[SPOILERS] USUM Speculation & Discussion

#1
thread approved by blarajan

New Pokemon:


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804 - Naganadel (UB Adhesive's evolution)
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Base Stats: 073/073/073/127/073/121 (BST: 540)
Ability: Beast Boost
Type: Poison / Dragon
- Air Cutter
- Dragon Pulse
- Peck
- Growl
- Helping Hand
- Acid
7 Fury Attack
13 Venoshock
19 Charm
23 Venom Drench
31 Nasty Plot
37 Poison Jab
41 Toxic
47 Fell Stinger
53 Air Slash
61 Dragon Pulse
TM02 Dragon Claw
TM06 Toxic
TM09 Venoshock
TM10 Hidden Power
TM15 Hyper Beam
TM17 Protect
TM21 Frustration
TM24 Thunderbolt
TM27 Return
TM28 Leech Life
TM32 Double Team
TM34 Sludge Wave
TM35 Flamethrower
TM36 Sludge Bomb
TM38 Fire Blast
TM40 Aerial Ace
TM42 Facade
TM44 Rest
TM46 Thief
TM48 Round
TM49 Echoed Voice
TM58 Sky Drop
TM62 Acrobatics
TM65 Shadow Claw
TM67 Smart Strike
TM76 Fly
TM81 X-Scissor
TM82 Dragon Tail
TM84 Poison Jab
TM88 Sleep Talk
TM89 U-turn
TM90 Substitute
TM95 Snarl
TM97 Dark Pulse
TM100 Confide
Tutor Draco Meteor
Tutor Signal Beam
Tutor Gunk Shot
Tutor Uproar
Tutor Dragon Pulse
Tutor Iron Tail
Tutor Snore
Tutor Heat Wave
Tutor Tailwind
Tutor Sky Attack
Tutor Shock Wave
Tutor Gastro Acid
Tutor Helping Hand
Tutor Outrage
Tutor Snatch
Tutor Ally Switch
Tutor Throat Chop
Tutor Laser Focus


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805 - Stakataka (UB Assembly)
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Base Stats: 061/131/211/053/101/013 (BST: 570)
Ability: Beast Boost
Type: Rock / Steel
Weight: 820.0 kg
- Protect
- Tackle
5 Rock Slide
11 Stealth Rock
17 Bide
19 Take Down
23 Rock Throw
31 Autotomize
37 Iron Defense
43 Iron Head
47 Rock Blast
53 Wide Guard
61 Double-Edge
TM06 Toxic
TM10 Hidden Power
TM16 Light Screen
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM33 Reflect
TM37 Sandstorm
TM39 Rock Tomb
TM42 Facade
TM44 Rest
TM48 Round
TM59 Brutal Swing
TM68 Giga Impact
TM69 Rock Polish
TM71 Stone Edge
TM74 Gyro Ball
TM78 Bulldoze
TM80 Rock Slide
TM83 Infestation
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
Tutor Iron Head
Tutor Magic Coat
Tutor Block
Tutor Gravity
Tutor Magnet Rise
Tutor Iron Defense
Tutor Superpower
Tutor Zen Headbutt
Tutor Bind
Tutor Snore
Tutor Role Play
Tutor Magic Room
Tutor Wonder Room
Tutor Recycle
Tutor Stealth Rock
Tutor Skill Swap
Tutor Telekinesis
Tutor Ally Switch
Tutor Stomping Tantrum


