Project SS Monotype Community-Create-A-Team

CCAT_banner.jpeg

approved by Chaitanya / banner by Jolly Togekiss ^-^ / Original OP by Tyke

Welcome to Monotype Community-Create-A-Team, a weekly Monotype Event where users come together to build fresh new teams, as a community.​

During the process of a CCAT, the host guides the community through the process of building a team. Users involved will work together step-by-step to decide the team's build, pick teammates to support the core, and flesh out sets. Finished teams will be posted in this thread and gathered in the post below, alongside a brief description of the team-building process.

There will be 2 phases of selecting what the team shall be built around:

Submissions Phase:
Anyone may comment in this thread a set, core, or archetype they would like to build around, including the generation the team is to be built in, and the type the set, core, or archetype will be on. This phase will run from as soon as the previous CCAT is posted, to Thursday midnight / Friday. The submissions will then be grouped together for the next phase. (all times GMT)

Voting Phase:
Users will comment which of the options they like the most, and the winner will be what the next CCAT is based around. This phase will run from Thursday midnight / Friday, to be ended & tallied ready for the CCAT to start on Saturdays at 00:00pm GMT. (all times GMT)

Note: The hosts of the CCAT will not necessarily be the same each week; Mateeus , Jolly Togekiss, and I run the project however anybody the three of us deem trustworthy may host. Do not use this thread to ask to become a host. We will decide the hosts ourselves.


Here are some general guidelines regarding CCATs:
  • Every CCAT will centre team-building around a specific idea––a core, a set, or an archetype––which has already been selected in this thread. Do not argue or appeal this idea during discussion. You may use this thread as a place to suggest cores or ideas for an upcoming CCAT.
  • Suggestions for the team should be thoughtful. Remember that the purpose of the CCAT project is to build teams that are viable in the metagame. Creative and unconventional ideas are welcome and should be discussed.
  • When discussing a Pokemon, consider it both individually and in the larger context of the team. What role does it fill? How does it support the team? What support does it itself need?
  • Be prepared to make many revisions to the team over the course of the CCAT. Adjustments to movesets, EVs, or entire teamslots will be common at each stage of team-building.
  • Remember, discussion should, first and foremost, be civil and respectful. Flaming, shitposting, and hostility will not be tolerated.
 
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Archive

click on the sprites to get each team's importable!

Week 1 (SS Monotype) - Scarf Cobalion + AV Pangoro
core submitted by Fírnen
:cobalion::pangoro::terrakion::keldeo::conkeldurr::kommo-o:
This team was built around the core of AV Pangoro and Scarf Cobalion. We started by sorting out the slashed moves that Firnen left, and worked from there. The decisions of the moves were based on Megahorn not really hitting too much for Cobalion whereas Stone Edge was handy versus Fire when we weren't use Terrakion, and for Pangoro we chose Gunk Shot to hit things like Hatterene, and also because Fairy would have no switchins.

After these two moves we knew we wanted a lead; the chat liked the idea of a Focus Sash Terrakion so we went ahead with that. Our only decision here was for the last moveslot, which was a choice between Rock Polish, Swords Dance, Taunt, and Earthquake. The final set we chose was Taunt, however Rock Polish was a close second and it would be a very viable option for those testing alternative forms of the team. Taunt is here to counter lead but also to help (but not beat) against Corviknight and Toxapex, and other bulky walls.

The next Pokemon was Conkeldurr, everybody in the chat agreed we were going to use it so it seemed like an obvious next option. The first choice was between the itemslot; Flame Orb, or Roseli Berry. We knew that this team was using Scarf Cobalion which is a very helpful option for Fairy, so it seemed like Defog / Roseli Berry was a good idea, as it meant Conkeldurr was more able to keep webs away whilst facing Fairy which allows for Cobalion to do a lot of damage in general. After we had decided the item, the next choice was the moves. The first 3 moves (Drain Punch, Mach Punch, and Defog) were immediately obvious so the last moveslot was up for debate. The options we had were Earthquake, Poison Jab, and Ice Punch. Poison Jab was fairly easily ruled out as against Fairy Conkeldurr should be using Defog anyway, so it was between Ice Punch and Earthquake were ultimately we chose EQ to help against Steel and to hit Toxapex.

