Monotype (SS) Ferrothorn (Grass) | (GP: 0/2)

[SET]
Name: Defensive Utility (Grass)
Move 1: Spikes
Move 2: Leech Seed
Move 3: Iron Head
Move 4: Body Press / Knock Off
Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Ferrothorn is a staple on Grass teams due to its phenomenal defensive typing, access to Spikes, Steel STAB options to handle Hatterene not carrying Mystical Fire and Ice types, notably Kyurem, and a plethora of other utility moves. Spikes is valuable for Grass in order to help its wallbreakers like Rillaboom and Celebi to sweep late game, while also breaking opposing Focus Sash and chipping away at common defensive pivots like Galarian Slowking and Blissey. Leech Seed provides Ferrothorn with further recovery in tandem with Leftovers, as well as a means to stall out opposing walls such as Toxapex, Chansey, and Mantine. Iron Head hits Fairy- and Ice- types, and can notably OHKO Alolan Ninetales through Aurora Veil. It's also particularly useful to prevent the previously mentioned Kyurem from being able to stall it out. Body Press gives Ferrothorn a way to fight back against opposing Steel types, and what makes Ferrothorn the best counter for most Substitute Melmetal sets for Grass teams, and can make it trickier for opponents to switch Hydreigon in on it. Knock Off gives Ferrothorn a way to dissuade common Defog users like Corviknight, Mandibuzz and Braviary from switching in with the threat of removing the former's Leftovers, and Heavy Duty Boots from the latter two, but can also be valued in general for its item removal, particularly against Toxapex and Amoongus in the Water or Poison stall matchup. Maximum Defense EVs and an Impish nature lets Ferrothorn wall and check common physical attackers like Weavile, and Golisopod. Leftovers is the preferred item, as without it Ferrothorn would have to rely almost solely on Leech Seed for more longevity.

Cradily is perhaps the best teammate for Ferrothorn defensively, using its great special bulk and Rock typing to tank special Fire type attacks with ease, as well as common Fire type coverage from Nidoking and Zapdos, while Ferrothorn shrugs off most physical Steel, Ice and Bug type attacks from threats such as Bisharp, Arctozolt, and Golisopod respectively. Cradily also gets access to Stealth Rock, and forms a viable hazard stacking core with Ferrothorn. Amoonguss’s Poison typing, good bulk and having an excellent ability in Regenerator completes this trio and gives Ferrothorn a solid Fighting-resistant teammate to fall back on, while Ferrothorn gives Amoonguss a Psychic resistant teammate and a Flying neutrality. Amoonguss can also Spore a Pokemon that would threaten Ferrothorn like Zeraora, Urshifu-R, and Mimikyu carrying Drain Punch, and can use its Foul Play to check Dragapult and Aegislash. Whimsicott’s Prankster ability and access to Encore allow it to switch in on an opponent that's trying to setup in front of Ferrothorn like Volcarona, Dragonite and Spectrier and force it out, while also racking up damage from entry hazards from the switches that Encore forces. Whimsicott's Fairy typing coupled with Moonblast can additionally make it a check to Fighting- and Dragon-types that may force Ferrothorn to switch out, like Buzzwole, Galarian Zapdos, Hydreigon, and Kyurem. Or, at worst, provide additional Knock Off support against threats like Zapdos or Stun Spore against Tornadus and other Flying types. Its U-Turn can help Ferrothorn to come in easier as well. Rillaboom appreciates the hazards that Ferrothorn sets up, which makes it easier to sweep late game, especially against potential cleaners like Darmanitan-G and Alolan Raichu. It can also take advantage of an opponent with Leech Seed to set up easier. Access to High Horsepower and Superpower is also valuable coverage for Ferrothorn, as Rillaboom can notably check specially defensive Heatran, makes for a great teammate against Ice teams due to Superpower and Grassy Glide. Furthermore, Rillaboom's Grassy Surge provides Ferrothorn with even more passive recovery and reduced damage from Ground type attacks. Celebi is another special attacker that can deal with Magnezone and Volcanion which could give Ferrothorn a hard time, and Celebi packs another Fighting resistance, and they also appreciate the hazards that help them clean late game. Choice Scarf Zarude can check threatening Psychic- and Ghost-type Pokemon such as Victini and Spectrier, as well as break other Steel-types like Heatran with Close Combat. Rotom-C is a powerful special attacker that can break physical walls like Toxapex and Corviknight in addition to providing an immunity to Ground attacks.

[OTHER OPTIONS]
Grass
--------
Gyro Ball with a Relaxed nature can be run over Iron Head to deal more damage to very speedy targets like Polteageist and Crobat, but it lacks the consistency of Iron Head's damage against the metagame and thus is more niche. Thunder Wave could be useful to cripple a switch in, and can help Ferrothorn's average-speed teammates like Rillaboom, Zarude, and Celebi to sweep easier. But while this could be handy, Ferrothorn has trouble sacrificing one of its moves for it. Stealth Rock is an additional hazard to compress onto Ferrothorn, but this is rarely needed as Cradily runs Stealth Rock, and not running Cradily alongside Ferrothorn can prove to be detrimental. Protect is useful to scout choice-locked opponents to see their intentions and to increase longevity with Leftovers but has little other use. Iron Defense can take advantage of Ferrothorn's already absurd defense stat and make Body Press even more threatening, but once again, Ferrothorn has trouble finding room for it. Toxic is another option to consider over Thunder Wave to whittle down set up sweepers or to better deal with many of the metagames’ passive walls like Corsola-G or Rotom-Wash, but since Cradily also runs Toxic, there isn't much reason for it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dimlug.582231/

Grass analysis by:
https://www.smogon.com/forums/members/dimlug.582231/

Quality checked by:
https://www.smogon.com/forums/members/roxie.481576/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/maroon.305839/

Grammar checked by:
 
Last edited by a moderator:
heya, gyro ball is terrible, lets just keep that move inside of other options. Cradily is an essential mon with ferrothorn and the only time ferrothorn is running SR is on a offensive sun team where you literally cant run Cradily (or the rare grasses that just opt for Virizion > Cradily) so lets put Stealth Rocks in other options as well. Body Press shouldn't be in OO, Body Press is your only check to Melmetal on Grass, well your mainsteam check to sub melm at least.

