Ok, so this team managed to get me on the leaderboard, and it's been consistently well but remains stagnant in a 1599-1608 range which i can't seem to get out of, so maybe you all can help!
The team is pretty balanced between offense and defense.
Behemoth(Tyranitar)@Leftovers
Nature:Quiet
Ability:Sand Stream
Ev's:252HP/52Atk/28Spe/176SpA
-Substitute
-Focus Punch
-Dark Pulse
-Ice Beam
The team leads off with Tyranitar to get the Sand going. I must say OHKO'ing this without a fighting move is pretty difficult, thanks to great defences. It forces switches allowing me to make a Sub, and from there I try to make my best decision as what to do. Sometimes I wish I had Tbolt over Ice Beam, but it's come in handy against all those Fyers, Dragons, and Grounds.
Movie Star(Starmie)@Leftovers
Nature:Bold
Ability:Natural Cure
Ev's:252HP/236Def/20Spe
-Surf
-Rapid Spin
-Recover
-Toxic
Yes, i know, this Starmie looks extremely wierd, but it was tailored to fit my team. Provides spin support and can absorb status well. Toxic was there for spin blockers and walls i'd have trouble with, and especially helps against bulky waters. The ev's provide lots of physical bulk, and with only 20 speed ev's Starmie hits 271 speed, outspeeding Adamant Heracross and those who try to outspeed him by 1 point as well.
Edward(Scizor)@Leftovers
Nature:Adamant
Ability:Technician
Ev's:252HP/80Atk/176SpD
-U-turn
-Pursuit
-Bullet Punch
-Roost
I like this Scizor set a lot, much better then all those sweeper sets that have counters everywhere now. This Scizor is a halt to a lot of special sweepers. Gengar and Alakazam fear a Bullet Punch and while they run for the hills are met with a Pursuit and die. U-turn is a good scouting move and Bullet Punch is a useful priority move. Ev's allow for good defences to soak up those Psychics, Focus Blasts, Thunderbolts, and Draco Meteors.
TinkerBell(Celebi)@Leftovers
Nature:Bold
Ability:Natural Cure
Ev's:252HP/216Def/40Spe
-Thunder Wave
-Reflect
-Recover
-Grass Knot
Celebi provides some much needed support for the team. The satisfaction of Paralyzing a Heatran or Scizor switch-in anticipating a Grass Knot is wonderful. Reflect helps soften up those hits, and Recover heals me while i Grass Knot the opposition to death. Main Gyarados counter and Helps me soak up those EQ's. It helps that he takes care of Swampert too.
Titan(Rhyperior)@Leftovers
Nature:Adamant
Ability:Solid Rock
Ev's:252HP/12Atk/16Def/230SpD
-Stealth Rock
-Earthquake
-Stone Edge
-Megahorn
Even with defensive ev's, Rhyperior still has a massive attack stat of 350. Combine with STAB EQ + SE, lots of things can't afford to switch in safely. Since he's very sturdy, he can take the time to set up SR. Megahorn is useful for Starmie and Celebi who try to outpredict me by thinking i'll switch, and they both die. The Ev's means that Rhyperior is a great counter to things like Yanmega, Heatran, and even things that carry HP Grass like Zapdos.
Quezacotl(Zapdos)@Leftovers
Nature:Bold
Ability:Pressure
Ev's:252HP/56Def/40Spe/160SpD
-Substitute
-Roost
-Thunderbolt
-Hidden Power {Grass}
Subroost Zapdos is an absolute monster and can take those Stone Edge's by PP stalling them and come out on top. Thunderbolt for great STAB and HP Grass allows me to hit grounds hard. I have no idea where i got the ev's, but the HP is maxed for bulk, the speed ev's hit 246 to outspeed all the analysis followers by 1 point, and the rest were poured into the defenses almost equally.
Thanks for looking at my team, now for the threat list....
Threat List
Aerodactyl-They always lead, and Tyranitar can kill him off. Offensive versions can be handled by Celebi or Scizor's Bullet Punch.
Alakazam-If the user has good prediction, it can hit my team hard. But really Scizor can handle almost every version. Trick is annoying.
Azelf-They usually lead, and will be OHKO'd by TTar. Nasty Plot versions will miss that one crucial move which allows me to counter it.
