SS Offence RMT

Hey, this is my first team, infact, my first post! Yay!

Anyways, I always loved TTar, and when he was made availiable in D/P, I wanted to harness his sandstream ability. The team is not at all focused around him, but rather the sandstorm itself.

I have poor originality, so most pokes here are standards or close to them. So, if you would be so kind as to reccomend movesets, items, pokemon and EV changes, I would greatly appreciate it!

Without further ado.... My First SS Team!


Hippowdon @ Leftovers
Impish, 252 HP, 240 Def, 16 Spd

Moveset:
Stealth Rock
Earthquake
Toxic
Slack Off

The idea here is fairly simple: get those rocks up, and destroy as much as possible. I always SR first turn. From there I analyze my options. If the poke is not steal and I have health to survive, Toxic. From there, Slack Off and EQ as needed. If they switch, toxic some more! EQ is good for those steels that cant be toxiced (word?) except for Skarmory and Bronzong. Hippo just causes as much damage to sweeper counters as possible, but i will switch out to save for later if needed.


Salamence @ Leftovers
Jolly, 252 HP, 180 Def, 76 Spe
- ???????
- Dragon Claw
- Earthquake
- Roost

Salamence is a great addition to the team, resists all the popular SS weaknesses (grass, fighting, ground) while delivering a nasty punch of its own. I really need a move to replace DD with that will assist in tanking, as that is this guys main role: Switch in on a NVE hit, set up or attack on the switch or whatever, rinse and repeat. Was thinking AA..?


Lucario @ Choice Specs
Timid, 252 SpA, 252 Spd, 6 HP
Inner Focus

Moveset:
Aura Sphere
HP Electric
Shadow Ball
Vaccum Wave

Lucario is my Special Sweeper, and he works! I can make the switch-in on any Blissey, Clefable, or other blobby pokes, and they switch to a physical wall or sweeper, fearing the ever-rampant SD Luke, giving me the upper hand in 1-on-1. This works especially well when I have done some scouting beforehand with other pokes or roar from Swamp, allowing me to better predict what move will be most effective. HP Electric is for Gyrados and Skarmory, because my team hates them with a vengeance. Vaccum is for picking off weakened and frail poke, but is the most replaceable in this set.


Tyranitar @ Focus Sash
Jolly, 252 Atk, 252 Spd, 6 HP

Moveset:
Dragon Dance
Earthquake
Crunch
Rock Slide

Standard DDTar, but extremely effective. Main physical sweeper of the team, with Sash ensuring I get 1 DD unless SR, spikes or hail exists. Rock Slide for reliability and that little extra flinch. If the enemy gets set up and goes on a sweep while Swampert is dead, TTar gets in safely to try and revenge kill or do something, surviving with 1 HP with the Sash. I love his dark typing, as I get a free switch in from a lot of common moves dark and psychic moves, DDing on the switch. Takes some hits aimed at Luke.


Heatran @ Choice Scarf
Naive, 252 SpA, 252 Spd, 6 HP

Moveset:
Flamethrower
Earth Power
HP Grass
Explosion

Standard Scarftran, revenge killing and sweeping as neccesary. I rarely find the chance to Explode, so that may go, and I might switch to Modest. Flash Fire is oh-so-usefull, allowing a switch-in on fire attacks aimed at Luke and Scizor. Hit and run tactics really suit his style, but there probably isn't much to explain here, just a Sp. Revenger and backup sweeper... like always, haha...


Scizor @ Life Orb
Adamant, 252 Atk, 224 Spd, 32 HP

Moveset:
Swords Dance
Bullet Punch
Super Power
X-Scizor

Ah, the ever-popular, infamous Scizor. Another standard, revenge killing and backup sweeping as neccesary. SD is rarely used, but I love to have it on the switch. I may replace with something else and go choice band, but I like being able to switch moves. 32 HP lets Scizor attack 11 times with life orb, but it rarely comes down to that. Ive either won or Scizor is dead by then, but better safe than sorry. Combines with Heatran to have extra sweeps and Phys and Spec revenge killers.

So Hippo tries clearing any real threats, or cripples if possible. Luke and Ttar sweep whenever possible, with Tran and Scizor revenge killing if one sweeper dies. Fairly straightfoward strat that is probably being put to better use by someone else, but I enjoy it a lot.

This team has some major flaws: First, any bulky water (GYRADOS!!!) sweeps my team fairly easily. It usually take 2 or 3 pokes to take the water down. Considering Magnezone,but it has many of the same weaknesses as the team.