Iron Head, Spikes, Leech Seed, Body Press / Knock Off + Thunder Wave and Protect in P1 (and not the actual set) is probably the best move for this, great start though!!
 
addremove(comment)
[SET]
Name: Defensive Utility (Grass)
Move 1: Spikes
Move 2: Leech Seed
Move 3: Iron Head
Move 4: Body Press / Knock Off (Added Space)
Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Ferrothorn is a staple on Grass teams due to its phenomenal defensive typing, access to both Spikes and Stealth Rocks (SR is unmentioned), powerful Steel STAB options (can you add instead that it can deal with Fairies/Ices like Hatt with no Mystfire/Weevil instead?), and a plethora of other utility moves. Spikes is valuable for Grass in order to help its wallbreakers sweep late game, while also breaking opposing Focus Sash and chipping away at common defensive pivots. Leech Seed provides Ferrothorn with further recovery in tandem with Leftovers, as well as a means to stall out opposing walls (give examples of the said walls). Iron Head is the primary Steel STAB option to hits Fairy- and Ice- types, and can notably OHKO Alolan Ninetales through Aurora Veil without any attack investment needed.(its used too so that Kyu cant stall out Ferro) Knock Off gives Ferrothorn a way to hurt common Defog users like Corviknight, Mandibuzz and Braviary by removing the former's Leftovers, and Heavy Duty Boots from the latter two, but can also be valued in general for its item removal (it also makes spikes more impactful too). Body Press gives Ferrothorn a way to fight back against opposing Steel types (can you put melmy here instead + other steel types [and prevents Hydriei from coming in directly too]), and what makes Ferrothorn perhaps the best counter for most Substitute Melmetal sets for Grass teams. An Impish nature maximizes its defense stat. This is further emphasized by its fully dedicated physically defensive EV spread, maximum HP and defense, while the rest can go to special defense. Maximum Defense EVs with an Impish nature lets Ferrothorn check _,_, and _. Leftovers is the preferred item, as without it Ferrothorn would have to rely almost solely on Leech Seed for more longevity.

*General note: This analyses feels a bit lacking in terms of examples. It would be nice if you could provide examples on mons these pokemon check
Cradily is perhaps the best teammate for Ferrothorn defensively, using its great special bulk and Rock typing to tank special Fire-type attacks with ease, while Ferrothorn shrugs off most physical Steel, Ice and Bug type attacks. (it would be better if its a bit more concrete, as in Steel-typ attacks from who?) Cradily also gets access to Stealth Rock, and forms an entry hazard stacking core with Ferrothorn can run it so that Ferrothorn doesn’t have to. Amoonguss’s Poison typing, good bulk and having an excellent ability in Regenerator completes this trio and gives Ferrothorn a solid Fighting-resistant teammate to fall back on, while Ferrothorn gives Amoonguss a Psychic resistant teammate and a Flying neutrality. Amoonguss can also carry the rare Spore, and can cripple a pPokemon that would threaten Ferrothorn or the rest of the team. Whimsicott’s Prankster ability and access to Encore allow it to switch in on an opponent that's trying to setup in front of Ferrothorn and force it out, assuming the prediction was correct. Whimsicott's Fairy typing with STAB Moonblast can additionally make it a check to Fighting types that may force Ferrothorn to switch out, and can also OHKO Specs Hydreigon that likely carries Fire coverage. Its U-Turn can help Ferrothorn to come in easier as well. Rillaboom And Tapu Bulu appreciate the hazards that Ferrothorn sets up, which makes it easier to sweep late game. They can also take advantage of a seeded opponent to set up easier. Access to High Horsepower from both of them, and Superpower/Close Combat respectively is also valuable coverage for Ferrothorn, and Rillaboom in partiucular can outspeed and easily OHKO Scarfless Specially Defensive Heatran, a massive threat to Ferrothorn, while Tapu Bulu offers a Fighting resistance and access to Zen Headbutt (for what tho?), and appreciates Ferrothorn's Poison immunity and Steel resistance to fall back on. Furthermore, both Rillaboom and Tapu Bulu's Grassy Surge provides Ferrothorn with even more passive recovery and reduced damage from Ground type attacks. Rotom-Mow and Celebi are both powerful special attackers that can break physical walls that could give Ferrothorn a hard time, the former of which is also immune to Ground type attacks which may threaten Ferrothorn, while the latter provides another Fighting resistance and could take on opposing Steel and Fire types with Earth Power. Like Rillaboom and Tapu Bulu, they also appreciate the hazards that help them clean late game.
*Add Zarude as a team mate

[OTHER OPTIONS]
Grass
--------
Gyro Ball with a Relaxed nature can be run over Iron Head to deal more damage to very speedy targets (such as?), but it lacks the consistency of Iron Head's damage and thus is more niche. Thunder Wave could be useful to cripple a pokemon trying to use Ferrothorn as set up fodder, such as Scizor, opposing Rillaboom, and Aegislash. But while this could be handy, Ferrothorn has trouble sacrificing one of its moves for it. Stealth Rock is an additional hazard to compress onto Ferrothorn, but this is rarely needed as Cradily runs Stealth Rock, and not running Cradily alongside Ferrothorn can prove to be detrimental. Protect is useful to scout choice-locked opponents to see their intentions and to increase longevity with Leftovers but has little other use. Iron Defense can take advantage of Ferrothorn's already absurd defense stat and make Body Press even more threatening, but once again, Ferrothorn has trouble finding room for it. Rocky Helmet can be used instead of Leftovers to chip away at physically offensive opponents, and multi-hit moves like Weavile's Triple Axel, but this should only be considered if Ferrothorn is carrying Leech Seed, as it needs some means of reliable recovery. Toxic is another option to consider over Thunder Wave to whittle down set up sweepers or to better deal with many of the metagames’ passive walls like Hippowdon or Rotom-Wash, but since Cradily also runs Toxic, there isn't much reason for it. Lastly, a specially defensive variant with full SpD investment could be run, but it’s definitely not as needed when Cradily, and sometimes even Amoonguss, act as the team’s special tanks, whereas Ferrothorn’s superior base physical bulk and ability in Iron Barbs are what set it apart from it's teammates as a physical wall.