Blissey-I can't really do that much damage to it, but it can't really do that much damage to me. If it doesn't have Toxic Rhyperior does great, without Thunder Wave/Flamethrower Scizor has a field day. Non- Aromatherapy versions can be stalled by Starmie, how ironic.
Breloom-This can cause a bit of trouble, as my status absorbers allow him to spore again when i switch out. I'll usually let him sleep one of my least useful members in the match, and then bring Celebi in as for some reason GK breaks his subs easily. Zapdos can take those on without SE.
Bronzong-They usually set up Dual Screen or SR. I just bring in Starmie to spin the rocks away while they waste the screen turns. I've never really had to kill Bronzong a whole lot, it usually killed itself.
Celebi-The only ones that pose a real threat are offensive versions with HP Fire. Usually there defensive and Scizor can keep forcing it out. Celebi hates Dark Pulse but Ttar hates Thunder Wave. Usually Celebi's get cocky and try to seed my Rhyperior, only to die by Megahorn.
Cresselia-Not a threat at all, just really Paralyzes Scizor. That's only if Rhyperiors dead, as he alone can stop it cold, Ice Beam's only do about 19% max without any boost.
Donphan-His spinning is annoying, but that's really all he can do. Starmie can Surf, Celebi can GK, Zapdos can HP Grass, and Ttar hits him with Ice Beam.
Dragonite-The mixed sweeper set is dangerous with proper predicition, but I can usually paralyze him with Celebi then bash him to death.
Dugtrio-Not a threat at all, haven't seen one this whole month actually. Only really scares Ttar and a weakened Rhyperior. Starmie can Recover from the oh so predictable Sucker Punch, and that alone has never done even half damage.
Dusknoir-Toxic on Stamie works the best. I'll usually have my weakened poke take him on so pain split wont annoy me. Those without Sub Punch or Brick Break are set up bait for Ttar.
Electivire-It can get annoying if it gets haxy or with good prediction, but it's really not strong enough to put that large dent into my team.
Foretress-Cant stop the spin, but it's worthless otherwise.
Gallade-Haven't seen one in a while, but Celebi takes most of them on with relative ease. Starmie can also work for choiced variants.
Gengar-Scizor and Zapdos. Trick is annoying.
Gliscor-Most of them Baton Pass lately. Starmie and TTar can handle him easily. They usually switch-in to Ttar making me happy.
Gyarados-He can be a big threat if Stamie can't Toxic or Celebi's dead. LO DD Gyara is the most dangerous.
Heatran-The Sub Toxic set is annoying, but other then that half my team can take it on.
Heracross-Have to predict its moves carefully, but they usually do the predictable thing and that means a switch-out for him.
Hippowdon-They all lead, and it's a big surprise when I Ice beam them to death. Starmie and Celebi have fun with him as well.
Infernape-Starmie, but it can cause a lot of trouble if my team is weak. I try and play off the fact that Starmie should be faster, and it scares them off.
Jirachi-Almost all i've seen were Submind, and if it doesn't have GK(which pretty much none do)then Ryyperior takes care of it easily.
Jolteon-Can't hit hard enough, its subs are flimsy so it wont be passing much of anything.
Kingdra-Celebi reflects and beats it to death with Grass Knot. Only the ones with Substitute really give trouble if they predict Thunder Wave.
Lucario-Celebi can usually Thunder Wave or Reflect as it hits with an SD Crunch or Ice punch. LO damage brings it to Starmie's Surf or Zapdos' Thunderbolt range. SD Extremespeed only does around 71% to Starmie, at least from what i've seen everytime it uses it.
Machamp-I've only seen these as leads, and Celebi scares it off every time. Confusion is extremely annoying though.
Magnezone-Sad to say this thing hurts my team. Zapdos can try and stall it but I usually get haxed so thats not good. Celebi can try as well. I usually have Ttar weaken it enough for Starmie to finish it off.
Mamoswine-Celebi and Starmie can take it on more often than not. Scizor can scare it off with Bullet Punch.
Metagross-Ability Variants are too weak to really get through Zapdos or Celebi. Rhyperior can EQ it. Trick leads give the most trouble.
