Resource SS Monotype Sample Teams

Decem

mamamoo
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Welcome to SS Monotype Sample Teams, your primary place to get, well, SS Monotype sample teams!

The purpose of this resource will be to provide teams that are easy to use and represent the type fairly well for newer players to learn the metagame with. These teams can also be used as a base in order to try out new options in teambuilding. As such, sample teams will be held up to a high standard.

If you're thinking of contributing, great! Please take a moment to read the following.

We will exercise very high standards over which teams are approved. We will not feature teams using sub-optimal archetypes, such as Hyper Offensive Grass or Stall Fairy. While niche tech sets and non-conventional builds (like those seen in RMTs) are not forbidden, submitted teams must be broadly effective and viable in the meta.

The teams showcased in this thread should be representative of the various, viable, relevant play-styles and archetypes present in the Monotype metagame.

Here are the guidelines for submissions:

1. Make sure submissions are in the [Gen 8 Monotype] format.
2. Provide both an importable for your team and a brief description. Don't use nicknames for your Pokemon.
3. Accompanying sprites and art are appreciated, but not mandatory. All of the sprites can be found here.
4. Replays are highly encouraged and are a great way to demonstrate that the team is effective in the metagame. Make sure your teams are tested.
5. This is not the RMT forum; this thread is not the place to seek feedback on undeveloped teams and concepts.
6. Don't Post Memes. They will be deleted.
7.
Finally, if you edit your submission based on feedback (or any reason), please make a note of it at the bottom of the post so I know to re-evaluate. You can also PM me here, on Discord as Decem#8776 or on Pokemon Showdown!.

Here is a sample submission, courtesy of me:
Offensive Ghost

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Swords Dance
- Iron Head
- Close Combat

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Wood Hammer

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Flamethrower
- Thunderbolt

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Taunt

Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Strength Sap
- Stealth Rock
- Night Shade


This is a pretty standard Ghost team that I think works well. Swords Dance Aegislash is a setup sweeper that can punch holes in opposing teams with its two STAB moves and coverage in Close Combat, while it becomes powerful if boosted by Weakness Policy. Gengar is the team's speed control, and can revenge kill faster Pokemon such as Dragapult, Choice Scarf Excadrill, Choice Scarf Gardevoir, and setup sweepers like Kommo-o after a boost. Mimikyu is another Swords Dance sweeper alongside Aegislash that can blanket check various threats in the metagame with Disguise. Since this team was a bit Ground weak, I decided to add Wood Hammer in order to soften up the matchup. Choice Specs Dragapult is one of the best offensive Pokemon available to Ghost teams, and can take advantage of its speed along with its coverage to put major with in many matchups such as Steel, Water, Flying, Dragon, Grass, and Ground. Infiltrator is preferred to handle Substitute users such as Hydreigon and Whimsicott but Clear Body can be used too for Sticky Web. Sableye is a stallbreaker that has priority Will-O-Wisp, and is good for blocking hazard setters too. I chose Sableye as a Taunt user for this team, seeing as its very good against Ground and the Knock Off utility is great, but Jellicent can work over it too. Galarian Corsola is the Stealth Rock setter. I picked it over Runerigus, seeing as it can comfortably set Stealth Rock up against Water for Dragapult to break, making the hazard crucial.


 
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Decem

mamamoo
is a Community Contributoris a Tiering Contributoris a Smogon Media Contributor
:mantyke: Approved Samples Archive :mantyke:
:sm/shuckle: :sm/galvantula: :ss/centiskorch: :sm/durant: :sm/golisopod: :sm/ribombee:
Hyper Offensive Bug - Fylkir Pudin
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Encore
- Final Gambit

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Energy Ball
- Agility
- Sticky Web

Centiskorch @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Lash/Flare Blitz
- Leech Life
- Power Whip
- Coil

Durant @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- Iron Head
- Superpower
- Rock Slide

Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- First Impression
- Aqua Jet
- Liquidation
- Spikes

Ribombee @ Heavy-Duty Boots
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Bug Buzz
- Quiver Dance
- Psychic / Stun Spore
Hyper offense bug with hazard stack, no defogger and pairs of Heavy-Duty Boots. Shuckle is a suicide lead with rocks and webs, encore to stop set up and final gambit to kill itself for a more advantageous matchup. Agility Galvantula is a great win condition vs types like water and flying if you can get damage off on its few checks, it is also used as a secondary sticky web setter as they are crucial for the type. Centiskorch with flash fire is a decent fire switch in, coil for set up, Fire lash is great stab that has 100% chance to lower the opponents defenses, leech life and power whip. Pretty standard life orb Durant, great revenge killer with first impression and a decent late game cleaner if you can actually hit its moves. Golisopod for extra priority and also spikes, HD boots is great as this will be switching in and out. Quiver dance Ribombee is great vs teams like dragon, as it's faster than everything bar Dragapult and OHKOs everything apart from duraludon after rocks, which it kills if it gets +1, psychic is the only way of damaging Toxapex other than Galvantula, Stun spore is better vs literally every other type.
:sm/mandibuzz: :sm/tyranitar: :sm/hydreigon: :sm/drapion: :sm/sableye::sm/crawdaunt:
Choice Band Crawdaunt Balance Dark
- Harpp
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Roost
- U-turn
- Foul Play

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Fire Blast

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flash Cannon
- Draco Meteor
- Flamethrower

Drapion @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- Toxic
- Toxic Spikes

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Close Combat

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Encore / Taunt
- Recover
This is a Balance Dark team with the defensive core of Mandibuzz, Tyranitar and Sableye to provide the team with much needed backbone in the form of defog, Stealth Rock, Thunder Wave support and the ability to shut down passive teams thanks to sableye which also provides the team with essential fighting type immunity. Sableye can also shut down threatening Pokemon for dark teams like Kommo-o and Lucario with Encore. The teams wallbreaking core comprises of Choice Band Crawdaunt and Specs Hydreigon which are very hard to stop together as they break each others check and can basically dismantle any team. Close Combat on Crawdaunt is for Ferrothorn which can stomach other hits from it. The teams speed control is Choice Scarf Drapion which also helps in dealing with Fairy type teams thanks to STAB Poison Jab.

:sm/tyranitar: :sm/mandibuzz: :ss/grimmsnarl: :sm/hydreigon: :sm/drapion: :sm/bisharp:
RestTalk Grimmsnarl Balance Dark - Perish Song
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Stealth Rock
- Thunder Wave
- Stone Edge
- Fire Blast

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Foul Play
- U-turn / Taunt

Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Bulk Up
- Spirit Break

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flash Cannon
- Draco Meteor
- Flamethrower

Drapion @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Knock Off
- Toxic Spikes
- Toxic

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Throat Chop
- Sucker Punch
- Iron Head
A standard Dark-type Balance.

:tyranitar:Tyranitar sets up Stealth Rock for the team while acting as a specially defensive wall. With Fire Blast and Stone Edge, it can take on the most common lead Pokemon such as Ferrothorn, Ribombee, and Xatu. Thunder Wave helps the team with speed control.

:mandibuzz:Mandibuzz is the physical wall, also a defogger and primary Ground-type immunity for the team. Foul Play is used to punish set up sweepers such as Bisharp and Gyarados. Taunt allows Mandibuzz to break walls such as Ferrothorn and Toxapex.

:grimmsnarl:Grimmsnarl helps with Mirror Dark, Fighting (?), and Dragon-type matchup. Being able to set up in front of both Dracovish and Dracozolt is a handful trait as Dark-types struggle against the fossil duo quite often.

:hydreigon:Specs Hydreigon is the main wallbreaker of the team. Dragon/Dark coverage hits enough targets in this metagame, and Hydreigon sits in a decent speed tier and a good SpA to take full advantage of it. Flamethrower is used over Fire Blast due to accuracy and PP reasons, also Specs Flamethrower provides enough damage to 2HKO anything necessary and Fire Blast doesn't grant Hydreigon any important kills. Flash Cannon helps with killing Fairy-types such as Galarian Weezing and Mimikyu without Disguise.

:drapion:Drapion wrecks Fairy-type teams pretty much single-handedly in the absence of Klefki. You just Poison Jab till you win which I think is pretty good. Knock Off removes items which is always good. Toxic Spikes compliments the entire team very effectively, as it forms a hazard stack core with Tyranitar, allows Grimmsnarl to set up more consistently by forcing switches and allows Hydreigon to break more consistently. Toxic is helpful in matchups where opponent can remove tspikes so you just toxic the mons instead, such as water.

:bisharp:Bisharp is an excellent late-game cleaner and also an effective wallbreaker with its access to Swords Dance. With Sucker Punch, it can abuse Choice Locked Pokemon such as Excadrill, Draco fossils, and Dragapult. At +2 it deals significant damage to common walls such as Toxapex and Corviknight and beats Galarian Weezing so it is a handy Pokemon to get past walls that Dark-types struggle against.

:sm/tyranitar: :sm/mandibuzz: :sm/bisharp: :sm/hydreigon: :ss/grimmsnarl: :sm/crawdaunt:
Screens Offense Dark
- Teggun Burcs
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Dragon Dance

Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Foul Play
- Toxic

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Throat Chop

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Substitute
- Flamethrower

Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Reflect
- Thunder Wave
- Spirit Break
- Light Screen

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Crabhammer
- Close Combat
This team revolves around Grimmsnarl setting screens, allowing things on the team to set up and potentially sweep. Grimmsnarl runs spdef, with prankster thunder wave to stop opposing offensive threats. Tyranitar is good to set rocks, and then it can set up with dragon dance and sweep. Mandibuzz is this team's removal, as well as a very good physical wall with toxic to wear down opposing walls. Bisharp is another setup threat, with stabs and sucker punch for priority. Sub nasty plot Hydreigon also takes advantage of the screens, and runs dark pulse for stab and flamethrower for things like Ferrothorn. Crawdaunt is a very powerful wallbreaker, with adaptability, and aqua jet for priority and close combat for coverage.
:ss/dragapult: :sm/noivern: :ss/duraludon: :sm/hydreigon: :sm/kommo-o: :ss/dracovish:
Lead Kommo-o HO Dragon
- Havens
Dragapult @ Choice Specs
Ability: Infiltrator
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Thunderbolt
- FIre Blast / U-turn

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Defog
- Roost

Duraludon @ Choice Scarf
Ability: Light Metal
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunderbolt
- Thunder Wave

Hydreigon @ Leftovers
Ability: Levitate
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Nasty Plot
- Substitute

Kommo-o @ Focus Sash
Ability: Bulletproof
Happiness: 160
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Poison Jab

Dracovish @ Choice Scarf
Ability: Strong Jaw
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch
This one's pretty standard for Dragon teams everywhere and the game plan is simple as well; use Kommo-o as a suicide lead to set up Stealth Rock and damage/disrupt the foe as much as you can, and Dragon's arsenal of terrifying wallbreakers can do the rest. Between Specs Dragapult, Nasty Plot Hydreigon and Dracovish, very few types have an option to stomach their strong hits without forcing a sack or trading kills. Choice Scarf Duraludon is typically used to check Fairy-types such as Choice Scarf Gardevoir or opposing Dragapult, while also providing extra utility as a Thunder Wave user. Noivern's ability as a fast hazard remover also makes it into a wonderful stallbreaker that's capable of taking on foes such as Toxapex and Seismitoad with ease.
:ss/galvantula: :ss/pincurchin: :ss/raichu-alola: :ss/zeraora: :ss/rotom-heat: :ss/toxtricity:
Offensive Webs Electric
- Harpp
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Sticky Web
- Bug Buzz
- String Shot

Pincurchin @ Terrain Extender
Ability: Electric Surge
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Spikes
- Discharge
- Toxic Spikes
- Memento

Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psychic
- Focus Blast
- Grass Knot

Zeraora @ Choice Band
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Play Rough

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Overheat
- Substitute

Toxtricity @ Throat Spray
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Boomburst
- Overdrive
- Sludge Wave
:sm/gardevoir: :ss/grimmsnarl: :ss/hatterene: :sm/clefable: :sm/togekiss: :sm/mimikyu:
Offensive Fairy
- Confluxx
Gardevoir @ Choice Scarf
Ability: Trace
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Energy Ball
- Focus Blast

Grimmsnarl @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Rest
- Sleep Talk
- Darkest Lariat

Hatterene @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Mystical Fire
- Giga Drain

Clefable @ Life Orb
Ability: Magic Guard
Happiness: 160
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Flamethrower
- Thunderbolt

Togekiss @ Leftovers
Ability: Serene Grace
Happiness: 160
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Morning Sun
- Thunder Wave

Mimikyu @ Life Orb
Ability: Disguise
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak
Clefable gets up Stealth Rock and runs an offensive set with Life Orb just to apply pressure and carries coverage to threaten stuff like Toxapex and Ferrothorn, and Pokemon weak to its coverage in general. Gardevoir's Scarf with Focus Blast for Sand Rush Excadrill since Mystical Fire is weaker and Energy Ball for Swift Swim abusers. Hatterene's OTR and carries Giga Drain which is great against Water and Mystical Fire to threaten Steel-types. Togekiss can spread paralysis with Thunder Wave and flinch them down while also having Nasty Plot to become more threatening and Morning Sun to heal up. Grimmsnarl's Bulk Up + RestTalk which is amazing with Prankster, has a shot at beating Corviknight and is menacing for Ghost and Psychic. Mimikyu's just standard SD.