(Stuff is missing in credits, follow this format:)
[CREDITS]
- Written by: [[DimLug, 582231]]
- Grass analysis by: [[DimLug, 582231]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]

[CREDITS]
- Written by:[[DimLug]]
- Grass analysis by: [[DimLug]]
will recheck after these edits, this is a nice attempt btw :blobnom:
 
[SET]
Name: Defensive Utility (Grass)
Move 1: Spikes
Move 2: Leech Seed
Move 3: Iron Head
Move 4: Body Press / Knock Off (space)
Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Ferrothorn is a staple on Grass teams due to its phenomenal defensive typing, access to Spikes, spowerful Steel STAB options to handle Hatterene not carrying Mystical Fire and Ice type (its not really powerful, and I'd summarize this that its your nicest way to deal with Hatterene and Kyurem [Fairy- and Ice-types like...]) , and a plethora of other utility moves. Spikes is valuable for Grass in order to help its wallbreakers sweep late game, while also breaking opposing Focus Sash and chipping away at common defensive pivots (like?). Leech Seed provides Ferrothorn with further recovery in tandem with Leftovers, as well as a means to stall out opposing walls such as Toxapex, Hippowdon, and Blissey (Hippo isnt really a problem for grass teams) . Iron Head hits Fairy- and Ice-(added hypen) types, and can notably OHKO Alolan Ninetales through Aurora Veil without any attack investment needed. It's also particularly useful to prevent Kyurem from being able to stall it out. Knock Off gives Ferrothorn a way to hurt (hurt is a weird term because it wont really do much damage, but like inconvenience or dissuades these from coming in might be better. Also, removing lefties from Toxapex/Amoon goes a long way in the Water/Poison matchup.) common Defog users like Corviknight, Mandibuzz and Braviary by removing the former's Leftovers, and Heavy Duty Boots from the latter two, but can also be valued in general for its item removal, and to make Spikes more impactful. Body Press gives Ferrothorn a way to fight back against opposing Steel types, and what makes Ferrothorn the best counter for most Substitute Melmetal sets for Grass teams and can make it trickier for opponents to switch Hydreigon in on it. Maximum Defense EVs Evs and an Impish nature lets Ferrothorn wall and check common physical attackers like Weavile, Landorus-Therian, and Excadrill (Exca and Lando-T arent much of a threat for Grass, perhaps Mamoswine [Ferro dissuades Ice Shard] would be a better pick?). Leftovers is the preferred item, as without it Ferrothorn would have to rely almost solely on Leech Seed for more longevity.

Cradily is perhaps the best teammate for Ferrothorn defensively, using its great special bulk and Rock typing to tank special Fire type attacks with ease (it also deals with Special attackers like Nidoking and Zapdos too), while Ferrothorn shrugs off most physical Steel, Ice and Bug type attacks from threats such as Aegislash (it gets CC and the best you could do is...Knock off its Weakness Policy, so yea...no...), Arctozolt, and Golisopod respectively. Cradily also gets access to Stealth Rock, and forms a viable hazard stacking core with Ferrothorn. Amoonguss’s Poison typing, good bulk and having an excellent ability in Regenerator completes this trio and gives Ferrothorn a solid Fighting-resistant teammate to fall back on, while Ferrothorn gives Amoonguss a Psychic resistant teammate and a Flying neutrality. Amoonguss can also carry the rare Spore, and can cripple a Pokemon that would threaten Ferrothorn like Zeraora, Urshifu-Rapid, and Mimikyu carrying Drain Punch. (I think its more notable to add that Amoon can Foul Play threats like DD Pult/Aegislash than the spore part. Urshifu and Zer are also a little bit odd, in a sense that the real threat to Water/Fight/Elec matchup are Volcanion/G.Zappy and Swole/Zapdos)Whimsicott’s Prankster ability and access to Encore allow it to switch in on an opponent that's trying to setup in front of Ferrothorn like Volcarona (Spectrier, Dnite,Clefable too. Pick a few from these tho) and force it out, assuming the prediction was correct. Whimsicott's Fairy typing with STAB Moonblast can additionally make it a check to Fighting types that may force Ferrothorn to switch out, and can also OHKO Specs Hydreigon that likely carries Fire coverage. (Encore also deals with Kommo-o which is annoying with the Iron Defense set. Its also fast enough to deal with Band G.Zappy and at the worst-case scenario, Knock off Specs from Zapdos or Stun Spore Tornadus-T or some scary bird) Its U-Turn can help Ferrothorn to come in easier as well. Rillaboom Aand Tapu Bulu appreciate the hazards that Ferrothorn sets up, which makes it easier to sweep late game. They can also take advantage of a seeded opponent to set up easier. Access to High Horsepower from both of them, and Superpower/Close Combat respectively is also valuable coverage for Ferrothorn, and Rillaboom in partiucular can outspeed and easily OHKO specially defensive Heatran, a massive threat to Ferrothorn, while Tapu Bulu offers a Fighting resistance and access to Zen Headbutt, and appreciates Ferrothorn's Poison immunity and Steel resistance to fall back on against threats such as Nihilego or Melmetal. Furthermore, both Rillaboom and Tapu Bulu's Grassy Surge provides Ferrothorn with even more passive recovery and reduced damage from Ground type attacks. (separate Bulu and Rilla into two sentences, with Bulu [ironically] helping more on Poison, while Rilla helping in Ice [its veeery weak to GGlide + revenges Weavile/Adamant Mamoswine] + Steel more) Rotom-Mow and Celebi are both powerful special attackers that can break physical walls like Corviknight, or Magnezone respectively that could give Ferrothorn a hard time, the former of which is also immune to Ground type attacks which may threaten Ferrothorn, while the latter provides another Fighting resistance and could take on opposing Steel and Fire types with Earth Power. (worth noting that Celebi doesnt really help much on Fire. Both Rotom-C and Celebi also deal with Toxapex and Volcanion though, which are very annoying for Grass teams) Like Rillaboom and Tapu Bulu, they also appreciate the hazards that help them clean late game.