Milotic-Starmie can take it on one-on-one. Celebi and Zapdos deal with it as well.
Ninjask-Dont have a phazer, but these are all leads and they can only pass speed which wont really help that much.
Porygon-Z-Haven't seen one in a while, but they usually get hit hard by whatever attack I throw at it. Choice sets are the easiest to handle.
Roserade-TS lead which is pointless as Starmie will just manage to spin them off. Offensive ones dont really get to far.
Salamence-Celebi can take on DD version with a Reflect + Thunder Wave combo to have Rhyperior or Ttar take it down. Mixed sets are more annoying, but Rhyperior can take them on.
Scizor-Choice Band U-turns are annoying, but sweeper version dont really give much trouble at all. Zapdos can handle pretty much every variant.
Skarmory-Zapdos and Starmie and force him out. Spikes are spinned off by Starmie.
Snorlax-Ttar does a pretty good job. Curselax can get annoying but I dont really give it time to set up.
Spiritomb-Not a threat at all. Haven't seen one and it can't really accomplish much of anything. Its hits are just too weak.
Starmie-Scizor can take on every variant besides Specs. Zapdos and Celebi can switch in on the right move and scare it off.
Suicune-If it gets a few Calm Minds off it gets annoying. But Zapdos and Celebi kill it off quick enough.
Swampert- Starmie can toxic and spin off the rocks. Rest-talk version and dealth with by Celebi and Zapdos.
Tentacruel-Sets up and spins but can't really hurt the team at all. Zapdos and Starmie scare it off all the time.
Togekiss-Paraflinch is annoying but Starmie or Zapdos can usually get in and handle it.
Tyranitar-Scizor can take on a lot of them. Celebi can Reflect and Paralyze it. Choice variants are easy to handle.
Vaporeon-They usually let Starmie Toxic it. Zapdos and Celebi also scare it off.
Weavile-Scizor handles every single variant. They usually lead and get scared off, only to come back in later and not be able to do anything again.
Yanmega-Ttar can handle every variant as they lead a lot except specs. Rhyperior and Zapdos can take it on as well.
Zapdos-Usually dies to Ttar Ice Beams or Rhyperior. Starmie can outpredict roosts and Toxic it while stalling it out by switches.
The team is pretty balanced between offense and defense.

Behemoth(Tyranitar)@Leftovers
Nature:Quiet
Ability:Sand Stream
Ev's:252HP/52Atk/28Spe/176SpA
-Substitute
-Focus Punch
-Dark Pulse
-Ice Beam
The team leads off with Tyranitar to get the Sand going. I must say OHKO'ing this without a fighting move is pretty difficult, thanks to great defences. It forces switches allowing me to make a Sub, and from there I try to make my best decision as what to do. Sometimes I wish I had Tbolt over Ice Beam, but it's come in handy against all those Fyers, Dragons, and Grounds.

Movie Star(Starmie)@Leftovers
Nature:Bold
Ability:Natural Cure
Ev's:252HP/236Def/20Spe
-Surf
-Rapid Spin
-Recover
-Toxic
Yes, i know, this Starmie looks extremely wierd, but it was tailored to fit my team. Provides spin support and can absorb status well. Toxic was there for spin blockers and walls i'd have trouble with, and especially helps against bulky waters. The ev's provide lots of physical bulk, and with only 20 speed ev's Starmie hits 271 speed, outspeeding Adamant Heracross and those who try to outspeed him by 1 point as well.

Edward(Scizor)@Leftovers
Nature:Adamant
Ability:Technician
Ev's:252HP/80Atk/176SpD
-U-turn
-Pursuit
-Bullet Punch
-Roost
I like this Scizor set a lot, much better then all those sweeper sets that have counters everywhere now. This Scizor is a halt to a lot of special sweepers. Gengar and Alakazam fear a Bullet Punch and while they run for the hills are met with a Pursuit and die. U-turn is a good scouting move and Bullet Punch is a useful priority move. Ev's allow for good defences to soak up those Psychics, Focus Blasts, Thunderbolts, and Draco Meteors.