After Conkeldurr, we chose Keldeo. The choice here was between Sub / Calm Mind, and Taunt / Calm Mind. The chat was fairly unanimously in favour of Taunt because it helped us beat bulky walls more, which are big problems versus Fighting, and freeing up those slots allows our other pokemon to sweep more easily. It is worth mentioning in particular that without Taunt, Keldeo loses to Toxapex.

Our final Pokemon was the step that took the most deliberation. The options were Hawlucha, Kommo-o, Virizion, and Toxicroak. We ultimately chose Kommo-o as a late game sweeper as a lot of our team was able to beat the bulkier walls that Kommo-o struggles with. Taunt is again necessary for Kommo-o and the other two moves are again necessary, so this set was fairly easily decided. As for the ability, Bulletproof was the better option to allow for setting up against a choice-locked Pokemon using Shadow Ball or Focus Blast, and other bullet moves when they do situationally come up.

Once we had finished the team and looked again there were no changes offered, however people considered changing Taunt on Terrakion for Rock Polish, and Darkest Lariat on Pangoro for Knock Off.

Week 2 (SS Monotype) - Band Haxorus
submitted by Mateeus
:haxorus::duraludon::kyurem-black::dragapult::hydreigon::noivern:
Given Haxorus Dragon was the winning submission, the main goal was to build a team that could take the utmost advantage of its perks - a powerful 90 BP priority move in First Impression to revenge kill threatening setup sweepers and overall amazing wallbreaking power. We firstly decided to choose one of the slashed moves in the fourth slot, and Close Combat was chosen by the majority of contributors to further threaten Normal and Dark teams.

Next up, the community decided we wanted a Stealth Rock setter. The entry hazard is really useful for offensive teams, and it further synergizes with Haxorus by putting frailer, faster threats like Scarf Gardevoir into First Impression's KO range. Two options of Stealth Rock users are available to Dragon teams, those being Kommo-o and Duraludon. Since the fourth slot on Haxorus was Close Combat, Kommo-o was less necessary; therefore, Duraludon was the preffered option for the second slot as a setter that can threaten a different range of types, mainly Fairy. We decided to use a defensive set with Body Press, Flash Cannon and Thunder Wave instead of the usual Scarf or Screens, as voted by the contributors.

Due to its astonishing impact on the current metagame, adding Kyurem-Black on the third slot was a consensual move among all teambuilders present. Being able to pull fair amounts of work in various matchups, the flagship DD + Substitute set was chosen. Item choice was between Leftovers and Heavy-Duty Boots; the former had more votes, so we decided to stick with it, having the mentality we needed a hazard remover later on.

The team was looking rather slow at this point; our fastest Pokemon was Haxorus. Therefore, Scarf Dragapult was a shoe-in for the fourth slot as a capable revenge killer that could enhance our matchups versus offensive teams. Draco Meteor, Shadow Ball and Fire Blast were no-brainers; however, the majority of voters decided to go with Grudge on the last slot to further support a Kyurem-Black sweep by disabling opposing threats' moves entirely.

A couple of options were brought for the last two slots of the team - Scarf Dracovish, Hydreigon, Offensive Kommo-o and Noivern were some of the suggestions. The chat fancied Hydreigon more on the fifth slot because its special wallbreaking prowess versus Psychic, Ghost and Steel teams complemented Haxorus's targets and formed, thus, a wallbreaking core for the team. Both STABs and Flamethrower were approved by everyone; last slot was a toss-up between Earth Power and Flash Cannon, on which the latter received more votes due to its ability to kill Hatterene and Mimikyu.

