hey dudes, here's some teams i made during spl using some unique concepts and pairings. hope you all enjoy!
homemade dynamite vs marcop
This team is built around Sunny Day Moltres, which in theory can both burn counters to the restmons and remove the sand that plagues their sweeping potential. Moltres alleviates one of the biggest problems I always have with fat Lax + Cune teams: their major weakness to Metagross. With Magneton to remove Skarm and limit Spikes, the defensive core is very effective at redundantly checking every threat in the metagame, with Cune + Meta providing a strong physically defensive backbone, Lax + Bi providing a reliable specially defensive core, and Tres covering random breakers that attack these cores, like Metagross and Heracross. Fast Bi pulls double duty by outspeeding Heracross and providing another out to a major threat.
I chose this team to use against marcop because of his affinity towards spikes-less sand offenses that rely heavily on both CB Meta and sand to break defensive cores.
dramamine vs k3nan
Adamant Dug + Starmie + Sand is a concept I've been trying to make work since WCoP and I think this is a good final iteration. Dug traps most Starmie counters, namely Blissey, Suicune, Celebi, and Lax. Additionally, Starmie + Taunt Skarm + Wish Bliss is extremely strong at winning the hazard game vs opposing TSS and really allows CBTar to shine as a resilient breaker. MonoPert is a strong glue that supports multiple facets of this team and appreciates Wish support for longevity as the main physical sponge.
I chose this team to use against k3nan because I expected him to bring a fairly standard balance and this is great at beating opposing TSS and fat weatherless.
cold hard bitch vs jirachee
This team was a bit of a failed experiment. In theory, Jynx was supposed to sleep a mon, then force in a steel or water and steal their lefties with Thief. From there, the combination of Spikes + double rock would wear down counters to Aero or Gar, which would eventually sweep. However, it proved slightly too volatile. Additionally, it lacks resilient and redundant counters to many metagame threats; it requires very careful play and consistent outplay to wins games in many secnarios.
I chose to use this team against jirachee because of his tendency to rely on Mag for hazard control and Metagross as a rock resist, which I believed Cloyster + double rock could punish.
deluge vs UD
aka Pray My Opponent Doesn't Bring Heracross. Dual water is strong because many teams rely on wearing down physical backbones, generally held together by a bulky water, to win games. By using two, it completely invalidates those styles of team. All in all, this team is a massive pain in the ass to break if you aren't running Forretress, Cloyster, CM Leech Celebi, Curselax, or Heracross.
I chose to use this team against UD because he is very predictable with his team choice and mon selection; he never uses any of the 5 mons listed above.
karma police
This is a stall with less performance variance than the dual water build. I built it around Reflect Celebi, which I believe is a crazily underrated defensive threat in today's metagame. Not much else to say other than Aero is a major pain.
little dark age
This is a revival of an old style of CM spam. I like Raikou on CM spam because it provides a solid check to fast special attackers like Starmie, Gengar, Zapdos, and Jolteon that these teams tend to struggle against. Tox Cune is another innovation that reinvigorated the archetype in my eyes because it forces teams where Blissey is the water resist to stay in and take tox damage, which means it will get trapped by Dug post-Cune death. Dual status Gar also lures Blissey extremely well and will sleep / burn important mons like TTar, Lax, and Zap, allowing them to be easily broken by the likes of Rachi. P2 is also a unique set that can pressure Bliss / Pert / Skarm while still providing the necessary T-Wave support against physical and special offenses; the lack of Ice Beam can hurt sometimes but you still trap Dug and para is good enough vs Zap / Mence for Rachi to kill them.
someday never comes
Venu is a great lead that excels at pushing chip damage onto multiple mons after getting a pseudo-KO with sleep. Sleep is great here because it gives the juggernauts CB Dug and CBTar free turns to come in and do some serious damage. SubCM Rachi excels at abusing offenses that CBTar may not be good against; they complement each other by wearing down Pert. Zap is a glue that threatens Skarm (combined with double Tox immunes in Rachi and Venu), checks important threats, and wears down special walls for Dug trapping or Rachi sweeps.
chicano batman
Starmie + Rain Dance is another concept I've wanted to use since WCoP and this is what I came up with. This team is pretty formuliac; pair 2 waters that excel at crushing teams without Blissey with a Dugtrio that traps every Bliss and a BP mon that forces Bliss in. Pair with sand for extra chip and an offensive rock resist in CB Meta. Ludicolo and Starmie have essentially interchangeable roles here with 1 as the breaker and the other as the cleaner. I'm still torn on Psychic, HP Grass, or Rapid Spin as the final slot on Starmie, but I'm leaning towards spin at the moment because of how key it is for spikes to be gone so Dug can trap Bliss.
the underdog
BP Electric + Smeargle is a great way to get easy hazards and a fast advantage over your opponent since the BP electric forces in mons that are easy for Smeargle to abuse. The rest of the team is there to prevent spins and function defensively while retaining as much offensive synergy as possible.
bug in a blanket
This is a fairly standard 6 for SD pass but I wanted to highlight the tech of Rain Dance Porygon2. This allows Heracross to have some amazing consistency when paired with Brick Break Lax and SD Celebi to helps remove TTar. Once sand is gone, Heracross can have field day. Meta is another great recipient that can break past most checks at +2; it has Lum so it can receive a boost vs Blissey and Gar.
traphaus
Monorachi is another concept that's been around for a while but was seriously hard to execute because of the intense support it requires to function (darks + steels have to go). Here it's paired with BP Bi and dual trappers to easily remove both TTar and Skarm. Claydol + Dug + Milotic provide enough redundancy against TTar, especially with Wish support from Jirachi. Metagross is the odd man out but can be handled by chipping with Bi then trapping or just trading Milotic with its Boom.