:sm/ribombee: :sm/togekiss: :sm/mimikyu: :ss/hatterene: :ss/grimmsnarl: :sm/gardevoir:
Sticky Web Fairy - Teggun Burcs
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Stun Spore
- Moonblast
- Bug Buzz

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunder Wave
- Air Slash
- Morning Sun

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw

Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Psychic
- Trick Room
- Giga Drain
- Mystical Fire

Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Darkest Lariat
- Bulk Up

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Psychic
- Moonblast
- Focus blast
This team revolves around ribombee setting webs and then applying offensive pressure. Ribombee is usually the lead, with sash to almost guarantee webs, and stun spore to slow down opposing offensive leads and provide support for the team. Togekiss takes advantage of webs and paralysis + airslash to get as many flinches as possible, and nasty plot allows it to potentially sweep, with morning sun for extra longevity. Mimikyu is a very powerful sweeper, with disguise allowing it to set up a free swords dance. It runs dual stabs, as well as shadow sneak for priority. Hatterene is this team's way of hazard control, thanks to magic bounce. It runs giga drain for things like seismitoad, as well as psychic for stab, mystical fire for steel types, and trick room to shift momentum in its favor as well as slow down opposing threats that might be unaffected by sticky web. Scarf Gardevoir is a good speed control option, running dual stab as well as focus blast to help a little more with steel, as well as energy ball for water.
-
-
:sm/gyarados: :ss/corviknight: :sm/charizard: :sm/mandibuzz: :sm/togekiss: :sm/xatu:
Offensive Flying
- Confluxx
Gyarados @ Heavy Duty Boots
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Power Whip
- Earthquake

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Bulk Up
- Roost
- Taunt
- Power Trip

Charizard @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Dragon Pulse
- Flamethrower

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Defog
- Toxic / U-turn

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Morning Sun
- Thunder Wave

Xatu @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- U-turn
- Thunder Wave
Xatu sets up screens to support Gyarados, Corviknight, and Togekiss' setup. Charizard is a great Choice Scarf user since base 100 Speed is great right now and it messes up Steel. Gyarados threatens Ground and Fire and can be good against Water as well with Power Whip + Earthquake. Togekiss can spread paralysis and flinch foes down with Air Slash while also boosting with Nasty Plot. Mandibuzz provides some bulk and can Defog if Xatu fails to prevent Stealth Rock.
:sm/aegislash: :sm/gengar: :sm/mimikyu: :ss/dragapult: :sm/sableye: :ss/corsola-galar:
Offensive Ghost
- Decem
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Shadow Sneak
- Swords Dance
- Iron Head
- Close Combat

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Wood Hammer

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Flamethrower
- Thunderbolt

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Taunt

Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Strength Sap
- Stealth Rock
- Night Shade
This is a pretty standard Ghost team that I think works well. Swords Dance Aegislash is a setup sweeper that can punch holes in opposing teams with its two STAB moves and coverage in Close Combat, while it becomes powerful if boosted by Weakness Policy. Gengar is the team's speed control, and can revenge kill faster Pokemon such as Dragapult, Choice Scarf Excadrill, Choice Scarf Gardevoir, and setup sweepers like Kommo-o after a boost. Mimikyu is another Swords Dance sweeper alongside Aegislash that can blanket check various threats in the metagame with Disguise. Since this team was a bit Ground weak, I decided to add Wood Hammer in order to soften up the matchup. Choice Specs Dragapult is one of the best offensive Pokemon available to Ghost teams, and can take advantage of its speed along with its coverage to put major with in many matchups such as Steel, Water, Flying, Dragon, Grass, and Ground. Infiltrator is preferred to handle Substitute users such as Hydreigon and Whimsicott but Clear Body can be used too for Sticky Web. Sableye is a stallbreaker that has priority Will-O-Wisp, and is good for blocking hazard setters too. I chose Sableye as a Taunt user for this team, seeing as its very good against Ground and the Knock Off utility is great, but Jellicent can work over it too. Galarian Corsola is the Stealth Rock setter. I picked it over Runerigus, seeing as it can comfortably set Stealth Rock up against Water for Dragapult to break, making the hazard crucial.

:sm/froslass: :ss/dragapult: :ss/polteageist: :ss/gengar: :sm/mimikyu: :sm/aegislash:
Hyper Offensive Ghost - Splashbrutha
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Icy Wind
- Destiny Bond

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Fire Blast
- Thunderbolt

Polteageist @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam / Trick

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Close Combat
- Iron Head
Standard Hyper Offensive Build for Ghost teams. Suicide Lead Froslass with access to Taunt, and Spikes. Destiny Bond potentially allows you to take a Pokemon down with you, Icy Wind lowers the targets speed. Polteageist threatens Water and Ground teams with Shell Smash, and Focus Sash allows you to guarantee the Shell Smash and even proc Weak Armour vs foes such as Barraskewda in the rain, successfully outspeeding it in the rain, and overall has far more merit than White Herb. Swords Dance Aegislash puts in immense work and in conjunction with Weakness Policy it can either be an early game wallbreaker with Close Combat and Iron head or a late game sweeper as it can utilize Shadow Sneak. Mimikyu aids the Dark matchup very much as it outspeeds most of the staple Pokemon on Dark-type teams and can throwout Play Rough's and can win late-game. Choice Scarf Gengar is the main revenge killer for the team being able to outspeed and revenge kill Pokemon such as Dragapult and Kommo-o with Shadow Ball and Dazzling Gleam respectively, and is able to threaten Fairy teams even with a Sticky Web down on the field with Sludge Wave. Focus Blast allows Gengar to threaten Tyranitar and Choice Scarf Excadrill. Choice Scarf Gengar also further improves the mirror match vs other Ghost teams and also is able to revenge kill Pokemon that are +2 speed such as Cloyster and opposing Polteageist. Lastly Trick is an option on Gengar to lock Bisharp into Sucker Punch which poses a huge threat to Ghost teams, while also being able to punish passive walls such as Toxapex, and Mandibuzz. Choice Specs Dragapult is a great breaker with amazing coverage and a sky high speed tier. Fire Blast is able to clean through Steel teams, Thunderbolt threatens Water and Flying teams. Draco Meteor is able to OHKO every Pokemon on Dragon teams, and Shadow Ball is reliable Ghost STAB.
-
:sm/excadrill: :sm/mamoswine: :sm/dugtrio: :sm/rhyperior: :sm/seismitoad: :sm/hippowdon:
Sand Balance Ground - Harpp
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide / Swords Dance
- Rapid Spin

Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Superpower

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Reversal

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Smack Down
- Fire Punch

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power / Toxic
- Protect
- Substitute

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Atk / 72 Def / 176 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
This is a sand ground team centered around Hippowdon and Excadrill. Seismitoad is the teams essential water type immunity pokemon and is sporting a defensive set which allows it to deal with pokemon like Barraskewda, Gyarados and Dracovish better. Thick Fat Mamoswine lets the team pivot into Ice attacks against Ice teams and with Choice Band and its good attack stat, it also works as wall breaker for the team that also carries priority Ice Shard to clean dragon and flying teams late game. With Band Mamoswine and Rhyperior dealing with Steel teams, Dugtrio supports the team with trapping Pokemon such as Gardevoir and Crawdaunt. Rhyperior which checks Bulk Up corviknight which can be annoying otherwise for Ground teams, Since Seismitoad is defensive, Hippowdon is using a mixed set here which lets it take on some special attackers like Gengar, Specs Toxtricity , Hatterene better while being able to live +2 EQ from Excadrill. 32 Special Attack EVs along with a Modest nature should be used on Seismitoad if running Earth Power as that allows it to beat Toxapex with a Scald burn.
:sm/weavile: :ss/darmanitan-galar: :sm/piloswine: :sm/avalugg: :sm/lapras: :sm/cloyster:
Balance Ice
- Harpp
Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Throat Chop
- Ice Shard
- Low Kick

Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Flare Blitz
- U-turn

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Ice Shard

Avalugg @ Heavy-Duty Boots
Ability: Ice Body
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Avalanche
- Body Press
- Recover

Lapras @ Choice Specs
Ability: Water Absorb
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Freeze-Dry
- Thunderbolt
- Ice Beam

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
Balance Ice team with the defensive core being Thick Fat Eviolite Piloswine and Avalugg. Piloswine provides the team with essential Stealth Rock support and the ability to take on Fire-type moves for the team, it has Ice shard to pick off Pokemon like Charizard after Rock Slide damage. Avalugg on the other hand provides essential Rapid Spin Support to the team, Choice Scarf Darmanitan hits hard due to Gorilla Tactics hence is a good scarf user, Choice Band Weavile and Specs Lapras can do wall breaking with Weavile taking care of Ghost and Dark match up and Lapras beating Water teams with Freeze Dry. Cloyster is a great set up sweeper in general thanks to shell smash and it can augment matchups like Flying Grass and Dragon for the team. If set up correctly it can even beat Fire teams with Rock Blast.
:sm/snorlax: :sm/heliolisk: :ss/obstagoon: :sm/ditto: :sm/diggersby: :ss/indeedee:
Offensive Normal
- Harpp
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 232 HP / 252 Def / 24 SpD
Careful Nature
- Rest
- Sleep Talk
- Darkest Lariat
- Curse

Heliolisk @ Expert Belt
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Focus Blast
- Volt Switch

Obstagoon @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Knock Off
- Close Combat
- Parting Shot

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Transform

Diggersby @ Focus Sash
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Mega Kick
- Fire Punch
- Spikes

Indeedee (M) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Dazzling Gleam
- Mystical Fire
This is more like a Offensive Normal-type team with offensive Pokemon like Diggersby and Specs Indeedee on the team. Diggersby supports the team with Spikes to score easier KOs and has Fire Punch for pesky Steel Pokemon like Ferrothorn. Specs Indeedee acts as wallbreaker and is faster than threatening Pokemon like Kommo-o, Heliolisk pressures common types like Water and Ground greatly thanks to its coverage moves. Obstagoon is speed control for the team and has parting shot for maintaining momentum. The team also has ditto so that it can do well against offensive set up sweepers which can be threatening for the team. Snorlax acts as a win con with its Curse set and does great vs ghost and psychic type teams.
:sm/toxapex: :ss/weezing-galar: :sm/drapion: :sm/vileplume: :sm/salazzle: :sm/gengar:
Balance Poison
- Namranan
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Toxic / Baneful Bunker
- Scald
- Haze
- Recover

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Strange Steam
- Will-O-Wisp
- Pain Split

Drapion @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic
- Toxic Spikes
- Knock Off
- Poison Jab

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Strength Sap
- Sleep Powder
- Giga Drain
- Sludge Bomb

Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Substitute
- Flamethrower
- Protect

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt
This team is a balanced poison team based on the defensive core of G-Weezing, Toxapex, and Vileplume. Toxapex walls a large majority of the metagame and harasses both offensive and defensive Pokemon with its movepool in Toxic, Scald, and Haze; it also has recover to allow it to wall out offensive Pokemon effectively. Baneful Bunker is also an option to help scout opposing Pokemon and punish Pokemon like Dracovish for hitting it with a contact move. Galarian Weezing is another great physical wall that provides the team with the much-needed Ground immunity and good support moves in Defog and Will-o-wisp. Pain Split is used for recovery and whittling down opposing Pokemon when Weezing gets low on HP. Drapion is the teams form of speed control and also the main Psychic immunity. It uses its Base 95 Speed to outspeed Pokemon like Gardevoir and revenge kill them with its STAB attacks. Knock Off helps get rid of key items while Poison jab is just a good standard poison STAB move to use. Toxic and Toxic Spikes are used on the same set in order to help address the situation as needed, Toxic spikes is useful for teams that lack removal and toxic is used to cripple a threatening Pokemon. Vileplume is useful for checking the threatening Mold Breaker Choice Scarf Excadrill, as it takes its EQ neutrally and is 3hko'd by it, allowing it to weaken Excadrill with Strength Sap and wear it down with Giga Drain. Salazzle is used for threatening steel types that wall the team, like Corviknight and Ferrothorn, it's Corrosive-boosted Toxic also helps dismantle balance teams quite well. Gengar is the teams offensive sweeper, with access to dual STAB moves, Focus Blast for Dark and steel types and Thunderbolt for Flying types.
:ss/jirachi::ss/mew::ss/celebi::ss/hatterene: :ss/indeedee::sm/gardevoir:
Balance Psychic
- Harpp
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 28 SpD / 228 Spe
Jolly Nature
- Taunt
- Knock Off
- Will-O-Wisp
- Roost

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Trick
- Healing Wish

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 72 Def / 168 SpD / 16 Spe
Calm Nature
- Stealth Rock
- Giga Drain
- Recover
- U-turn

Hatterene @ Sitrus Berry
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire

Indeedee @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Mystical Fire
- Shadow Ball

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Moonblast
- Energy Ball
-
:sm/bisharp: :sm/lucario: :sm/ferrothorn: :sm/bronzong: :sm/excadrill: :sm/corviknight:
Bronzong Balance Steel
- Harpp
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Throat Chop
- Iron Head
- Sucker Punch

Lucario @ Life Orb
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Dark Pulse
- Vacuum Wave

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Protect

Bronzong @ Leftovers
Ability: Heatproof
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Psychic
- Protect

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt
Balance team with the defensive core being Ferrothorn and Heatproof Bronzong, Ferrothorn provides Spikes support while Bronzong provides Stealth rock which is the usual strategy of Steel teams i.e hazard stacking. Here Bronzong not only takes on fire-type attacks for the team but also helps vs threats like Kommo-o wiith Psychic which can beat steel pretty much on its own. Bisharp covers Ghost type teams and can beat Pokemon like Sableye that can stop Lucario. Lucario and Bisharp form a great wall breaking core as they weaken each others checks. Lucario beats Dark type teams and is great for Steel mirror matchups. Corviknight acts as late game win condition for the team with its bulk up set, Taunt is for walls like Toxapex that can stop it with Haze. Excadrill is the speed control of the team and can revenge kill fire type pokemon like Salazzle and Charizard for the team.

:ss/corviknight: :sm/excadrill: :sm/ferrothorn::ss/duraludon: :sm/bisharp: :sm/aegislash:
Choice Scarf Duraludon Balance Steel - Jolly Togekiss ^-^
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Bulk Up
- Taunt
- Brave Bird
- Roost

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Iron Head
- Rapid Spin

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Power Whip
- Leech Seed
- Spikes
- Protect

Duraludon @ Choice Scarf
Ability: Light Metal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunderbolt
- Stealth Rock

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Throat Chop
- Swords Dance
- Sucker Punch

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Flash Cannon
- Shadow Ball
- Shadow Sneak
- King's Shield
Taunt Corvinight slightly creeping speed to outspeed opposing corvinight, while still avoiding the 2HKO on scarf Hydreigon’s Fire blast. Scarf on both Excadrill and Duraludon acts as roll compression for our hazards and revenge killers. Duraludon specifically has to be scarf, as it is our main strength in the dragon matchup. Running Stealth Rock on Duraludon allows Ferrothorn to run Spikes. Power whip allows Ferrothorn to pressure ground and water types that Ferrothorn typically likes to stall against. Bisharp pressures and wallbreaks ghost and can force out choiced Dragapult. Aegislash is the choice for the last slot as it's a good offensive Pokemon that can use its high bulk to take super effective attacks and retaliate with Weakness Policy Boosted attacks, while also being able to scout with Kings Shield and serve as a Fighting immunity.
:sm/pelipper: :sm/seismitoad: :sm/toxapex: :sm/crawdaunt: :ss/dracovish::ss/keldeo:
Crawdaunt + Dracovish Rain Water
- Harpp
Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hurricane
- U-turn
- Ice Beam

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Focus Blast
- Stealth Rock

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Close Combat

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Leech Life

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Calm Mind
- Focus Blast
- Scald

:sm/pelipper: :ss/barraskewda::ss/seismitoad: :ss/keldeo::sm/cloyster: :sm/toxapex:
Cloyster + Gyarados Rain Water - Harpp
Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hurricane
- U-turn
- Ice Beam

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Crunch

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Focus Blast
- Stealth Rock

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Calm Mind
- Focus Blast
- Scald

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

:ss/barbaracle::ss/araquanid::ss/keldeo::ss/pelipper::ss/seismitoad::ss/cloyster:
Webs Rain Hyper Offensive Water
- maroon
Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Liquidation
- Stone Edge
- Superpower

Araquanid @ Focus Sash
Ability: Water Bubble
EVs: 96 HP / 252 Atk / 4 Def / 156 Spe
Adamant Nature
- Sticky Web
- Liquidation
- Leech Life
- Magic Coat

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Focus Blast
- Taunt

Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Hydro Pump
- U-turn
- Defog

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Earth Power
- Focus Blast

Cloyster @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Ice Shard
- Rock Blast
 
Last edited:

Harpp

No rain, no flowers.
is a Smogon Social Media Contributoris a Contributor to Smogon
Balance Dark: 1 Variant:

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Roost
- U-turn
- Foul Play

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Fire Blast

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flash Cannon
- Draco Meteor
- Flamethrower

Drapion @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- Toxic
- Toxic Spikes

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Close Combat

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Encore / Taunt
- Recover

This is a Balance Dark team with the defensive core of Mandibuzz, Tyranitar and Sableye to provide the team with much needed backbone in the form of defog, Stealth Rock, Thunder Wave support and the ability to shut down passive teams thanks to sableye which also provides the team with essential fighting type immunity. Sableye can also shut down threatening Pokemon for dark teams like Kommo-o and Lucario with Encore. The teams wallbreaking core comprises of Choice Band Crawdaunt and Specs Hydreigon which are very hard to stop together as they break each others check and can basically dismantle any team. Close Combat on Crawdaunt is for Ferrothorn which can stomach other hits from it. The teams speed control is Choice Scarf Drapion which also helps in dealing with Fairy type teams thanks to STAB Poison Jab.

