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SS OU SS-OU team for laddering:>

https://pokepast.es/2f911070bb4a60bf

This is a team I made for laddering. Ive just started competitive so I would like to get some feedback and tips to make this team better:>


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Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 HP / 252 Atk
Adamant Nature
- Thousand Arrows
- Coil
- Extreme Speed
- Outrage
This is my physical bulky sweeper, I gave it max HP ev's to allow it to take way ,ore hits so it can set-up coil and start sweeping, It's also a good switch into Regieleki, Zapdos-Galar, Urshifu amd Heatran. It can also be used to counter Touradous-Therian and Corviknight, basically it's a physical tank which can take damdage and dish it out back.

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 116 HP / 232 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Magma Storm
- Earth Power

Heatran is my favorite pokemon for this meta because it can be used to pivot for so many pokemon. Usually I would run a assault vest, but I decided that it's best for this to be my lead, it can trap some pokemon with magma storm then set up rocks and toxic, I gave it some speed ev's to out speed magearna which could be a threat and tyranitar which could be threats. Earthpower is a must have to counter blazeiken and magearna, it's also a pretty good counter for regieleki and spectrier. I think it's the pokemon that holds this team together.


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Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Earthquake
- U-turn
- Knock Off

Rillabon is my go to if I need to finish a low health pokemon grassy glide is just a really good move to use with it's ability, Knock off can one hit kill volcarona and it's bulky enough to survive a few hits. I have U-turn for chip damage and earthquake to deal with heatran and other fire/steel type pokemon.

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Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Waterfall
- Extreme Speed

Dragonite is my fast physical sweeper, I have weakness policy because with multiscale I know it can take most attacks and then dragon dance to raise it's speed and start to sweep, It basically one hit kills anything once it's set up, I'm thinking of replacing waterfall for earthquake so magearna can't force the switch but waterfall is a powerful move to have. I have extreme speed to kill regieleki because it's faster than +1 speed dragonite and it's just a good move to have against rillaboom and other pokemon with priority moves.

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Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog

I use this to switch into a lot of pokemon like landorus, blazeiken, hawlucha and others. I maxed hp ev's so it can survive most non-boosted super effective moves I have hurricane for high damage , defog to clear hazards because hazards are a big threat to this team and I have knock off to hit pokemon for a moderate amount of damage, and to remove item's which is a really big help. I have rocky helmet to deal damage on stuff like blazeiken, rillaboom and other physical pokemon. I think this is a solid defensive and versatile pokemon.


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Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 36 SpA / 224 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Fleur Cannon
- Focus Blast
- Flash Cannon

Lastly I have magearna which is the main special cannon, this thing can one shot most pokemon, with Fleur cannon and focus blast, I have assault vest to let it tank a crap ton of special moves, like earth power heatran and flamethorwe dragupult. I can wall anything special attack related with this poekmon and liek zygarde I can deal damage back for massive damage or even the one hit ko

There's my team I hope you guys think it's fine and Im sorry for my bad english its not my first language.
 

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Hey your team is looking good but I would suggest changing your rillaboom set to-

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- U-turn
- Grassy Glide
- Knock Off/ High Horepower/ Superpower

Earthquake is not a good option on rilla since its own grassy terrain halves the power of eq. High horsepower can be used in its place. Wood hammer is kind of mandatory on CB sets since it lets u 2HKO clef and toxapex and OHKO most neutral targets. The 4th move is changeable with each move providing different utility and it is totally upto you which one you want to use. Adamant instead of Jolly nature is for maximum damage output
 
why magearna has 0 EVs in atk? (i am quit new in competitive and i can't undertand)
 
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Hullo! I really think this is a solid team, the one thing I think you could improve on is Zygarde:
718.png

Zygarde @ Leftovers
Ability: Aura Break
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Substitute
- Coil
- Thousand Arrows
- Glare

Substitute + Leftovers is great when setting up Coil, because it can scout for incoming ice moves without being one-shotted. Thousand Arrows is really the only attacking move Zygarde needs, because, it doesn't have the usual ground-type fallback of not hitting birds, a common "hard check" for ground types like these (from my own experience, Thousand Arrow's can two hit KO a Corviknight). Glare works really well because it's a 100 base accuracy paralysis move that affects electric types, and can be used to criple attackers and give it a chance to set up. I think the only thing Zygarde really needs to worry about is when it's Substitute is down, or moves/Pokemon that bypass Substitute, which means it's possible to run Dragon Dance to outspeed opposing 'mons. Of course, this is all your preference, and Zygarde's HP and Defense is probably part of what makes it so viable.

I really love your team, and I hope all these suggestions help you!!
 
Hullo! I really think this is a solid team, the one thing I think you could improve on is Zygarde:
718.png

Zygarde @ Leftovers
Ability: Aura Break
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Substitute
- Coil
- Thousand Arrows
- Glare

Substitute + Leftovers is great when setting up Coil, because it can scout for incoming ice moves without being one-shotted. Thousand Arrows is really the only attacking move Zygarde needs, because, it doesn't have the usual ground-type fallback of not hitting birds, a common "hard check" for ground types like these (from my own experience, Thousand Arrow's can two hit KO a Corviknight). Glare works really well because it's a 100 base accuracy paralysis move that affects electric types, and can be used to criple attackers and give it a chance to set up. I think the only thing Zygarde really needs to worry about is when it's Substitute is down, or moves/Pokemon that bypass Substitute, which means it's possible to run Dragon Dance to outspeed opposing 'mons. Of course, this is all your preference, and Zygarde's HP and Defense is probably part of what makes it so viable.

I really love your team, and I hope all these suggestions help you!!
Glare doesn't paralyze electric types. And maybe a defensive zygarde set such as this would be better for your team since u don't have a physdef wall.

Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Thousand Arrows
- Glare
- Coil
- Rest/ Substitute
 
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