homemade dynamite vs marcop
marcop (Moltres) @ Leftovers
Ability: Pressure
EVs: 104 HP / 176 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Flamethrower
- Sunny Day
- Morning Sun
king charles iv (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 228 Def / 28 Spe
Impish Nature
- Meteor Mash
- Earthquake
- Protect
- Explosion
superonion (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 32 Def / 92 SpA / 136 Spe
Bold Nature
IVs: 2 Atk / 30 SpA
- Psychic
- Hidden Power [Grass]
- Leech Seed
- Recover
esperanto (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Thunder Wave
big rick (Snorlax) @ Leftovers
Ability: Immunity
EVs: 56 HP / 80 Atk / 144 Def / 216 SpD / 12 Spe
Careful Nature
- Curse
- Body Slam
- Shadow Ball
- Rest
quali (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Calm Mind
- Rest
Ability: Pressure
EVs: 104 HP / 176 SpA / 228 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Flamethrower
- Sunny Day
- Morning Sun
king charles iv (Metagross) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 228 Def / 28 Spe
Impish Nature
- Meteor Mash
- Earthquake
- Protect
- Explosion
superonion (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 32 Def / 92 SpA / 136 Spe
Bold Nature
IVs: 2 Atk / 30 SpA
- Psychic
- Hidden Power [Grass]
- Leech Seed
- Recover
esperanto (Magneton) @ Magnet
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Thunder Wave
big rick (Snorlax) @ Leftovers
Ability: Immunity
EVs: 56 HP / 80 Atk / 144 Def / 216 SpD / 12 Spe
Careful Nature
- Curse
- Body Slam
- Shadow Ball
- Rest
quali (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 192 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Calm Mind
- Rest
I chose this team to use against marcop because of his affinity towards spikes-less sand offenses that rely heavily on both CB Meta and sand to break defensive cores.






dramamine vs k3nan
big dan (Tyranitar) @ Choice Band
Ability: Sand Stream
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Double-Edge
- Focus Punch
pappy o'daniel (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 16 HP / 252 Def / 240 SpA
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Ice Beam
- Wish
- Soft-Boiled
pete (Dugtrio) @ Choice Band
Ability: Arena Trap
EVs: 136 HP / 252 Atk / 24 SpD / 96 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
delmar (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 56 SpA / 40 SpD / 164 Spe
Timid Nature
- Surf
- Psychic
- Rapid Spin
- Recover
everett (Swampert) @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Surf
- Refresh
- Toxic
- Protect
the sheriff (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 208 SpD / 52 Spe
Careful Nature
- Toxic
- Spikes
- Whirlwind
- Taunt
Ability: Sand Stream
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Double-Edge
- Focus Punch
pappy o'daniel (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 16 HP / 252 Def / 240 SpA
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Ice Beam
- Wish
- Soft-Boiled
pete (Dugtrio) @ Choice Band
Ability: Arena Trap
EVs: 136 HP / 252 Atk / 24 SpD / 96 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
delmar (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 56 SpA / 40 SpD / 164 Spe
Timid Nature
- Surf
- Psychic
- Rapid Spin
- Recover
everett (Swampert) @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Surf
- Refresh
- Toxic
- Protect
the sheriff (Skarmory) @ Leftovers
Ability: Keen Eye
EVs: 248 HP / 208 SpD / 52 Spe
Careful Nature
- Toxic
- Spikes
- Whirlwind
- Taunt
I chose this team to use against k3nan because I expected him to bring a fairly standard balance and this is great at beating opposing TSS and fat weatherless.