Balance Fairy: Rocks Clefable :


Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Moonlight
- Thunder Wave

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Healing Wish
- Focus Blast
- Energy Ball

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak

Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Giga Drain
- Mystical Fire
- Trick Room

Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Darkest Lariat
- Power Whip
- Sucker Punch

Togekiss @ Babiri Berry
Ability: Serene Grace
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Fire Blast
- Aura Sphere

This is a team around Stealth Rock Clefable and Babiri Berry Togekiss to provide utility support and a check to Steel types like Excadrill. Gardevoir is the speed control which puts in work against weather teams like Rain water and Sand Ground. Mimikyu is the set up sweeper which also acts as emergency check to threatening Pokemon like Toxtricity and Gengar thanks to disguise ability. Hatterene is the teams OTR sweeper which can turn tables against other offensive teams like Flying. Grimmsnarl lastly sports a standard Bulk up set to act as a wincon late game. Grimmsnarl and Mimikyu also form a priority core in Sucker Punch and Shadow Sneak to revenge kill.


Hyper Offense Dragon: Variant 1


Dracozolt @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Bolt Beak
- Earthquake
- Fire Fang

Duraludon @ Focus Sash
Ability: Light Metal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Thunder Wave

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dragon Pulse
- Dark Pulse
- Substitute

Dragapult @ Choice Specs
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt

Dracovish @ Choice Scarf
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Ice Fang

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Roost
- Defog

This is HO team centered around sash Duraludon which not only provides Stealth Rock and Thunder Wave Support but also deals with Fairy-type Pokemon such as Grimmsnarl with Flash Cannon. Dracozolt is the wall breaker of the team which hits very hard due to the combination of Hustle and Life Orb. Dracovish is the scarf user which appreciates the wallbreaking by Dracozolt to beat Pokemon like Toxapex for it to clean late game. Noivern provides Defog support to the team thanks to its good speed and heavy duty boosts as an item which lets it come on Stealth Rock and do its job. Dragapult is the special wall breaker of the team since it has better coverage on the special side as compared to its physical movepool. Sub Nasty plot Hydreigon preys on passive / defensive teams to open up holes for teammates.


Hyper Offense Ghost:


Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Destiny Bond
- Icy Wind

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam

Polteageist @ White Herb
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Close Combat
- Iron Head

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Shadow Claw
- Play Rough

This is HO team around Sash Spikes Froslass. I wanted to add Runerigus for Stealth Rock support but I felt it as momentum Draining on such an offensive team like this. Since this team has no hazard control, Poltageist is sporting a White herb set instead of sash. Dragapult is the special wallbreaker for the team as I believe it is the best set for it right now. Mimikyu is the sword dance sweeper and an emergency check to other set up sweepers thanks to its ability disguise. Aegislash is another sword dance sweeper on the team sporting a weakness policy which lets it spiral out of control due to its good defensive stats in the shield form, Lastly Gengar is the speed control of the team thanks to its already high speed stat. Dazzling gleam and Focus Blast allows it to deal with Dark types for the team.

Balance Sand Ground:


Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide / Swords Dance
- Rapid Spin

Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Superpower

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Memento

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Smack Down
- Fire Punch

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power / Toxic
- Protect
- Substitute

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Atk / 72 Def / 176 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind

This is a sand ground team centered around Hippowdon and Excadrill. Seismitoad is the teams essential water type immunity pokemon and is sporting a defensive set which allows it to deal with pokemon like Barraskewda, Gyarados and Dracovish better. Thick Fat Mamoswine lets the team pivot into Ice attacks against Ice teams and with Choice Band and its good attack stat, it also works as wall breaker for the team that also carries priority Ice Shard to clean dragon and flying teams late game. With Band Mamoswine and Rhyperior dealing with Steel teams, Dugtrio supports the team with trapping Pokemon such as Gardevoir and Crawdaunt. Rhyperior which checks Bulk Up corviknight which can be annoying otherwise for Ground teams, Since Seismitoad is defensive, Hippowdon is using a mixed set here which lets it take on some special attackers like Gengar, Specs Toxtricity , Hatterene better while being able to live +2 EQ from Excadrill.


Bulky Offense Psychic:


Bronzong @ Leftovers / Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Protect
- Body Press
- Iron Head

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Stored Power
- Iron Defense

Hatterene @ Sitrus Berry
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Giga Drain

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Focus Blast
- Energy Ball
- Healing Wish

Mew @ Colbur Berry
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Fire Blast
- Volt Switch

Indeedee (M) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Mystical Fire
- Trick

Bronzong provides Stealth Rock support. Iron Head on Bronzong is for opposing Hatterene.I initially had Specs Indeedee on this team however during testing the team repeatedly got thrashed by Mimikyu so I had to resort to Choice Scarf Indeedee which is fine so far with two scarf users on the team with different purposes. Scarf gardevoir puts in work against Weather teams and has healing wish support. Mew takes up the role of a wallbreaker against steel and Grass type teams thanks to Fire Blast, it has Nasty Plot to break defensive walls and Volt switch support to bring in a teammate freely. Mew can also check Bisharp for the team thanks to colbur berry and Fire Blast. Hatterene is the OTR sweeper which helps against other offensive team like Dragon and Rain Water.


Offensive Normal:


Snorlax @ Leftovers
Ability: Thick Fat
EVs: 232 HP / 252 Def / 24 SpD
Careful Nature
- Rest
- Sleep Talk
- Darkest Lariat
- Curse

Heliolisk @ Expert Belt
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Focus Blast
- Volt Switch

Obstagoon @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Knock Off
- Close Combat
- Parting Shot

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Transform

Diggersby @ Focus Sash
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Mega Kick
- Fire Punch
- Spikes

Indeedee (M) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Dazzling Gleam
- Mystical Fire

This is more like a Offensive Normal-type team with offensive Pokemon like Diggersby and Specs Indeedee on the team. Diggersby supports the team with Spikes to score easier KOs and has Fire Punch for pesky Steel Pokemon like Ferrothorn. Specs Indeedee acts as wallbreaker and is faster than threatening Pokemon like Kommo-o, Heliolisk pressures common types like Water and Ground greatly thanks to its coverage moves. Obstagoon is speed control for the team and has parting shot for maintaining momentum. The team also has ditto so that it can do well against offensive set up sweepers which can be threatening for the team. Snorlax acts as a win con with its Curse set and does great vs ghost and psychic type teams.

Balance Ghost:


Corsola-Galar @ Eviolite
Ability: Cursed Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Will-O-Wisp
- Night Shade
- Stealth Rock

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt

Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Will-O-Wisp
- Strength Sap
- Taunt

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Taunt
- Will-O-Wisp
- Knock Off
- Recover

This is a balance ghost team with the defensive core of Galarian Corsola with Eviolite ,Jellicent and Sableye which provide the team a solid and hard-to-break defensive core. The core also provides the team with much needed utility in the form of Stealth Rock, spreading status and taking care of walls through stallbreaking in the case of sableye. Gengar acts as the speed control of the team and is a very good cleaner thanks to its already good speed. Sludge wave is good to clean fairy teams and combination of focus blast and dazzling gleam is handy for dark and dragon types. Mimikyu is the set up sweeper and an emergency check to opposing set up sweeper like Gyarados thanks to its ability Disguise. Lastly Choice Specs Dragapult fills in the role of a wallbreaker.

Balance Steel:


Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Throat Chop
- Iron Head
- Sucker Punch

Lucario @ Life Orb
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Dark Pulse
- Vacuum Wave

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Protect

Bronzong @ Leftovers
Ability: Heatproof
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Psychic
- Protect

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Bulk Up
- Brave Bird
- Roost
- Taunt

Balance team with the defensive core being Ferrothorn and Heatproof Bronzong, Ferrothorn provides Spikes support while Bronzong provides Stealth rock which is the usual strategy of Steel teams i.e hazard stacking. Here Bronzong not only takes on fire-type attacks for the team but also helps vs threats like Kommo-o wiith Psychic which can beat steel pretty much on its own. Bisharp covers Ghost type teams and can beat Pokemon like Sableye that can stop Lucario. Lucario and Bisharp form a great wall breaking core as they weaken each others checks. Lucario beats Dark type teams and is great for Steel mirror matchups. Corviknight acts as late game win condition for the team with its bulk up set, Taunt is for walls like Toxapex that can stop it with Haze. Excadrill is the speed control of the team and can revenge kill fire type pokemon like Salazzle and Charizard for the team.

Balance Dark: Variant 2


Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Defog
- Roost
- U-turn
- Foul Play

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Fire Blast

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Throat Chop

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flash Cannon
- Draco Meteor
- Flamethrower

Drapion @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- Toxic
- Toxic Spikes

Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spirit Break
- Rest
- Sleep Talk
- Bulk Up

This is second variant of Dark team where the defensive core consists of Mandibuzz and Tyranitar. Hydreigon is the heavy hitter with its specs set and even has flash cannon for fairy type Pokemon. Drapion is the speed control dealing with fairy type teams pretty easily due to STAB Poison Jab. Additionally it also provides the team with Toxic Spikes support to the team. Grimmsnarl is the wincondtion and a great asset vs dragon and opposing dark type teams. Bisharp is the Sword dance user which also doubles as a wallbreaker once boosted and takes care of pokemon like Galar weezing for the team.

Balance Ice:

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Throat Chop
- Ice Shard
- Low Kick

Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Flare Blitz
- U-turn

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Ice Shard

Avalugg @ Heavy-Duty Boots
Ability: Ice Body
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Rapid Spin
- Avalanche
- Body Press
- Recover

Lapras @ Choice Specs
Ability: Water Absorb
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Freeze-Dry
- Thunderbolt
- Ice Beam

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Balance Ice team with the defensive core being Thick Fat Eviolite Piloswine and Avalugg. Piloswine provides the team with essential Stealth Rock support and the ability to take on Fire-type moves for the team, it has Ice shard to pick off Pokemon like Charizard after Rock Slide damage. Avalugg on the other hand provides essential Rapid Spin Support to the team, Choice Scarf Darmanitan hits hard due to Gorilla Tactics hence is a good scarf user, Choice Band Weavile and Specs Lapras can do wall breaking with Weavile taking care of Ghost and Dark match up and Lapras beating Water teams with Freeze Dry. Cloyster is a great set up sweeper in general thanks to shell smash and it can augment matchups like Flying Grass and Dragon for the team. If set up correctly it can even beat Fire teams with Rock Blast.

Rain Water: Variant 1


Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hurricane
- U-turn
- Ice Beam

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Earth Power
- Focus Blast
- Stealth Rock

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Close Combat

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch

Barraskewda @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Close Combat
- Psychic Fangs
- Crunch

This a rain water HO team with Toxapex as the defensive pivot, providing Grass neutrality and Toxic Spikes support to the team. It also has Haze to stop set up sweepers such as Kommo-o and Bisharp. Pelipper is the face of rain teams and so here it is as well, sporting a specs set it is taking the role of a wall breaker with its STAB Hurricane and Rain boosted Hydro Pump. To compliment Pelipper and to take advantage of Rain, I have Choice Band Crawdaunt on the team as the physical wall breaker, Close Combat is good against type like Normal and it also offers the team with Aqua Jet prioirty to revenge kill or clean teams late game.The team has Barraskewda as another swift swim sweeper with its wonderful coverage for various threats like Ferrothorn, Dragapult and Toxapex. Dracovish serves as the speed control of the team and loves to spam Rain boosted Fishious rend. Lastly Swift Swim Seismitoad fills in the role as a Electric immunity Pokemon and offensive Stealth Rock user for the team.

Rain Water: Variant 2
Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hurricane
- U-turn
- Ice Beam

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Crunch

Gyarados @ Heavy-Duty Boots
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Power Whip

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Hydro Pump
- Earth Power
- Focus Blast

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

This is the second variant of Rain Water team i have to offer, This team also has Specs Pelipper since it hits insanley hard in Rain and can beat Pokemon like Ferrothorn and Toxapex with boosted Hurricane. Barraskewda and Seismitoad are the wall breakers here with Cloyster managing the Dragon, Flying and Grass type match up for the team. Toxapex is the same defensive support set. Lastly Gyarados is the set up sweeper with heavy boots as item since no hazard control.

Hyper Offense Dragon: Variant 2

Duraludon @ Focus Sash
Ability: Light Metal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Draco Meteor
- Flash Cannon
- Thunder Wave

Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clangorous Soul
- Clanging Scales
- Flamethrower
- Drain Punch

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Dragon Pulse
- Substitute

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Ice Fang

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Defog
- Taunt
- Roost

This is other Variant of Dragon, Here the Stealth Rock user is Duraludon and Kommo-o takes care of the Steel and Dark-type match up. Noivern provides the team with utility support with Defog and Taunt. Specs Dragapult takes up the role a wall breaker. Dracovish is the speed control for the team and Hydreigon is sporting a sub Nasty plot set which is hard for Balance teams to check.