[OTHER OPTIONS]
Grass
--------
Gyro Ball with a Relaxed nature can be run over Iron Head to deal more damage to very speedy targets like Polteageist and Crobat, but it lacks the consistency of Iron Head's damage against the metagame and thus is more niche. Thunder Wave could be useful to cripple a Pokemon trying to use Ferrothorn as set up fodder, such as Scizor, opposing Rillaboom, and Aegislash (These examples [esp Scizor] dont mind the paralysis as much though, maybe keep it to switch-ins in general, as this helps its midspeed breakers like Zarude Rilla Celebi to deal with stuff later). But while this could be handy, Ferrothorn has trouble sacrificing one of its moves for it. Stealth Rock is an additional hazard to compress onto Ferrothorn, but this is rarely needed as Cradily runs Stealth Rock, and not running Cradily alongside Ferrothorn can prove to be detrimental. Protect is useful to scout choice-locked opponents to see their intentions and to increase longevity with Leftovers but has little other use. Iron Defense can take advantage of Ferrothorn's already absurd defense stat and make Body Press even more threatening, but once again, Ferrothorn has trouble finding room for it. Rocky Helmet can be used instead of Leftovers to chip away at physically offensive opponents, and multi-hit moves like Weavile's Triple Axel, but this should only be considered if Ferrothorn is carrying Leech Seed, as it needs some means of reliable recovery. Toxic is another option to consider over Thunder Wave to whittle down set up sweepers or to better deal with many of the metagames’ passive walls like Hippowdon or Rotom-Wash, but since Cradily also runs Toxic, there isn't much reason for it. Lastly, a specially defensive variant with full SpD investment could be run, but it’s definitely not as needed when Cradily, and sometimes even Amoonguss, act as the team’s special tanks, whereas Ferrothorn’s superior base physical bulk and ability in Iron Barbs are what set it apart from it's teammates as a physical wall. (I think those two suggestions are not good imo)

[CREDITS]
- Written by: [[DimLug, 582231]]
- Grass analysis by: [[DimLug, 582231]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
I'll stamp it after these changes, thankie in advance DimLug
 
[SET]
Name: Defensive Utility (Grass)
Move 1: Spikes
Move 2: Leech Seed
Move 3: Iron Head
Move 4: Body Press / Knock Off
Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Ferrothorn is a staple on Grass teams due to its phenomenal defensive typing, access to Spikes, Steel STAB options to handle Hatterene not carrying Mystical Fire and Ice types, notably Kyurem, and a plethora of other utility moves. Spikes is valuable for Grass in order to help its wallbreakers (like?) sweep late game, while also breaking opposing Focus Sash (not a lot of mons run focus sash in SS, it might be better to just remove this) and chipping away at common defensive pivots like Galarian Slowking and Blissey. Leech Seed provides Ferrothorn with further recovery in tandem with Leftovers, as well as a means to stall out opposing walls such as Toxapex, Chansey, and Mantine. Iron Head hits Fairy- and Ice- types, and can notably OHKO Alolan Ninetales through Aurora Veil without any attack investment needed. It's also particularly useful to prevent the previously mentioned Kyurem from being able to stall it out. Knock Off gives Ferrothorn a way to dissuade common Defog users like Corviknight, Mandibuzz and Braviary from switching in with the threat of removing the former's Leftovers, and Heavy Duty Boots from the latter two, but can also be valued in general for its item removal, particularly against Toxapex and Amoongus in the Water or Poison stall matchup. Body Press gives Ferrothorn a way to fight back against opposing Steel types, and what makes Ferrothorn the best counter for most Substitute Melmetal sets for Grass teams, and can make it trickier for opponents to switch Hydreigon in on it. Maximum Defense EVs and an Impish nature lets Ferrothorn wall and check common physical attackers like Weavile, most Garchomp variants, and Golisopod. Leftovers is the preferred item, as without it Ferrothorn would have to rely almost solely on Leech Seed for more longevity.

