Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 180 Def / 32 SpD / 56 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Rest
- Toxic
I submit this as a counter. Tank Chomp easily switches into Heatran, resists its Magma Storm, fears no Nature Power shenaninganry unlike Swampert or Pelipper, outspeeds and threatens a sound OHKO with its STAB Earthquake or reliabily sets up Stealth Rocks / cripple a foe with Toxic on a predicted switch.
EVs spread: 240/180+ makes it that Landorus-T's uninvested Earthquake never 3HKOs, meaning you can sit on it even when you're asleep. 56 speed outurns SpDef Heatran. Rest is bumped into SpDef to improve some rolls. You could use a specially defensive spread if you need it and don't fear Landorus-T, but I'd suggest a different item (Leftovers or Chesto Berry)
Garchomp @ Leftovers
Ability: Rough Skin
EVs: 176 HP / 24 Def / 252 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Rest
- Toxic
You could just run 200/252+/56, those 24 Def reduce to the bare minimum the chance of getting 2HKO'd by Excadrill's Earthquake with Stealth Rock, which means you can almost always survive a +2 EQ without SR. If you don't need this extra insurance, just go 200/252+
252 SpA Tapu Koko Dazzling Gleam vs. 176 HP / 252+ SpD Garchomp: 168-200 (41.8 - 49.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery.
This is the calc I started the spread with. Tapu Koko is the main Electric type in the tier, so it's important for a Ground type to be decent against it. With this spread, you do as best as Garchomp can do against it.
252+ SpA Choice Specs Magnezone Flash Cannon vs. 176 HP / 252+ SpD Garchomp: 172-204 (42.8 - 50.8%) -- 2.3% chance to 2HKO after Stealth Rock and Leftovers recovery
This to me is asolute madness. Analytic of course soundly 2HKOs, but the fact that it most likely takes three Flash Cannons from Specs Zone to bring down a Garchomp is crazy to me.
252 SpA Zapdos Hurricane vs. 176 HP / 252+ SpD Garchomp: 141-166 (35.1 - 41.3%) -- 99.8% chance to 3HKO after Stealth Rock and Leftovers recovery
You can't directly touch it but you can stall out some Rain turns or cripple it with Toxic.
+1 252 SpA Blacephalon Shadow Ball vs. 176 HP / 252+ SpD Garchomp: 175-207 (43.6 - 51.6%) -- 8.2% chance to 2HKO after Stealth Rock and Leftovers recovery
Pretty uncommon, but again this is quite nice.
Ability: Rough Skin
EVs: 176 HP / 24 Def / 252 SpD / 56 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Rest
- Toxic
You could just run 200/252+/56, those 24 Def reduce to the bare minimum the chance of getting 2HKO'd by Excadrill's Earthquake with Stealth Rock, which means you can almost always survive a +2 EQ without SR. If you don't need this extra insurance, just go 200/252+
252 SpA Tapu Koko Dazzling Gleam vs. 176 HP / 252+ SpD Garchomp: 168-200 (41.8 - 49.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery.
This is the calc I started the spread with. Tapu Koko is the main Electric type in the tier, so it's important for a Ground type to be decent against it. With this spread, you do as best as Garchomp can do against it.
252+ SpA Choice Specs Magnezone Flash Cannon vs. 176 HP / 252+ SpD Garchomp: 172-204 (42.8 - 50.8%) -- 2.3% chance to 2HKO after Stealth Rock and Leftovers recovery
This to me is asolute madness. Analytic of course soundly 2HKOs, but the fact that it most likely takes three Flash Cannons from Specs Zone to bring down a Garchomp is crazy to me.
252 SpA Zapdos Hurricane vs. 176 HP / 252+ SpD Garchomp: 141-166 (35.1 - 41.3%) -- 99.8% chance to 3HKO after Stealth Rock and Leftovers recovery
You can't directly touch it but you can stall out some Rain turns or cripple it with Toxic.
+1 252 SpA Blacephalon Shadow Ball vs. 176 HP / 252+ SpD Garchomp: 175-207 (43.6 - 51.6%) -- 8.2% chance to 2HKO after Stealth Rock and Leftovers recovery
Pretty uncommon, but again this is quite nice.
Moveset: Stealth Rocks and Earthquake for obvious reasons, Rest is why I listed this as a counter and not as a check: you can stay alive much longer with Rest. At last, Toxic is a very powerful move that allows you to make progress on Landorus-T, Slowbro/Slowking and Rillaboom, all of which like to switch in when they realise this is Tank Chomp. Toxic and Stealth Rocks (if you value the moveslot and want a different setter) are the only moves you can replace, but EQ and Rest are mandatory.
Item: Rocky Helmet is classic, but you could consider Chesto Berry for a 1-time full refresh button
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