reserving aura sphere jirachi
ill do it later this week lol
ill do it later this week lol
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Reserving Bulldoze Ferrothorn
Bulldoze FerrothornThis set speaks for itself. Magnezone eats Ferrothorn for breakfast. You switch into something it can wall, then on the turn they switch to Magnezone you can either use leech seed to be safe, or go for a hard bulldoze on the switch. Either way, you can make Magnezone users cry while still functioning as a spikes setter. The ev investment shown gives you a guaranteed 2HKO on leftovers Magnezone while staying as close as possible to the standard Ferrothorn set.
Ferrothorn @ Leftovers
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Ability: Iron Barbs
EVs: 252 HP / 228 Atk / 28 Def
Impish Nature
- Knock Off
- Bulldoze
- Leech Seed
- Spikes
->
228 Atk Ferrothorn Bulldoze vs. 4 HP / 252 Def Magnezone: 152-180 (53.9 - 63.8%) -- guaranteed 2HKO after Leftovers recovery
->
252 Def Magnezone Body Press vs. 252 HP / 28+ Def Ferrothorn: 112-134 (31.8 - 38%) -- 0.6% chance to 3HKO after Leftovers recovery
->
252 Def Magnezone Body Press vs. 252 HP / 28+ Def Ferrothorn: 112-134 (31.8 - 38%) -- 0.5% chance to 4HKO after Leftovers recovery and Leech Seed recovery
reserving specs pelipper
I finally get to use this mon holy shit
As we all know rain is a playstyle for cowards who want to cheese out wins with some random ass fish that somehow breaks the fucking sound barrier but what if we reigned back in on the cheese and started blowing shit up off of a base 95 spA.
I bring you a blast from the past [or just, gen 7]:
Choice specs Pelipper
Pelipper @ Choice Specs
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Modest Nature
- Hurricane
- Weather Ball/Hydro Pump
- Ice Beam/Scald
- U-turn
I think it is quite needless to say why pelipper ordinarily loses to magnezone: something something, 4x electric weakness.
Now the specs set alone is already much more fortified against mag, a higher base speed combined with the ability to ohko with water stab means it isn't forced out unless mag comes in to rk: which many can't due to specs mag sets often running modest over the speed boosting timid - a luxury we don't get against this set in particular, so we can run timid instead: still picking up the ohko with weather ball, but putting ourselves at a much more menial risk when we do so. Another massive upside is that we don't have to fear the middle ground of toxic: we can just come out swinging against mag and just completely fuck up its day.
Defensive calcs:
0 SpA Magnezone Thunderbolt vs. 0 HP / 0 SpD Pelipper: 652-772 (249.8 - 295.7%) -- guaranteed OHKO
Offensive calcs:
252+ SpA Choice Specs Pelipper Weather Ball (100 BP Water) vs. 4 HP / 0 SpD Magnezone in Rain: 355-418 (125.8 - 148.2%) -- guaranteed OHKO
252+ SpA Choice Specs Pelipper Scald vs. 4 HP / 0 SpD Magnezone in Rain: 283-334 (100.3 - 118.4%) -- guaranteed OHKO
252 SpA Choice Specs Pelipper Weather Ball (100 BP Water) vs. 4 HP / 0 SpD Magnezone in Rain: 324-382 (114.8 - 135.4%) -- guaranteed OHKO
Iron Defense Ferrothorn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpDef
Impish/Relaxed Nature
- Iron Defense
- Body Press
- Leech Seed/Gyro Ball
- Spikes
Speedy Skarmory
Skarmory @ Leftovers
Ability: Sturdy
EVs: 80 HP / 252 Def / 176 Spe
Jolly Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Spikes
- Roost
Favorite Skarmory set of mine, and a great lure for Magnezone. You unexpectedly outspeed Magnezone and subsequentially threaten it with +2 Body Press for a 62% to OHKO without hazards, and a near guaranteed or guaranteed OHKO with hazards. This set is also inclined to better check Bisharp , Tyranitar, and defensive Heatran that assume they outspeed it.
+2 252 Def Skarmory Body Press vs. 4 HP / 252 Def Magnezone: 264-312 (93.6 - 110.6%) -- 62.5% chance to OHKO
+2 252 Def Skarmory Body Press vs. 4 HP / 252 Def Magnezone: 264-312 (93.6 - 110.6%) -- 93.8% chance to OHKO after Stealth Rock
+2 252 Def Skarmory Body Press vs. 4 HP / 252 Def Magnezone: 264-312 (93.6 - 110.6%) -- guaranteed OHKO after 1 layer of Spikes