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806 - Blacephalon (UB Burst)
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Base Stats: 053/127/053/151/079/107 (BST: 570)
Ability: Beast Boost
Type: Fire / Ghost
Weight: 013.0 kg
- Ember
- Astonish
7 Magic Coat
13 Stored Power
17 Flame Burst
23 Night Shade
29 Light Screen
31 Calm Mind
37 Fire Blast
41 Shadow Ball
47 Trick
59 Mind Blown
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM21 Frustration
TM23 Smack Down
TM27 Return
TM29 Psychic
TM30 Shadow Ball
TM32 Double Team
TM35 Flamethrower
TM38 Fire Blast
TM41 Torment
TM42 Facade
TM43 Flame Charge
TM44 Rest
TM46 Thief
TM48 Round
TM50 Overheat
TM56 Fling
TM60 Quash
TM61 Will-O-Wisp
TM64 Explosion
TM65 Shadow Claw
TM66 Payback
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM97 Dark Pulse
TM100 Confide
Tutor Uproar
Tutor Foul Play
Tutor Last Resort
Tutor Snore
Tutor Knock Off
Tutor Heat Wave
Tutor Pain Split
Tutor Spite
Tutor After You
Tutor Trick
Tutor Recycle

there's also zeraora but it's an event mon so it'll never be VGC relevant

there's also a bunch of new stuff with necrozma but those won't be relevant until 2019 at the earliest



New Moves:

Mind Blown
The user attacks everything around it by causing its own head to explode. This also damages the user.
Fire, Special, 150 Power, 100% Accuracy, 5 PP
All adjacent Pokémon
Turns into Inferno Overdrive (200 Power)
Takes away 50% of the user's maximum HP, rounded up. Odd HP numbers will not let you use this 3 times. Works similarly to Explosion/Self Destruct in terms of who faints first and Damp making the move not work.

Let’s Snuggle Forever
After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
Fairy, Physical, 190 Power, based on Play Rough
Single Adjacent Pokémon

Splintered Stormshards
After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield.
Rock, Physical, 190 Power, based on Stone Edge
Single Adjacent Pokémon
Removes current terrain

Clangorous Soulblaze
After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats.
Dragon, Special, 185 Power, based on Clanging Scales
All adjacent opponents
+1 Attack, Defense, Special Attack, Special Defense, and Speed for the user, only if the move connects (i.e., doesn't whiff into anything immune to it)


New tutor moves:

look at this: https://pbs.twimg.com/media/DOI7e6lW0AE1fCS.png:orig
notable shit:
- fini got icy wind and knock off
- phero got drill run and icy wind
- kartana got knock off and tailwind
- tapu koko got electroweb and a bunch of physical moves, still no play rough though
- a load of things got stomping tantrum
- basically everything learns ally switch now
- celesteela got superpower
- alolan muk got recycle and elemental punches
- togedemaru got iron head, helping hand, super fang
- kommo-o got close combat as well as that new z-move but it's probably still gonna be garbage
- and a bunch of stuff got PuP as an egg move but kang didn't
 
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#4
As I and other people said in the Stakataka thread, this man along with Skill Swap Ice Beam TR Cress is a menace. You don't need strange IVs and Lonely nature, which is nice, since you will have Levitate most of the times. It features the strongest Gyro in the game, even without a boosting item, along with a rather potent STAB Rock Slide. I'll definetively at least try it out.
I love Blace to bits. It has a fantastic offensive typing, good STABs at its disposal, like Heat Wave, Fire Blast, Shadow Ball, and some handy tricks like Knock, Trick, Wisp, Taunt, screens, explosion, Foul Play, Recycle + Mind Blown, Sub, Swagger, Quash, which does give the element of unpredictability to it. Did I already mention that I love it?
Naga is cool. I can see bulkier sets being run, maybe AV with Draco, Sludge Bomb, Heat Wave and Sky Drop due to its useful asses of resistances, mainly walling Koko and Fini to almost no end with an AV. If not I can see it (her?) work like the VGC17 Kartana: Sash 3 attacks/sash tailwind, Z Poison or Sub two attacks, modest Scarf being run. I personally think you can drop the Dragon STAB with Fini being EVERYWHERE, whereas Poison + Fire is just godly coverage. Being faster than every Tapu and hitting them supereffectively is just fantastic for it, too. The one personally I find more appealing is Z Poison, being able to outspeed everything up to Jolly Mence and OHKO it is REALLY nice, but I'll see how AV works out too.
 
#5
Would Stakataka / Tapu Fini / Cresselia be a good Team?