Sticky Web Electric:


Vikavolt @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Volt Switch
- Bug Buzz
- Energy Ball
- Sticky Web

Dracozolt @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Bolt Beak
- Earthquake
- Fire Fang

Toxtricity @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overdrive
- Boomburst
- Sludge Wave
- Volt Switch

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Thunder Wave

Morpeko @ Choice Band
Ability: Hunger Switch
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aura Wheel
- Seed Bomb
- Ice Fang
- Thunder Punch

Heliolisk @ Expert Belt
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Focus Blast
- Volt Switch
- Grass Knot

This Electric team revolves around Sticky Web Vikavolt which also has Grass coverage for pesky ground types like Seismitoad, Gastrodon and Hippowdon. The team has a speed control in Dracozolt where it hits very hard due to Hustle. Fire Fang is for Ferrothorn. Specs Toxtricity takes up the role of a special wallbreaker breaking down Pokemon for Dracozolt to clean late game. The Sticky web support makes up for Toxtricity's middling speed. Band Morpeko is on the team because I feel the band set hits hard and puts in work against Psychic type teams. Aura Wheel also raises is speed which is nifty with Band as item. Heliolisk with Dry Skin is sort of an insurance against Rain Water teams and it has coverage moves like Focus Blast and Grass Knot to deal with Ground type Pokemon such as Hippowdon and Excadrill. Rotom-w is the other ground immunity for the team and acts as a defensive pivot with Thunder Wave support to slow down faster threats.

Desc will be up for every team[/hide]
 
Last edited:

Perish Song

Back to square 1.
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Balance Dark
:ss/grimmsnarl:
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk/ 252 SpD
Sassy Nature
- Stealth Rock
- Thunder Wave
- Stone Edge
- Fire Blast

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Defog
- Foul Play
- U-turn / Taunt

Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Bulk Up
- Spirit Break

Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flash Cannon
- Draco Meteor
- Flamethrower

Drapion @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Knock Off
- Toxic Spikes
- Toxic

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Throat Chop
- Sucker Punch
- Iron Head
A standard Dark-type Balance.

:tyranitar:Tyranitar sets up Stealth Rock for the team while acting as a specially defensive wall. With Fire Blast and Stone Edge, it can take on the most common lead Pokemon such as Ferrothorn, Ribombee, and Xatu. Thunder Wave helps the team with speed control.

:mandibuzz:Mandibuzz is the physical wall, also a defogger and primary Ground-type immunity for the team. Foul Play is used to punish set up sweepers such as Bisharp and Gyarados. Taunt allows Mandibuzz to break walls such as Ferrothorn and Toxapex.

:grimmsnarl:Grimmsnarl helps with Mirror Dark, Fighting (?), and Dragon-type matchup. Being able to set up in front of both Dracovish and Dracozolt is a handful trait as Dark-types struggle against the fossil duo quite often.

:hydreigon:Specs Hydreigon is the main wallbreaker of the team. Dragon/Dark coverage hits enough targets in this metagame, and Hydreigon sits in a decent speed tier and a good SpA to take full advantage of it. Flamethrower is used over Fire Blast due to accuracy and PP reasons, also Specs Flamethrower provides enough damage to 2HKO anything necessary and Fire Blast doesn't grant Hydreigon any important kills. Flash Cannon helps with killing Fairy-types such as Galarian Weezing and Mimikyu without Disguise.

:drapion:Drapion wrecks Fairy-type teams pretty much single-handedly in the absence of Klefki. You just Poison Jab till you win which I think is pretty good. Knock Off removes items which is always good. Toxic Spikes compliments the entire team very effectively, as it forms a hazard stack core with Tyranitar, allows Grimmsnarl to set up more consistently by forcing switches and allows Hydreigon to break more consistently. Toxic is helpful in matchups where opponent can remove tspikes so you just toxic the mons instead, such as water.

:bisharp:Bisharp is an excellent late-game cleaner and also an effective wallbreaker with its access to Swords Dance. With Sucker Punch, it can abuse Choice Locked Pokemon such as Excadrill, Draco fossils, and Dragapult. At +2 it deals significant damage to common walls such as Toxapex and Corviknight and beats Galarian Weezing so it is a handy Pokemon to get past walls that Dark-types struggle against.

Balance Steel

:sm/ferrothorn: :ss/duraludon: :sm/bisharp: :ss/corviknight: :ss/excadrill: :ss/aegislash:

Excadrill @ Choice Scarf
Ability: Mold Breaker
Happiness: 160
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Ferrothorn @ Leftovers
Ability: Iron Barbs
Happiness: 160
EVs: 252 HP / 168 Def / 88 SpD
Careful Nature
- Protect
- Spikes
- Leech Seed
- Power Whip

Bisharp @ Life Orb
Ability: Defiant
Happiness: 160
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Throat Chop
- Iron Head
- Sucker Punch

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 8 Atk / 112 SpA / 136 SpD
Quiet Nature
- Shadow Sneak
- King's Shield
- Shadow Ball
- Flash Cannon

Corviknight @ Leftovers
Ability: Pressure
Happiness: 160
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Roost
- Brave Bird
- Taunt
- Bulk Up

Duraludon @ Leftovers
Ability: Light Metal
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Stealth Rock
- Thunder Wave
Standard Balance Steel that is centered around a hazard stacking core of Duraludon and Ferrothorn. Corviknight is added for Defog and mandatory Ground-type immunity, Aegislash serves as a Fighting-type immunity. Choice Scarf Excadrill is used for speed control and Bisharp is the main wallbreaker. Aegi set might need changes but pretty straightforward team
 
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Offensive Psychic
:ss/indeedee: :ss/gardevoir: :ss/bronzong: :ss/hatterene: :ss/mew: :ss/gallade:

Indeedee @ Choice Specs
Ability: Psychic Surge
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Mystical Fire
- Trick

Gardevoir @ Choice Scarf
Ability: Trace
Shiny: Yes
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Healing Wish
- Energy Ball
- Focus Blast

Bronzong @ Light Clay
Ability: Levitate
Happiness: 160
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heavy Slam
- Reflect
- Light Screen
- Stealth Rock

Hatterene @ Leftovers
Ability: Magic Bounce
Happiness: 160
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Draining Kiss
- Psychic
- Dark Pulse
- Calm Mind

Mew @ Colbur Berry
Ability: Synchronize
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Volt Switch
- Fire Blast
- Nasty Plot

Gallade @ Life Orb
Ability: Justified
Shiny: Yes
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Close Combat
- Shadow Sneak
- Swords Dance



Scarf Gardevoir takes care of speed control and with trace it can outspeed weather abusers, The Mew Is a Setup Sweeper with coverage for steel, Volt switch for water, and psychic for strong STAB especially in Indeedee's psychic terrain. Indeedee is a specs hard hitter with Psychic surge to Boost it's STAB psychic even more and protect it from Priority. Bronzong is your stealth rocks and Can set up screens with Light clay for either Mew, SD Gallade, Or Calm Mind Hatterene to set up and clean. Hatterene is defensive CM with draining kiss for recovery+STAB,, Psychic for STAB and dark pulse for opposing psychic teams and Ghost teams.
 
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Conflux

Right foot up, left food slide
is a Pre-Contributor
Offensive Fairy
:ss/gardevoir: :ss/grimmsnarl: :ss/hatterene: :ss/clefable: :ss/togekiss: :ss/mimikyu:
Gardevoir @ Choice Scarf
Ability: Trace
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Energy Ball
- Focus Blast

Grimmsnarl @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Rest
- Sleep Talk
- Darkest Lariat

Hatterene @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Mystical Fire
- Giga Drain

Clefable @ Life Orb
Ability: Magic Guard
Happiness: 160
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Flamethrower
- Thunderbolt

Togekiss @ Leftovers
Ability: Serene Grace
Happiness: 160
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Morning Sun
- Thunder Wave

Mimikyu @ Life Orb
Ability: Disguise
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak

Clefable gets up Stealth Rock and runs an offensive set with Life Orb just to apply pressure and carries coverage to threaten stuff like Toxapex and Ferrothorn, and Pokemon weak to its coverage in general. Gardevoir's Scarf with Focus Blast for Sand Rush Excadrill since Mystical Fire is weaker and Energy Ball for Swift Swim abusers. Hatterene's OTR and carries Giga Drain which is great against Water and Mystical Fire to threaten Steel-types. Togekiss can spread paralysis with Thunder Wave and flinch them down while also having Nasty Plot to become more threatening and Morning Sun to heal up. Grimmsnarl's Bulk Up + RestTalk which is amazing with Prankster, has a shot at beating Corviknight and is menacing for Ghost and Psychic. Mimikyu's just standard SD.


Offensive Flying
:ss/gyarados: :ss/corviknight: :ss/charizard: :ss/mandibuzz: :ss/togekiss: :ss/xatu:
Gyarados @ Heavy Duty Boots
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Power Whip
- Earthquake

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Bulk Up
- Roost
- Taunt
- Power Trip

Charizard @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Dragon Pulse
- Flamethrower

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Roost
- Defog
- Toxic / U-turn

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Nasty Plot
- Morning Sun
- Thunder Wave

Xatu @ Light Clay
Ability: Magic Bounce
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- U-turn
- Thunder Wave

Xatu sets up screens to support Gyarados, Corviknight, and Togekiss' setup. Charizard is a great Choice Scarf user since base 100 Speed is great right now and it messes up Steel. Gyarados threatens Ground and Fire and can be good against Water as well with Power Whip + Earthquake. Togekiss can spread paralysis and flinch foes down with Air Slash while also boosting with Nasty Plot. Mandibuzz provides some bulk and can Defog if Xatu fails to prevent Stealth Rock.

Screens Dragon
:ss/dragapult: :ss/hydreigon: :ss/kommo-o: :ss/duraludon: :ss/haxorus: :ss/dracovish:
Dragapult @ Light Clay
Ability: Clear Body
Happiness: 160
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- U-turn
- Disable

Hydreigon @ Choice Specs
Ability: Levitate
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Flash Cannon

Kommo-o @ Throat Spray
Ability: Soundproof
Happiness: 160
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clangorous Soul
- Clanging Scales
- Flamethrower
- Drain Punch

Duraludon @ Choice Scarf
Ability: Light Metal
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunderbolt
- Stealth Rock

Haxorus @ Life Orb
Ability: Mold Breaker
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Close Combat
- Earthquake

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Low Kick

Pretty basic concept. Dragapult sets up screens to give its teammates an easier time setting up or wallbreaking. Choice Scarf Duraludon is great in the Dragon mirror, is very useful in the Fairy matchup and prevents the team from getting swept by Choice Scarf Gardevoir as it outspeeds it. Mold Breaker Haxorus is nice for bypassing Mimikyu's Disguise and is also a great setup sweeper under screens. Dracovish is great against Ground and a backup Speed control with Choice Scarf.
 
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HO Dragon:

Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Focus Blast
- Flamethrower
- Clanging Scales

Duraludon-Gmax @ Leftovers
Ability: Heavy Metal
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Thunderbolt
- Draco Meteor
- Thunder Wave

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Fire Blast
- Dark Pulse

Noivern @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Defog
- Heat Wave
- Draco Meteor

Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Draco Meteor
- Thunderbolt

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Crunch
- Psychic Fangs

Hello so, in my opinion Dragon-type in this gen is a very solid type, defeating some common types such as Water and Steel. This time i'm bringing a HO one (the only good archetype rn). In this version I run Kommo-o, who even with the remove of his Z-signature move, it stills good with a combination of his new move of Clangorous Soul and Throat Spray, leaving it with a +2 Spa and +1 Spe after a Clangorous Soul. Other thing that could be strange is the Choice Scarf Noivern, but it's pretty decent, doing well vs opposite dragons and steel teams, as well as serving as your only defogger.
 

Splash

Yessirskiii
is a Pre-Contributor
Hyper Offense Ghost :

froslass gif.gif
dragapult gif.gif
polteageist gif.gif
gengar gif.gif
mimikyu.gif
aegislash gif.gif





Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Icy Wind
- Destiny Bond

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Fire Blast
- Thunderbolt

Polteageist @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Dazzling Gleam / Trick

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Close Combat
- Iron Head


Standard Hyper Offensive Build for Ghost teams. Suicide Lead Froslass with access to Taunt, and Spikes. Destiny Bond potentially allows you to take a Pokemon down with you, Icy Wind lowers the targets speed. Polteageist threatens Water and Ground teams with Shell Smash, and Focus Sash allows you to guarantee the Shell Smash and even proc Weak Armour vs foes such as Barraskewda in the rain, successfully outspeeding it in the rain, and overall has far more merit than White Herb. Swords Dance Aegislash puts in immense work and in conjunction with Weakness Policy it can either be an early game wallbreaker with Close Combat and Iron head or a late game sweeper as it can utilize Shadow Sneak. Mimikyu aids the Dark matchup very much as it outspeeds most of the staple Pokemon on Dark-type teams and can throwout Play Rough's and can win late-game. Choice Scarf Gengar is the main revenge killer for the team being able to outspeed and revenge kill Pokemon such as Dragapult and Kommo-o with Shadow Ball and Dazzling Gleam respectively, and is able to threaten Fairy teams even with a Sticky Web down on the field with Sludge Wave. Focus Blast allows Gengar to threaten Tyranitar and Choice Scarf Excadrill. Choice Scarf Gengar also further improves the mirror match vs other Ghost teams and also is able to revenge kill Pokemon that are +2 speed such as Cloyster and opposing Polteageist. Lastly Trick is an option on Gengar to lock Bisharp into Sucker Punch which poses a huge threat to Ghost teams, while also being able to punish passive walls such as Toxapex, and Mandibuzz. Choice Specs Dragapult is a great breaker with amazing coverage and a sky high speed tier. Fire Blast is able to clean through Steel teams, Thunderbolt threatens Water and Flying teams. Draco Meteor is able to OHKO every Pokemon on Dragon teams, and Shadow Ball is reliable Ghost STAB.






Hyper Offense Flying :


xatu gif.gif
hawlucha gif.gif
gyarados gid.gif
togekiss gif.gif
corviknight gif.gif
charizard gif.gif




Xatu @ Light Clay
Ability: Magic Bounce
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Teleport
- Thunder Wave

Hawlucha @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Close Combat
- Acrobatics
- Roost

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Power Whip
- Waterfall
- Earthquake

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Morning Sun
- Air Slash
- Thunder Wave

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 240SpD / 16 Spe
Careful Nature
- Taunt
- Bulk Up
- Power Trip
- Roost

Charizard @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hurricane
- Focus Blast
- Dragon Pulse / Flamethrower


Standard Hyper Offensive Flying build. Xatu is lead dual screens, Teleport over U-turn to always pivot out last. Dragon Dance Gyarados under screens is a menace to deal with being able to setup multiple DD's. Power Whip to nail Rotom-W, Seismitoad etc. Earthquake can hit Toxapex + Electric types. Taunt + Power Trip Corviknight more splash-able on a flying build over Brave Bird. Power Trip deals with the Ghost matchup. Standard Bulky Plot Togekiss with T-wave as utility (Para-Flinch). Choice Scarf Charizard is able to put in work vs Ice and Steel teams. It also notably outpace Choice Scarf Galarian Darmanitan to prevent that from 6-0ing the team. Hawlucha can also take advantage of screens as it can setup Swords Dance, Close Combat will proc the White Herb and activate Unburden to prevent Hawlucha from getting revenge killed aside from priority.
 