Cradily is perhaps the best teammate for Ferrothorn defensively, using its great special bulk and Rock typing to tank special Fire type attacks with ease, as well as common Fire type coverage from Nidoking and Zapdos, while Ferrothorn shrugs off most physical Steel, Ice and Bug type attacks from threats such as Bisharp, Arctozolt, and Golisopod respectively. Cradily also gets access to Stealth Rock, and forms a viable entry hazard stacking core with Ferrothorn. Amoonguss’s Poison typing, good bulk and having an excellent ability in Regenerator completes this trio and gives Ferrothorn a solid Fighting-resistant teammate to fall back on, while Ferrothorn gives Amoonguss a Psychic resistant teammate and a Flying neutrality. Amoonguss can also carry the rare Spore, and can cripple a Pokemon that would threaten Ferrothorn like Zeraora, Urshifu-R, and Mimikyu carrying Drain Punch, and can use its Foul Play to check Dragapult and Aegislash. Whimsicott’s Prankster ability and access to Encore allow it to switch in on an opponent that's trying to setup in front of Ferrothorn like Volcarona, Dragonite and Spectrier and force it out, while also racking up damage from entry hazards from the switches that Encore forces. Whimsicott's Fairy typing with STAB coupled with Moonblast can additionally makes it a check to Fighting types that may force Ferrothorn to switch out, like Buzzwole and Choice Band Zapdos-G, and can also OHKO Specs Hydreigon that likely carries Fire coverage. Or, at worst, provide additional Knock Off support against threats like Zapdos or Stun Spore against Tornadus-T and other Flying types. Its U-Turn can help Ferrothorn to come in easier as well. Rillaboom appreciates the hazards that Ferrothorn sets up, which makes it easier to sweep late game, especially against potential cleaners like Darmanitan-G and Ditto (Its odd to mention ditto, maybe a diff example instead?). It can also take advantage of a seeded (Opponent with Leech Seed > seeded opponent?) opponent to set up easier. Access to High Horsepower and Superpower is also valuable coverage for Ferrothorn, as Rillaboom can notably outspeed and easily OHKO specially defensive Heatran, a massive threat to Ferrothorn, and Rillaboom makes for a great teammate against Ice teams due to Superpower and Grassy Glide for revenge killing (I think you can compress these sentences because the analyses is growing a bit too long). Tapu Bulu is similar to Rillaboom in that it is also a physical attacker that becomes a bigger threat when the opponent takes damage on the switch in. It offers a Fighting resistance and access to Zen Headbutt and High Horsepower for the Poison matchup, as well as Close Combat for the Steel matchup, and appreciates Ferrothorn's Poison immunity and Steel resistance to fall back on against threats such as Nihilego or Melmetal. Furthermore, both Rillaboom and Tapu Bulu's Grassy Surge provides Ferrothorn with even more passive recovery and reduced damage from Ground type attacks. Rotom-CMow is a powerful special attacker that can break physical walls like Toxapex and Corviknight in addition to providing an immunity to Ground attacks. Celebi is another special attacker that can deal with Magnezone and Volcanion which could give Ferrothorn a hard time, and Celebi packs another Fighting resistance. (Merge to one sentence) Like Rillaboom and Tapu Bulu, they also appreciate the hazards that help them clean late game.

[OTHER OPTIONS]
Grass
--------
Gyro Ball with a Relaxed nature can be run over Iron Head to deal more damage to very speedy targets like Polteageist and Crobat, but it lacks the consistency of Iron Head's damage against the metagame and thus is more niche. Thunder Wave could be useful to cripple a switch in, and can help Ferrothorn's average-speed teammates like Rillaboom, Zarude, and Celebi to sweep easier. But while this could be handy, Ferrothorn has trouble sacrificing one of its moves for it. Stealth Rock is an additional hazard to compress onto Ferrothorn, but this is rarely needed as Cradily runs Stealth Rock, and not running Cradily alongside Ferrothorn can prove to be detrimental. Protect is useful to scout choice-locked opponents to see their intentions and to increase longevity with Leftovers but has little other use. Iron Defense can take advantage of Ferrothorn's already absurd defense stat and make Body Press even more threatening, but once again, Ferrothorn has trouble finding room for it. Toxic is another option to consider over Thunder Wave to whittle down set up sweepers or to better deal with many of the metagames’ passive walls like Corsola-G or Rotom-Wash, but since Cradily also runs Toxic, there isn't much reason for it.

[CREDITS]
- Written by: [[DimLug, 582231]]
- Grass analysis by: [[DimLug, 582231]]
- Quality checked by: [[Neko, 542526<username1>, <userid1>], [<username2>, <userid2>], [<username3>, <userid3>]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
neko_small-gif.428165
1/3, sorry for the extreme delay
 
Ferrothorn @ Leftovers
Name: Physically Defensive Utility (Grass)
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Iron Head
- Body Press / Knock Off

[set details]
- move body press above knock off in the paragraph
- no need to mention hydreigons fire move, its already threatening
- uturn whims doesnt do much for ferro, no need to mention it here. mention kyurem in what moonblast can break
- bulu shouldnt be a mention on grass teams as rillaboom outclasses it and already resists dragon
- move celebi above rotom
- include zarude

[maroon, 305839]
Good Job, QC 2/3!
exca-QC-2.gif
 
Amcheck time! Looks good right now but every rose has its... ferrothorns :zonger:
Additions
Removal
Comments/silly nitpicks

(AC) = Add Comma
(AH) = Add Hyphen
(RC) = Remove Comma
(AP) = Add Period
(ASC) = Add Semicolon
(RS) = Remove Space

[SET]
Name: Defensive Utility (Grass)
Move 1: Spikes
Move 2: Leech Seed
Move 3: Iron Head
Move 4: Body Press / Knock Off
Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Ferrothorn is a staple on Grass teams due to its phenomenal defensive typing, access to Spikes, Steel STAB options to handle Hatterene not carrying Mystical Fire and Ice types, notably Kyurem Fairy- and Ice-types, and a plethora of other utility moves (this first change is just a suggestion but it's often best to save examples for when you talk about IH specifically to improve pacing). Spikes is valuable for Grass teams in order to help its wallbreakers(AC) like Rillaboom and Celebi(AC) to sweep late(AH)game, while also breaking opposing Focus Sashes and chipping away at common defensive pivots like Galarian Slowking and Blissey (swapping the order of those two would make the sentence "flow" better imo but it's up to you). Leech Seed provides Ferrothorn with further recovery in tandem with Leftovers, as well as a means to stall out opposing walls such as Toxapex, Chansey, and Mantine. Iron Head hits Fairy- and Ice- types, and can notably OHKO Alolan Ninetales through Aurora Veil. It's also particularly useful to prevent the previously mentioned Kyurem from being able to stall it out (remember to change this part if you remove mention of Kyurem from the first sentence!). Body Press gives Ferrothorn a way to fight back against opposing Steel(AH)types, and it's what makes Ferrothorn the best counter Grass teams have for most Substitute Melmetal sets for Grass teams, and can make it trickier for opponents to switch Hydreigon in on it (this Hydreigon bit sounds a little clunky and makes the sentence run on, maybe give it another look). Knock Off gives Ferrothorn a way to dissuade common Defog users like Corviknight, Mandibuzz and Braviary from switching in with the threat of removing the former's Leftovers Leftovers from the former, and Heavy(AH)Duty Boots from the latter two(RC)(AP) but It can also be valued in general for its item removal, particularly against Toxapex and Amoonguss in the Water or Poison stall matchup, respectively. Maximum Defense EVs and an Impish nature lets Ferrothorn wall and check (these two terms feel redundant, maybe just pick one) common physical attackers like Weavile(RC) and Golisopod. Leftovers is the preferred item, as without it Ferrothorn would have to rely almost solely on Leech Seed for more longevity.

