I usually refer to semi-stall since that's what I personally enjoy, If I tried to speak on hard stall i'd likely look extremely stupid.Do you mean Pure Stall or SemiStall?
And regardless, sure it’s nice, but if Hazards were removed from the game, the Stall spectrum would benefit much more than any other playstyle.
Not only is it harder for Stall to keep Hazards up against the opponent given the lack of offensive pressure, but also because that little bit of damage can add up when your entire goal is to make the game last as long as possible.
Stall hates Hazards so much that Stall teams would run multiple Hazard Control just so they didn’t have to deal with Hazards.
Yeah, Hazards are nice for wearing down the opponent for Stall teams, especially for against Stall team, but it’s way more important for Stall to keep hazards off.
There also are other members of Stall that can put Hazards up, such as T-spikes Tox and SR Chansey. Plus Skarmory has Toxic itself for residual damage against non-Steel types and non-Poison types.
Even in GSC, the fact that you had only 1 layer of Spikes with every team bringing a Rapid Spinner kind of shows how much Stall hates hazards, since such little damage (compared to now) makes a huge difference.
This is entirely hypothetical so I don't really know what the point of saying this was.
Running multiple forms of hazard control is a thing on other playstyles too (volc teams in gen 7 being a good example), and it doesn't decrease the valuable residual damage stall gains from their own hazards.
Ofc it's important for stall to keep hazards off, this doesn't diminish the usefulness of their own hazards. Spamming hazards to limit switches and waste time removing your hazards is extremely important in wearing down teams.
Obviously stall has other hazard setters, but the more residual you can dish out with a passive playstyle, the better. Ruft's sample semi-stall is an nice example given it has t-spikes, spikes, and sr.
12% is absolutely huge in gen 2 given chaining roars together is a quite common method of wearing down the opponent, and I don't really get the rapid spinner point since the best spikers, cloyster and forretress, both had spikes and rapid spin.
I don't see how highlighting stall's problems with hazards shows that skarm isn't as good. Stall likes dishing out damage too and spikes+whirl a pretty nice way of doing that.