To tie the team off, Noivern was the choice for the contributors to give the team a much-needed form of hazard removal in Defog. U-turn and Taunt were chosen as support moves, while Draco Meteor was voted over Hurricane as its attacking move. The chat voted on Roseli Berry as the item for Noivern, allowing it to blow off entry hazards better against Fairy teams.

Week 3 (SS Monotype) - Defensive Incineroar
submitted by Roxiee
:incineroar::hydreigon::tyranitar::grimmsnarl::mandibuzz::bisharp:
We started out with AV incineroar. We decided to add scarf Hydreigon to help with the dragon matchup. Hydreigon is dark’s only strong special attacker, so we thought it was a good first inclusion. We also knew that we wanted a Stealth Rock setter. Tyranitar could set up Stealth Rocks or sweep with Dragon Dance. This role compression gave us more freedom for the rest of our team.

Mandibuzz is almost an auto-include on dark. We gave it a fairly standard set with u-turn to keep up momentum. Brave Bird was added as an option later to help deal with Kommo-o and Keldeo.

We decided to have some fun and add a unique Grimmsnarl set. Sub + nasty plot can set up on pex and beat water. Draining kiss gave Grimmisnarl recovery and a way to kill keldeo/dark types. Substitute also allowed Grimmsnarl to set up on utility Pokémon.

Our last Pokémon was highly debated, but we ended up running Bisharp. Originally we had scarf drapion in this slot. We needed a Pokémon capable of dealing with bulky fairy types. Drapion added utility, but didn’t give us the wallbreaking power that we wanted. Bisharp’s steel typing also helped add some resistances to the team. After adding Bisharp, we realized that Incineroar would be better as a pivot/utility Pokémon, and so we voted to change the set.

Week 4 (BW Monotype) - Scarf Mienshao
submitted by Jolly Togekiss ^-^
:mienshao::cobalion::scrafty::keldeo::breloom::heracross:
Choice Scarf Mienshao was the winning submission. It's a powerful, fast revenge killer that can late-game sweep weakened teams (most notably Water and Steel) while having wallbreaking potential in the form of Reckless-boosted High Jump Kicks. To complement Mienshao's wallbreaking potential, our first addition was Rocks Cobalion with Volt Switch to form a VoltTurn core, allowing the team to have boosted momentum.

After that, the majority of people present wanted a way to further countermeasure Psychic, BW's premier type at the moment. Scrafty was the addition of choice; with a specially defensive Bulk Up set, it can leave a dent on most Psychic teams. 48 Attack EV's enables it to OHKO Latios after a sole Bulk Up boost.

Fighting's relative versatility in terms of team options led to a community vote on the fourth slot. Keldeo was the winner, as people thought a wallbreaker was needed for the team. Given that, Specs was the set we opted for, with Icy Wind on the last slot to serve as a win condition against Dragon teams.

The participants were debating on either Terrakion or Breloom at this point. A vote was held to decide it, and Breloom had the most approval as Water is also a huge type in BW. To focus on beating Water, we chose Swords Dance + Poison Heal, with Facade and Seed Bomb as attacking moves and Protect to scout attacks from possible Choice-locked Pokemon like Politoed and Keldeo.

Lastly, the team was in need of a Fighting-type resist, as Scarf Terrakion/Keldeo steamrolled. Between Heracross and Toxicroak, we decided to go with the former, mainly because it enables the team to have a very positive matchup against Psychic with a Choice Scarf set. Guts was the ability of choice for it to act as a secondary status absorber.
 
