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Copyediting Spy TF2 (Specs Hisuian Zoroark revamp/Normal) [QC:1/1] [GP:0/1]

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[SET]
Zoroark-Hisui @ Choice Specs
Name: Choice Specs (Normal)
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Shadow Ball
- Flamethrower
- Focus Blast
- Trick

[SET COMMENTS]
Hisuian Zoroark provides a vital role on Normal teams thanks to its Fighting immunity, empowering it to check otherwise problematic threats like Choice Specs Keldeo and Body Press Skarmory. Shadow Ball provides Hisuian Zoroark's main offensive output blasting through threats like Archaludon, Gholdengo, Sinistcha. Flamethrower melts through Steel-types such as Iron Treads, Corviknight, and Excadrill. Focus Blast slams Dark- and Normal-types Ting-Lu, Hydreigon, and Porygon2, along with majorly pressuring Hisuian Goodra. Finally, Trick can cripple would-be checks to Hisuian Zoroark, such as Blissey and Alolan Muk.

Ursaluna serves as a great offensive compliment to Hisuian Zoroark, easily breaking through special walls like Clodsire, Hisuian Goodra, and Swampert while appreciating Hisuian Zoroark checking physical walls such as Skarmory and Sinistcha. Blissey provides strong support with Stealth Rock to wear down threats such as Landorus and Hoopa-U; and Thunder Wave to enable Hisuian Zoroark to outspeed Flutter Mane and Darkrai while also checking these threats thanks to its titanic special bulk. Porygon2 checks physical attackers capable of outspeeding Hisuian Zoroark, like Iron Boulder, physical Dragapult variants, and Cinderace. Braviary provides a ground immunity, enabling it to check the likes of Choice Scarf Great Tusk and Sand Rush Excadrill along with using U-Turn to safely bring Hisuian Zoroark in. Terapagos can use Rapid Spin to help Hisuian Zoroark stay healthy along with using powerful coverage options like Ice Beam and Flamethrower to deal with annoying threats such as Gliscor and Choice Scarf Gholdengo, respectively. Choice Scarf Ditto can turn setup attempts on Hisuian Zoroark from foes like Hisuian Samurott and Calm Mind Raging Bolt right back in their face. Choice Scarf Indeedee-M can outspeed and check non choice scarf variants of threats like Sneasler and Iron Valiant, l along with providing Psychic Terrain, preventing priority from Scizor and Bisharp from removing Hisuian Zoroark.

[STRATEGY COMMENTS]
Other Options
=============
Normal
-----------
U-Turn can be used providing Hisuian Zoroark a way to pivot against would be checks such as Clodsire, Hoopa-U and Hisuian Goodra and bring in teammates like Ursaluna whom can handle them. Psychic can be used to check Fighting-types like Keldeo, Okidogi, and Great Tusk. Both of these options either give up crucial coverage options or Trick, along with Hisuian Zoroark's speed tier making it slower than threats such as Sneasler and Iron Valiant making Psychic a less desirable option overall. Grass Knot can be used to ease up Normal's Water and Ground matchups cleanly removing threats like Swampert and Hippowdon. Will-O-Wisp can spread Burn, crippling switch ins like Alolan Muk and Hisuian Goodra

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/kiru.481576/
Grammar checked by:
???
 
Last edited:
[SET]
Zoroark-Hisui @ Choice Specs
Name: Choice Specs (Normal)
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Shadow Ball
- Flamethrower
- Focus Blast
- Trick

[SET COMMENTS]
Hisuian Zoroark provides a vital role on Normal teams thanks to its fightingFighting immunity(AC) enabling empowering it to check otherwise problematic threats like Choice Specs Keldeo and Body Press Skarmory. [Comments: empowering feels more realistic as Zoro-H doesn't exactly wanna come in on most Fighting-types in reality. "Check" Keldeo feels moreso directed to Skarmory but I think it feels like zoning/existing. Maybe something that targets the notion or hls its more of a resource zoning for Fighting-attacks? or some emphasis towards that matters but overall its frail as shit so this works]

Shadow Ball provides Hisuian Zoroark's main offensive output blasting through threats like Archaludon, Gholdengo, and Ceruledge with ease.
- [Comments]: 252 Atk Ceruledge Bitter Blade vs. 0 HP / 0 Def Zoroark-Hisui: 217-256 (86.4 - 101.9%) -- 12.5% chance to OHKO - maybe something over ceru

Flamethrower melts through Steel-types such as Iron Treads, Corviknight, and Excadrill. Focus Blast slams Dark- and Normal-types Ting-Lu, Hydreigon, and Porygon2(AC) along with majoring majorly pressuring Hisuian Goodra.