Secondly, leads that avoid Hippo's EQ and/or Toxic, such as Cleffable and Ninjask. These can be greatly annoying (the latter fatal after a batton pass), but can be taken down with sacrifice. Seeing as Hippo can normally just spam slack off while SS and toxic whitle away, Cleff can = serious pain.

Thirdly, stallers. I REALLY hate Skarmory with spikes and WW, it just ruins my day. Magnezone would also help with this, but I still dlnt know if it would help more than it would hurt (losing probably Swamp).

I will take any advice and suggestions from ppl with a valid point, seeing as NOTHING ON MY TEAM HAS TO STAY. I will mix up leads or sweepers or whatever, just help me please!!

ANY LINKS TO SUCCESFUL SANDSTORM TEAMS WOULD BE AWESOME!!

Thanks guys, look foward to some comments!

Aero
 
Give Tyranitar the following set:

Tyranitar @ Babiri Berry
Ability: Sand Stream
Nature: Jolly
EVs: 4 HP/252 Atk/252 Spd OR 48 HP/252 Atk/208 Spd
- Dragon Dance
- Crunch
- Stone Edge
- Fire Punch

I give this set to everyone who wants to use DDTar. Babiri Berry ensures that CB Scizor's Bullet Punch will not OHKO while you will OHKO with Fire Punch. Jolly Tyranitar outspeeds all Adamant Scizors, so you will win if they attempt to Brick Break/Superpower you. Fire Punch is necessary for taking out Scizor. It also will get KOs on Breloom and Lucario, who resist your STABs (you will need a DD to outspeed, but Breloom occasionally [9.7% of the time, according to February statistics] runs a Scarf too, so watch out for that).

The first EV spread is simple and is effective for Dragon Dancing. The gives you the bare minimum speed to outrun max speed Adamant Scizor (although they will almost never run 252 Speed EVs).
 
Thank you greg! I will try that set, as I have enough EQ on the team I think. But I think I will keep Rock Slide over Stone Edge for reliablity and flinch. So far, I have not hit many Scizors and had trouble with them, heatran ALWAYS scares them off or kills them. Is it worth goving Tar the berry when it could survive the BP with 1 HP with a sash, or are there other reasons, because I find sash really helpful.


Any other comments bout the team?
 
Thank you greg! I will try that set, as I have enough EQ on the team I think. But I think I will keep Rock Slide over Stone Edge for reliablity and flinch. So far, I have not hit many Scizors and had trouble with them, heatran ALWAYS scares them off or kills them. Is it worth goving Tar the berry when it could survive the BP with 1 HP with a sash, or are there other reasons, because I find sash really helpful.


Any other comments bout the team?

I'm going to have to second Stone Edge over Rock Slide. Rock Slide only gains 10% accuracy, still having a nasty 10% chance to miss, and it sacrifices a quarter of its power to get it. Additionally, the Critical hit chance is at least as useful as the flinch chance (as they both mean an extra turn's worth of damage). There's really never a compelling reason to use Rock Slide over Stone Edge. I mean, multiplying the Accuracies by the Powers, we see .90*75= 67.5, while Stone Edge is .80*100 = 80. As you can see, Stone Edge comes out significantly ahead there.

Sash is also not very helpful. Every team, on average, runs Stealth Rock, and your lead has no way of preventing theirs from setting it up.

Speaking of leads, I really dislike Hippowdon as a lead on this team. Tyranitar already starts Sandstorm and Swampert already plays the role of Physically Bulky Ground. Having a Hippow lead simply adds yet another Water Weakness (your team has 3 + no resists). I would suggest fitting Stealth Rock on Swampert, making him your lead, and putting something that resists water on to your team in place of Hippowdon. Perhaps Vaporeon, Celebi, or Latias?
 
The only thing about the Sash is that you're still going to lose with rocks up, and you don't have a Rapid Spinner or a lead that prevents rocks. So you can count on your opponent getting them up if they have them. In other words, against any team that has both SR and CB Scizor, Tyranitar gets OHKOed. SR is on 50% of teams and Scizor's February usage on the standard ladder was 30%. On the suspect ladder it was 50%, but that mostly had to do with Latios.

Btw, out of the two spreads I gave you, I'd suggest the first one, as the extra bulk doesn't help too much, and it's the difference between outspeeding max speed Infernape and tying max speed Infernape after a Dragon Dance.
 