cold hard bitch vs jirachee
Jynx
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thief
- Taunt
- Lovely Kiss
Cloyster @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 200 SpD / 60 Spe
Timid Nature
- Surf
- Hidden Power [Grass]
- Explosion
- Spikes
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 216 HP / 152 SpA / 140 Spe
Modest Nature
- Crunch
- Fire Blast
- Ice Beam
- Brick Break
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Hidden Power [Bug]
- Earthquake
Swampert @ Leftovers
Ability: Torrent
EVs: 28 Atk / 252 SpA / 228 Spe
Rash Nature
- Hydro Pump
- Earthquake
- Ice Beam
- Focus Punch
Gengar @ Leftovers
Ability: Levitate
EVs: 64 HP / 96 Atk / 56 Def / 96 SpA / 8 SpD / 188 Spe
Naive Nature
- Fire Punch
- Ice Punch
- Hidden Power [Grass]
- Explosion
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thief
- Taunt
- Lovely Kiss
Cloyster @ Leftovers
Ability: Shell Armor
EVs: 248 HP / 200 SpD / 60 Spe
Timid Nature
- Surf
- Hidden Power [Grass]
- Explosion
- Spikes
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 216 HP / 152 SpA / 140 Spe
Modest Nature
- Crunch
- Fire Blast
- Ice Beam
- Brick Break
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Hidden Power [Bug]
- Earthquake
Swampert @ Leftovers
Ability: Torrent
EVs: 28 Atk / 252 SpA / 228 Spe
Rash Nature
- Hydro Pump
- Earthquake
- Ice Beam
- Focus Punch
Gengar @ Leftovers
Ability: Levitate
EVs: 64 HP / 96 Atk / 56 Def / 96 SpA / 8 SpD / 188 Spe
Naive Nature
- Fire Punch
- Ice Punch
- Hidden Power [Grass]
- Explosion
I chose to use this team against jirachee because of his tendency to rely on Mag for hazard control and Metagross as a rock resist, which I believed Cloyster + double rock could punish.






deluge vs UD
microsoftpaint (Swampert) @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Refresh
- Protect
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Roar
- Calm Mind
- Rest
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Seismic Toss
- Ice Beam
- Wish
- Soft-Boiled
Magneton @ Magnet
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Metal Sound
Claydol @ Leftovers
Ability: Levitate
EVs: 160 HP / 216 Atk / 32 SpA / 100 Spe
Adamant Nature
- Earthquake
- Psychic
- Explosion
- Rapid Spin
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Def / 92 SpA / 44 Spe
Bold Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Leech Seed
- Reflect
- Recover
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Refresh
- Protect
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 188 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Roar
- Calm Mind
- Rest
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Seismic Toss
- Ice Beam
- Wish
- Soft-Boiled
Magneton @ Magnet
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Metal Sound
Claydol @ Leftovers
Ability: Levitate
EVs: 160 HP / 216 Atk / 32 SpA / 100 Spe
Adamant Nature
- Earthquake
- Psychic
- Explosion
- Rapid Spin
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Def / 92 SpA / 44 Spe
Bold Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Leech Seed
- Reflect
- Recover
I chose to use this team against UD because he is very predictable with his team choice and mon selection; he never uses any of the 5 mons listed above.






karma police
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Drill Peck
- Toxic
- Spikes
- Roar
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
Blissey @ Leftovers
Ability: Natural Cure
EVs: 40 HP / 252 Def / 216 SpA
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Ice Beam
- Thunder Wave
- Soft-Boiled
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Atk / 32 SpA / 8 Spe
Adamant Nature
- Earthquake
- Psychic
- Refresh
- Rapid Spin
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Roar
- Rest
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Def / 92 SpA / 44 Spe
Bold Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Leech Seed
- Reflect
- Recover
Ability: Keen Eye
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Drill Peck
- Toxic
- Spikes
- Roar
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
Blissey @ Leftovers
Ability: Natural Cure
EVs: 40 HP / 252 Def / 216 SpA
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Ice Beam
- Thunder Wave
- Soft-Boiled
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Atk / 32 SpA / 8 Spe
Adamant Nature
- Earthquake
- Psychic
- Refresh
- Rapid Spin
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 32 Def / 224 SpD
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Roar
- Rest
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 120 Def / 92 SpA / 44 Spe
Bold Nature
IVs: 2 Atk / 30 SpA
- Hidden Power [Grass]
- Leech Seed
- Reflect
- Recover