TinkerBell(Celebi)@Leftovers
Nature:Bold
Ability:Natural Cure
Ev's:252HP/216Def/40Spe
-Thunder Wave
-Reflect
-Recover
-Grass Knot
Celebi provides some much needed support for the team. The satisfaction of Paralyzing a Heatran or Scizor switch-in anticipating a Grass Knot is wonderful. Reflect helps soften up those hits, and Recover heals me while i Grass Knot the opposition to death. Main Gyarados counter and Helps me soak up those EQ's. It helps that he takes care of Swampert too.

Titan(Rhyperior)@Leftovers
Nature:Adamant
Ability:Solid Rock
Ev's:252HP/12Atk/16Def/230SpD
-Stealth Rock
-Earthquake
-Stone Edge
-Megahorn
Even with defensive ev's, Rhyperior still has a massive attack stat of 350. Combine with STAB EQ + SE, lots of things can't afford to switch in safely. Since he's very sturdy, he can take the time to set up SR. Megahorn is useful for Starmie and Celebi who try to outpredict me by thinking i'll switch, and they both die. The Ev's means that Rhyperior is a great counter to things like Yanmega, Heatran, and even things that carry HP Grass like Zapdos.

Quezacotl(Zapdos)@Leftovers
Nature:Bold
Ability:Pressure
Ev's:252HP/56Def/40Spe/160SpD
-Substitute
-Roost
-Thunderbolt
-Hidden Power {Grass}
Subroost Zapdos is an absolute monster and can take those Stone Edge's by PP stalling them and come out on top. Thunderbolt for great STAB and HP Grass allows me to hit grounds hard. I have no idea where i got the ev's, but the HP is maxed for bulk, the speed ev's hit 246 to outspeed all the analysis followers by 1 point, and the rest were poured into the defenses almost equally.
Thanks for looking at my team, now for the threat list....
Threat List
Aerodactyl-They always lead, and Tyranitar can kill him off. Offensive versions can be handled by Celebi or Scizor's Bullet Punch.
Alakazam-If the user has good prediction, it can hit my team hard. But really Scizor can handle almost every version. Trick is annoying.
Azelf-They usually lead, and will be OHKO'd by TTar. Nasty Plot versions will miss that one crucial move which allows me to counter it.
Blissey-I can't really do that much damage to it, but it can't really do that much damage to me. If it doesn't have Toxic Rhyperior does great, without Thunder Wave/Flamethrower Scizor has a field day. Non- Aromatherapy versions can be stalled by Starmie, how ironic.
Breloom-This can cause a bit of trouble, as my status absorbers allow him to spore again when i switch out. I'll usually let him sleep one of my least useful members in the match, and then bring Celebi in as for some reason GK breaks his subs easily. Zapdos can take those on without SE.
Bronzong-They usually set up Dual Screen or SR. I just bring in Starmie to spin the rocks away while they waste the screen turns. I've never really had to kill Bronzong a whole lot, it usually killed itself.
Celebi-The only ones that pose a real threat are offensive versions with HP Fire. Usually there defensive and Scizor can keep forcing it out. Celebi hates Dark Pulse but Ttar hates Thunder Wave. Usually Celebi's get cocky and try to seed my Rhyperior, only to die by Megahorn.
Cresselia-Not a threat at all, just really Paralyzes Scizor. That's only if Rhyperiors dead, as he alone can stop it cold, Ice Beam's only do about 19% max without any boost.
Donphan-His spinning is annoying, but that's really all he can do. Starmie can Surf, Celebi can GK, Zapdos can HP Grass, and Ttar hits him with Ice Beam.
Dragonite-The mixed sweeper set is dangerous with proper predicition, but I can usually paralyze him with Celebi then bash him to death.
Dugtrio-Not a threat at all, haven't seen one this whole month actually. Only really scares Ttar and a weakened Rhyperior. Starmie can Recover from the oh so predictable Sucker Punch, and that alone has never done even half damage.
Dusknoir-Toxic on Stamie works the best. I'll usually have my weakened poke take him on so pain split wont annoy me. Those without Sub Punch or Brick Break are set up bait for Ttar.
Electivire-It can get annoying if it gets haxy or with good prediction, but it's really not strong enough to put that large dent into my team.
Foretress-Cant stop the spin, but it's worthless otherwise.
Gallade-Haven't seen one in a while, but Celebi takes most of them on with relative ease. Starmie can also work for choiced variants.