Cradily is perhaps the best teammate for Ferrothorn defensively, using its great special bulk and Rock typing to tank special Fire(AH)type attacks with ease, as well as common Fire(AH)type coverage from Nidoking and Zapdos, while Ferrothorn shrugs off most physical Steel(AH), Ice(AH)(AC) and Bug(AH)type attacks from threats such as Bisharp, Arctozolt, and Golisopod respectively. Cradily also gets access to Stealth Rock(RC) and forms a viable hazard stacking core with Ferrothorn. Amoonguss’s Poison typing, good bulk and having an excellent ability in Regenerator completes this trio and gives Ferrothorn a solid Fighting-resistant teammate to fall back on, while Ferrothorn gives Amoonguss a Psychic(AH)resistant teammate and a Flying neutrality. Amoonguss can also use Spore on a Pokemon that would threaten Ferrothorn like Zeraora, Urshifu-R, and or Mimikyu carrying Drain Punch, and can use its Foul Play to check Dragapult and Aegislash. Whimsicott’s Prankster ability and access to Encore allow it to switch in on an opponent a foe that's trying to setup in front of Ferrothorn like Volcarona, Dragonite(AC) and Spectrier and force it out, while also racking up damage from entry hazards entry hazard damage from the switches that Encore forces. Whimsicott's Fairy typing coupled with Moonblast can additionally make it a check to Fighting- and Dragon-types that may force Ferrothorn to switch out, like Buzzwole, Galarian Zapdos, Hydreigon, and Kyurem. Or, at worst, At worst, it can provide additional Knock Off support against threats like Zapdos or Stun Spore against Tornadus and other Flying types. Its U-Turn can help Ferrothorn to come in easier more easily as well (maybe it's meta-appropriate but it seems to me like you could sum up Whimsicott's merits in fewer words, it takes up a lot of real estate in this section). Rillaboom appreciates the hazards that Ferrothorn sets up, which makes it easier for it to sweep late(AH)game, especially against potential cleaners like Darmanitan-G Galarian Darmanitan and Alolan Raichu. It can also take advantage of an opponent with Leech Seed to set up easier ease setup. A Rillaboom's access to High Horsepower and Superpower is also valuable coverage for Ferrothorn, as Rillaboom it can notably check specially defensive Heatran(RC)(ASC) it also makes for a great teammate against Ice teams due to Superpower and Grassy Glide. Furthermore, Rillaboom's Grassy Surge provides Ferrothorn with even more passive recovery and reduced reduces damage from certain Ground(AH)type attacks. Celebi is another special attacker that can deal with Magnezone and Volcanion which could give Ferrothorn a hard time, and Celebi packs another Fighting resistance, and they also appreciate while also appreciating the hazards that help them it clean late(AH)game. Choice Scarf Zarude can check threatening Psychic- and Ghost-type Pokemon such as Victini and Spectrier(RC) as well as break other Steel-types like Heatran with Close Combat. Rotom-C is a powerful special attacker that can break physical walls like Toxapex and Corviknight in addition to providing an immunity to Ground-type attacks.

[OTHER OPTIONS]
Grass
--------
Gyro Ball with a Relaxed nature can be run over Iron Head to deal more damage to very speedy fast targets like Polteageist and Crobat, but it lacks the consistency of Iron Head's damage against the wider metagame and is thus is more niche. Thunder Wave could be useful to cripple a switch(AH)in(RC) and can help Ferrothorn's average-speed teammates like Rillaboom, Zarude, and Celebi to sweep easier. But while this could be handy, Ferrothorn has trouble sacrificing one of its moves for it. Stealth Rock is an additional hazard to compress onto Ferrothorn, but this is rarely needed as Cradily runs Stealth Rock, and not running Cradily alongside Ferrothorn can prove to be detrimental. Protect is useful to scout choice-locked opponents to see their intentions and to increase longevity with Leftovers but has little other further use. Iron Defense can take advantage of Ferrothorn's already absurd defense stat and make Body Press even more threatening, but once again, Ferrothorn has trouble finding room for it. Toxic is another option to consider over Thunder Wave to whittle down set(RS)up sweepers or to better deal with many of the metagames’ metagame's passive walls like Corsola-G or Rotom-Wash, but since Cradily also runs Toxic, there isn't much reason for it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dimlug.582231/

Grass analysis by:
https://www.smogon.com/forums/members/dimlug.582231/

Quality checked by:
https://www.smogon.com/forums/members/roxie.481576/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/maroon.305839/

Grammar checked by:
 