Greg: I guess i just feel like the item will go to waste except for when ttar fights scizor, which is actually my last out of 6 pokes I would put in to fight it. I already run that 1st ev spread, so no problem there. I think im going to try a lead that prevents rocks.

Wildfire: Thanks for the comment! While the numbers may add up, stone edge always seems to miss at the worst moment. If I were in Ubers, I would go stone edge hands down (for the reasons you mentioned) but I need a reliable attack that can help sweep without worrying me much. But I will certainly playtest both and see which one I prefer.

Now, for leads.... Well, I would dislike Swamp as lead because the point of the team is to get SS up, and while TTar has SS, I take him out as late as possible to aviod unneeded damage. But you are certainly right about the weak water coverage, and SR weakness.

LEADWISE: I may yet switch leads with something more apt 1-on-1, but I would be losing a lot from Hippo: Toxic, SS early, Phys. wall (Swamp is more of a tank with no reliable healing), and SR. A new lead would have to outweigh those losses.

I was thinking Taunt Azelf, to stop the rocks, also acting as mixed or special sweeper. Probably standard set.

Also was thinking Metagross, but I couldnt stop SR that way. Works well as suicide lead, and mixed sweeper if needed.

Heatran could get OHKO's on Meta, Ninjask, and other common leads with a pumped up Flamethrower or Fireblast, also could get rocks and explode.

What are your ideas on leads for this team? They dont have to be things I posted, in fact, I need ideas other than what I gave (lol).

Any more comments on team as a whole? **ANY LINKS TO SUCCESFULL SS TEAMS WOULD BE AWESOME TOO!!!!!!**

Thanks guys, keep em coming!
 
Greg: I guess i just feel like the item will go to waste except for when ttar fights scizor, which is actually my last out of 6 pokes I would put in to fight it. I already run that 1st ev spread, so no problem there. I think im going to try a lead that prevents rocks.
Considering that Scizor is a #1 switch in to Tyranitar, it isn't quite a waste. It also means that if Scizor KOs one of your Pokemon with Bullet Punch, you can bring tar in (only after a KO, since you can't switch into a U-Turn) and Fire Punch him, getting a free Scizor kill (I'll be honest though, I don't see Scizor Bullet Punching anything on this team other than Tyranitar, barring extremely weak Pokes).

At the very least, I suggest a Lum Berry and Jolly nature. Jolly outspeeds so much more stuff after a DD. Lum Berry makes set up really nice. Switch into Rotom, DD as it tries to burn you (works especially well if it misses--two free DDs) and then begin a sweep. You're still prone to Scizor revenge killing you though. Believe me, that sash is useless (don't bother trying to prevent rocks, it's nothing to rely on and most opponents will switch out a Taunted lead anyway to get up rocks later).
 
Lum berry with Jolly sounds like a good idea. Can you give me an idea on what jolly would let me outspeed that adamant wouldnt? Thanks!

I had an idea about a tricky (not trick) bronzong. Give him ability Fire Proof (or whatever it is) so while they wast turns countering with fire, I can set up and do what it does best. No one thinks it could have anything but levitate.. lol.

Any other ideas guys?
 
Sure. All of these can be outrun after one DD with Jolly but not Adamant:
Positive Infernape
Positive Gengar
Positive Latias
Neutral +1 Breloom
Positive Azelf
Positive Starmie

Infernape can outspeed Adamant versions and OHKO with Close Combat. Gengar can outspeed Adamant versions and OHKO with Focus Blast (watch out for scarf though). Latias can dent with Surf. Breloom can Superpower or Spore (this is the Scarf version). Azelf is mostly irrelevant but the rare special sweeper sometimes carry HP Fighting for just this sort of threat. Starmie can revenge with Surf or at least dent you. Each of these is OHKOed at +1 with either Crunch, Stone Edge, or Fire Punch.

Overused Speed Tiers
 
Pretty interesting team, it seems a lot of fun to play. But even though it is a SS team you don't need every pokemon to resist the SS;) Also it seems to me that it have some major weaknesses. You have 3 pokemon weak to water, 3 pokemon weak to fighting and 3 pokemon weak to ground and no one who resists attacks of these types. Therefore I would advice you to use Salamence.

The standard DDMence could fit in this team over your DDTar, but if you really would not like to remove Tyranitar you could also put a SpecsMence over your Luke, though you would still have a water weak. If you decide to switch out tyranitar but dislike to lose 16.25% of your HP every time you attack you could go with the choice band set or one of the defensive sets.