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Harpp

No rain, no flowers.
is a Tutoris a Smogon Social Media Contributoris a Tiering Contributoris a Contributor to Smogon

Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Rapid Spin
- Yawn
- Lava Plume

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Toxic
- Taunt
- U-turn

Torkoal + Incineraor form a good core to patch up some of the holes Fire-type teams generally have. Specially defensive Incineroar is a good check to threatening Pokemon to Fire-type teams like Choice Scarf Dragapult and providing immunity against Psychic-type attacks making sure the team does not fall apart to Pokemon such as Indeedee, Gardevoir, and Hatterene. Taunt and Toxic provides much needed stallbreaker utility and we have U-turn here to pivot since Parting shot can be taken advantage of by Magic Bounce users. Intimidate is also neat to deter some physical Pokemon like Obstagoon. Torkoal on the other hand provides quintessential sun support, Stealth Rock and Rapid Spin support, along with taking on physical threats like the dreaded DD Kyurem-B. The core also makes sure that Fire-type teams stand a greater chance to beat Dragons since Incineroar can take on Choice Scarf Dragapult. Fire as a type is quite decent since Ice, Steel, Psychic are common and you know the rest of the drill. :psynervous:
Also whats a more Fire way than to start with actual Fire? :psyglad:
 
I would like to build around this core in Fighting type:
1588610873442.png
1588611002216.png

Cobalion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Iron Head
- Close Combat
- Megahorn / Stone Edge


Pangoro @ Assault Vest
Ability: Scrappy
EVs: 216 Atk / 252 SpD / 40 Spe
Adamant Nature
- Drain Punch
- Darkest Lariat
- Bullet Punch
- Gunk Shot / Thunder Punch
With Cobalion Scarf and Pangoroo AV. This core has a good pairing because of resistance and bulk they make together.
Cobalion has a natural good physical bulk and this AV teammate will give special bulk.
Both of them help Fighting type against Fairy/Psychic which are more common than ever in this generation.

Cobalion scarf is a nice variant of Terrakion scarf and may be more usefull to deal with Fairy Pokemon (even scarf).
In addition of that, it gets Volt Switch which allo Cobalion to anticipate a switch and bring a better Pokemon able to make good damage.

Pangoroo AV:
Pangoroo AV is a good variant to Conckeldurr, gives psychic immunity and, isn't affect by Prankster Encore or anything else.
In addition of that, Scrappy will help against Ghost type (especially against Aegislash).


Edit: "Also whats a more Fire way than to start with actual Fire?" A good punch from fighting Pokemon to the victory.
(Joke).
 
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Decem

is a member of the Site Staffis a Community Leaderis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Battle Simulator Driver
Monotype Leader
:ss/xatu:
Xatu @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Teleport
- Thunder Wave

Xatu's a cool screener on Psychic teams. Psychic teams, like Flying teams are also stacked with setup sweepers to use the screens support with. Xatu can also use Teleport with negative priority to bring in said setup sweeper in question in safely without risking getting hit by a hard attack or status. Magic Bounce is nice for keeping hazards and status off as well as bouncing back Defog when setting screens too.
 

Dragapult @ Light Clay
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Light Screen
- Reflect

Kommo-o @ Salac Berry
Ability: Bulletproof
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Close Combat


Similar to Decem's core this would be a team based around screens with Dragapult as the main setter. Screens are here to support the multiple dragon set up mons available, but mainly to allow Kommo-O to safely sub against a few more mons and give it the chance to set up its BD and sweep using the boost from Salac.
 
Alright folks! Submission phase is over, you may now vote on one of the submitted cores above. To vote on a core, you only need to post the submission titles, which are listed below:

  • Harpp's Torkoal + Incineroar Fire core
  • Fírnen's Cobalion + Pangoro Fighting core
  • Decem's Xatu Screens
  • Bondie's Dragapult + Kommo-o core

Voting phase ends at Friday, May 8th at 10 PM EDT.
 
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With 4 votes, we will be building around Fírnen's core of Pangoro and Cobalion! Check the second post for a list of all the teams we've built once the CCAT is completed.
 
The first CCAT is finished!