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Balance Sand Ground:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind

Excadrill @ Muscle Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Swords Dance

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 4 HP / 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Recover
- Earth Power
- Scald
- Sludge Wave

Flygon @ Choice Specs
Ability: Levitate
Shiny: Yes
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Fire Blast
- Draco Meteor
- Earth Power

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Haze
- Toxic
- Recover

Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Stone Edge

Hippowdown is the team's sandsetter for Excadrill, as well as rocker and physical defensive wall. Whirlwind helps stop threats who might otherwise take advantage and setup on him. Excadrill is a very strong threat, who paired with sandstorm has massive sweeping potential. Rapid spin helps set up speed as well as remove hazards. Gastrodon provides the team with a specially defensive option, as well as a water immunity. Flygon is the special attacker on the team, with u-turn to provide momentum. Quagsire is another physically defensive wall, with unaware to help. Toxic helps with opposing walls, with haze to stop set up sweepers. Mamoswine gives the team priority, as well as a very strong physical wallbreaker and a way to deal with the grass matchup.

Screens Offense Dark:

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Dragon Dance

Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Foul Play
- Toxic

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Throat Chop

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Substitute
- Flamethrower

Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Reflect
- Thunder Wave
- Spirit Break
- Light Screen

Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Crabhammer
- Close Combat

This team revolves around Grimmsnarl setting screens, allowing things on the team to set up and potentially sweep. Grimmsnarl runs spdef, with prankster thunder wave to stop opposing offensive threats. Tyranitar is good to set rocks, and then it can set up with dragon dance and sweep. Mandibuzz is this team's removal, as well as a very good physical wall with toxic to wear down opposing walls. Bisharp is another setup threat, with stabs and sucker punch for priority. Sub nasty plot Hydreigon also takes advantage of the screens, and runs dark pulse for stab and flamethrower for things like Ferrothorn. Crawdaunt is a very powerful wallbreaker, with adaptability, and aqua jet for priority and close combat for coverage.

Webs Hyper Offense Fairy:

Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Stun Spore
- Moonblast
- Bug Buzz

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunder Wave
- Air Slash
- Morning Sun

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw

Hatterene (F) @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Psychic
- Trick Room
- Giga Drain
- Mystical Fire

Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Rest
- Sleep Talk
- Darkest Lariat
- Bulk Up

Gardevoir @ Choice Scarf
Ability: Trace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Psychic
- Moonblast
- focus blast

This team revolves around ribombee setting webs and then applying offensive pressure. Ribombee is usually the lead, with sash to almost guarantee webs, and stun spore to slow down opposing offensive leads and provide support for the team. Togekiss takes advantage of webs and paralysis + airslash to get as many flinches as possible, and nasty plot allows it to potentially sweep, with morning sun for extra longevity. Mimikyu is a very powerful sweeper, with disguise allowing it to set up a free swords dance. It runs dual stabs, as well as sucker punch for priority. Hatterene is this team's way of hazard control, thanks to magic bounce. It runs giga drain for things like seismitoad, as well as psychic for stab, mystical fire for steel types, and trick room to shift momentum in its favor as well as slow down opposing threats that might be unaffected by sticky web. Scarf Gardevoir is a good speed control option, running dual stab as well as focus blast to help a little more with steel, as well as energy ball for water.
 
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Bulky Offense Normal:

bewear.gif
snorlax.gif
ditto.gif
obstagoon.gif
heliolisk.gif
indeedee.gif


Bewear @ Leftovers
Ability: Fluffy
EVs: 248 HP / 160 Def / 100 Spe
Impish Nature
- Bulk Up
- Substitute
- Drain Punch
- Darkest Lariat

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Body Slam
- Crunch
- Rest
- Sleep Talk

Ditto @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

Indeedee (M) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hyper Voice
- Mystical Fire
- Trick

Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Obstruct
- Knock Off
- Facade
- Close Combat

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Grass Knot
- Hyper Voice
- Volt Switch

---

Optional set:

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Darkest Lariat
- Curse
- Rest
- Sleep Talk


I feel like this team can perform very well against most of the stuff being used on the ladder, having many MUs that are favorable and few that are unfavorable.This team starts off with a defensive back bone of Bewear and Snorlax. On their own they can check and counter threats to the type such as Dragapult, Hydreigon, Dracovish, Barraskewda, Gengar, Toxcicitry, an Dracozolt and can act as wincons in various MUs, most notably Dark, Normal, Ice, Fairy, and Steel. Obstagoon is used to soften up defensive cores to prevent hazards and withering down of the team. Heliolisk comes in to help break and clean and helps Obstagoon and Bewear to come in safely. Heliolisk helps scare out Corviknight and applies great pressure to the SS Water and Sand Ground teams. Ditto punishes any set up and can act as a great revenge killer and greatly pressures the Ghost and Dragon MUs because of it. Indeedee is your only reliable check to +1 Komo-O and helps clean up softened teams and pressure offensive builds while still being able to cripple defensive mons with Trick

 

Havens

aye♪
is a Smogon Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
Mafia Champion
Lead Kommo-o HO Dragon

:ss/dragapult: :ss/noivern: :ss/duraludon: :ss/hydreigon: :ss/kommo-o: :ss/dracovish:

Dragapult @ Choice Specs
Ability: Infiltrator
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Thunderbolt
- FIre Blast / U-turn

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Defog
- Roost

Duraludon @ Choice Scarf
Ability: Light Metal
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunderbolt
- Thunder Wave

Hydreigon @ Leftovers
Ability: Levitate
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flamethrower
- Nasty Plot
- Substitute

Kommo-o @ Focus Sash
Ability: Bulletproof
Happiness: 160
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Poison Jab

Dracovish @ Choice Scarf
Ability: Strong Jaw
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Outrage
- Psychic Fangs
- Crunch

This one's pretty standard for Dragon teams everywhere and the game plan is simple as well; use Kommo-o as a suicide lead to set up Stealth Rock and damage/disrupt the foe as much as you can, and Dragon's arsenal of terrifying wallbreakers can do the rest. Between Specs Dragapult, Nasty Plot Hydreigon and Dracovish, very few types have an option to stomach their strong hits without forcing a sack or trading kills. Choice Scarf Duraludon is typically used to check Fairy-types such as Choice Scarf Gardevoir or opposing Dragapult, while also providing extra utility as a Thunder Wave user. Noivern's ability as a fast hazard remover also makes it into a wonderful stallbreaker that's capable of taking on foes such as Toxapex and Seismitoad with ease.


Obstagoon Balanced Dark

:ss/mandibuzz: :ss/tyranitar: :ss/hydreigon: :ss/bisharp: :ss/grimmsnarl: :ss/obstagoon:

Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Foul Play

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Fire Blast

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Flash Cannon
- Substitute
- Nasty Plot

Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Throat Chop
- Iron Head
- Sucker Punch

Grimmsnarl (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Rest
- Sleep Talk
- Spirit Break

Obstagoon @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Obstruct
- Facade
- Knock Off
- Gunk Shot

Not much to say here; just a solid Balance Dark team that's based around the tried and true defensive core of Mandibuzz and SpDef Tyranitar. Bisharp has the same function as it has in previous gens as a good wallbreaker, but with Throat Chop instead since Knock Off was removed from its learnset. Sub + Nasty Plot Hydreigon is rather solid to break down teams, with Dark Pulse being a great all-around STAB move and Flash Cannon being used to threaten Fairy-types. RestTalk Grimmsnarl is a rather new addition, and is very good for its ability to abuse Prankster with Bulk Up, Rest, and Sleep Talk, functioning as a setup sweeper as a result. Obstagoon is very good on Dark, having a good speed tier with Guts and STAB boosted Facade and Knock Off respectively, making it a great wallbreaker, alongside Obstruct which heavily threatens any slower physical attacker.
 
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Hyper Offensive Fighting:

:sm/Kommo-o: :sm/Lucario: :sm/Toxicroak: :sm/Scrafty: :sm/Hawlucha: :sm/Bewear:

Kommo-o @ Focus Sash
Ability: Overcoat
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Taunt
- Dragon Tail
- Flash Cannon
- Stealth Rock

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake / Meteor Mash
- Bullet Punch
- Close Combat

Toxicroak @ Choice Scarf
Ability: Anticipation
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Earthquake
- Throat Chop

Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Drain Punch
- Crunch

Hawlucha @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics / Brave Bird
- Close Combat
- Taunt

Bewear @ Leftovers
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Darkest Lariat
- Earthquake / Facade


This is an offensive fighting team geared towards using its threatening offensive pokemon to their limit. Sash lead Kommo-o sets rocks and prevents other common rockers like Tyranitar and Ferrothorn from setting up their hazards. Dragon tail is used to allow Kommo-o to not become setup bait, and overcoat is used to prevent sleep powder and Stun spore from affecting it. Flash cannon is used to hit fairies that block Dragon tail. Lucario is used as a powerful setup sweeper with Swords Dance and access to dual STAB attacks and Bullet Punch for priority against fast fairy types like Choice Scarf Gardevoir. Choice Scarf Toxicroak provides the team with speed control with its Dual STAB's and Earthquake + Throat Chop to deal with poison types and psychic/ghost-types respectively. Scrafty acts as a wallbreaker and psychic immunity for the team that sets up Dragon dance and prevents walls from stopping it with Taunt. Shed Skin is used to absorb status ailments like burn, paralysis, and sleep so that it can keep threatening the opposing team. Hawlucha does a similar thing but uses Close Combat + White Herb to set up and provides the team with a ground immunity; it also helps deal with Grass and bug teams very effectively. Bewear is used to threaten walls like Corviknight and Mandibuzz with its powerful STAB drain punch making them not able to roost on it. Darkest Lariat is used to hit ghost types and bypass boosts from opposing corviknights. Earthquake is used to help with toxapex while Facade allows it to take advantage of being burned and turn the tables on pokemon like Galarian Weezing.


Balance Poison:

:sm/toxapex: :ss/weezing galar: :sm/Drapion: :sm/Vileplume: :sm/Salazzle: :sm/Gengar:

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Toxic / Baneful Bunker
- Scald
- Haze
- Recover

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Strange Steam
- Will-O-Wisp
- Pain Split

Drapion @ Choice Scarf
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Toxic
- Toxic Spikes
- Knock Off
- Poison Jab

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Strength Sap
- Sleep Powder
- Giga Drain
- Sludge Bomb

Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Substitute
- Flamethrower
- Protect

Gengar @ Choice Specs
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Thunderbolt


This team is a balanced poison team based on the defensive core of G-Weezing, Toxapex, and Vileplume. Toxapex walls a large majority of the metagame and harasses both offensive and defensive Pokemon with its movepool in Toxic, Scald, and Haze; it also has recover to allow it to wall out offensive Pokemon effectively. Baneful Bunker is also an option to help scout opposing Pokemon and punish Pokemon like Dracovish for hitting it with a contact move. Galarian Weezing is another great physical wall that provides the team with the much-needed Ground immunity and good support moves in Defog and Will-o-wisp. Pain Split is used for recovery and whittling down opposing Pokemon when Weezing gets low on HP. Drapion is the teams form of speed control and also the main Psychic immunity. It uses its Base 95 Speed to outspeed Pokemon like Gardevoir and revenge kill them with its STAB attacks. Knock Off helps get rid of key items while Poison jab is just a good standard poison STAB move to use. Toxic and Toxic Spikes are used on the same set in order to help address the situation as needed, Toxic spikes is useful for teams that lack removal and toxic is used to cripple a threatening Pokemon. Vileplume is useful for checking the threatening Mold Breaker Choice Scarf Excadrill, as it takes its EQ neutrally and is 3hko'd by it, allowing it to weaken Excadrill with Strength Sap and wear it down with Giga Drain. Salazzle is used for threatening steel types that wall the team, like Corviknight and Ferrothorn, it's Corrosive-boosted Toxic also helps dismantle balance teams quite well. Gengar is the teams offensive sweeper, with access to dual STAB moves, Focus Blast for Dark and steel types and Thunderbolt for Flying types. Destiny bond can also be used to get a surprise kill on an opposing offensive pokemon that threatens the team.



Offensive Sun Fire:

:ss/Cinderace: :sm/torkoal: :sm/charizard: :sm/arcanine: :sm/ninetales: :sm/rotom-heat:

Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Court Change
- High Jump Kick
- U-turn / Sucker Punch

Torkoal @ Eject Pack
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Overheat
- Rapid Spin
- Yawn
- Stealth Rock

Charizard @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Dragon Pulse
- Solar Beam

Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Extreme Speed
- Flare Blitz
- Play Rough

Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Fire Blast
- Encore
- Solar Beam

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt / Substitute
- Overheat
- Volt Switch


This team is based around using the power of Sun to make this team a threatening force in the metagame.

Cinderace is a hard-hitting utility mon that uses Pyro Ball and High Jump Kick to threaten Pokemon like Ferrothorn and non-scarf Hydreigon. Court change allows you to take your opponent's field effects and give your field effects to your opponent. So you can switch in on rocks and use court change to put rocks on their sides and also potentially take their screens or Tailwind. U-turn is useful for fast pivoting while Sucker punch is nice priority to revenge kill weakened Pokemon like Gengar and Dragapult.

Torkoal is used to set sun and take physical attacks from mons like mimikyu. Eject Pack + Overheat is used to release a powerful nuke move and then proceed to pivot into another threatening Pokemon. Rapid Spin is great for removing hazards if both sides have hazards, Stealth Rock is incredibly useful for chipping down mons to get in range of getting Ko'd by Fire's many sweepers. Yawn is used to create an opening to force a switch so you can gain offensive momentum.

Charizard gives the team the offensive pressure it needs to be taken seriously. Choice Scarf while boosted by Solar Power can tear through teams that have had their checks to zard removed, and with its great coverage it isn't getting stopped by a lot. Fire Blast + Air slash hits a good portion of the tier hard, while Solar Beam is used to hit the Rock types that would normally wall zard (as long as it is in Sun). Dragon Pulse is used to revenge kill weakened Dragon Pokemon like Hydreigon and Dracovish.

Arcanine wallbreaks and revenge kills Pokemon thanks to its Choice Band boosted attacks and coverage. With its STAB and Close Combat, it hits many of the same targets Cinderace hits, but with the addition of hitting certain walls like Corviknight harder. Intimidate also makes it easier for it to find chances to revenge kill, but be wary of mons that have abilities that nullify this. Play Rough hits Dragon-types exceptionally hard while Extreme Speed is very useful priority that helps pick off weakened threats.

Ninetales provides the team with 8 turns of Sun when it comes in. It uses Solar Beam to hit incoming walls like Gastrodon and Seismitoad. Encore allows you to stop setup sweepers and trap walls into using one unfavorable move, creating an opening for your offensive teammates. Hypnosis also creates openings by putting pokemon to sleep, if it hits.