Finally(AC) Trick can cripple would be would-be checks to Hisuian Zoroark(AC) such as Blissey and Alolan Muk.

Ursaluna serves as a great offensive compliment to Hisuian Zoroark(AC) easily breaking through special walls like Clodsire, Hisuian Goodra, and Swampert while appreciating Hisuian Zoroark checking physical walls such as Skarmory and Sinistcha.

Blissey provides strong support with Stealth Rock to wear (spacing) down threats such as Landorus and Empoleon[spelling] ; and Thunder Wave to enable Hisuian Zoroark to outspeed Flutter Mane and Darkrai while also checking these threats thanks to its titanic special bulk.

[Comments: "Stealth Rock" to wear down Empoleon doesn't feel realistic, maybe something on Fire like Sub Itemless Volcarona or etc. highlighting the consistency with realistic metagame adjustments is more better over the empo here"]

Porygon2 checks physical attackers capable of outspeeding Hisuian Zoroark(AC) like Iron Boulder, physical Dragapult variants, and Cinderace. Braviary provides a ground immunity(AC) enabling it to check the likes of Choice Scarf Great Tusk and Sand Rush Excadrill along with using U-Turn to safely bring Hisuian Zoroark in. Terapagos can use Rapid Spin to help Hisuian Zoroark stay healthy along with using powerful coverage options like Ice Beam and Flamethrower to deal with annoying threats such as Gliscor and Choice Scarf Gholdengo, respectively. Choice Scarf Ditto can turn setup attempts on Hisuian Zoroark from foes like Hisuian Samurott and Calm Mind Raging Bolt right back in their face. Choice Scarf Indeedee-M can outspeed and check non choice scarf variants of threats like Sneasler and Iron Valiant(AC) l along with providing Psychic Terrain(AC) preventing priority from Scizor and Bisharp from removing Hisuian Zoroark.

[STRATEGY COMMENTS]
Other Options
=============
Normal
-----------
U-Turn can be used providing Hisuian Zoroark a way to pivot against would be checks such as Clodsire, Hoopa-U and Hisuian Goodra and bring in teammates like Ursaluna whom can handle them. Extrasensory can be used to check Fighting-types like Keldeo, Okidogi, and Great Tusk. Both of these options either give up crucial coverage options or Trick, along with Hisuian Zoroark's speed tier making it slower than threats such as Sneasler and Iron Valiant making Extrasensory a less desirable option overall. [OO: Hex | Wisp | Grass Knot?]

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
???
Grammar checked by:
???

#5A3B3C
#FFE6CC
#ff4d4d

lmk when u add this Pengairxan :D
 
[SET]
Zoroark-Hisui @ Choice Specs
Name: Choice Specs (Normal)
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Shadow Ball
- Flamethrower
- Focus Blast
- Trick

[SET COMMENTS]
Hisuian Zoroark provides a vital role on Normal teams thanks to its fightingFighting immunity(AC) enabling empowering it to check otherwise problematic threats like Choice Specs Keldeo and Body Press Skarmory. [Comments: empowering feels more realistic as Zoro-H doesn't exactly wanna come in on most Fighting-types in reality. "Check" Keldeo feels moreso directed to Skarmory but I think it feels like zoning/existing. Maybe something that targets the notion or hls its more of a resource zoning for Fighting-attacks? or some emphasis towards that matters but overall its frail as shit so this works]

Shadow Ball provides Hisuian Zoroark's main offensive output blasting through threats like Archaludon, Gholdengo, and Ceruledge with ease.
- [Comments]: 252 Atk Ceruledge Bitter Blade vs. 0 HP / 0 Def Zoroark-Hisui: 217-256 (86.4 - 101.9%) -- 12.5% chance to OHKO - maybe something over ceru

Flamethrower melts through Steel-types such as Iron Treads, Corviknight, and Excadrill. Focus Blast slams Dark- and Normal-types Ting-Lu, Hydreigon, and Porygon2(AC) along with majoring majorly pressuring Hisuian Goodra.


Finally(AC) Trick can cripple would be would-be checks to Hisuian Zoroark(AC) such as Blissey and Alolan Muk.

