Martin
A monoid in the category of endofunctors
I did; nice catchDid you mean Strong Jaw for Dracovish there?
I did; nice catchDid you mean Strong Jaw for Dracovish there?
First core is amazing (I refuse to use Dracovish), especially with Primarina as long as you have answers to the things only Keldeo can check. Having the main core of the team abuse the omnipresence of clefable is incredibly valuable. Conk+Gengar core is also lit. Ironically, clef itself can support both of them really well with wish-port, since they need it more than many other pokèmon in the tier.[/]
One of the biggest things holding back CM Primarina/Keldeo is the existence of Toxapex. While you can sorta circumvent it with Keld if you carry Taunt, the fact that you can't do anything to stop it switching into your STABs over and over is somewhat exasperating, and it also means you can't really take it head on until Zeraora/anything else that can RK Keldeo has been removed from the picture (which is definitely easier said than done). Primarina, on the other hand, doesn't even have the luxury of Taunt access! This is where Salazzle steps in: it's pretty easy to force something like Clefable or Ferrothorn out with the threat its STAB moves and to catch Toxapex with Toxic, and from there Pex goes from being a block in the road to a total liability in the matchup, as both Keldeo and Primarina can simply set up Substitute and Toxapex can't do anything about it while Toxic damage racks up. This goes a very long way to opening up balanced teams in the long term, and if ur opp doen't carry Power Whip on Ferrothorn (moreso vs Primarina) it's often enough to win the game on the spot provided you don't play like a total buffoon. It also chips away at Snorlax to help force a Rest, which is handy because it generally beats Primarina fater than Primarina can beat it.Salazzle @ Heavy Duty Boots
Ability: Corrosion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Sludge Wave
- Flamethrower
- Nasty Plot
Primarina @ Leftovers
Ability: Torrent
EVs: 248 HP / 80 Def / 44 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Moonblast
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Salazzle @ Heavy Duty Boots
Ability: Corrosion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic
- Sludge Wave
- Flamethrower
- Nasty Plot
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Surprised this wasn't in here already but here you go I guess. The premise is simple: Rotom-H pressures Ferrothorn/sorta Toxapex and encourages ppl to go into Seismitoad and Gastrodon, which can be crippled with Toxic and as such are no longer gonna be able to check anything for shit (mostly applies to Seismitoad). This pressures balanced teams in particular and goes a long way to helping Dracovish's team overwhelm them.Dracovish @ Choice Band / Choice Scarf
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fishious Rend
- Crunch
- Psychic Fangs
- Outrage / Dragon Rush
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Discharge
- Toxic
May I suggest a different spread for Kyurem:
Heracross and Kyurem are both powerful breakers with limited switch-ins. Heracross can severely weaken or take advantage of Pokemon Kyurem lures in, such as Magearna and Blissey, easing wallbreaking for it; Kyurem itself can abuse potential Spikes from Heracross and help Heracross get in safely via aggressive plays. This core is good against fat teams, but is slow and thus prone to offensive pressure. Defensive pivots like Slowbro and Blissey are helpful versus more proactive teams and can provide this core with multiple opportunities to come in and break stuff.Heracross @ Flame Orb
Ability: Guts
EVs: 72 HP / 252 Atk / 184 Spe this
Adamant Nature
- Swords Dance / Spikes
- Close Combat
- Facade
- Knock Off
Kyurem @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Draco Meteor
- Earth Power
- Freeze-Dry
Since Alakazam's bulk is almost non-existent, it very appreciates pivots bringing it in for free. Zeraora makes a good example of an offensive pivot to pair with Alakazam. It can lure in Amoonguss and Kommo-o coming to eat its attack, pivot out with Volt Switch and put Alakazam into a favorable position against these two. Besides, Zeraora can revenge kill faster stuff like Dragapult for Alakazam. Through aggressive plays Alakazam can bring Zeraora onto its checks like Blissey, Mandibuzz, and Corviknight as well. These two together also put a huge pressure on Toxapex. This core is pretty frail and requires something to eat hits in the back; Mandibuzz and Amoonguss are nice examples.Alakazam @ Life Orb
Ability: Magic Guard
EVs: 28 Def / 228 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Psychic
- Focus Blast / Dazzling Gleam
- Recover / Knock Off
Zeraora @ Heavy-Duty-Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Plasma Fists
- Close Combat
- Knock Off
- Volt Switch
S/o Egor for the Help!
This duo is quite good and I'm glad you posted it, but the set combination does not add up much in my eyes.This is a couple that differs from the Mandi+Pex core right now, and is frankly quite annoying.
This core is able to easily take advantage of common threats like Cinderace, Zeraora, Rillaboom, Alolan Marowak, Dragapult, and Excadrill thanks to the great defensive presence of these two. They are especially able to take on physical attackers, with Mandibuzz using Foul Play to get rid of most and Hippowdon punishing them with Rocky Helmet. Toxic on Mandibuzz cripples strong breakers like Volcarona and Rotom-H, which would otherwise try to switch into this core. Hippowdon utilizes Whirlwind to prevent setup sweepers from winning the game and can also chip the opposing team with Sand Stream. Mandibuzz also ignores the sand damage from Hippowdon thanks to Overcoat, leaving a good synergy between the core. Hippowdon + Mandibuzz best fits on balance teams and has a good matchup versus Offense, plus you could add on teammates like Toxapex to make the core even sturdier.Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 80 Def / 180 Spe
Impish Nature
IVs: 0 Atk
- Foul Play
- Roost
- Toxic
- Defog
Thanks, I made these changes! Toxic on Hippowdon is pretty good right now, since it lures common switch-ins like Rillaboom and actually Toxics them before going into Mandibuzz, so I can see why it's more effective.This duo is quite good and I'm glad you posted it, but the set combination does not add up much in my eyes.