Cobalion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Iron Head
- Close Combat
- Stone Edge

Pangoro @ Assault Vest
Ability: Scrappy
EVs: 216 Atk / 252 SpD / 40 Spe
Adamant Nature
- Drain Punch
- Darkest Lariat
- Bullet Punch
- Gunk Shot

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Stealth Rock
- Taunt

Conkeldurr @ Roseli Berry
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Defog
- Earthquake

Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Calm Mind
- Scald
- Secret Sword

Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Flamethrower
- Taunt


This team was built around the core of AV Pangoro and Scarf Cobalion. We started by sorting out the slashed moves that Firnen left, and worked from there. The decisions of the moves were based on Megahorn not really hitting too much for Cobalion whereas Stone Edge was handy versus Fire when we weren't use Terrakion, and for Pangoro we chose Gunk Shot to hit things like Hatterene, and also because Fairy would have no switchins.

After these two moves we knew we wanted a lead; the chat liked the idea of a Focus Sash Terrakion so we went ahead with that. Our only decision here was for the last moveslot, which was a choice between Rock Polish, Swords Dance, Taunt, and Earthquake. The final set we chose was Taunt, however Rock Polish was a close second and it would be a very viable option for those testing alternative forms of the team. Taunt is here to counter lead but also to help (but not beat) against Corviknight and Toxapex, and other bulky walls.

The next Pokemon was Conkeldurr, everybody in the chat agreed we were going to use it so it seemed like an obvious next option. The first choice was between the itemslot; Flame Orb, or Roseli Berry. We knew that this team was using Scarf Cobalion which is a very helpful option for Fairy, so it seemed like Defog / Roseli Berry was a good idea, as it meant Conkeldurr was more able to keep webs away whilst facing Fairy which allows for Cobalion to do a lot of damage in general. After we had decided the item, the next choice was the moves. The first 3 moves (Drain Punch, Mach Punch, and Defog) were immediately obvious so the last moveslot was up for debate. The options we had were Earthquake, Poison Jab, and Ice Punch. Poison Jab was fairly easily ruled out as against Fairy Conkeldurr should be using Defog anyway, so it was between Ice Punch and Earthquake were ultimately we chose EQ to help against Steel and to hit Toxapex.

After Conkeldurr, we chose Keldeo. The choice here was between Sub / Calm Mind, and Taunt / Calm Mind. The chat was fairly unanimously in favour of Taunt because it helped us beat bulky walls more, which are big problems versus Fighting, and freeing up those slots allows our other pokemon to sweep more easily. It is worth mentioning in particular that without Taunt, Keldeo loses to Toxapex.

Our final Pokemon was the step that took the most deliberation. The options were Hawlucha, Kommo-o, Virizion, and Toxicroak. We ultimately chose Kommo-O as a late game sweeper as a lot of our team was able to beat the bulkier walls that Kommo-o struggles with. Taunt is again necessary for Kommo-o and the other two moves are again necessary, so this set was fairly easily decided. As for the ability, Bulletproof was the better option to allow for setting up against a choice-locked Pokemon using Shadow Ball or Focus Blast, and other bullet moves when they do situationally come up.

Once we had finished the team and looked again there were no changes offered, however people considered changing Taunt on Terrakion for Rock Polish, and Darkest Lariat on Pangoro for Knock off.


Shoutouts to Firnen for suggesting the core, and Flossed Over, Derpeddeath, Mateeus, MiniLawrence, Jolly Togekiss, and everybody else in the chat who was discussing and voting in our polls!

Replays:
https://replay.pokemonshowdown.com/gen8monotype-1111824189 (Bondie, v Dragon)
https://replay.pokemonshowdown.com/gen8monotype-1111834004 (Hyperspace12, v Ground)

Now that our first CCAT is finished, the thread is back open for core recommendations! For now, we are still looking for gen 8 cores due to these being the first few CCATs of the generation. Feel free to post your suggestions here!
 


