Trick+Toxic Orb Reuniclus
Reuniclus @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Trick
- Psyshock
- Night Shade
- Recover
Here we have another set with Trick, but with Toxic Orb instead of a Flame one because the formare is better suited to cripple bulky checks/counters that traditionally stop Reuniclus in its tracks.
You may argue that Flame Orb is better due to the fact that the burn halves the Atk of the target, but keep in mind that Reuniclus is so slow that it will eat a physical attack at full force before (usually supereffective) before statusing the opponent's threat.
Toxic Orb offers more versatility because it hits a great amount of targets, especially bulky pokemons that are (generally) not greatly affected by burn.
Night Shade is here because it deals solid damage to any target it hits regardless of its resistances, whereas Psyshock is the STAB-attack.
Recover is here for longevity.