Also, if you switch Swampert for Porygon2 you get an amazing Gyarados counter, and he can still counter Heatran and Salamence.

Test it out, I hope it helped:)
 
Lum berry with Jolly sounds like a good idea. Can you give me an idea on what jolly would let me outspeed that adamant wouldnt? Thanks!

I had an idea about a tricky (not trick) bronzong. Give him ability Fire Proof (or whatever it is) so while they wast turns countering with fire, I can set up and do what it does best. No one thinks it could have anything but levitate.. lol.

Any other ideas guys?

Jolly is very necessary for the reasons stated. Without Jolly, you have trouble outspeeding any "fast" (over 100) pokemon after a DD, which is a bad place to be in, as most teams run 1-2 of them, especially with Latias being so common.
 
Greg: Thank you very much for those threats, all are waaay overused. For this reason, I will change to jolly for sure. Thanks a ton, man!

Neno: Thanks for the comment! I think a Mence would be a great addition to this team. DDmence would work, but as you correctly pointed out, I have three glaring weaknesses. For this reason, I expect to be switching to Mence a LOT to take hits, and likely set up on the switch. I was wondering how much more effective some sort of bulky mence that can tank well would be? It does however need offence for the sweep. Could you reccomend some movesests, standard or not, that may work well for this team? Everyone feel free to contribute here!

About pory2- would it be better to go pory-z or whatever the latest is? Its a good idea in my team, but it adds a fighting weakness to a previous tank. I also would have to find another slot if replacing Swampert with a Salamence...

I am not too worried about losing TTar, but he is just soooo effective now that he's jolly. Mabye, I run Bulkymence and replace Swampert with it to fill tank role and support/sweep? Just an idea.

Wildfire: Yea, you are right with Greg, Jolly is really more effective, and I feel Im not losing too much power either. Thanks!

Any more ideas or comments? Thanks guys!
 
You seem to have forgotten one of the basics of team building - weaknesses. Here is your team:

Hippowdon
Swampert
Tyranitar
Lucario
Scizor
Heatran

Notice any of the same weaknesses? A simple MixApe and BulkyWater combination easily destroys this team really quickly.

Major Changes

To fix this... choose between Tyranitar and Hippowdon. There is really no use in having both on the same team. Then whichever one you take out add one of the following:

A Bulky Water (Swampert gets removed if you keep Hippowdon)
A Flying Type (If you keep Tyranitar).

I personally would replace Hippowdon with a nice Zapdos. This gives you a solid counter to Scizor and Lucario.. as well as bulky waters (Heatran says thanks). Speaking of bulky waters, one gives you a lot of trouble. Gyarados puts this team away rather easily after a Dragon Dance. Your only hope being Swampert or Explosion. I really don't want to change too much on your team so I'll just suggest HP electric on Heatran over HP Grass.

It also seems that you don't know too much about the basics of sandstorm. This one is a biggie - All the pokes don't have to be immune to sandstorm.

With this in mind... whats the team? Tyranitar/Zapdos/Lucario/Swampert/Scizor/Heatran.

Now either Lucario or Scizor have to go. I know that is a nice combo with the Specs and the SD and all but I think it is time to fix your MixApe weakness :). I would add in Starmie over Swampert and for your Stealth Rocking purposes I would replace Lucario with Bronzong. Of course these are suggestions but lets look at what Bronzong does:

Fixes your Mamoswine weak.
Gives you a much bettter switch into dragons.
Sets up Stealth Rock
Can status.

Not to mention you get another Ground immunity.

So all in all you have a team of: Tyranitar/Bronzong/Zapdos/Scizor/Heatran/Starmie.

Minor Edits

I really don't like DDTar in a metagame like todays. Earthquake is the most used move on shoddy... Scizor is rampaging... the metagame has basically become scarfed. So I would use a Choice Band Tyranitar.

On Zapdos, go with 252 HP / 80 Def / 176 Spe; Timid Nature. This allows you to outrun Jolly Lucario that can possibly run Ice Punch.


Hope that helps ;D
 
Porygon-2 has a unique ability in Trace, and better defensive stats, that make him different from PorygonZ, who is pretty much entirely offensive and can't take a hit.

With Trace, he can copy Mence or Gyara's Intimidate, fire it back, and threaten them with BoltBeam. It's fairly effective. It also counters Heatran by Tracing Flash Fire and absorbing a Fire Blast that way, plus a few other Pokemon. It's a bit specific, so I wouldn't suggest it unless Mence or Gyara give you trouble.

