Voting for Team D, and nothing else.
Team B by KatyView attachment 311472View attachment 311473View attachment 311474View attachment 311475View attachment 311476View attachment 311477
Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 240 HP / 48 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Fiery Wrath
- Nasty Plot
- Rest
- Sleep Talk
Toxapex @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Knock Off
- Recover
- Haze
- Toxic Spikes
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 8 Atk / 248 Def
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Toxic
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Atk
- Defog
- Roost
- Body Press
- Iron Defense
Clefable @ Heavy-Duty Boots
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Calm Mind
- Aromatherapy
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 176 SpA / 80 SpD
Calm Nature
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald
Goltres Semistall
I wanted to take a different approach with Moltres-G, so I went with a resttalk set meant to act as a long term answer to Spectrier, Pult, Glowking, Reuniclus, and acts as the team’s wincon in a similar way to CM Suicune or Volc. Evs placed to allow Goltres to 2HKO Pex after a NP and outspeed Zapdos. The rest of the team is pretty standard semistall stuff. Tspikes meant to stop Unaware Clef from insta winning vs Goltres, and Glowking to pressure fairies and spread status to help Goltres sweep lategame. Hippo to stop Koko, Zapdos, Dracozolt from heaviy crippling the team. Corv is there to remove hazards and block out the SD grounds, Rilla, and Kartana. Clef to answer to Lucha, Volc, and other common HO staples.
Team C by Tapewormgravity-lando-t and nasty plot + u-turn gmoltres offensedescription: this team is built around galarian moltres with the inclusion of stealth rocks offensive garchomp and gravity landorus-t for corviknight, skarmory, and to help out with the accuracy of low accurate moves like thunder wave, pyro ball, high jump kick, and gunk shot. g-moltres is a late-game cleaner and has nasty plot, air slash, fiery wrath and u-turn in its arsenal. dragapult has thunder wave in its moveset to slow down the opposition and hex to break through statused threats. cinderace has the 4 attacks set with pyro ball, u-turn, high jump kick, and gunk shot to threaten checks with a poison. primarina is the last member on this squad and is sub + cm with scald and moonblast as its stabs and can threaten a burn with the former which helps out hex-dragapult as well.
![]()
![]()
![]()
![]()
![]()
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Earthquake
- Knock Off
- Defog
- Gravity
Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Fiery Wrath
- U-turn
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Thunder Wave
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- High Jump Kick
- Gunk Shot
Primarina @ Leftovers
Ability: Torrent
EVs: 248 HP / 40 SpA / 44 SpD / 176 Spe
Calm Nature
- Substitute
- Calm Mind
- Scald
- Moonblast
Team D by StepC![]()
![]()
![]()
![]()
![]()
![]()
Is He Even Trying Anymore:
I really wanted to enter this TBC for some reason, even though I'm really not big on Goltres at all, but when I was trying to build a Screens HO with it (which is what I think it's far and away best on, if on anything) I just couldn't build anything I was actually happy with. After consulting some mates the first thing I got back was 'gtres huh, haxes everything'; I thought that was fair enough, so I threw this together and called it a day. They kind of cover each others checks, they kind of overwhelm annoying mons and cores for each other, there's kind of a surface level synergy here, but this was really just built with minimal care and attention. It's not even that colourful. Enjoy.
Druddigon (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 144 Def / 112 Spe
Impish Nature
- Dragon Tail
- Stealth Rock
- Taunt
- Glare
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Spirit Break
- Thunder Wave
- Reflect
- Light Screen
Garchomp (M) @ King's Rock
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Scale Shot
- Earthquake
- Stone Edge
- Swords Dance
Slowbro-Galar (M) @ Quick Claw
Ability: Quick Draw
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Sludge Bomb
- Flamethrower
- Nasty Plot
Cloyster (M) @ King's Rock
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Ice Shard
- Icicle Spear
- Rock Blast
- Shell Smash
Moltres-Galar @ Weakness Policy
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Fiery Wrath
- Nasty Plot
- Agility
Team E by curiosityDouble Dance G-Moltres Dual Screen HODescription:
![]()
![]()
![]()
![]()
![]()
The team is very simple to use, Lando-T is almost always preferred in lead thanks to the possibility of setting the hazards and conferring momentum with Explosion. Like all HO styles it needs a minimum of support that I wanted to give with the screens. Regieleki is also great as a spinner in case there should be Spikes or T-Spikes also the spread is used to outspeed Kingdra in rain. I thought of two heavy wallbreakers like Garchomp and Magearna who can clean easily with their boosts.
The bulk of G-Moltres allows you to perform better double dance in endgame.
Moreover makes you lose out on having more safety on Rillaboom and Kartana. Full speed is necessary to outspeed the increasingly used Adamant SD Rillaboom.
Finally, Spectrier is excellent thanks to its bulk + Disable to win every 1vs1 against Hydreigon and Mandibuzz with screens and tank the possible opposing Dragapult and Spectrier after making a cm at +1.
>>> The Team <<<
You have 2 days to vote.
(click above for import)
I'll try not to go into too much detail, but I built this team around the idea of pairing Galarian Moltres with something that's able to consistently pressure Heatran. There were various options to choose from, but I decided that SD Rillaboom was the best option here; not only does it give you a solid matchup against Rain and Offence, but it also enables you to run Hawlucha without losing anything. Hawlucha is really synergistic with Rillaboom, Cinderace, and Moltres, considering how the other slots are able to weaken or remove the majority of its defensive checks, but it also provided a secondary win condition to use against opposing HO. The EVs allow you to avoid the OHKO from Clefable's Moonblast, while also outspeeding Excadrill in Sand. Electro Ball Cinderace is pretty cool, mostly because you're able to weaken Toxapex and Slowbro enough for Hawlucha to break, but it also gives the team a secondary option to force Kartana and Garchomp out.
As for the utility slots, I opted for Grimmsnarl over Regieleki as it just offers a lot more utility; unlike Regieleki, you're able to defensively check a small handful of annoying mons - particularly Dragapult - and actually enables a lot more opportunities for setup through Taunt and Spirit Break. While you do miss out of hazard control, you do have Excadrill to compensate. The EVs allow you to survive a handful of moves behind screens: the defence lets you survive a banded Rillaboom Wood Hammer or an Adamant Cinderace Gunk Shot, while the special defence stops Timid Nidoking from OHKOing you after a round of Rocks damage. e: you also outspeed and 2hko Mandi with Spirit Break