Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption / other fire move
- Earth Power
- Flash Cannon / Dark Pulse
- Magma Storm / Overheat / Dark Pulse | Latios (M) @ Expert Belt / Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover / Safeguard / Psyshock
- Aura Sphere
- Thunderbolt
- Ice Beam | Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Knock Off
- Grassy Glide |
Advice on building around :
Just beware from double ice weak ; cinderace ;
miss answers for knock off, urshifu, pheromosa (I wish pheroban happen earliest) ;
got lack against calm mind : scarf lose momentum, tran and tios are special attackers.
need more to stall break ;
think about trick room, screens and weathers (Boom is good, not suffisant).
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Scarf Tran
Reach 417 = outspeed Spectrier, Koko
Played as revenge killer, hard damager, late game sweeper, win condition (if keeped healthy), can switch as anyone know heatran do.
Just need predictions cuz scarf (obviously as any scarf)
This set is well walled by blissey and porygon2 but else your opponent ignore your set, he's not about risk magma-storm trap + taunt and toxic, so you can heat some meat just before he mind.
Eruption is good over than ~66% HP, that's why needed another fire move, magma storm really miss some accuracy but trap and kill thought sash /// Overheat ? Heat Wave, Flamethrower, Fire Blast .........
Steel beam is cyborg's secret tech so cool, but not as useful, else isn't bad so : be the clicker u dream to be x)
Exemple of Pokemons that need to be weakened, once done = can't switch safely in :
- - - (
it's not a breaker set *) - - - mind eruption isn't effective for all battle
Flash Cannon vs. 248 HP / 52 SpD
Tapu Fini: 102-120 (29.7 - 34.9%)
(earth power on Fini → 21.8 - 25.8% )
Eruption (150 BP) vs. 252 HP / 252 SpD
Swampert: 104-123 (25.7 - 30.4%)
(Earth Power on Swamp → 20.7 - 24.5% )
Eruption (150 BP) vs. 248 HP / 28 SpD
Moltres: 135-160 (35.2 - 41.7%)
(dark pulse on Moltres → 25.3 - 30% )
Flash Cannon vs. 252 HP / 4 SpD
Garchomp: 150-177 (35.7 - 42.1%)
Earth Power vs. 252 HP / 4 SpD
Toxapex: 146-172 (48 - 56.5%) someone said "Rocky Helmet everywhere" ? cool
Eruption (150 BP) vs. 248 HP / 144 SpD
Mandibuzz: 220-261 (52 - 61.7%)
Flash Cannon vs. 164 HP / 0 SpD
Hydreigon: 144-169 (39.3 - 46.1%)
Eruption (150 BP) vs. 248 HP / 92+ SpD
Rotom-Heat: 96-114 (31.6 - 37.6%) still exist in OU ?
(Dark Pulse on Roto → 22.7 - 27% )
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Boom'bitch
Having scarf isn't suffisant anymore ... and boom looks the best priority in all meta.
It's classical SD boom so no explains here ^^
Except Grassy Glide, movepool can be replaced ; SD looks important.
Boom is so precious, use carefully, ► safeguard from latios help remove some limits to bleeding things happily ◄
I tried using band but think SDset is better here, get ur own preferance ^^
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Lati♂s
Faster than Kartana and Garchomp !
Anyone think about casual Psychic+DMeteor but Latios run an insane movepool, and opponent get surprised !
Initially I was running trick specs (against stall), now I prefer Expert Belt, leftovers help using recover, chesto-rest exist if u dodge knock off → use what fit better in ur team.
First slot is free, other ideas : agility, defog, even a mono screen can help sometimes, calm mind,
Future Sight & switch can break thought walls, Latios SpAtk give me orgasm sometimes.
LO isn't good with recover (so much chip damage = ur not bulky enought to recover correctly, my opinion),
get LO+safeguard ?
Lati♀s got same advantages ; just less offensive so ; better bulk (LO recover ?) ; healing wish.