Gengar-Scizor and Zapdos. Trick is annoying.
Gliscor-Most of them Baton Pass lately. Starmie and TTar can handle him easily. They usually switch-in to Ttar making me happy.
Gyarados-He can be a big threat if Stamie can't Toxic or Celebi's dead. LO DD Gyara is the most dangerous.
Heatran-The Sub Toxic set is annoying, but other then that half my team can take it on.
Heracross-Have to predict its moves carefully, but they usually do the predictable thing and that means a switch-out for him.
Hippowdon-They all lead, and it's a big surprise when I Ice beam them to death. Starmie and Celebi have fun with him as well.
Infernape-Starmie, but it can cause a lot of trouble if my team is weak. I try and play off the fact that Starmie should be faster, and it scares them off.
Jirachi-Almost all i've seen were Submind, and if it doesn't have GK(which pretty much none do)then Ryyperior takes care of it easily.
Jolteon-Can't hit hard enough, its subs are flimsy so it wont be passing much of anything.
Kingdra-Celebi reflects and beats it to death with Grass Knot. Only the ones with Substitute really give trouble if they predict Thunder Wave.
Lucario-Celebi can usually Thunder Wave or Reflect as it hits with an SD Crunch or Ice punch. LO damage brings it to Starmie's Surf or Zapdos' Thunderbolt range. SD Extremespeed only does around 71% to Starmie, at least from what i've seen everytime it uses it.
Machamp-I've only seen these as leads, and Celebi scares it off every time. Confusion is extremely annoying though.
Magnezone-Sad to say this thing hurts my team. Zapdos can try and stall it but I usually get haxed so thats not good. Celebi can try as well. I usually have Ttar weaken it enough for Starmie to finish it off.
Mamoswine-Celebi and Starmie can take it on more often than not. Scizor can scare it off with Bullet Punch.
Metagross-Ability Variants are too weak to really get through Zapdos or Celebi. Rhyperior can EQ it. Trick leads give the most trouble.
Milotic-Starmie can take it on one-on-one. Celebi and Zapdos deal with it as well.
Ninjask-Dont have a phazer, but these are all leads and they can only pass speed which wont really help that much.
Porygon-Z-Haven't seen one in a while, but they usually get hit hard by whatever attack I throw at it. Choice sets are the easiest to handle.
Roserade-TS lead which is pointless as Starmie will just manage to spin them off. Offensive ones dont really get to far.
Salamence-Celebi can take on DD version with a Reflect + Thunder Wave combo to have Rhyperior or Ttar take it down. Mixed sets are more annoying, but Rhyperior can take them on.
Scizor-Choice Band U-turns are annoying, but sweeper version dont really give much trouble at all. Zapdos can handle pretty much every variant.
Skarmory-Zapdos and Starmie and force him out. Spikes are spinned off by Starmie.
Snorlax-Ttar does a pretty good job. Curselax can get annoying but I dont really give it time to set up.
Spiritomb-Not a threat at all. Haven't seen one and it can't really accomplish much of anything. Its hits are just too weak.
Starmie-Scizor can take on every variant besides Specs. Zapdos and Celebi can switch in on the right move and scare it off.
Suicune-If it gets a few Calm Minds off it gets annoying. But Zapdos and Celebi kill it off quick enough.
Swampert- Starmie can toxic and spin off the rocks. Rest-talk version and dealth with by Celebi and Zapdos.
Tentacruel-Sets up and spins but can't really hurt the team at all. Zapdos and Starmie scare it off all the time.
Togekiss-Paraflinch is annoying but Starmie or Zapdos can usually get in and handle it.
Tyranitar-Scizor can take on a lot of them. Celebi can Reflect and Paralyze it. Choice variants are easy to handle.
Vaporeon-They usually let Starmie Toxic it. Zapdos and Celebi also scare it off.
Weavile-Scizor handles every single variant. They usually lead and get scared off, only to come back in later and not be able to do anything again.
Yanmega-Ttar can handle every variant as they lead a lot except specs. Rhyperior and Zapdos can take it on as well.
Zapdos-Usually dies to Ttar Ice Beams or Rhyperior. Starmie can outpredict roosts and Toxic it while stalling it out by switches.