Lead with Stak and Cress, skill swap, swap for Fini and spam Swagger on Stak?

Something like

Stakataka @ Assualt Vest
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpD
IVs: 0 Spd
Sassy Nature
-Gyro Ball
-Rock Slide
-Earthquake
-Infestation

Trap with Infestation, spam Gyro Ball.

Cresselia @ Mental Herb
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spd
Relaxed Nature
- Psychic
- Trick Room
- Thunderbolt
- Skill Swap

The leading partner.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 72 Def / 156 SpA / 28 SpD
IVs: 0 Spd
Modest Nature
- Muddy Water
- Moonblast
- Swagger
- Protect
 
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cant say

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#6
Would Stakataka / Tapu Fini / Cresselia be a good Team?

Lead with Stak and Cress, skill swap, swap for Fini and spam Swagger on Stak?

Something like

Stakataka @ Assualt Vest
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpD
IVs: 0 Spd
Sassy Nature
-Gyro Ball
-Rock Slide
-Earthquake
-Infestation

Trap with Infestation, spam Gyro Ball.

Cresselia @ Mental Herb
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spd
Relaxed Nature
- Psychic
- Trick Room
- Thunderbolt
- Skill Swap

The leading partner.

Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 72 Def / 156 SpA / 28 SpD
IVs: 0 Spd
Modest Nature
- Muddy Water
- Moonblast
- Swagger
- Protect
if you skill swap levitate onto Stakataka, it won't get the misty terrain protection and will get confused by swagger
 
#7
Hype for some of these new moves, lets take a look.
Z Ally Switch gives +2 Speed. Letsa go:

Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 4Def / 252 SpA / 252 Spe
IVs: 0 Atk
Modest Nature
- Psychic
- Moonblast
- Ally Switch
- Protect

So now Lele has the option to either fire off a huge Shattering Psyche, or get an agility boost. Outside of this Ally Switch can still be useful when Lele's partner has good defensive synergy - it's not like you really needed that third moveslot anyway. Honestly you should probably run a bulky spread with this but it's hard to know what that will look like until we see how things shake out.

Stomping Tantrum aw yeah:

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4HP / 252Atk / 252Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Stomping Tantrum
- Protect

Stomping Tantrum had as much power as EQ after spread reduction. It's also a contact move so it gets boosted by Tough Claws, and doesn't suffer a penalty from Grassy Terrain. This gives Metagross its most reliable and powerful attack against Heatran and opposing Metagross. Also 2HKOs Aegislash in shield form but King's Shield is a pain. Unfortunately does not get a damage boost from Protect blocking your last move.

PUNCH DRAGON OMEGA:

Kommo-o @ Kommo-oium Z
Ability: This thing seriously gets 3 good abilities just use whatever
EVs: 100Atk / 236SpA / 172Spe
Naughty Nature
- Clanging Scales
- Close Combat
- Iron Head
- Protect

Close Combat OHKOs 4HP Kang and 4HP Heatran without a boost. After the Z-move boost you outspeed MegaMence and KO with Clanging Scales, as well as OHKO both Mega Gardevoir and Lele with Iron Head. Sounds impressive maybe but lets be real this thing probably still sucks :(
 
#8
Would like to flag cant say for coming up with this serious meme. Not sure how well Hydreigon would serve in the next VGC format, although I bet it would be a decent niche pick for fighting Lando-T, Heatran, Cresselia, Aegislash, etc.

But cant say brought up this little hidden gem on the BSS speculation thread.

Hydreigon @ Poisonium Z
Ability: Levitate
EVs: 252 SpA / 252 Spe / 4 SpD
Modest / Timid Nature
- Belch
- Earth Power / Dark Pulse
- Draco Meteor / Fire Blast / Earth Power
- Protect / Fire Blast / Draco Meteor

This Pokémon would definitely require some skill to play effectively, but absolutely punishes the main type it should be scared of. With the number of Tapus we saw last format, I would not even be close to surprised if they come back as a dominant force this format. But Z-Belch turns into the one-time nuke of 190 BP Acid Downpour, which smashes or heavily dents most of the Tapus, and a bunch of Fairies.