little dark age
$pooky (Gengar) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 60 HP / 80 Atk / 52 Def / 108 SpA / 8 SpD / 200 Spe
Naive Nature
- Thunderbolt
- Hypnosis
- Will-O-Wisp
- Explosion
maximu$ (Raikou) @ Leftovers
Ability: Pressure
EVs: 216 HP / 88 SpA / 44 SpD / 160 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Substitute
- Calm Mind
$uerte (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Ice Punch
- Calm Mind
a$$eater (Porygon2) @ Leftovers
Ability: Trace
Shiny: Yes
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Thunder Wave
- Recover
p$ycho (Dugtrio) @ Choice Band
Ability: Arena Trap
Shiny: Yes
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
$uicune (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 136 HP / 220 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Toxic
- Calm Mind
Ability: Levitate
Shiny: Yes
EVs: 60 HP / 80 Atk / 52 Def / 108 SpA / 8 SpD / 200 Spe
Naive Nature
- Thunderbolt
- Hypnosis
- Will-O-Wisp
- Explosion
maximu$ (Raikou) @ Leftovers
Ability: Pressure
EVs: 216 HP / 88 SpA / 44 SpD / 160 Spe
Timid Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Substitute
- Calm Mind
$uerte (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Ice Punch
- Calm Mind
a$$eater (Porygon2) @ Leftovers
Ability: Trace
Shiny: Yes
EVs: 248 HP / 192 Def / 68 SpD
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Toxic
- Thunder Wave
- Recover
p$ycho (Dugtrio) @ Choice Band
Ability: Arena Trap
Shiny: Yes
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
$uicune (Suicune) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 136 HP / 220 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Toxic
- Calm Mind






someday never comes
Venusaur @ Leftovers
Ability: Overgrow
EVs: 68 Def / 164 SpA / 56 SpD / 220 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Razor Leaf
- Hidden Power [Fire]
- Leech Seed
- Sleep Powder
Zapdos @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Toxic
- Protect
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Brick Break
- Focus Punch
Swampert @ Leftovers
Ability: Torrent
EVs: 28 Atk / 252 SpA / 228 Spe
Rash Nature
- Hydro Pump
- Earthquake
- Focus Punch
- Ice Beam
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 108 SpA / 148 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Punch
- Substitute
- Calm Mind
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Earthquake
- Hidden Power [Bug]
- Aerial Ace
- Rock Slide
Ability: Overgrow
EVs: 68 Def / 164 SpA / 56 SpD / 220 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Razor Leaf
- Hidden Power [Fire]
- Leech Seed
- Sleep Powder
Zapdos @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 2 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Toxic
- Protect
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Brick Break
- Focus Punch
Swampert @ Leftovers
Ability: Torrent
EVs: 28 Atk / 252 SpA / 228 Spe
Rash Nature
- Hydro Pump
- Earthquake
- Focus Punch
- Ice Beam
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 108 SpA / 148 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Punch
- Substitute
- Calm Mind
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 8 HP / 248 Atk / 252 Spe
Jolly Nature
- Earthquake
- Hidden Power [Bug]
- Aerial Ace
- Rock Slide






chicano batman
Zapdos @ Leftovers
Ability: Pressure
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Baton Pass
Ludicolo @ Leftovers
Ability: Swift Swim
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Rain Dance
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 136 HP / 252 Atk / 24 SpD / 96 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 64 Atk / 16 SpA / 176 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Hidden Power [Grass]
- Dragon Dance
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 136 Def / 120 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Explosion
- Rock Tomb
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psychic
- Ice Beam
- Thunderbolt
Ability: Pressure
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Baton Pass
Ludicolo @ Leftovers
Ability: Swift Swim
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Rain Dance
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 136 HP / 252 Atk / 24 SpD / 96 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
Tyranitar @ Lum Berry
Ability: Sand Stream
EVs: 252 HP / 64 Atk / 16 SpA / 176 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Hidden Power [Grass]
- Dragon Dance
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 Atk / 136 Def / 120 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Explosion
- Rock Tomb
Starmie @ Leftovers
Ability: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Psychic
- Ice Beam
- Thunderbolt






