I just wanted to add that Sucker Punch is an important slash on the banded set because it can actually nullify many sweepers such as Dragapult, Spectrier, or severely weakened Magearna or Kartana. Poison Jab is also an important slash on Bulk Up sets because with just a little chip, it can muscle through Clefable and Tapu fini which are Urshifu's most common counters. Personally, I think Bulk Up is only worth if you're running Poison Jab with another threatening mon like Cinderace that can chip fat.Hey y'all,
I wanna talk about -S, since it got brought up earlier in this thread and I think it's important to get different point of views on it.
So first of all a quick view on it, Urshifu-S has sure a centralizing effect on the metagame, which also counts for Pokemon like the currently suspected Pheromosa, the ghosty-horse Spectrier, and also to a lesser degree Magearna. But Urshifu-S is no different in centralizing the metagame to some degree, especially with Future-Port-Support, due to Slowbro and the less used Slowking, but it can also profit and benefit of Galar-Slowkings Future-Sight (allthough it has no Teleport, but its Future-Sight stuff still pressures a ton of the counterplay to Urshifu-S).
Urshifu-S is a strong wallbreaker, capable of using an insane ability in Unseen Fist, which all contacts moves go through Protect. Its great typing in dark/fighting helps it a lot to capitalize from its potential, as this typecombination is really great in the current metagame, with not many Pokemon being able to wall the dual-stabs + its coverage-options. With a great HP, and Defense-stat being both 100 and its amazing Attack-stat of 130 and its great Speed-tier being 97, it has the stats to be a threatening Wallbreaker as well. Furthermore it has different Sets, which it can use, be it Choice Band, Choice Scarf, or Bulk Up, all its sets put in some work, and with the foremer two it can easily get Momentum via U-turn and with the latter it can become a dangerous breaker with Wicked Blow, Close Combat / Drain Punch, and Sucker Punch.
Urshifu @ Choice Band / @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
- Wicked Blow
- Close Combat
- Poison Jab / Iron Head
Urshifu @ Black Glasses / @ Life Orb
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
- Bulk Up
- Wicked Blow
- Close Combat / Drain Punch
- Sucker Punch
these Set-options are the main-sets currently in the metagame and have different counterplay options, but first off, let's dive in into a more in-depth view about these two sets:
Choice Band / Choice Scarf: This set really hits hard,e specially in concjunction with Choice Band, Wicked Blow-spam is really free in the current metagame and hits baring physically defensive Clefable and physically defensive Tapu Fini everything else pretty hard. Choice Band-sets can further Urshifus wallbreaking potential due to the already very good and optimal Attack-stat. Choice Scarf, however, can be also a Set-option, due to how many Pokemon it threatens, due to the Speed-control this set gives, being able to outrun a vast majority of the metagame with a Scarf is pretty functionally and good. It can outrun faster threats such as CB-Pheromosa, Spectrier, Tapu Koko, offensive Zapdos, Tornadus-Therian, Barraskewda (without rain), and Scarf-Lando-T. Both sets have the ability to run either Poison Jab or Iron Head to dish out a lot of damage on the aforementioned Clefable and Tapu Fini, especially coupled with a Choice Band. What really helps these both sets is the support, due to Future-Sight and Teleport from Slowbro as it can wear down the typical Checks to Urshifu and Urshifu can get past these Checks, with them taking damage from Futre-Sight and a always critting Wicked Blow or its coverage-options.
Bulk Up: This Set is seen more on hyper Offensive structures, be it Screens, Veil, or Hazard Stack HO, which it can make use of, to get a better position to Bulk Up. Bulk Up-sets have an overlapping counterplay to the Band- or Scarf-Set; physically defensive Clefable and Tapu Fini! Bulk Up-sets tend to run Close Combat more often than Drain Punch, but if you want to keep Urshifu for longer, a strong Drain Punch can help there, which is a nice tool for it. Sucker Punch gives some mind-games, especially when urshifu is already at +1 any player has to be careful around its mind-games made up by Sucker Punch.