I believe this would be a decent early-season tool, because this set is still not talked about a lot, although it may lose traction later on if this set were to become popular.
 
#10
Recycle Alolan Muk sounds like an amazing set, right? Factor in the 5 min timer tho.
All these stallish mons, like Muk now and Steela, will probably be seen a lot at the start of the meta to only realize that you may be winning against your opponent, but you have lost to timer.
 
#11
Recycle Alolan Muk sounds like an amazing set, right? Factor in the 5 min timer tho.
All these stallish mons, like Muk now and Steela, will probably be seen a lot at the start of the meta to only realize that you may be winning against your opponent, but you have lost to timer.
That’s what the Punches are there for

I predicted that Ground and Steels are gonna wall the hell out of Muk, so why not trick them into thinking “Oh, god, stall” and then hit em with the suprise Fire / Ice Punch that may end up poisoning them if you run Poison Touch.
 
#12
Hype for some of these new moves, lets take a look.
Z Ally Switch gives +2 Speed. Letsa go:

Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 4Def / 252 SpA / 252 Spe
IVs: 0 Atk
Modest Nature
- Psychic
- Moonblast
- Ally Switch
- Protect

So now Lele has the option to either fire off a huge Shattering Psyche, or get an agility boost. Outside of this Ally Switch can still be useful when Lele's partner has good defensive synergy - it's not like you really needed that third moveslot anyway. Honestly you should probably run a bulky spread with this but it's hard to know what that will look like until we see how things shake out.

Stomping Tantrum aw yeah:

Metagross @ Metagrossite
Ability: Clear Body
EVs: 4HP / 252Atk / 252Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Stomping Tantrum
- Protect

Stomping Tantrum had as much power as EQ after spread reduction. It's also a contact move so it gets boosted by Tough Claws, and doesn't suffer a penalty from Grassy Terrain. This gives Metagross its most reliable and powerful attack against Heatran and opposing Metagross. Also 2HKOs Aegislash in shield form but King's Shield is a pain. Unfortunately does not get a damage boost from Protect blocking your last move.

PUNCH DRAGON OMEGA:

Kommo-o @ Kommo-oium Z
Ability: This thing seriously gets 3 good abilities just use whatever
EVs: 100Atk / 236SpA / 172Spe
Naughty Nature
- Clanging Scales
- Close Combat
- Iron Head
- Protect

Close Combat OHKOs 4HP Kang and 4HP Heatran without a boost. After the Z-move boost you outspeed MegaMence and KO with Clanging Scales, as well as OHKO both Mega Gardevoir and Lele with Iron Head. Sounds impressive maybe but lets be real this thing probably still sucks :(
Use Poison Jab instead. Poison has better coverage.
Calcs: +1 100+ Atk Kommo-o Poison Jab vs. 4 HP / 0 Def Tapu Koko: 136-160 (93.1 - 109.5%) -- 56.3% chance to OHKO
+1 232 SpA Kommo-o Clanging Scales vs. 4 HP / 0 SpD Salamence-Mega: 188-224 (109.9 - 130.9%) -- guaranteed OHKO
+1 100+ Atk Kommo-o Poison Jab vs. 4 HP / 0 Def Tapu Lele: 150-178 (102.7 - 121.9%) -- guaranteed OHKO
52+ Atk Landorus-Therian Earthquake vs. 0 HP / 0 Def Kommo-o: 63-75 (42 - 50%) -- 0.4% chance to 2HKO
+1 232 SpA Kommo-o Clanging Scales vs. 244 HP / 28 SpD Suicune: 75-88 (36.4 - 42.7%) -- guaranteed 3HKO
+1 100+ Atk Kommo-o Close Combat vs. 244 HP / 92 Def Suicune: 109-129 (52.9 - 62.6%) -- guaranteed 2HKO
100+ Atk Kommo-o Close Combat vs. 0 HP / 0 Def Kangaskhan-Mega: 180-212 (100 - 117.7%) -- guaranteed OHKO
+1 232 SpA Kommo-o Clanging Scales vs. 252 HP / 4 SpD Cresselia: 69-82 (30.3 - 36.1%) -- 46.9% chance to 3HKO
0 SpA Cresselia Psychic vs. +1 0 HP / 0- SpD Kommo-o: 60-72 (40 - 48%) -- guaranteed 3HKO
0 SpA Cresselia Ice Beam vs. +1 0 HP / 0- SpD Kommo-o: 40-48 (26.6 - 32%) -- guaranteed 4HKO
0 SpA Tapu Fini Moonblast vs. +1 0 HP / 0- SpD Kommo-o: 148-180 (98.6 - 120%) -- 87.5% chance to OHKO
0 SpA Tapu Fini Moonblast vs. +1 0 HP / 0 SpD Kommo-o: 132-160 (88 - 106.6%) -- 25% chance to OHKO
+1 100+ Atk Kommo-o Poison Jab vs. 252 HP / 116+ Def Tapu Fini: 88-104 (49.7 - 58.7%) -- 67.2% chance to 2HKO after Leftovers recovery
100+ Atk Kommo-o Close Combat vs. 4 HP / 0 Def Heatran: 168-200 (100.5 - 119.7%) -- guaranteed OHKO
+1 100+ Atk Kommo-o Close Combat vs. 0 HP / 4 Def Metagross: 106-126 (68.3 - 81.2%) -- guaranteed 2HKO