With Teleport Clefable has seen less usage than other Clefables and Pokemon like Rotom-Heat, Hydreigon, Rillaboom, and Mandibuzz come in on Hippowdon often, so in order to keep hazards up and apply pressure, Toxic is much more common and effective on Hippowdon in the last slot on teams that do not require Whirlwind for specific scenarios.
As for Mandibuzz, your set unfortunately does not work particularly well with Hippowdon. The main point of running the 180 speed is to outrun and counter Bisharp as Foul Play 2HKOs it at +2 and you can stomach hits yourself from it. Hippowdon is the best Bisharp check in the tier though, so you tend to prefer going slower sets on Mandibuzz without the speed on Hippowdon teams. In addition, Foul Play is a lot less necessary for Bisharp, Zeraora, Cinderace, etc. on Hippowdon teams as it handles those physical attackers, so Knock Off tends to be run as well.
A sample import of this core could look like:
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 224 Def / 36 SpD
Impish Nature
IVs: 29 Spe
- Knock Off
- Roost
- U-turn
- Defog
I second that this core is good. Here is a balance team I built and have found success with that also uses Moltres and Buzzwole:Dang this place is dead. No one is viewing this thread except me. Maybe I'll post this core in the metagame discussion too.
+
Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 192 Def / 68 Spe
Impish Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Roost
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 248 HP / 232 Def / 28 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Flamethrower
- Scorching Sands
This is in my opinion the best Physically Defensive Core in OU period.
Yep.
Many of my teams are hard carried by this combination. Let's look over the best Physical threats right now.
Blaziken
Cinderace
some Dragapult
Dragonite
Excadrill
Garchomp
Kartana
Kyurem-Black
Landorus-T
Melmetal
Pheromosa
Rillaboom
Swampert
Tapu Koko
Urshifu-Single
Urshifu-Rapid
Galarian Zapdos
Zygarde
Now, if we look at their best sets, which ones of these pokemon are hard countered by the duo?
Blaziken
Cinderace
Excadrill
Garchomp
Kartana
Kyurem-Black
Landorus-T
Melmetal
Pheromosa
Rillaboom
Swampert
Urshifu-Single
Urshifu-Rapid
Zygarde
What about checked?
Galarian Zapdos (can be burnt by Flame Body Moltres)
Dragonite (moltres can't do anything to it but it can get burnt)
Dragapult (mostly a check because specs sets can break through, but they can't break through an accompanying special wall.)
That leaves 1 pokemon: Tapu Koko, which normally runs special sets anyways.
This core essentially invalidates 77% of OU's physical threats. This is two pokemon. Pair it with a Blissey and a Zapdos and you pretty much have the entire metagame walled. Sure, you'd probably have to patch up things like a rain weakness, lack of hazards, lack of a steel type, lack of regenerator and lack of hazards but you still have 2 slots to fit something like Slowbro and Ferrothorn or Toxapex and Heatran.
I demonstrate this core's effectiveness in two teams: One that I spent hours on and have posted an RMT about, and another that I made in 5 min to demonstrate my point.
Balance RMT Team:
https://pokepast.es/025cbde88207d272
Bad Stall Team:
https://pokepast.es/814aa667806a8301
Try it out yourself and see exactly how good this core is.
Edit: This stall team might actually be good. I just 5-0'd a trick room team full of the best breakers known to mankind
It's important to note that Choice Specs only boost Future Sight if the user is on the field when it lands. Future Sight won't be boosted by Choice Specs if another Pokemon like Urshifu is in. Still neat though.Here's a core I've been having fun with that everyone has probably seen already but is a great thing to build around nonetheless. Honestly my favorite offensive wallbreaking core in forever
Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Future Sight
- Psychic /Psyshock
- Aura Sphere
Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Wicked Blow
- Close Combat
- Poison Jab
Banded urshifu IMO has some nasty issues in the current metagame. Excluding good predictions, it can be pretty easy for you to get switched in on by various mons like clef which soak up it's hits easily. Enter specs future sight latios. Almost every good switch in or check to shifu gets checked by latios or put in one or two shot range for shifu by a future sight coming off of 538 special attack.
Lets look at some of the most common bulky mons in the tier and see what this core does to them
Heatran- standard spDef variants have 78% chance of getting 2 shot by aura sphere before hazard damage, 100% after rocks, always one shot by shifu CC or two shot by wicked blow
Zygarde- spdef varients are OHKOd by draco, 2HKO by wicked blow
lando-T- defensive variants are OHKO'd always by draco, 56% of time OHKO'd by future sight, 2hko by wicked blow
Magearna- Non AV variants are taken out by future sight+CC, AV variants typically are killed by this after hazards
Toxapex- OHKO by any psychic move from lati, FS prevents switch on shifu
Clefable- 80-95% from FS, always put in range of wicked blow or CC
Zapdos- 45% OHKO by draco, takes 90 from FS, 70 from wicked blow
Ferrothorn- almost always ohko'd by CC. 2 shot by aura sphere
blissey- LULCC
tapu fini- almost always taken out by FS+CC or blow, always 2 shot by poison jab, almost always 2hko by psychic after rocks
Mandibuzz- 2HKO by draco or CC
feel this proves that it's near impossible to get a good urshifu switch after FS without good prediction. FS can help out various other wallbreakers or sweepers by preventing switch ins or keeping out setup checks. This core helps support fast sweepers such as DD users or spectrier. Ideally pack fairy counters such as kartana or melmetal as well as speedy mons for faster HO/BO teams. U-turn or volt switch support also are appreciated