Last edited:
1/1 GP Team done maroon Neko TheRealBigC
[SET]
Name: Defensive Utility (Grass)
Move 1: Spikes
Move 2: Leech Seed
Move 3: Iron Head
Move 4: Body Press / Knock Off
Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Ferrothorn is a staple on Grass teams due to its phenomenal defensive typing, access to Spikes, Steel-type STAB options to handle Hatterene not carrying Mystical Fire and Ice types Ice-types, notably Kyurem, and a plethora of other utility moves. Spikes is valuable for Grass in order to help its wallbreakers like Rillaboom and Celebi to sweep late game, while late-game while also breaking opposing Focus Sash and chipping away at common defensive pivots like Galarian Slowking and Blissey. Leech Seed provides Ferrothorn with further recovery in tandem with Leftovers, as well as a means to stall out opposing walls such as Toxapex, Chansey, and Mantine. Iron Head hits Fairy- and Ice-types (RC) and can notably OHKO Alolan Ninetales through Aurora Veil. It's also particularly useful to prevent the previously mentioned Kyurem from being able to stall it out. Body Press gives Ferrothorn a way to fight back against opposing Steel types, and what makes Steel-types, making Ferrothorn the best counter for most Substitute Melmetal sets for Grass teams, and teams. Body Press can make it trickier for opponents to switch Hydreigon into Ferrothorn on it. Knock Off gives Ferrothorn a way to dissuade common Defog users like Corviknight, Mandibuzz, (AC) and Braviary from switching in with the threat of removing the former's Leftovers from the former (RC) and Heavy Duty Heavy-Duty Boots from the latter two, but two. Knock Off can also be valued in general for its item removal, particularly against Toxapex and Amoongus in the Water or Poison stall matchup. Maximum Defense EVs and an Impish nature lets let Ferrothorn wall and check common physical attackers like Weavile (RC) and Golisopod. Leftovers is the preferred item, as without it, (AC) Ferrothorn would have to rely almost solely on Leech Seed for more longevity.

Cradily is perhaps the best teammate for Ferrothorn defensively, using its great special bulk and Rock typing to tank special Fire type Fire-type attacks with ease, as well as common Fire type Fire-type coverage from Nidoking and Zapdos, while Ferrothorn shrugs off most physical Steel, Ice and Bug type Steel-, Ice-, and Bug-type attacks from threats such as Bisharp, Arctozolt, and Golisopod in return respectively. Cradily also gets access to Stealth Rock (RC) and forms a viable entry hazard stacking core with Ferrothorn. Amoonguss’s Poison typing, good bulk, (AC) and having an excellent ability in Regenerator completes this trio and gives Ferrothorn a solid Fighting-resistant teammate to fall back on, while Ferrothorn gives Amoonguss a Psychic resistant Psychic-resistant teammate and a Flying neutrality. Amoonguss can also use Spore to put a Pokemon to sleep that would threaten Ferrothorn like Zeraora, Urshifu-R, and or Mimikyu carrying Drain Punch, and it can use its Foul Play to check Dragapult and Aegislash. Whimsicott’s Prankster ability and access to Encore allow it to switch in on an opponent a foe that's trying to setup set up in front of Ferrothorn like Volcarona, Dragonite, (AC) or and Spectrier and force it out (RC) while also racking up damage from entry hazards from the switches that Encore forces. Whimsicott's Fairy typing coupled with Moonblast can additionally make it a check to Fighting- and Dragon-types that may force Ferrothorn to switch out, like Buzzwole, Galarian Zapdos, Hydreigon, and Kyurem. Or, at worst, At worst, it can provide additional Knock Off support against threats like Zapdos or Stun Spore against Tornadus and other Flying types Flying-types. Its U-Turn U-turn can help Ferrothorn to come in easier more easily as well. Rillaboom appreciates the hazards that Ferrothorn sets up, which makes it easier to sweep late game late-game, especially against potential cleaners like Darmanitan-G Galarian Darmanitan and Alolan Raichu. It can also take advantage of an opponent a foe with Leech Seed (is this rilla using leech seed or rilla taking advantage of ferro leech seed? if latter you should clarify) to set up easier more easily. Access to High Horsepower and Superpower is also valuable coverage for Ferrothorn, as Rillaboom can notably check specially defensive Heatran (RC) and makes for a great teammate against Ice teams due to Superpower and Grassy Glide. Furthermore, Rillaboom's Grassy Surge provides Ferrothorn with even more passive recovery and reduced damage from Ground type Ground-type attacks. Celebi is another (wdym another? this is the first mentioned i believe) special attacker that can deal with Magnezone and Volcanion, (AC) which could give Ferrothorn a hard time, and time. Celebi packs another Fighting resistance (RC) and they also appreciate the Ferrothorn's hazards that help them it clean late game late-game. Choice Scarf Zarude can check threatening Psychic- and Ghost-type Pokemon such as Victini and Spectrier, as well as break other Steel-types like Heatran with Close Combat. Rotom-C is a powerful special attacker that can break physical walls like Toxapex and Corviknight in addition to providing an immunity to Ground-type attacks.

[OTHER OPTIONS]
Grass
--------
Gyro Ball with a Relaxed nature can be run over Iron Head to deal more damage to very speedy targets like Polteageist and Crobat, but it lacks the consistency of Iron Head's damage against the metagame and thus is more niche. Thunder Wave could be useful to cripple a switch in (RC) and can help Ferrothorn's average (remove hyphen) speed teammates like Rillaboom, Zarude, and Celebi to sweep easier more easily. But while While this could be handy, Ferrothorn has trouble sacrificing one of its moves for it. Stealth Rock is an additional entry hazard to compress onto Ferrothorn, but this is rarely needed, (AC) as Cradily runs Stealth Rock, and not running Cradily alongside Ferrothorn can prove to be detrimental. Protect is useful to scout choice-locked opponents Choice-locked foes to see their intentions and to increase longevity with Leftovers but has little other use. Iron Defense can take advantage of Ferrothorn's already absurd defense stat Defense and make Body Press even more threatening, but once again, Ferrothorn has trouble finding room for it. Toxic is another option to consider over Thunder Wave to whittle down set up setup sweepers or to better deal with many of the metagames’ metagame's passive walls like Corsola-G or Rotom-Wash Galarian Corsola and Rotom-W, but since Cradily also runs Toxic, there isn't much reason for it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dimlug.582231/

Grass analysis by:
https://www.smogon.com/forums/members/dimlug.582231/

Quality checked by:
https://www.smogon.com/forums/members/roxie.481576/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/maroon.305839/

