such as Snorlax and Suicune, with this set as it can wear them down very quickly with both Curse and Will-O-Wisp. This is also very helpful to stall teams which are unable to deal with set<remove space>up sorry, my bad. Should be 'setup' I guess Pokemon, especially when they are the last Pokemon left and cannot be phazed. <space>These traits are the reasons to consider using Spiritomb over Rotom-A.</p>


[ADDITIONAL COMMENTS]

<p>The EV spread maximizes Spiritomb's Special Defense because Will-O-Wisp halves the burnt target's Attack, reducing the need to have a high Defense EVs investment. Shadow Ball with Calm nature can be used over Pursuit with Careful nature. Calm nature also helps in increasing Spiritomb's special bulk. <space>However, Pursuit with a Careful nature is usually the better option.</p>

<p>A cleric is highly recommended as this set does not carry Sleep Talk and Spiritomb<remove space>, leaving Spiritomb a setup bait as it sleeps for two turns after using Rest. Since Spiritomb often replaces Rotom-A, most teams do not have a reliable way to take down Skarmory and Gyarados. Therefore a Choice Scarf Jirachi with Thunder<remove space>Punch helps in solving this problem. Gyarados has to be wary of Will-O-Wisp but it can hold a Lum Berry to cure its burn. A Rapid Spinner helps Spiritomb a lot because for Spiritomb to set up a Curse, it will need to be at a substantial amount of health. As far as teammates go, Blissey is a great option as it can wake Spiritomb from its slumber after the latter uses Rest or pass Wishes to Spiritomb. Several physical walls such as Steelix, Skarmory, and Forretress all make for I think this word is redundant? :x good teammates. They can also sponge physical attacks from foes which are not affected by Will-O-Wisp or have the Guts ability.</p>


[Other Options]

<p>Sucker Punch is Spiritomb's strongest priority move, but is unreliable and has low PP, making it a bad choice for a mono-attacking option; Shadow Sneak might be considered for its reliability, but it is too weak to deal significant damage. Pain Split can be used to recover health as well as inflict damage, but Rest is more reliable. Taunt prevents<add 's'> Pokemon from setting up entry hazards and shuts down opposing walls. A Trick + Choice item set can be used to mess up various walls, though several other Pokemon outclass Spiritomb for this role. Finally, Spiritomb has boosting options in Calm Mind and Nasty Plot, but it's sadly too slow to set up sweep effectively.</p>


[Checks and Counters]

<p>Heatran walks all over Spiritomb, as it resists both Shadow Ball and Dark Pulse while taking even Hidden Power Fighting comfortably, gets a Flash Fire boost from Will-O-Wisp, and can take it out with its powerful Fire-type attacks. Setup sweepers with Taunt, such as Gyarados, do a great job of checking Spiritomb as well, as they can shut it down completely and proceed to set up on it. Blissey doesn't mind taking a Will-O-Wisp thanks to Natural Cure, and laughs at Spiritomb's other attacks as well, can only slap a Toxic on Spiritomb either though it can only slap a Toxic on Spiritomb. Choice Band users such as Metagross, Dragonite, and Scizor can muscle through weakened Spiritomb with their sheer power, though they need to be careful when switching in, as Will-O-Wisp will severely cripple them. will can only slap a Toxic on Spiritomb. Finally, if Spiritomb lacks Taunt, Pokemon such as Skarmory and Forretress can freely switch in and use it as setup bait.</p>

Just a proofread check. Be more careful when you implement checks! Don't think I missed out anything else. This should be done once you implement these changes.

Time to upload now? :)
Thanks, I implemented everything.
 
First set, 2nd paragraph of AC. 'Pokemon suc h as Skamory...' fix that too :P I'm reading through just in case you missed out anything. :)

edit: SC of curse set. 'set up Pokemon' should be 'setup Pokemon' I think. It's a mistake on my first gp check. :x it's setup as the noun... Or should 'set-up' be used as an adjective here? Need help here :/ hmm I think it's 'set-up Pokemon'?

another one. 2nd set, AC, 2nd paragraph. 'A cleric..... Sleep Talk and Spiritomb, leaving Spiritomb...' remove 'and Spiritomb'.

should be done with this edits. The 'set-up' part, I'm not really sure which one is the appropriate one.
 
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