Shadowmonstr7
MUDA MUDA MUDA
Incineroar @ Iapapa Berry
Ability: Intimidate
EVs: 252 HP / 36 Atk / 204 SpD / 16 Spe
Careful Nature
- Parting Shot
- Fake Out
- Knock Off
- Flare Blitz
Zeraora @ Assault Vest
Ability: Volt Absorb
EVs: 128 HP / 116 Atk / 72 SpD / 192 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Volt Switch
- Snarl
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Double Iron Bash
- Body Press
- Thunder Punch
- High Horsepower
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 96 Def / 160 SpD
Bold Nature
IVs: 0 Atk
- Ally Switch
- Trick Room
- Protect
- Psychic
Braviary (M) @ Aguav Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Tailwind
- Close Combat
- Protect
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 48 Atk / 208 Spe
Adamant Nature
- Brave Bird
- Body Press
- Bulk Up
- Roost
Ability: Intimidate
EVs: 252 HP / 36 Atk / 204 SpD / 16 Spe
Careful Nature
- Parting Shot
- Fake Out
- Knock Off
- Flare Blitz
Zeraora @ Assault Vest
Ability: Volt Absorb
EVs: 128 HP / 116 Atk / 72 SpD / 192 Spe
Jolly Nature
- Fake Out
- Plasma Fists
- Volt Switch
- Snarl
Melmetal @ Assault Vest
Ability: Iron Fist
EVs: 244 HP / 252 Atk / 12 SpD
Brave Nature
IVs: 0 Spe
- Double Iron Bash
- Body Press
- Thunder Punch
- High Horsepower
Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 96 Def / 160 SpD
Bold Nature
IVs: 0 Atk
- Ally Switch
- Trick Room
- Protect
- Psychic
Braviary (M) @ Aguav Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Tailwind
- Close Combat
- Protect
Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 48 Atk / 208 Spe
Adamant Nature
- Brave Bird
- Body Press
- Bulk Up
- Roost
My goal was to build a team where melmetal could essentially sweep the opponent with Dynamax, and after playing some test games I realized that I had succeeded. (I also realized that melmetal needs a suspect test really really badly) I included Incin and goth because they are an incredibly threatening pair, and do a great job of countering troom. Intimidate is extremely useful and lets melmetal shrug off any physical attacks that aren't super effective, and Incin gave me a great switch-in for dealing with opposing incineroar. It's running 16 speed so it can out prioritize the opponent's fakeout. Goth runs trick room to beat fast teams (or mess with opposing troom) and allows melmetal to move first. I chose ally switch over fakeout because the team already has two fakeout mons. Zeraora is a very nice support mon that works nicely with goth, and its high speed stat and electric typing help the team deal with pesky flying types. AV combined with snarl makes this mon a very effective special attacker counter. Braviary provides the team with speed control through twind or max airstream and serves as a good incin counter that helps the team deal with popular intimidate mons. Corviknight is just a standard setup set. I chose it for its typing and it greatly improves the team's sand mu. Finally, Melmetal set is designed so it can use dynamax to the maximum advantage. Since dynamaxing melmetal is usually the team's best option av makes more sense here than band and the buff to special defense is very useful. This team shows why melmetal is such a dominant mon (that needs to be banned). I encourage you to try it out!