Ursaluna serves as a great offensive compliment to Hisuian Zoroark(AC) easily breaking through special walls like Clodsire, Hisuian Goodra, and Swampert while appreciating Hisuian Zoroark checking physical walls such as Skarmory and Sinistcha.

Blissey provides strong support with Stealth Rock to wear (spacing) down threats such as Landorus and Empoleon[spelling] ; and Thunder Wave to enable Hisuian Zoroark to outspeed Flutter Mane and Darkrai while also checking these threats thanks to its titanic special bulk.

[Comments: "Stealth Rock" to wear down Empoleon doesn't feel realistic, maybe something on Fire like Sub Itemless Volcarona or etc. highlighting the consistency with realistic metagame adjustments is more better over the empo here"]

Porygon2 checks physical attackers capable of outspeeding Hisuian Zoroark(AC) like Iron Boulder, physical Dragapult variants, and Cinderace. Braviary provides a ground immunity(AC) enabling it to check the likes of Choice Scarf Great Tusk and Sand Rush Excadrill along with using U-Turn to safely bring Hisuian Zoroark in. Terapagos can use Rapid Spin to help Hisuian Zoroark stay healthy along with using powerful coverage options like Ice Beam and Flamethrower to deal with annoying threats such as Gliscor and Choice Scarf Gholdengo, respectively. Choice Scarf Ditto can turn setup attempts on Hisuian Zoroark from foes like Hisuian Samurott and Calm Mind Raging Bolt right back in their face. Choice Scarf Indeedee-M can outspeed and check non choice scarf variants of threats like Sneasler and Iron Valiant(AC) l along with providing Psychic Terrain(AC) preventing priority from Scizor and Bisharp from removing Hisuian Zoroark.

[STRATEGY COMMENTS]
Other Options
=============
Normal
-----------
U-Turn can be used providing Hisuian Zoroark a way to pivot against would be checks such as Clodsire, Hoopa-U and Hisuian Goodra and bring in teammates like Ursaluna whom can handle them. Extrasensory can be used to check Fighting-types like Keldeo, Okidogi, and Great Tusk. Both of these options either give up crucial coverage options or Trick, along with Hisuian Zoroark's speed tier making it slower than threats such as Sneasler and Iron Valiant making Extrasensory a less desirable option overall. [OO: Hex | Wisp | Grass Knot?]

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
???
Grammar checked by:
???

#5A3B3C
#FFE6CC
#ff4d4d

lmk when u add this Pengairxan :D
Implemented.

Also gonna talk back on Hex real quick. Normal lacks the tools to reliably spread status, only really paralysis through Blissey's Thunder Wave and Porygon2's Discharge. Both of whom can struggle and usually are forced out by Ground-types like Iron Treads, Excadrill, and Swampert. Along with both having reasons not to use their paralysis tool with Blissey ocassionally opting for Healing Wish or even Shadow Ball while Porygon2 may just be Braviary instead.
Either that or your running Hex + Wisp on Zoro-H which is a lot of a commitment for a Choice Specs mon.
 
It zones for orb gliscor, most times you’re considering just compressing both ; the perspective I’ve seen was just clicking it and flying is fairly pretty straight forward with gliscor - most of times you’re really only getting 2-3 turns and even on normal compositions a little less tailored (like just not running p2 at all) has been an approach - even my mpl team dropped it at least and noticed my former MPL teammate also bring it / mention it a couple of times. I think saying this out loud I agree and I think it’s meant to be in the proper section as it highlights the flaw of inconsistency as this can be worded and the cost of this being MSS but gliscor still prexists; flying atp isn’t even giving you a chance to really spread status or you already can just win with a potentially fatter Tera. Galarian Zapdos flying has been mentioned so at least facing a scarfer like that on preview already minimilizes the gameplay to a pt where you need to get the turns right. Gliscor is in front of you there is a Moltres-g in the back; is the value just clicking hex if you have it noted considering the you’re essentially a temporary in for certain mons/sequences…but also flying is just a type that can acknowledge a lot of types - or even a skill impression based on non-lock sets tbh; the bulky wisp also runs it but in that regard what if you just don’t wisp. These sets exists because diffrentiating does not mean it’s “static” one dimensional gameplay as zoro-h really accepts just blowing something up in reality ; as it’s dying cuz of its frail bulk


==

Overall I think if you believe it’s droppable feel free to move to qc 2 I think oo hls the negatives in this regard also however
 
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