Hey guys, this is an offensive bug core that I think might seem fun for the next CCAT. The core's
Araquanid and Durant: https://pokepast.es/cdafa9f0c56be16f
Durant is able to hit the rock types that araquanid is weak against, and also has neutrality to both flying and rock, two types that hit araquanid super effectively. Sash Araquanid almost always guarantees webs to be set up on the other side, allowing durant to outspeed a larger birth of pokemon. Durant's 4x weakness to fire is covered by Araquanid's resistance to fire with Water Bubble, which also increases Araquanid's ability to hit fire types with liquidation. I have Mirror Coat so Araquanid can get rid of pesky electric types that hit araquanid Super effectively. Durant runs life orb for more damage, and hone claws to increase his accuracy and attack. First Impression hits anything that still outspeeds after webs, Rock Slide for coverage, and Iron Head for stab.

Edit: I added slashed some moves of both Araquanid's and Durant's movepools.
 
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:ss/Toxapex: :ss/Seismitoad:
Dropping this defensive core, which seems to be standard at first glance of the Pokemon but has interesting tech.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 68 Def / 180 SpD / 8 Spe
Careful Nature
- Gunk Shot
- Knock Off
- Toxic Spikes
- Recover

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 224 HP / 68 Atk / 216 Def
Impish Nature
- Stealth Rock
- Earthquake
- Power Whip
- Substitute
Starting with the Toxapex, a version which is more oriented towards Special Defense is geared to be able to switch into the likes of Scarf Hydreigon, Dragapult, Specs Aegislash, and Specs Pelipper. Gunk Shot lets Toxapex threaten the likes of Ninetales-A and Hatterene, which can switch into it and setup without much hassle otherwise (Veil, Trick Room, Calm Mind). Toxic Spikes softens the Psychic MU in conjunction with Gunk, since Hatterene is invited by the presence of Pex and taken out with 2 Gunks. Knock Off is better than ever in this gen due to lack of Megas and Z-Moves, and cripples Pokemon that need Leftovers/Choice items, amongst others. The Defense EVs let it live an Excadrill Earthquake post-rocks and proceed to KOff so Keldeo and other potential faster teammates can outspeed. Speed EVs are there to creep CM Hatt creeping Pex. (Note - Toxapex will not 2HKO CM Hatterene switching in, but it should not take prohibitive damage from an unboosted 0 SpA Psychic).

Meanwhile, Seismitoad is geared towards being the Physically Defensive SR setter, which also helps a lot in the mirror. Able to set up sub on Toxapex, it proceeds to be able to click a combination of it's moves to inflict good damage. It is recommended to first Knock Off the Toxapex, and burn it if possible with Scald (Keld is an option in this regard). Seismitoad has enough Attack EVs to have a very high chance of 2HKOing a burned, Sludgeless PhysDef Pex on the switchin (94.9%). The PhysDef EVs are so that Seismitoad gets a +2 jump in stats as the last boost, and rest of EVs are in HP.

A few issues of this core is the lack of Scald to cripple Corviknight, and the lack of Haze on Pex making certain setup mons dangerous. If my core gets selected, I'll be looking forward to see how the community will build to neutralise the aforementioned issues.
 
:haxorus:
1589406649401.png


Haxorus @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- First Impression
- Earthquake
- Outrage
- Close Combat / Dragon Claw / Crunch / Iron Tail

A 'mon I think is underrated in Dragon, Haxorus is a potent wallbreaker that brings some valuable perks for those teams, and could be a cool idea for a CCAT. It is the only Dragon-type with powerful +2 priority in First Impression, allowing Dragon teams to beat Cloyster better and threaten fast, frail mons like Gardevoir in the same fashion Gen 7 CB Dragonite did. Earthquake is overall good coverage alongside Mold Breaker, and Outrage is the main wallbreaking STAB. Last slot is a choice between hitting Ferrothorn/Tyranitar better, having a safe STAB move or further improving the Psychic / Fairy MUs, two of Dragon's toughest in this generation.
 
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Alright folks, submission phase is over for this week! You may now vote on one of the submitted cores above. To vote on a core, you only need to post the submission titles, which are listed below:


Voting phase ends at Friday, May 15th at 10 PM EDT.
 

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