Rotom-heat helps this team deal with Toxapex. It is also good at pivoting and wallbreaking if it uses Substitute + Nasty Plot. Thunderbolt / Volt Switch along with Overheat hit very hard, especially Overheat when it is +2 in Sun.


might post more later

Edit1: Added changes to poison sample
 
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Offensively Balanced Grass:

:rillaboom: :ferrothorn: :appletun: :whimsicott: :roserade: :rotom-mow:

Rillaboom @ Choice Scarf
Ability: Overgrow
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Wood Hammer
- Earthquake
- Knock Off

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Def / 80 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball

Portage Pie (Appletun) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 48 Def / 204 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Leech Seed
- Apple Acid
- Protect
- Recover

Whimsicott @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Leech Seed
- Encore
- Moonblast

Roserade @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Dazzling Gleam
- Extrasensory
- Leaf Storm

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Thunderbolt
- Leaf Storm
- Volt Switch

Choice Scarf Rillaboom is here to take advantage of it high attack stat and good speed, as well as access to a variety of useful moves such as Knock Off and U-Turn. Superpower is a move that is a worthy candidate to replace Earthquake to tailor towards matchups. Ferrothorn is a must on any Grass team and has enough Defense investment to be 3HKOD by Galarian Darmanitan's Icicle Crash after one Spike. Spikes are generally preferred because of Ferrothorn's ability to stack them easily, but Stealth Rocks are a viable option over Spikes or Protect (not recommended). Appletun is the Ferrothorn's partner in crime as the defensive backbone of the team. Double Protect scouting is huge for things like Specs Dragapult, Scarf Hydreigon, and Galarian Darmanitan. It has enough Defense investment to always be 3HKOD by Banded Dracovish's Ice Fang and Scarf Dracovish's Fishious Rend in the rain. Essential Fire coverage switch in with ample recovery options. Choice Scarf Roserade forms a dual-scarf offensive core with Rillaboom because Grass is a slow type with limited priority options. Having two revenge killers alleviates some of the offensive pressure on the type. Roserade pressures Poison, Fairy, and Dragon very well as well as being generally useful. Choice Specs Rotom because three Scarfers is a bit overkill and the immediate damage is a very nice bonus. Rotom is essential so that Water is always winnable, as well as bringing pressure against any slower teams. Whimsicott rounds out the team with a Sub Seed Encore set to shut down any set up attempts, and Moonblast for STAB coverage which is great against things like Dragon and Dark.
https://www.smogon.com/forums/threads/balance-grass.3658199/
(Yeah IK this was an RMT also, but it's been pretty successful, so I thought I would slap it in here as well. #9 on Mono Ladder with Grass aint too shabby. Some possible changes to the team if desired can be found in the RMT suggestions that Perish and Confluxx posted)
Gen 8 Mono #9.png

vs Fire: https://replay.pokemonshowdown.com/gen8monotype-1035241458
vs Dragon: https://replay.pokemonshowdown.com/gen8monotype-1034207245
vs Steel: https://replay.pokemonshowdown.com/gen8monotype-1037437808

Unfortunately, I have no other good replays saved, but I can start saving them and update later
 
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Decem

mamamoo
is a Community Contributoris a Tiering Contributoris a Smogon Media Contributor
Hi everyone, I’m sure a lot of you have heard of the drastic change that the metagame is going to go through whenever the DLC gets released, later in the year. For those of you who don’t know, a lot of the old movesets, Pokemon, are coming back and new Pokemon have been introduced, so that means a majority if not all of the samples in this thread will have to be reworked when the time comes. However, since a lot of people have already submitted teams (which is great!) and we still have a lot of time to go until that period comes, I’m going to keep on running this until then because sample teams are always a great resource to have for newer players and whatnot.

Otherwise, I’ll take a look at all these during the weekend, thanks to everyone who has contributed to this thread so far!
 
Rain Offense Water
Pelipper @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Hydro Pump
- Ice Beam
- U-turn

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fishious Rend
- Crunch
- Earthquake
- Outrage

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Psychic Fangs
- Crunch
- Close Combat

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Focus Blast
- Hydro Pump

Gyarados @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Taunt
- Earthquake
Pelipper: The main purpose for this mon is to be the rain setter of the team as well as a Choice Scarf mon to help apply pressure and momentum. Pelipper can net some KOs on unsuspecting Pokemon such as Toxtricity, Mamoswine, Hawlucha, etc. Hydro Pump and Hurricane (doesn't miss in Rain) for strong STAB, Ice Beam as a coverage move, U-Turn for a fast pivot move.

Dracovish: Another strong Choice Scarf mon with Strong Jaw to boost the power of Fishous Rend and Crunch with secondary STAB in Outrage along with Earthquake for coverage. With Fishous Rend's base power doubling when Dracovish attacks first, Choice Scarf is a great item for it to run. Strong Jaw makes Crunch great for Psychic and Ghost types. Great mon in the rain and can provide speed control outside the rain.

Toxapex: The great wall of the type and a solid mon for Pelipper to pivot to. A fantastic physical with a great ability in Regenerator, Toxapex can take hits for its teammates as well as set Toxic Spikes to wear down the enemy team for your offensive threats to cleanup. Scald for STAB + the 100% 30% burn chance, Recover for sustain, Toxic Spikes for residual damage hazards, Haze to remove setup sweepers from threatening your team. Black Sludge also gets that extra bit of sustain. Also, it dissuades mons from using Trick or Switcheroo for fear of getting Black Sludge to damage them over time.

Barraskewda: The first Swift Swim mon of the team and another heavy hitter with Choice Band. Liquidation for STAB + the chance to drop the target's Defense, Psychic Fang to remove Reflect and Light Screen along with Fighting and Poison coverage, Close Combat for Steel and Normal types, Crunch for the Defense drop chance and Psychic and Ghost coverage. Adamant because of its great speed tier and to maximize damage.

Seismitoad: The second Swift Swim mon of the team and a good special attacker and the second hazard setter. Hydro Pump + Earth Power for good STAB with Focus Blast to hit troublesome mons like Ferrothorn or Tyranitar hard. Seismistoad also acts as the Electric immunity for the team. Life Orb to give it that extra damage to net KOs.

Gyarados: The setup sweeper and stallbreaker of the team. This set allows Gyarados to setup freely on opposing walls, notably using Taunt against Toxapex to prevent it from clicking Haze or preventing Corsola from clicking Strength Sap/Will o Wisp, and punch holes in teams that aren't prepared for it. Lum Berry to prevent mons a one time status cure to allow for another Dragon Dance or to have an opponent waste a turn burning or paralyzing Gyarados. Waterfall for STAB + flinch chance and Earthquake for coverage against mons like Toxapex and Duraladon.

Balance Offense Ice
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Earthquake
- U-turn

Lapras @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hydro Pump
- Thunderbolt
- Psychic

Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Superpower

Avalugg @ Heavy-Duty Boots
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Recover
- Rapid Spin
- Avalanche
- Body Press

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Rock Slide
- Avalanche

Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation
Darmanitan-Galar: One of the hardest hitting mons to come out of the class of Gen 8. This mon is what people have dreamed of doing, running Choice Scarf and Choice Band on one mon at the same time. That's what Gorilla Tactics allows Darmanitan to achieve. With a monster base 140 Atk and a nice base 95 Spe tier, it's one of the best Scarfers in the meta. Icicle Crash for strong STAB + flinch chance, Earthquake for nice coverage for weaknesses like Steel, Fire, and Rock. Superpower for Dark, Normal, and Steel types, U-Turn for the hard hitting pivot and also covers Psychic types. This mon's job is to claim KOs and do BIG damage and it does that job well.

Lapras: A staple for Ice teams what want to have an advantage against Water type threats. Choice Specs Lapras allows you to hit hard on the special side and provides a Water type immunity in Water Absorb. Freeze Dry for the Ice STAB + super effective against Water types like Toxapex, Hydro Pump for strong Water STAB, Thunderbolt to hit mons like Corviknight pretty hard, Psychic to cover Poison and slow Fighting type mons. I vouched to go Timid max speed to be faster than mons like Crawdaunt and Vikavolt, and naturally faster walls like Mandibuzz, Duraladon, bulky Rotoms.

Mamoswine: Standard Choice Band set for Mamoswine. Serves as an Electric immunity and Rock neutral. Dual STAB in Icicle Crash and Earthquake covers many types. Superpower to hit mons like Ferrothorn, Snorlax, and Tyranitar hard, Ice Shard for priority Ice STAB and revenge kill potential. Thick Fat lets it take less damage from Fire and Ice type moves but mainly focusing on Fire type moves like Flamethrower/Fire Blast Togekiss and Mystical Fire mons like Indeedee or Hatterene.

Avalugg: This big lug is the physical wall of the team and handles the hazard removal. Rapid Spin hazards, Recover for great sustain, Avalanche for the counter-punching, and with the new generation introducing Body Press, this is a must for Avalugg since damage is based on base Defense instead of Attack. Thanks to Avalugg having a whopping 184 base Def, Body Press is doing major damage to opposing mons. Also, Heavy Duty Boots allows it to come in on hazards with fear. I opted to go Own Tempo for a couple reasons: 1.) Sturdy is unreleased at the moment and 2.) This isn't a Hail team, so Ice Body is kind of redundant to have. Still, Own Tempo has its uses to prevent confusion and Intimidate from affecting Avalugg.

Piloswine: The Eviolite special wall of the team and hazard setter. Stealth Rocks for entry hazards against opposing teams, Earthquake for STAB, Rock Slide to pair with EQ for great coverage, and since Piloswine lost Roar and Toxic this gen, I opted for Avalanche for similar reasons like Avalugg, just on the special side. Thick Fat allows it to take Fire moves just as good as Lapras. Along with Mamoswine, it serves as an Electric immunity and a neutral to Rock type moves.

Cloyster: Standard Focus Sash Setup Sweeper set for Cloyster. Skill Link to hit 5 times every time with multi-hit moves. Shell Smash to setup during the mid-late game to cleanup, Rock Blast for good coverage, Icicle Spear for STAB, Liquidation for good Water STAB. Some could use Hydro Pump over Liqudation for a mixed attacker set or Facade to take advantage of a burn.
 
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Balanced Steel:
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 244 SpD / 12 Spe
Careful Nature
- Bulk Up
- Taunt
- Brave Bird
- Roost

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Iron Head
- Rapid Spin

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Power Whip
- Leech Seed
- Spikes
- Protect

Duraludon @ Choice Scarf
Ability: Light Metal
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Draco Meteor
- Thunderbolt
- Stealth Rock

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Throat Chop
- Swords Dance
- Sucker Punch

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Flash Cannon
- Shadow Ball
- Shadow Sneak
- King's Shield
Taunt Corvinight slightly creeping speed to outspeed opposing corvinight, while still avoiding the 2HKO on scarf Hydreigon’s Fire blast. Scarf on both Excadrill and Duraludon acts as roll compression for our hazards and revenge killers. Duraludon specifically has to be scarf, as it is our main strength in the dragon matchup. Running Stealth Rock on Duraludon allows Ferrothorn to run Spikes. Power whip allows Ferrothorn to pressure ground and water types that Ferrothorn typically likes to stall against. Bisharp pressures and wallbreaks ghost and can force out choiced Dragapult. Aegislash is the choice for the flex slot as it helps in the ghost matchup and is an important Pokémon for people learning the meta to use
 
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Offensive Psychic

Bronzong @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Protect
- Body Press
- Gyro Ball

Indeedee @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Mystical Fire
- Shadow Ball

Hatterene @ Sitrus Berry
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Mystical Fire

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Focus Blast
- Energy Ball
- Psychic

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Stored Power
- Iron Defense

Gallade (M) @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Knock Off
- Shadow Sneak


I like to call this team: [KILL ALL DARK TYPES], as the team's purpose is to eliminate all dark types and setup with Reuniclus and sweep late game with stored power.

-[Reuniclus] is who this team is made for, and as it should be. It is a very powerful sweeper for the psychic type if utilized correctly, due to its already high defenses and access to both Iron Defense and Calm Mind, paired with the most reliable Recovery move in, you guessed it, recovery. Two calm mind and one iron defense boosts stored power enough to kill pretty much any pokemon that has a chance of critting you into oblivion, besides the obvious dark types.

-[Hatterene] believe it or not, is the second option for this team as a late game sweeper, and works incredibly well thanks to its access to trick room and ability to live most hits while dishing out pain with a staggering 408 special attack when modest nature. Along with this its ability Magic Bounce only adding on to its value as this pokemon can essentially act as a counter to pokemon like sableye, corsola-galar, and toxapex who use indirect means to wither opposing teams.

-[Indeedee] is a staple on all psychic teams, acting as a (pseudo) tapu lele with its ability psychic surge, which is very helpful especially against weaknesses as sucker punch and shadow sneak are two very prevalent priority moves on dark and ghost repectively. In addition to this, its normal typing is only a strength on psychic giving it immunity to ghost moves, which is very important as to prevent choice boosted shadow ball spam that would otherwise level this team. Along with the aforementioned, decent speed and choice specs gives it the ability to truly put a dent in other teams, as it serves as the glue of this team.

-[Gallade] is a HOMEWRECKER. I didn't feel like this team was complete and I did not know why, until I put choice band on gallade and watched it go to WORK. Boy does CB paired with its Base 125 attack allow for it to 2hko pokemon that could switch into it before such as mandibuzz and corviknight, especially with the complicated EV spreads that allow these pokemon to seemingly wall everything. A lot of people seem to question Shadow Sneak on a banded Gallade, and with good reason. However, with the prevalence of ghost in this gen, I always felt that this priority move was justified and has actually saved me several times from almost being swept.

-[Gardevoir] is a pretty standard, speed control/cleanup pokemon on psychic that definitely serves its role well. Its movepool combined with the psychic terrain from Indeedee can serve as a real threat to opposing teams. Everything else is pretty self-explanatory about this pokemon's role.

-[Bronzong] is an overall very good defensive pivot with its steel/psychic typing allowing it to tank a wide array of attacks and in exchange set up rocks or get a little chip damage with gyro ball/body press. The addition of body press is very nice, as now Bisharp will no longer set up on you and it also pressures a couple of other crucial mons that would pose a threat to this team. Colbur berry I found to be the best item on numerous occasions, allowing to take hits from pokemon such as Bisharp, Hydreigon, Obstagoon, and Tyranitar that feature on types other than dark, giving reuniclus an even better opportunity to win the game.




P.S. This is my first time submitting a team for sample teams, so please don't flame me for any ignorance displayed. As Proto Mario more than once said: Thank you and.......God Bless.
 