I'm going to pair this up with Mega-Gengar. Gengar can trap all the pesky fairy-types, while Kommo-o destroys Dark types, and can even switch to Shadow Ball thanks to Bulletproof. I think a lot of people underestimate Kommo-o. I reached top 20 PGL for VGC 17 using Kommo-o with a set consisting of Clanging Scales, Focus Blast, Flamethrower and Protect, with Fightinum Z as the item. People seriously need to think 4x weakness to Fairy = Bad Mon. A quad weakness has plagued Garchomp and Lando-T, but that hasn't stopped them from dominating. In fact, a quad weakness to Ice is arguably worse than Fairy, since Ice is more common for coverage. Just pair it up with an anti-fairy mon and have fun!
 
#13
What I am interesting in some pokemon with move tutor in VGC 18, I've been messed with some new UBs pokemon:

It gets Stomping Tantrum which it's allow to OHKO Heatran without Shuca Berry and Stakataka after LO recoil. It has a way to hit Aegislash which it's helpful for double target it. I think Stomping Tantrum will be a really good last move for Mega Metagross. Stomping Tantrum mechanics is confusing mechanics, I am suggesting you to read on http://www.smogon.com/forums/thread...earch-read-post-2.3620030/page-4#post-7579600



They are common partners for TR team, Stakataka almost always have max power Gyro Ball and able to set up Trick Room by itself. I hope you won't play Ally Switch Cresselia with Stakataka in VGC 18 events because it's really annoying to play against. They are normally having Mega Charizard-Y and Landorus-T to hit Steel-type pokemon (it's really influx in the VGC 18 metagame). Stakataka is the best new Ultra Beast pokemon for this format, it's one of the pokemon that need to watch.


It's just average pokemon in the metagame, it's walled by Cresselia and Stakataka. Landorus-T is still most common pokemon that can take a hit and OHKO it or even outspeed it with Scarf Earthquake. It's lost to Tapu Lele and Mega Metagross team unless you want to be fancy to run Scarf to ohko Scarf Tapu Lele. It's access to Tailwind and able to threat the Tapus, it's probably best pair with Mega Charizard-Y.