Grammar checked by:
 
[SET]
Name: Defensive Utility (Grass)
Move 1: Spikes
Move 2: Leech Seed
Move 3: Iron Head
Move 4: Body Press / Knock Off
Item: Leftovers
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Ferrothorn is a staple on Grass teams due to its phenomenal defensive typing, access to Spikes, Steel-type STAB options to handle Hatterene not carrying Mystical Fire and Ice-types, notably Kyurem, and a plethora of other utility moves. Spikes is valuable for Grass in order to help its wallbreakers like Rillaboom and Celebi to sweep late-game while also breaking opposing Focus Sash and chipping away at common defensive pivots like Galarian Slowking and Blissey. Leech Seed provides Ferrothorn with further recovery in tandem with Leftovers, as well as a means to stall out opposing walls such as Toxapex, Chansey, and Mantine. Iron Head hits Fairy- and Ice-types and can notably OHKO Alolan Ninetales through Aurora Veil. It's also particularly useful to prevent Kyurem from being able to stall it out. Body Press gives Ferrothorn a way to fight back against opposing Steel-types, making Ferrothorn the best counter for most Substitute Melmetal sets for Grass teams. Body Press can make it trickier for opponents to switch Hydreigon into Ferrothorn. Knock Off gives Ferrothorn a way to dissuade common Defog users like Corviknight, Mandibuzz, and Braviary from switching in with the threat of removing Leftovers from the former and Heavy-Duty Boots from the latter two. Knock Off can also be valued in general for its item removal, particularly against Toxapex and Amoongus in the Water or Poison stall matchup. Maximum Defense EVs and an Impish nature let Ferrothorn wall and check common physical attackers like Weavile and Golisopod. Leftovers is the preferred item, as without it, Ferrothorn would have to rely almost solely on Leech Seed for more longevity.

Cradily is perhaps the best teammate for Ferrothorn defensively, using its great special bulk and Rock typing to tank special Fire-type attacks with ease, as well as common Fire-type coverage from Nidoking and Zapdos, while Ferrothorn shrugs off most physical Steel-, Ice-, and Bug-type attacks from threats such as Bisharp, Arctozolt, and Golisopod in return. Cradily also gets access to Stealth Rock and forms a viable entry hazard stacking core with Ferrothorn. Amoonguss’s Poison typing, good bulk, and excellent ability in Regenerator completes this trio and gives Ferrothorn a solid Fighting-resistant teammate to fall back on, while Ferrothorn gives Amoonguss a Psychic-resistant teammate and a Flying neutrality. Amoonguss can also use Spore to put a Pokemon to sleep that would threaten Ferrothorn like Zeraora, Urshifu-R, or Mimikyu carrying Drain Punch, and it can use Foul Play to check Dragapult and Aegislash. Whimsicott’s Prankster ability and access to Encore allow it to switch in on a foe that's trying to set up in front of Ferrothorn like Volcarona, Dragonite, or Spectrier and force it out while also racking up damage from entry hazards from the switches that Encore forces. Whimsicott's Fairy typing coupled with Moonblast can additionally make it a check to Fighting- and Dragon-types that may force Ferrothorn to switch out, like Buzzwole, Galarian Zapdos, Hydreigon, and Kyurem. At worst, it can provide additional Knock Off support against threats like Zapdos or Stun Spore against Tornadus and other Flying-types. Its U-turn can help Ferrothorn to come in more easily as well. Rillaboom appreciates the hazards that Ferrothorn sets up, which makes it easier to sweep late-game, especially against potential cleaners like Galarian Darmanitan and Alolan Raichu. It can also take advantage of a foe with Ferrothorn's Leech Seed to set up more easily. Access to High Horsepower and Superpower is also valuable coverage for Ferrothorn, as Rillaboom can notably check specially defensive Heatran and makes for a great teammate against Ice teams due to Superpower and Grassy Glide. Furthermore, Rillaboom's Grassy Surge provides Ferrothorn with even more passive recovery and reduced damage from Ground-type attacks. Celebi is a special attacker that can deal with Magnezone and Volcanion, which could give Ferrothorn a hard time. Celebi packs another Fighting resistance and also appreciate Ferrothorn's hazards that help it clean late-game. Choice Scarf Zarude can check threatening Psychic- and Ghost-type Pokemon such as Victini and Spectrier, as well as break other Steel-types like Heatran with Close Combat. Rotom-C is a powerful special attacker that can break physical walls like Toxapex and Corviknight in addition to providing an immunity to Ground-type attacks.

[OTHER OPTIONS]
Grass
--------
Gyro Ball with a Relaxed nature can be run over Iron Head to deal more damage to very speedy targets like Polteageist and Crobat, but it lacks the consistency of Iron Head's damage against the metagame and thus is more niche. Thunder Wave could be useful to cripple a switch in and can help Ferrothorn's average speed teammates like Rillaboom, Zarude, and Celebi to sweep more easily. While this could be handy, Ferrothorn has trouble sacrificing one of its moves for it. Stealth Rock is an additional entry hazard to compress onto Ferrothorn, but this is rarely needed, as Cradily runs Stealth Rock, and not running Cradily alongside Ferrothorn can prove to be detrimental. Protect is useful to scout Choice-locked foes to see their intentions and to increase longevity with Leftovers but has little other use. Iron Defense can take advantage of Ferrothorn's already absurd Defense and make Body Press even more threatening, but once again, Ferrothorn has trouble finding room for it. Toxic is another option to consider over Thunder Wave to whittle down setup sweepers or to better deal with many of the metagame's passive walls like Galarian Corsola and Rotom-W, but since Cradily also runs Toxic, there isn't much reason for it.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/dimlug.582231/

Grass analysis by:
https://www.smogon.com/forums/members/dimlug.582231/

Quality checked by:
https://www.smogon.com/forums/members/roxie.481576/
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/maroon.305839/

Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/

done, thanks autumn
 
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