I believe all Sets are really dangerous and have their different aspects of running through the metagame without any real drawbacks. Urshifu-S is a Pokemon, which shines more often than not during a battle and while it has its own flaws, the flaws by any means do NOT overshine how good Urshifu is.
But let's move on to another important aspect, the Counterplay to Urshifu!
These are the Pokemon, which can help versus it:
As for the pokemon you listed, Kommo-o and Togekiss might be solid checks but they are outclassed by Clefable and Buzzwole and not optimal (as you mentioned), although I do agree they are respectable answers. Meanwhile Toxapex is only good if coupled with a Clefable or at least a Mandibuzz to eat Wicked Blow + Future Sight. Landorus-T has no business here to be honest because the offesnive sets are outsped and the defensive sets can't really touch or stop Urshifu. The best it can do is deter it from using Close Combat and switching into Magearna. I'd also argue Weezing-Galar is a solid answer, especailly with Wish support.
I've actually been using Fire Spin Cinderace myself, and have found that 4th move Pyro Ball is the most consistent 4th move, for me at least. It has consistent damage for stuff like Clefable and Zapdos while still providing enough damage vs. specially defensive threats like Corviknight or Mandibuzz that Electro Ball can't get through alone.Hey, wanted to share some cool sets I think should see more usage to spice up the meta :)
To preface, I'm sure most people who stick their nose in the OU meta know of the infamous "Team 20" in the craing team archive. This is a team that has seen much usage in tournaments as well as ladder, unfortunately losing pretty much every time (besides Finchinator vs SOULWIND) ...
This is partially due to lack of surprise factor. Trapper Urshifu-R can't do it's job as a Pex lure, because Ushifu-R already being a rarity on non rain teams AND paired with a Suicune is too easy a giveaway.
Additionally, it doesn't even do a great job at killing Pex, it can get scald burnt and have it's pads knocked off and lose the 1v1.... So, overall using this thing is a huge L.
It got me thinking if there are any other cool trappers to use that aren't terrible at their job like Ursh-R and not boring as block+spite Pex, and it led me to something quite useful in a lot more situations than every other luremon (i think):
Cinderace @ Heavy-Duty Boots
EVs: 252 Atk / 4 SpA / 252 Spe
- Electro Ball
- Fire Spin
- Gunk Shot/High Jump Kick/Pyro Ball/U-turn/Super Fang
Trapper Cinderace is likely the best lure-and-trap pokemon available rn. It's very easy to pretend you're a standard Cinderace set just waiting to be walled by a bulky water type. I really want to see some creative teams that take advantage of this in many ways.
Fire spin+taunt is pretty standard as far as trapping goes. Taunt on Cinder is really cool because it outspeeds most of the tier and prevents set up from things that would otherwise wall the lure set.
Electro ball is the move that blasts away bulky water types as well as some other fat "cinder checks" such as defensive moltres and Torkoal. Being an unexpected Toarkoal and Pelipper killer in 1 is p nice, as those mons love to stay in especially at full health. You don't even need to trap Peli, uninvested electro ball 1hkoes.
The last move is up to player preference, and it's usually a move regular Cinderace would run. Gunk is good for hitting fairies hard which is why it's my most used choice, HJK hits Garchomp and Heatran which usually take the place of bulky waters on teams without them, super fang+fast taunt is nice but revealing it alerts the opponent you're not a standard Cinderace.
Meta relevant Pokemon you can lure and eliminate with this: as well as other big ones depending on your 4th move.
High ladder replays: (1800-2000 elo):
https://replay.pokemonshowdown.com/gen8ou-1242322435-jdy2eupqn7mqpb5ip8wg3lwu2522bp7pw destroying rain
Bonus: https://replay.pokemonshowdown.com/gen8ou-1242913645-q6lcz3x3c0oj8ohjd74x921scdx9qeepw poor ox ;-;