I think it should be used like Gengar (it's better than offensive non-mega Gengar). I am not sure what best set for Blacephalon, I've seen Scarf Blacephanol which it's make sense to me because It's able to outspeed MegaGross, Tapu Lele, Nagadanel and etc.
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
#14

Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Power Whip
- Play Rough
- Low Kick / Knock Off / High Jump Kick
- Feint

Tsareena got a lot better in the switch up to USUM. It's probably still not amazing but it has a lot of really cool tools to set it apart from the format's other bulky Grasses, not least the ability to block Fake Out even for non-grounded allies, access to Feint, and the ability to damage Dragon-types. In VGC17 it fell by the wayside due to a weak STAB, unreliable Fighting coverage and a complete inability to hit Ghost-type threats like Marowak and Gengar - with the new games, all three of these problems have been rectified at once. It's still a little disappointing damage output-wise but having actual high-powered moves helps it out a ton at checking the things that it's designed to check, especially the likes of Tapu Fini, Tapu Koko, Suicune, Landorus, and Gardevoir, as well as improving its matchup versus Rain and Sand archetypes. The new coverage gives it more ways to annoy the likes of Stakataka, Kangaskhan, and Heatran with Low Kick, and Amoonguss, Celesteela, and Aegislash with Knock Off. Not sure if it's enough to make it popular but it sits far more comfortably in its niche now.

As an aside, Silvally gets Tailwind now... having a setter with flexible typing seems handy for teambuilding but who can say if that means anything ¯\_(ツ)_/¯
 
#15

Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- Power Whip
- Play Rough
- Low Kick / Knock Off / High Jump Kick
- Feint

Tsareena got a lot better in the switch up to USUM. It's probably still not amazing but it has a lot of really cool tools to set it apart from the format's other bulky Grasses, not least the ability to block Fake Out even for non-grounded allies, access to Feint, and the ability to damage Dragon-types. In VGC17 it fell by the wayside due to a weak STAB, unreliable Fighting coverage and a complete inability to hit Ghost-type threats like Marowak and Gengar - with the new games, all three of these problems have been rectified at once. It's still a little disappointing damage output-wise but having actual high-powered moves helps it out a ton at checking the things that it's designed to check, especially the likes of Tapu Fini, Tapu Koko, Suicune, Landorus, and Gardevoir, as well as improving its matchup versus Rain and Sand archetypes. The new coverage gives it more ways to annoy the likes of Stakataka, Kangaskhan, and Heatran with Low Kick, and Amoonguss, Celesteela, and Aegislash with Knock Off. Not sure if it's enough to make it popular but it sits far more comfortably in its niche now.

As an aside, Silvally gets Tailwind now... having a setter with flexible typing seems handy for teambuilding but who can say if that means anything ¯\_(ツ)_/¯
About Tsareena: why would she care about hitting dragons? The two relevant dragons in the format are Mence and Naga, in which you would not stay in anyway. Wouldn't a set with Knock/HJK for Ferro over Play Rough be better? Do you think a super sitrus set with helping hand, synthesis or worry seed (lol) set to be decent?
I'm on phone now, but later I'll post about how cool Icy Wind Parting Shot Persian Alola is, expecially to ease set-up.
 

ethan06

⋖(☼┆☼)⋗
is a Community Contributor Alumnus
#16
About Tsareena: why would she care about hitting dragons? The two relevant dragons in the format are Mence and Naga, in which you would not stay in anyway. Wouldn't a set with Knock/HJK for Ferro over Play Rough be better? Do you think a super sitrus set with helping hand, synthesis or worry seed (lol) set to be decent?
Whoops, forgot to mention that this set hits 101 speed for use with Tailwind. Generally speaking, it probably isn't that useful, but it bops the odd Scrafty or Hydreigon and under Tailwind it can chunk Mence pretty hard (you're never taking Double-Edge but Assault Vest can eat a spread Hyper Voice pretty easily...). I'll have to play around with Whip/Knock/Low Kick/Feint (HJK is not safe in doubles unless you are a prediction god) and see how useful it is, cheers ^_^

As far as support moves go, Helping Hand is the only one I'd consider to be useful... not really rating recovery moves this year especially with the new battle timer. It does get some other cool stuff like dual screens and Grass Whistle (Gravity, do it) but I feel like Assault Vest is just a solid call considering Feint and Knock.