HO BUG


Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Encore
- Final Gambit

Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Energy Ball
- Agility
- Sticky Web

Centiskorch @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Lash/Flare Blitz
- Leech Life
- Power Whip
- Coil

Durant @ Life Orb
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- First Impression
- Iron Head
- Superpower
- Rock Slide

Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- First Impression
- Aqua Jet
- Liquidation
- Spikes

Ribombee @ Heavy-Duty Boots
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Bug Buzz
- Quiver Dance
- Psychic/Stun Spore

Seeing as nobody else has posted a bug team yet I thought I may as well throw this team in here. Hyper offense bug with hazard stack, no defogger and 13 pairs of Heavy-Duty Boots. Shuckle is a suicide lead with rocks and webs, encore to stop set up and final gambit to kill itself for a more advantageous matchup. Agility Galvantula is a great win condition vs types like water and flying if you can get damage off on its few checks, it is also used as a secondary sticky web setter as they are crucial for the type. Centiskorch with flash fire is a decent fire switch in, coil for set up, Fire lash is great stab that has 100% chance to lower the opponents defenses, leech life and power whip. Pretty standard life orb Durant, great revenge killer with first impression and a decent late game cleaner if you can actually hit its moves. Golisopod for extra priority and also spikes, HD boots is great as this will be switching in and out. Quiver dance Ribombee is great vs teams like dragon, as it's faster than everything bar Dragapult and OHKOs everything apart from duraludon after rocks, which it kills if it gets +1, psychic is the only way of damaging Toxapex other than Galvantula, Stun spore is better vs literally every other type.
 
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Offensive Fire

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Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Rapid Spin
- Yawn
- Stealth Rock

Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Court Change

Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Toxic
- Substitute
- Protect

Ninetales @ Choice Scarf
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Psyshock
- Solar Beam
- Dark Pulse

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Thunderbolt
- Overheat

Charizard @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Dragon Pulse
- Focus Blast
- Flamethrower

1578773883475.png

Torkoal @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Rapid Spin
- Yawn
- Stealth Rock

Torkoal in itself is passive and loses momentum greatly, but on the other hand serves as a decent lead and sun setter while providing great physical bulk. Heat Rock in itself allows you to keep the weather provided by drought for a prolonged period of time and thereby allowing for a greater damage output for the mons paired with Torkoal. Furthermore Rapid Spin provides reliable removal and Lava plume giving a stab sun boosted attack with Yawn being a phasing move and Stealth Rocks for passive chip.

0 Atk Hippowdon Earthquake vs. 248 HP / 252+ Def Torkoal: 134-162 (39 - 47.2%) -- 0.4% chance to 2HKO after sandstorm damage
252 Atk Dracovish Fishious Rend (170 BP) vs. 248 HP / 252+ Def Torkoal in Sun: 120-144 (34.9 - 41.9%) -- guaranteed 3HKO


1578773874778.png

Cinderace @ Heavy-Duty Boots
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- High Jump Kick
- U-turn
- Court Change

Cinderace offers a large amount of offensive output and can remove hazards with court change. U-turn provides momentum for the team and pairs well with the mon's high BP attacks such as High Jump Kick and Pyro Ball. Pyro Ball being boosted by the sun offers a reliable for more damage output, while HJK provides coverage for common meta game types such as dark and steel.

252 Atk Cinderace High Jump Kick vs. 0 HP / 0 Def Hydreigon: 286-338 (88 - 104%) -- guaranteed OHKO after Stealth Rock
252 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Drapion in Sun: 252-297 (89.6 - 105.6%) -- guaranteed OHKO after Stealth Rock
252 Atk Cinderace Pyro Ball vs. 0 HP / 0 Def Duraludon in Sun: 241-285 (85.7 - 101.4%) -- 50% chance to OHKO after Stealth Rock


1578773864777.png

Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Toxic
- Substitute
- Protect

Salazzle’s ability allows it to simply spam toxic and sit back and watch as it makes devastating holes in teams through chipping them down slowly. Protect allows for you to scout as well as passive black sludge recovery along side substitute which allows you to take 1-2 mons from steel for seemingly free. Furthermore Salazzle can cripple massive threats such as toxapex with it's toxic. Although it would serve well to note this slot appears to be the most replaceable when testing and should, in most cases, be replaced upon the release of Volcarona.


1578773841171.png

Ninetales @ Choice Scarf
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Psyshock
- Solar Beam
- Dark Pulse

Onto Ninetales, which in this case has been given a Choice Scarf to outspeed Scarf Excadrill and in a sense “6-0” the steel type with flamethrower. Psyshock and Dark Pulse offers nice coverage for types such as Poison and Ghost respectively. Lastly Solar Beam to work in conjunction with Drought, allowing you to break through a water team after KOing Pelliper as well as Toxapex.

252 SpA Ninetales Flamethrower vs. 4 HP / 0 SpD Excadrill in Sun: 458-540 (126.5 - 149.1%) -- guaranteed OHKO
252 SpA Ninetales Dark Pulse vs. 0 HP / 4 SpD Dragapult: 160-190 (50.4 - 59.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Ninetales Flamethrower vs. 0 HP / 0 SpD Duraludon in Sun: 280-330 (99.6 - 117.4%) -- guaranteed OHKO after Stealth Rock


1578773830223.png

Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Nasty Plot
- Thunderbolt
- Overheat

Next we find Rotom-Heat, taking advantage of the newly found Nasty Plot, using Overheat gives a massive boost in BP while not having to worry a large degree about drops. Sub-Plot is commonly seen on nearly every Rotom form in our metagame with a large ability to break holes through teams at +2. Rotom-Heat especially serves to not only be a special breaker but giving the team a chance versus Water which can easily break after Seismitoad being KOd.

0 SpA Toxapex Scald vs. 4 HP / 0 SpD Rotom-Heat in Sun: 50-60 (20.6 - 24.7%) -- possible 6HKO after Leftovers recovery.
( Allowing for a substitute to not break )
+2 252 SpA Rotom-Heat Overheat vs. 0 HP / 4 SpD Seismitoad in Sun: 345-407 (98.2 - 115.9%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Rotom-Heat Thunderbolt vs. 252 HP / 4 SpD Toxapex: 372-440 (122.3 - 144.7%) -- guaranteed OHKO



Charizard @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Dragon Pulse
- Focus Blast
- Flamethrower

Last but not least comes Charizard with moves such as Air Slash which works to provide a flying type stab to the team and solar beam allows for coverage versus water or ground. Charizard in essence proves to be a ground switch in and serves to prevent EQ sweeps. Choice Scarf is an item that on Charizard attains the same speed as Ninetales but slightly more power with solar power and its spA stat, while making removal more paramount due to rocks damage. Scarf also allows zard to fire off fast dragon pulses at opposing dragon teams giving you a shot at that otherwise unwinnable MU.

252 SpA Solar Power Charizard Solar Beam vs. 252 HP / 4 SpD Toxapex in Sun: 128-151 (42.1 - 49.6%) -- 26.6% chance to 2HKO after Stealth Rock and Black Sludge recovery
252 SpA Charizard Focus Blast vs. 0 HP / 0 SpD Hydreigon: 252-298 (77.5 - 91.6%) -- 31.3% chance to OHKO after Stealth Rock


Massive thanks to the following people:
RindaOkami for helping me with replays
DYA for helping me edit the team
Dil for providing calcs
 
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Decem

mamamoo
is a Community Contributoris a Tiering Contributoris a Smogon Media Contributor
Here's the first sample teams update of the generation, shoutouts to Eien for pretty much helping with the entire thing. Remember that when you make changes to the team, make sure to edit the descriptions accordingly because I'll be including them along with the team in the archive. It's important to know why you're picking up a team and how the team functions as a newer player. A lot of the teams submitted are similar so keep in mind I'm having people edit it off of theirs based off of conveniency both based on the team itself and description combined. As usual, once you are done making the changes or if you have any questions, it's recommended that you PM me on one of the platforms I'm on to let me know. If your team is pending, or if I make any changes or have any additional thoughts that you should know about, then I'll let you know as soon as possible whenever I figure them out.

Balance Dark: 1 Variant
I would run Close Combat over Crunch on Crawdaunt. Close Combat at least hits Ferrothorn while Crunch isn't the best and you're clicking Knock Off most of the time. No Mega Venusaur this generation too so Crunch is unneeded. Encore slashed with Taunt on Sableye too, it's good on this team for things like Kommo-o and Lucario since no Grimmsnarl for the former and Dark teams generally being weak to the latter. When I add it I'm probably just gonna include Crawdaunt and Sableye in the name because you have a bunch of teams that are just named "X variant" or "Variant X".

Balance Fairy: Rocks Clefable
Not a bad team, but I'm going to use Confluxx's since I think it's more up to date with bulky Nasty Plot bulky Togekiss and Bulk Up Rest Sleep Talk Grimmsnarl.

Hyper Offense Dragon: Variant 1
I think what Havens's sample is fine for now for what we have. This team is also good but needs some fixing like Choice Scarf Duraludon being needed, Dracovish's set being obscure, and Dragon Pulse Hydreigon being odd, so I'd rather leave it out for now.

Hyper Offense Ghost:
This is good, but I'm going to use Splashbrutha's team since I feel like Focus Sash is better on Polteageist especially when you can deny hazards with Froslass on this team and restore its Focus Sash back with Giga Drain against Water and Ground.

Balance Sand Ground:
You don't particularly need Flygon since you have other tools to deal with Steel in Rhyperior, Excadrill, and Mamoswine. Let's do Dugtrio over it, since it can be really nice for trapping and removing Pokemon. Since you have Dugtrio now, do Rapid Spin on Excadrill and slash Rock Slide with with Swords Dance to support it with hazard removal. I feel like you want it either way since Spikes are so good right now and losing to Toxic Spikes isn't fun either. Toxic should be slashed with Earth Power on Seismitoad and I would put that you can run 32 Special Attack EVs with Modest to beat Toxapex after it's burned with Scald in the description since that's the main purpose of Earth Power. Adamant over Jolly on Mamoswine too, you don't need Jolly for anything and Adamant gives you stronger Ice Shards, as well as Superpowers against Ferrothorn. Otherwise, this looks fine.

Bulky Offense Psychic:
Iron Head on Bronzong over Gyro Ball, the ability to hit Hatterene is huge, remember to change Relaxed to Impish too. Also Leftovers are good to slash with Colbur Berry. I would use steelbreaker Mew here with Fire Blast, Volt Switch for Mimikyu, Nasty Plot, and Psychic with Colbur Berry to really beat Steel, Gallade's a bit shaky at beating it so I'd replace that. Life Orb Giga Drain Hatterene is good here, Mystical Fire is unneeded now that we have Mew to beat Steel and Grass.

Hyper Offense Normal:
Just call it Offensive Normal. Snorlax doesn't really make it Hyper Offense in my opinion so let's just do that, and make Snorlax Rest + Sleep Talk with Darkest Lariat to take advantage of Ghost and Psychic. Spikes Diggersby is incredible by the way, I would definitely want a sample with it. Earthquake, Mega Kick, Fire Punch, Spikes would be the set with Focus Sash and Adamant. Also do Choice Scarf Reckless Obstagoon with Parting Shot, I think it's a good pivot thats pretty fast and there's nothing else you'd really want from Braviary now that Defog removes Diggersby's Spikes. Timid on Indeedee too, you want to outspeed Kommo-o.

Balance Ghost:
I'm really not a fan of Ghost without Aegislash or a Balance type without good hazard removal, the only one there is is really Grass but Grass also stacks its own hazards. I'm not using this.

Balance Steel:
I don't think there's much point in running Lucario without Bisharp or Durant since you have a really hard time with Sableye against Dark anyways if you don't run it. I would definitely remove Aegislash here for Bisharp, standard Life Orb works. Also I think its important to specify that Lucario's great in the Steel mirror in the description.

Balance Dark: Variant 2
Roughly the same changes I'd make compared to Perish Song's Dark team, so I'll just have him edit off of his because of the description.

Balance Ice:
Cloyster cheeses a lot of matchups so I'd run it over Vanilluxe here. Superpower over Earthquake on Darmanitan here too, Superpower is better coverage when you already have Lapras which pretty much sits on Toxapex. I guess it's alright for Salazzle, but it pretty much plays around it with Protect, making it useless against Poison unless you somehow take out both Galarian Weezing and Vileplume, which you probably won't. Otherwise I'll add it with these changes.

Rain Water: Variant 1
Barraskewda over Gyarados here, Barraskewda is great on Rain and Gyarados is rather lackluster here with Crawdaunt already nuking Ground and the Water mirror being fine. Otherwise this is fine.

Rain Water: Variant 2
Choice Specs Pelipper is better here since we need more counterplay to Ferrothorn I feel. I'm really iffy on Choice Scarf here, but if you feel that it is good then we can talk it out. Crunch > Ice Fang on Barraskewda too, you don't need it when Cloyster essentially 6-0s Dragon when played correctly. Make these changes and I'll add it.

Hyper Offense Dragon: Variant 2
You need Choice Scarf Duraludon on Dragon these days so I'd rather just use Havens's team and edit it off of his.

Sticky Web Electric:
This team's kinda awkward for Electric. Rotom-W is pretty bad in SS because it doesn't really do anything while Rotom-C can at least beat Ground while serving as a Water resist. Heliolisk is ehh, not the greatest. Choice Specs Toxitricity is also not that great, seeing as its just so slow, while Ice Fang on Morpeko is questionable. I would just have a completely different team submitted for Electric because this one needs way too many changes.

Balance Dark
Add in the remaining 4 EVs on Tyranitar and do Taunt over Toxic on Mandibuzz which would be slashed with U-turn since we're ditching Earthquake on Drapion. Earthquake on Drapion is not the best because you're pretty much losing to Lucario long term anyways, seeing as it KOs you with minimum chip at +2, you don't OHKO it back, and if it gets to +3 then well, Drapion gets wiped. Otherwise this team's good.

Balance Steel
I'm using Jolly Togekiss's team because his description's better and Choice Scarf Duraludon's simply a must on Steel due to Dragon being so common right now. I definitely wouldn't include bulky Duraludon on a sample.

Offensive Psychic
This team's fire and broken see: Monotype intro tournament :(. Real talk, it's a really solid team as is with a good chance to beat everything, and Calm Mind Hatterene absolutely devastating with Light Screen and Reflect support, so I definitely want a sample with it. I would definitely do Healing Wish over Psychic on Gardevoir though, makes sense because of the setup spam and even better in SS because of the buff. Do this change, make a description and I'll add it.

Offensive webs Rock
I'll PM you on discord later about this, still thinking about it but it won't take long. Pending for now.

Balance Dark
Same with the Rock team. Pending for now.

Offensive Fairy
This is good, just do Energy Ball over Thunderbolt on Grimmsnarl because you want to be able to hit Seismitoad while Thunderbolt isn't that useful. You can also slow Grimmsnarl down and run Life Orb over Babiri Berry on Hatterene, you can check Excadrill offensively anyways if it's under Sand, while Mystical Fire doesn't OHKO either way.

Balance Flying
Would honestly just lean towards slapping on a Xatu with Light Screen, Reflect, U-turn, and Thunder Wave over Rotom-S. Xatu makes Gyarados even more reliable at handling Water and improves setup a ton which Flying apprecates, so that negates the extra need for Rotom-S in that matchup. Also Mirror Armor over Pressure on Corviknight for Mystical Fire spam, perhaps? I'll add it with these changes, as well as changing the name of this to Offensive Flying since I don't think is really balance as it is.

