UR -> C-
first ever nom yay
not raboot tho
Right, so currently
rain,
urshifu + fsight,
melm,
hazard stack,
hippo sand, and
dual genie balance have been on the rise and one mon that i feel like gets overlooked a lot ever since the banning of
ace is
jellicent, it has a very good hp and spdef stat, respectable defensive and a unique typing and ability. now lets get to what it walls.
at only 252 hp it completely shuts down rain, it takes less than 50 from
seismitoad and offensive tornadus-t, and not even being ohkoed by
kingdra draco it completely shuts down rain that does not have
zapdos or gmolt, even then, you have 5 more mons. you can burn
ferro with will-o or scald and even taunt it to prevent it from hazard stacking making it that much more useful.
with its decent enough spdef it doesnt get 2hko by
tapu lele or
nidoking at only 252 hp and 0 spdef, which you can definetly run jelli as a good spdef wall but it does wall more physically oriented mons which is why i prefer physdef.
Jellicent also has a massive moveset from recover to be able to wall mons, to will-o-wisp for shutting down physical threats, to taunt preventing
stall shenanigans, defog or hazard as it can run speed to
outspeed skarmory/corviknight, to hex for a surprisingly decent offensive set, to trick or even whirlpool to trap
pex,
ferro and
clef! there are so many sets it can run and so many good match ups with the abundant of
Rain,
Volcanion,
Urshifu,
Hippo,
Slowbro,
Melmetal, it really does have a good place in the meta as a niche pick.
as for the darks, electrics, grass and ghosts of OU? the darks of OU HATES switching into a potential wisp and scald fearing a burn, hell you can even slot in colbur to mess with
weavile (viable set). the grass of OU also have the same problem as
rillaboom and kart hates getting burned and neutralized while ferro cant do much vs taunt and also hates getting burned, Ghosts fears a potential shadow ball or hex, and electrics... well its SS OU, there isnt a single team without a
ground.
i have been having success with a
jellicent team that i posted on my rmt with a high ladder peak and it works wonders as something to shut down physical attackers from
urshifu to
dnite to
hawlucha and messing with stall and hazard stack with taunt. i go more indepth in my rmt here
https://www.smogon.com/forums/threa...and-version-2-peak-top-8-ladder-1938.3696044/
as for the sets, here are some of my favourites.
PHYSDEF
The Handlebar (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Taunt
- Toxic
- Recover
you can even run colbur for weave or rocky helmet for U-turn
OFFENSIVE
Jellicent (M) @ Spell Tag
Ability: Water Absorb
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Hex
- Will-O-Wisp
- Strength Sap
LURE
The Handlebar (Jellicent) (M) @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Hex
- Will-O-Wisp
- Recover
SPDEF
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Will-O-Wisp
- Ice Beam
- Recover
- Scald
Some calcs
252+ SpA Life Orb Seismitoad Earth Power vs. 252 HP / 0 SpD Jellicent: 152-179 (37.6 - 44.3%) -- guaranteed 3HKO
+2 252+ Atk Hawlucha Acrobatics (110 BP) vs. 252 HP / 172+ Def Jellicent: 306-361 (75.7 - 89.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Dragonite Dual Wingbeat (2 hits) vs. 252 HP / 172+ Def Jellicent: 264-312 (65.3 - 77.2%) -- approx. 2HKO after Leftovers recovery
252+ SpA Life Orb Seismitoad Earth Power vs. 252 HP / 0 SpD Jellicent: 152-179 (37.6 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Kingdra Draco Meteor vs. 252 HP / 0 SpD Jellicent: 270-318 (66.8 - 78.7%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Tapu Lele Psychic vs. 252 HP / 0 SpD Jellicent in Psychic Terrain: 184-217 (45.5 - 53.7%) -- 2% chance to 2HKO after Leftovers recovery
252+ Atk Mamoswine Earthquake vs. 252 HP / 172+ Def Jellicent: 177-208 (43.8 - 51.4%) -- guaranteed 3HKO after Leftovers recovery
116 Atk Iron Fist Melmetal Thunder Punch vs. 252 HP / 224+ Def Jellicent: 180-212 (44.5 - 52.4%) -- 18.4% chance to 2HKO (ur faster anyways)
+2 252 Atk Blaziken Thunder Punch vs. 252 HP / 224+ Def Jellicent: 286-338 (70.7 - 83.6%) -- guaranteed 2HKO
68+ Atk Buzzwole Thunder Punch vs. 252 HP / 224+ Def Jellicent: 154-182 (38.1 - 45%) -- guaranteed 3HKO
252+ SpA Spell Tag Jellicent Hex (130 BP) vs. 252 HP / 4 SpD Toxapex: 154-183 (50.6 - 60.1%) -- guaranteed 2HKO after burn damage
Replays where jellicent shown its strenght the most
https://replay.pokemonshowdown.com/gen8ou-1489254699 VS Pivot Spam BO
https://replay.pokemonshowdown.com/gen8ou-1487444720-gu54z00zjprv87cskvpla94jvc7hikhpw VS Hydreigon Melm BO
https://replay.pokemonshowdown.com/gen8ou-1485038590-q307dhuz9z5jpigday0rhgujxevv258pw VS Haxorus HO
https://replay.pokemonshowdown.com/gen8ou-1484880027-urbnfbhfrkvvp7ydappix7x7zvd7ea9pw VS whatever that team style is called
https://replay.pokemonshowdown.com/gen8ou-1484937576 VS Set-up spam
Below are replays from my RMT
https://replay.pokemonshowdown.com/gen8ou-1486983703 VS Regen Balance
https://replay.pokemonshowdown.com/gen8ou-1486448571 VS Sand Balance
https://replay.pokemonshowdown.com/gen8ou-1486433503 VS Volcanion BO
https://replay.pokemonshowdown.com/gen8ou-1486416868 VS Lele-Weave-Pult-Tran Offense
https://replay.pokemonshowdown.com/gen8ou-1487695815-f3unuc91ehkf8irbbkh4ighgfk1vspopw VS Mew Lead HO
https://replay.pokemonshowdown.com/gen8ou-1486915835-2nrmd18aqfu8x98p2np9v6ml0ysel0dpw VS Ghost Spam
https://replay.pokemonshowdown.com/gen8ou-1486910519-7rgrvf0xj4840p3io17evatxh1ows1wpw VS Bulu BO
https://replay.pokemonshowdown.com/gen8ou-1486373466-kl69ab3mgoarcq8umjkyiulg54slxa5pw VS Stall
https://replay.pokemonshowdown.com/gen8ou-1486904235-kashtnpghw37p307shjs2104i5rg1zvpw 6-6 Early forfeit VS HO
https://replay.pokemonshowdown.com/gen8ou-1486460918-4sp625f6bq8esmovf7l4uag7m8vwchcpw VS Skarm Lead HO
i didnt safe the replays where i fought hazard stack because i forgot, but trust me, taunt jellicent sits and destroy those teams
viable, trust me