You could give Mence a try. As for bulk, you could try a standard spread with Dragon Claw / Roost instead of Outrage / etc., although I don't know how many chances he'll get to Roost. Dragon Claw is only 2/3 the power, but not getting locked in can often screw over teams that rely on baiting Outrages. If that's not enough, go with the BulkyMence set.

If you haven't tried Gliscor, you could give that a try. He adds another Water/Ice weakness to your team, but it's an option if you're willing to work around it. He tanks very well with this set:

Gliscor @ Leftovers
Ability: Sand Veil / Hyper Cutter
Nature: Jolly
EVs: 252 HP/40 Atk/216 Spd
- Swords Dance
- Earthquake
- Roost
- Stone Edge

Either ability can be used. You have sand, so Sand Veil will benefit you on occasion. Hyper Cutter is nice since a lot of people switch Mence/Gyara in (only to eat a Stone Edge) and that keeps your attack sharp. Unfortunately it's kind of redundant with Hippowdon. Also serves as a nice counter to Lucario (outspeeds all non Scarf variants and takes like 50% from +2 LO Extremespeed).

I'd suggest this over Swampert or Scizor. The unfortunate thing is that those are both neutral to water, and that's kind of unfortunate to lose considering you have a large weakness to it. Vaporeon could fit in there somewhere. Water Absorb could come in handy. Also counters Gyara like nothing if you give it HP Elec.
 
As greg was as kind to put out, Porygon2 is a better tanking pokemon. But you are absolutely right, if you add Porygon2 over Swampert you wil only add to the fighting weakness:)
About the Salamence I would suggest the standard DDMence found on this site, the set is the following:

Salamence @ Life Orb
Nature: Naughty (for power)/Naive (for speed)
EVs: 232Atk/24SpA/252Spe
- Outrage
- DD
- Earthquake
- Fire Blast

Fire Bast and the 24SpA EVs are for Skarmory (!) and Bronzong. If you ever find Skarmory and Bronzong to not be a problem you could always go Adamant/Timid and put the rest of the EVs in attack, and go with Stone Edge over Fire Blast for Gyarados switch ins and good coverage, or you could with Dragon Claw if you want another dragon type move that does not force you to stay in and use thr same move over again.

Salamence could easily be the best fighting counter in the game. With a physically bulky Mence, the set would be:

Salamence @ Leftovers/Lum Berry
Nature: Jolly
EVs:252HP/180Def/76Spe
- DD
- Dragon Claw/Outrage
- Earthquake
- Roost

I personally am no fan of this set, but I have to admit it is a really good fighting counter. The EVs work out pretty well, you outspeed adamant versions of Lucario while still taking only 46% percent of a scarf Heracross Stone Edge. You still have to look out for Ice Punches coming your way. It could be interesting to go with a Yache Berry, test it out and see what you like the best. If Jolly Lucario is a problem, go with this EV spread 192HP/140Def/176Spe. Seeing as Jolly Lucario are and scarf Heracross is both almost equally common this is pretty much up to you:)

With Salamence over Tyranitar there is no type which is super effective on three of your pokemon, but you will still have a Gyarados weak. Greg mentioned Vaporeon, and it is an choice of pokemon to counter Gyarados. If you put it over anything else than Swampert your team is starting to look more defensive than offensive, but no problem, Vaporeon can to almost the same as swampert and can even pass Wishes if you feel like it. You could try something like this:

Vaporeon @ Leftovers
Nature: Bold
188 HP/252 Def/68 Spe
- Surf
- HP Electric/Ice Beam
- Wish
- Protect/Roar

If you were to switch out Tyranitar with Salamence and Swampert with Vaporeon you will have a much more stable team, and you will have worked out some of the problems you had earlier, especially with Gyarados and Skarmory. Try it out and give us a note about how it went, if you feel like it worked out, or you still got problems with the same pokemon, or maybe any new pokemon we might have overlooked;)

Have fun!

EDIT: Thanks to Greg for amazing mentioning!

EDITEDIT: Also as Greg says (Greg you are a smart one) Gliscor is really good in sandstorm teams. But instead of going defensive with it you should also try going on the offense with it. Gliscor is usually a tank, but with its reasonable speed and bulk, and access to Swords Dance he is really an attacking force to be reckoned with.