the underdog
Zapdos @ Leftovers
Ability: Pressure
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Baton Pass
Smeargle @ Salac Berry
Ability: Own Tempo
EVs: 68 HP / 188 SpD / 252 Spe
Jolly Nature
- Spore
- Will-O-Wisp
- Explosion
- Spikes
Gengar @ Leftovers
Ability: Levitate
EVs: 56 HP / 44 Atk / 52 Def / 148 SpA / 8 SpD / 200 Spe
Naive Nature
- Fire Punch
- Ice Punch
- Hidden Power [Grass]
- Explosion
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 216 HP / 152 SpA / 140 Spe
Modest Nature
- Crunch
- Fire Blast
- Ice Beam
- Brick Break
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Earthquake
- Hidden Power [Bug]
Swampert @ Salac Berry
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Endeavor
- Swagger
- Substitute
Ability: Pressure
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Thunder Wave
- Baton Pass
Smeargle @ Salac Berry
Ability: Own Tempo
EVs: 68 HP / 188 SpD / 252 Spe
Jolly Nature
- Spore
- Will-O-Wisp
- Explosion
- Spikes
Gengar @ Leftovers
Ability: Levitate
EVs: 56 HP / 44 Atk / 52 Def / 148 SpA / 8 SpD / 200 Spe
Naive Nature
- Fire Punch
- Ice Punch
- Hidden Power [Grass]
- Explosion
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 216 HP / 152 SpA / 140 Spe
Modest Nature
- Crunch
- Fire Blast
- Ice Beam
- Brick Break
Aerodactyl @ Choice Band
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Double-Edge
- Earthquake
- Hidden Power [Bug]
Swampert @ Salac Berry
Ability: Torrent
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Endeavor
- Swagger
- Substitute






bug in a blanket
Celebi @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 116 Def / 144 Spe
Impish Nature
- Hidden Power [Fighting]
- Swords Dance
- Baton Pass
- Recover
Porygon2 @ Leftovers
Ability: Trace
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Thunder Wave
- Rain Dance
- Recover
Heracross @ Salac Berry
Ability: Swarm
EVs: 12 HP / 244 Atk / 252 Spe
Adamant Nature
- Megahorn
- Rock Slide
- Swords Dance
- Substitute
Magneton @ Magnet
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
- Toxic
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 Atk / 136 Def / 120 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Explosion
- Agility
Snorlax @ Leftovers
Ability: Immunity
EVs: 8 HP / 252 Atk / 136 Def / 100 SpD / 12 Spe
Adamant Nature
- Body Slam
- Brick Break
- Shadow Ball
- Self-Destruct
Ability: Natural Cure
EVs: 248 HP / 116 Def / 144 Spe
Impish Nature
- Hidden Power [Fighting]
- Swords Dance
- Baton Pass
- Recover
Porygon2 @ Leftovers
Ability: Trace
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Ice Beam
- Thunder Wave
- Rain Dance
- Recover
Heracross @ Salac Berry
Ability: Swarm
EVs: 12 HP / 244 Atk / 252 Spe
Adamant Nature
- Megahorn
- Rock Slide
- Swords Dance
- Substitute
Magneton @ Magnet
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Thunder Wave
- Toxic
Metagross @ Lum Berry
Ability: Clear Body
EVs: 252 Atk / 136 Def / 120 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Explosion
- Agility
Snorlax @ Leftovers
Ability: Immunity
EVs: 8 HP / 252 Atk / 136 Def / 100 SpD / 12 Spe
Adamant Nature
- Body Slam
- Brick Break
- Shadow Ball
- Self-Destruct






traphaus
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Recover
- Baton Pass
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 8 HP / 252 Atk / 36 SpD / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
Magneton @ Leftovers
Ability: Magnet Pull
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Protect
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Atk / 32 SpA / 8 Spe
Adamant Nature
- Earthquake
- Psychic
- Explosion
- Rapid Spin
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Wish
- Protect
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 240 HP / 228 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Surf
- Toxic
- Recover
Ability: Natural Cure
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Recover
- Baton Pass
Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 8 HP / 252 Atk / 36 SpD / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Hidden Power [Bug]
- Aerial Ace
Magneton @ Leftovers
Ability: Magnet Pull
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
IVs: 2 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Hidden Power [Fire]
- Toxic
- Protect
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Atk / 32 SpA / 8 Spe
Adamant Nature
- Earthquake
- Psychic
- Explosion
- Rapid Spin
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Wish
- Protect
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 240 HP / 228 Def / 40 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Surf
- Toxic
- Recover
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