Screens Dragon
Not too keen on Reflect and Light Screen Dragon, since it doesn't have that much setup to support in my opinion. The main one is Kommo-o, whereas its more fine on Ghost because Ghost has many more. I'm not going to use this since I think we're fine with just using Havens's sample for now.

HO Dragon:
Lots of questionable sets like Life Orb Dragapult, non Choice Scarf Gigantamax Duraludon, and Heat Wave Noivern, so I'm not going to be using this.

Hyper Offense Ghost :
Good team, I'll add it.

Hyper Offense Flying :
This is pretty much the same changes I would make vs Confluxx's, like if you put Mandibuzz over Hawlucha which is not worth using post Dynamax you'll have pretty much the same team. I'm just going to have him make the changes off of his.

Balance Sand Ground:
I'll look into this more, this is pending for now.

Balance Dark:
I don't think this is really balance, it's moreso a more offensive build with Light Screen and Reflect Grimmsnarl. Stealth Rock over Taunt on Tyranitar, and invest in Speed EVs over Special Defense, since you're running Dragon Dance. I would do Nasty Plot Hydreigon, as you pretty much lose to Steel without it, and likes the support from Grimmsnarl. Focus Sash Bisharp is situational, just run Throat Chop over Psycho Cut and Life Orb. It has Grimmsnarl's support anyways, so it's not like it'll be dying in one hit most of the time anyways and there are hazards to consider. I'm not quite sure what Grimmsnarl's EVs do, it would be fantastic if you could explain in the description. Make the changes and I'll add this.

Webs Hyper Offense Fairy
I'd just go with something more standard since I think that's what works better here. Life Orb Mimikyu with Play Rough, Shadow Claw, and Shadow Sneak as the three attacks is best here. You want Hatterene over Clefable, seeing as Calm Mind Clefable isn't consistent and you get smoked by Toxic Spikes otherwise, and Resttalk Grimmsnarl with Bulk Up and Darkest Lariat. I haven't really been a fan of Light Screen and Reflect Grimmsnarl ever since Dynamax, where it was mainly good because Togekiss was extremely reliable at smashing the opposing team, but that isn't the case now. Feel like you still want a Choice Scarf user too, even if you have Sticky Web, so Gardevoir works fine here with Energy Ball over Thunderbolt. Make these changes and I'll add it.

Bulky Offense Normal:
I think I would rather just run Swords Dance Bewear with Facade over Substitute in order to really seal the Poison matchup, as a result of no Diggersby, while still being cool vs Steel and Dark. Feel like you have trouble with Sableye with the current set anyways so it shouldn't be a problem dropping Substitute. I would definitely run Curse on Snorlax. There's still some things I'd have to think about so this is pending for now, but I'll let you know as soon as possible once I come to a decision.
Lead Kommo-o HO Dragon
I'm going to be using this Dragon team for the sample. Slash Fire Blast over U-turn on Dragapult, it's still good even if you have other Pokemon with Fire coverage. I think Thunder Wave is worth it over Stealth Rock on Duraludon here too, seeing as Kommo-o basically garuantees them you can use Duraludon to spread status. Substitute over Flash Cannon on Hydreigon, you absolutely want Substitute on a Nasty Plot set and Flamethrower is also necessary, while Flash Cannon is very situational. Close Combat and Poison Jab as Kommo-o's attacks, Poison Jab is amazing for beating Hatterene as a Stealth Rock setter and Close Combat is preferred here for the power as a lead. Not sure what the Defense does, so I think max Attack and max Speed works fine here with a Jolly nature. Also don't know what Ice Fang and Low Kick on Dracovish really does, so do Crunch and Outrage over them. Make these changes and I'll add it.

Obstagoon Balanced Dark
Honestly not too keen on Obstagoon on Dark and we already have 3 Dark teams for samples with 2 balanced ones, so I think that should do for now.

Hyper Offensive Fighting:
Some of the sets on this is really questionable, so I would rather not use this and hold off on a Fighting sample.

Balance Poison:
Baneful Bunker slashed with Toxic makes sense a lot on Toxapex, the team already has a lot of Toxic users and Baneful Bunker is amazing for scouting and playing around Choice locked users like Excadrill, Gardevoir, and Mamoswine, so definitely worth. Protect is useless on Galarian Weezing too, and Choice Scarf Excadrill as the reasoning doesn't really make sense seeing as it clicks Earthquake either way. Run Pain Split over it. Also not a fan of Destiny Bond Gengar on non-Choice Scarf, so Thunderbolt should be fine over it for Water and Flying as the only move. Make these changes and I'll add it.

Offensive Sun Fire:
Using tier's team since Salazzle is amazing and I think requires less changes. This team is also good, but also needs changes.

Offensively Balanced Grass:
Just calling it balanced is fine. This team is pretty good, the only changes I would make is Substitute + Nasty Plot on Rotom-C with Thunderbolt and Dark Pulse as the attacks, and duel Spikes Roserade over Dazzling Gleam and Extrasensory. Then you can give up Spikes on Ferrothorn to run Stealth Rock, and maximum Defense investments. Iron Head is an option over Gyro Ball because Hatterene is a threat, so I would slash it for sure. Also the Appletun EVs are unnecessary, nobody runs Choice Band Ice Fang Dracovish and you can scout for it anyways, and Choice Scarf Fisheous Rend isn't even an issue when you're 3HKO'd (2HKO'd?) by it and also Grass. Maximum HP and Special Defense works fine here. Make these changes and I'll add it.
Rain Offense Water
I'll probably be using Harpp's Water team for the sample. This team's also pretty good, but requires noticeably more changes to make it adequate so I'd rather just have it edit off of his.

Balance Offense Ice
Same as the Water, we do need a hyper offensive Ice team though, so if you're interested in submitting something for that, feel free!
Balanced Steel:
Spoke to on discord and talked about the Aegislash change, as we need at least one sample with it after taking it off of Harpp's. Otherwise, this team is good. I'm going to label it as Choice Scarf Duraludon Balanced Steel and tweak Aegislash's description a bit, since it's unclear why its good, and I'll add it.

Offensive Psychic
This team is pretty much very similar to Harpp's, so I'm just going to use his because of Healing Wish Gardevoir. I do appreciate the effort though, and I hope you continue to contribute to this resource, seeing as the submission was pretty good!

HO BUG
Galvantula over Vikavolt here, it's faster as an Agility user so I think it should be better. Energy Ball, Thunder, Sticky Web, and Agility works with Focus Sash. You want double Sticky Web setters on Bug seeing as the hazard is crucial to your success. Deslash Substitute on Centiskorch too. Feel like Close Combat is kinda bad on Golisopod here seeing as you have Centiskorch as a nifty Ferrothorn check so Liquidation should be better so you're not walled by Hippowdon.
Offensive Fire
Heat Rock for sure over Heavy Duty Boots on Torkoal, you already have Court Change Heavy Duty Boots Cinderace so I don't think they're needed on Torkoal. Choice Scarf Charizard too, can cheese some types namely Dragon with Dragon Pulse under Sun. Sludge Wave over Flamethrower here on Salazzle, you're Fire so it's not like you need Flamethrower. Make these changes and I'll add it, but I'll probably not include the type overview and just do the description. As a side note, if DYA helped you make this then I'll credit him too.

After all these teams are added, we'll have samples for 16/18 types in the Monotype metagame, which is fantastic. Even if your team didn't make it, your contribution is valued for sure.
 
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Hyper Offensive Ice
:ss/froslass::ss/Darmanitan-Galar::ss/Lapras::ss/Weavile::ss/Frosmoth::ss/Mamoswine:
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Reflect
- Light Screen
Darmanitan-Galar @ Choice Band
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Superpower
- U-turn
Lapras @ Leftovers
Ability: Water Absorb
EVs: 136 HP / 252 SpA / 120 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Freeze-Dry
- Ice Beam
- Substitute
Weavile @ Choice Scarf
Ability: Pickpocket
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Throat Chop
- Low Kick
- Icicle Crash
- Foul Play
Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 248 HP / 164 SpA / 96 Spe
Modest Nature
- Ice Beam
- Tailwind
- U-turn
- Defog
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Stealth Rock

Frosslass is a suicide lead that prevents hazard from every mon besides shuckle dugtrio and accelgor (lol), Mamoswine runs sash for rocks and to deal with threats like Barraskewda, Darmanitan is a wallbreaker and cleaner under tailwind. Lapras can sub on passive mons like pex/mandibuzz and is invaluable for the Water matchup. Weavile acts as speed control and a late game cleaner, running foul play over pjab/shard as it hits more threats such as ddance gyarados, Darm, Cinderace, Exca, etc. Frosmoth is running a bulky special tailwind-uturn set while also functioning as hazard control, EVd to outspeed almost all threats after a tailwind.
 
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Sticky Webs Electric


Dracozolt @ Leftovers
Ability: Hustle
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Bolt Beak
- Dragon Claw
- Fire Fang

Morpeko @ Choice Band
Ability: Hunger Switch
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aura Wheel
- Fire Fang
- Crunch
- Brick Break/Seed Bomb

Vikavolt @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Sticky Web
- Bug Buzz
- Volt Switch
- Energy Ball

Pincurchin @ Terrain Extender/Air Balloon
Ability: Electric Surge
EVs: 248 HP / 164 Def / 96 SpD
Bold Nature
- Spikes
- Memento
- Discharge/Zing Zap
- Toxic Spikes

Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Volt Switch
- Thunderbolt
- Shadow Ball

Toxtricity @ Choice Scarf
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Overdrive
- Boomburst
- Sludge Wave
- Volt Switch

Dracozolt with hustle is a premiere wallbreaker. Sticky web makes it so that it can outspeed most things in the tier besides scarf users. Substitute is to protect against status and it also serves as way to protect dracozolt in the case of a hustle miss. Bolt Beak + Dclaw are STAB and fire fang is for coverage against steel. Morpeko with choice band packs a punch. Admant nature because of webs and aura wheel boosting its speed. Pincurchin sets hazards and terrain. Vikavolt sets webs and checks psychic, grass, and dark types. Toxtricity hits most things neutrally with boomburst/sludge/wave/overdrive. Excadrill walls it so be careful. Scarf is so that it can outspeed other scarf users under webs. Rotom Mow completely rolls over water types and also checks ground well. Specs give it extra power. Be careful of Excadrill with Mold Breaker. It's able to roll over most of this team if webs aren't up. Electric has no true counters to Excadrill this generation. Modest scarf rotom-mow can be ran if Excadrill becomes a problem.
 
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Offensive Rock



Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Crunch
- Stone Edge
- Dragon Dance

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Smack Down
- Rock Polish

Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Stealth Rock
- Infestation
- Sticky Web
- Knock Off

Coalossal @ Heavy-Duty Boots
Ability: Steam Engine
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Explosion
- Spikes
- Fire Blast
- Rapid Spin

Solrock @ Light Clay
Ability: Levitate
EVs: 248 HP / 160 Def / 100 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Will-O-Wisp
- Reflect
- Light Screen

Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Liquidation
- Earthquake
- Stone Edge


Rock is a type that is hard to get right so I just went with this fun team which was inspired by the rare ladder rock players. This team relies on Shuckle and Coalossal to hazard stack, deny opposing hazards and just be an annoyance until the Setup sweepers come in. Tyranitar and Rhyperior rely on their Substitute and Weakness Policy respectively to surprise opponents and wear down the opposing team. These 2 are especially effective in the Ghost, Steel, Dragon and Poison matchup. After or between these rampages, Solrock is expected to prepare the floor for the next set up bonanza. Barbaracle is the primary sweeper, as it relies on it's good coverage and boosted STAB Liquidation to finish teams off. Now, I will admit this team struggles against Water, more precisely due to Barraskewda. However, if Barraskewda is Adamant, our Barbaracle should outspeed and kill it thanks to Sticky Webs. Hope you enjoy the team. Rocks are cool.
 
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OFFENSIVE VOLT-TURN ELECTRIC
https://pokepast.es/d495e5ed03361e20
Description:
Toxtricity is the primary wallbreaker of this team, carrying boomburst and overdrive to power through the majority of the meta. Volt Switch lets it pivot into other Pokemon if resists like Ferrothorn come in. Specs and Punk Rock maximize its sound moves, and sludge wave beats grass types that resist overdrive. Pincurchin is the electric terrain setter and suicide lead, with spikes and T spikes(Electric has no rock users). Memento lets pincurchin give a free switch to other team members if the opponent sets up turn one. Sucker Punch is its attacking move that lets it get off a hit before dying. Vikavolt is one of the teams ground immunities and webs setter so toxtricity and Morpeko don't get oversped by pokemon that can counter them. Rotom wash can burn any opposing physical threats, and also carries T-wave against pokemon like Hawlucha who don't get affected by webs. Dracozolt beats ferrothorn, a pokemon that may give Toxtricity trouble, and is scarfed to truly take advantage of Bolt Beak. Finally, Morpeko is the team's spinner, to remove spikes, rocks, and webs from the field.
 
Hyper Offensive Fighting
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Clangorous Soul
- Clanging Scales
- Flamethrower
- Drain Punch

Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Iron Head
- Close Combat

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Iron Head

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Air Slash
- Scald
- Icy Wind

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Flash Cannon
- Vacuum Wave
Hey! This is my take on Fighting. It is designed in mind to deal a lot of damage as a Hyper Offensive Team.

Kommo-O/Coballion
Coballion and Kommo-O are two inter-exchangeable leads depending on what the situation calls for. Usually though, unless the opponent is Grass or is susceptible to Kommo-O you always want to lead with Coballion. In that case, Kommo-O is best kept as a Mid Game Sweeper or as an offensive pivot when your Coballion is knocked out.

Lucario/Conkeldurr
Conkeldurr and Lucario are meant as revenge killers after you have done heavy damage to the opposing pokemon. The main difference being that Conkeldurr also functions as a viable pivot thanks to its massive health and def stats. Pivoting Cokeldurr also activates Flame Orb which allows you to do a number into the opponent's team due to Conkeldurr having Guts, depending on the right situation Conkeldurr can pivot in and snowball the entire enemy team thanks to its ability.

Lucario is meant as an anti-fairy tool with it's Banded Mach Punch but can also function as a Late Game Sweeper after most of the opposing Pokemon is low on health and are within killing range of either Extreme Speed or Bullet Punch

Terrakion/Keldeo
Both of them serve as viable wall breakers and after wall-breaking can be become terrifying sweepers.
Keldeo's Choice Specs allows it to break open most Special walls with Secret Sword. Alternatively one could use Icy Wind for speed control depending on the situation

Terrakion's Scarf makes it become one of the most terrifying mid to late game sweepers there are thanks to its speed. When combined with Scarf, it outspeeds almost every mon in the metagame and also has the same snowball potential as Conkeldurr.
 
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