Gliscor @ Life Orb
Ability: Your choice, whatever you feels works the best for you.
Nature: Jolly
EVs: 252Atk/4Def/252Spe
- Swords Dance
- Earthquake
- Stone Edge
- Fire Fang/Ice Fang/Night Slash

Now why Jolly? Well that is because you can outspeed a lots of threaths you outspeed speed 90s and atleast tie with speed 95s and outspeeding nonboosted 100s. This is pretty good as you outspeed Lucario and most Electivire as few use a speed boosting nature, PorygonZ, most Zapdoses, nonscarf Flygons, and Salamence without speed boosting nature etc. and considering many lying at the speed 100 tier do not go with a speed boosting nature (check Salamences stats) you've got a pretty quick hardhitting pokemon in Gliscor.
Regarding the last move Fire Fang 2HKOs all Skarmory, Bronzong and Celebi after a Swords Dance. You could go with Ice Fang if you want to take on the dragons, but in Salamence case Hyper Cutter is the better choice of ability or else you will get an attack drop when he switch in.
Night Slash for Cresselia, or you could even go Roost, though you are not as bulky as before so it is not recommended. Can you tell I love Gliscor already?
I do not know where it could fit on your team as I said earlier, with the changes I already mentioned your team is pretty stable, but if you want to try something new, this is the place to start;)

Again, have lots of fun!
 
Yoshi: Thanks for posting! Zapdos seems like a good idea, would replace with Swampert, but I'm already testing out Bulkymence instead, so I would have no spot for Zapdos. Bronzong might be a good idea over Hippo, I may start testing soon. But Zong would have to lead to set up SR early, and Hippo does that and gives SS immidately, which is a must. I am not keen to making TTar my lead as he is my main Phys sweeper. tarmie, however good a sweeper it may be, is much too flismy for my taste. I need a sweeper that can take a hit to get in, and Starmie just isnt as effective as Lucario. Thanks though!

Greg: I will likely run Bulkymence, still testing though. Seems a lot more effective now. As for Gliscor, I feel like his typing would defeat the point of putting in new pokes, as individually all pokes here are great, but lack synergy. Where should I put on Pory-2 (if I do) cause the team is starting to look balanced? Can I afford the fighting weakness?

Neno: Bulkymence seems the way to go, as I worked out the kinks with TTar, but this takes up Swamperts spot. Vaporeon is just too defencive for the team, if I were stalling mabye, but not as it is (probably).

While Gliscor may be great, A. No real room for him, B. Adds similar weaknesses to the team.

Keep em coming guys, thanks a bunch!
 
In my opinion your team should not have 3 pokemon with the same weaknesses, if you are not sure how your weaknesses are looking you can use this instrument to get a clearer look at your synergies:

http://pokemon.marriland.com/diamond_pearl/team_builder/

If you feel you can put Porygon2 somewhere the standard set to beat Gyarados, Salamence, Heatran, Jolteon and others is this:

Porygon2 @ Leftovers
Ability: Trace
Nature: Bold
EVs: 252HP, 216Def, 40SpA
- Charge Beam/Thunderbolt
- Ice Beam
- Recover
- Thunder Wave/Toxic/Magic Coat

The first slot is entirely up to your taste. Charge Beam does not OHKO Gyarados, but with it's excellent paralyzing rate it works better for the duck in most other situations. If you feel like taking out Gyarados right away is more important you can use Thunderbolt, but if gyarados use a wacan barry both moves 2HKOs anyway. And since Porygon2 can switch in on Gyarados all day and severly hurt it or heal up I feel Thunderbolt isn't really that necessary.
The last slot is entirely up to you, Thunder Wave makes Porygon2 a good physical wall in general since wven though he can't hurt many physical sweepers, he can atleast hamper their sweeping abilities. Toxic and Magic Coat also work out and if you feel Thunder Wave becomes redudant with Charge Beam, or you want to try something different go with one of these. You can also use a TrickPory2, that set can you find in the analysis, but I would not recommend it since it loses it's ability to counter Mence if you use the trick set. Here is a link to the analysis:

http://www.smogon.com/dp/pokemon/porygon2

It's cool you have found BulkyMence to be useful. We have given you a lot to test out now, play around for a while and tell us how things work out. If you need more help, there is a lot of great guys here which can help you buff up your team:)
 
Thats a great idea, but I have no idea where to put it. Mabye over Luke, or Heatran? Im stumpted. Thanks a ton for your effort, ive got a team in the wings that I tested and actually works really well, but not SS. Ima tie up loose ends here, then go on to it and come back after. Thanks so much guys!
 
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