Project SS RU Next Best Thing - On break

Aquarius Ghost ❤

Banned deucer.
Congratulations to....
:Virizion: nameless90 :virizion:
For winning this week, your set will be added to the Hall of Fame
Thank you to everyone who voted and submitted a set ily all!
Anyway, let's get on to this week's mon!
:ss/tornadus:
Due to the Thundurus ban, tornadus has started to gain a lot of usage. Tornadus has become a monster on rain teams by abusing the rain to increase its powerful STAB move's accuracy. Much like thundurus it's also able to run a mixed set.
Tornadus @ Heavy-Duty Boots
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Knock Off
- U-turn
- Tailwind

Submissions end on Friday at gmt-8 1pm

 
Sub Torment Tornadus.
:ss/tornadus:
Lakitu (Tornadus) (M) @ Leftovers
Ability: Prankster
EVs: 4 HP / 252 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Torment
- Hurricane
- Focus Blast


This Tornadus set has the Sub Torment combination allowing it to wall pokemon that it normally could not like Rhyperior, Steelix, Stakataka, Seismitoad, Metagross, Gastrodon, and probably more. Thanks to sub you can scout out what set they are and if you can wall them. This also helps fix consistance as you would have more chances to land focus miss and hurrimiss. This set you may notice has max defense. well the reason is to be able to sub torment megahorn rhyperior effectivly along with body press steelix and stakatka who lack more than 2 attacks meaning the toxic variants with rocks. Now with the investment megahorn from rhy only breaks sub 6% of the time. Body press from stakataka and steelix never break sub. Its new found defense actually makes it a decent zarude check. This set has leftovers to best take advantage of sub torment. Even without spa investment torndadus still hits very hard with 110BP flying stab and 120BP fighting coverage. still ohkos mons like roserade,still 2hkos steelix. you can look at the calcs you miss out on a 2hko on rhy but thats fine as you wall it.

Teamates: This pokemon would like defog/rapid spin support as its holding leftovers. This pokemon is blanked by doublade and walled by many electrics so having a good check would be wanted, Seismitoad,gastrodon,Flygon, Vileplume, roserade, and more. This set also would like to be able to force in grasses to pivot on. So that it can set up sub and do its tormenting. Xurkitree, Raikou, Heliolisk, celebi can all do this,Celebi being able to u-turn on grasses while the others volt switch. Heliolisk is also worse at doing this than the other electrics.




16+ Atk Rhyperior Megahorn vs. 4 HP / 252 Def Tornadus: 63-75 (21 - 25%) -- possible 5HKO after Leftovers recovery
16+ Atk Rhyperior Megahorn vs. 4 HP / 252 Def Tornadus: 63-75 (21 - 25%) -- 6.3% chance to OHKO The chance to break sub
16+ Def Steelix Body Press vs. 4 HP / 252 Def Tornadus: 58-69 (19.3 - 23%) -- possible 6HKO after Leftovers recovery
8+ Def Stakataka Body Press vs. 4 HP / 252 Def Tornadus: 61-72 (20.3 - 24%) -- possible 6HKO after Leftovers recovery
124+ Atk Metagross Bullet Punch vs. 4 HP / 252 Def Tornadus: 67-81 (22.3 - 27%) -- 50% chance to OHKO The chance to break sub
0 SpA Tornadus Focus Blast vs. 252 HP / 240 SpD Solid Rock Rhyperior: 178-211 (41 - 48.6%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Tornadus Hurricane vs. 0 HP / 0 SpD Zarude: 300-354 (85.4 - 100.8%) -- 6.3% chance to OHKO
0 SpA Tornadus Hurricane vs. 0 HP / 4 SpD Roserade: 272-324 (104.2 - 124.1%) -- guaranteed OHKO
0 SpA Tornadus Focus Blast vs. 252 HP / 252+ SpD Steelix: 196-232 (55.3 - 65.5%) -- guaranteed 2HKO after Leftovers recovery
 
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TailGlowVM

Now 100% more demonic
Nasty Plot Tornadus
:ss/tornadus:
Tornadus @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hurricane
- Focus Blast
- Heat Wave / Weather Ball

One of the main advantages Tornadus has over other flying types like Crobat and Noivern is the ability to (viably) run a setup move. Hurricane and Focus Blast provide almost perfect neutral coverage. For the last slot, Heat Wave hits Metagross and Doublade and is a more reliable hit on other Steel types, or if using this set on rain you could use Weather Ball for Diancie and Aerodactyl, which also hits Toxtricity neutrally.

Of course, this set competes with Nasty Plot Togekiss, but Tornadus differentiates itself with greater speed and better coverage. It's probably the closest replacement to the now-banned Thundurus's Nasty Plot set, at the cost of accuracy on your main STAB.
 
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Rain Dance

:ss/tornadus:
Tornadus (M) @ Heavy-Duty Boots / Damp Rock
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hurricane
- Weather Ball
- Grass Knot / Knock Off

With its newfound access to Weather Ball and Hurricane, Rain Dance is an interesting option for Tornadus. Water + Flying hits a large portion of the meta for supereffective or neutral damage, and with its ability to force switches and Prankster, Torn has many opportunities to set up RD. The fourth moveslot is fairly customizable; Grass Knot eliminates Seismitoad and Suicune from walling this set, while Knock cripples switchins such as Raikou and P2. And last but not least, Damp Rock is an option if you’re running a mon with Swift Swim alongside Torn.
 
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Bulk Up Torn

1616141333098.png


Tornadus (M) @ No Item / Sitrus Berry
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe or 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Acrobatics
- Brick Break / Superpower
- Knock Off / Substitute / U-turn

Torn has a very good physical Atk stat to work with, as well a good movepool. Bulk Up is the boost move here, paired with the very good Fly + Fight coverage that works so well for mons like Braviary & Hawlucha. Superpower is the powerful Fight move; whilst Brick Break won't drop your stats. The 4th move has a few different options; Knock Off being probably the better coverage move to use with your boost, Substitute will help put you in range of the Sitrus Berry, and U-turn gives Torn a pivot option which could get something else in (and a boosted U-turn is still going to hurt something). This Torn lacks an item so that Acro is the full 110 power, though if running Substitute the Sitrus Berry can be used to provide a little more longevity. The ability is Defiant, because who would say no to a free +2 boost. Finally the EVs are 4 HP if running Substitute; otherwise I prefer an odd number of HP to take less % hazard damage.
 
Defog Tornadus

Tornadus @ Heavy-Duty Boots
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Hurricane
- Heat Wave
- U-turn


General idea
In my opinion Defog > Rain Dance in a set with Hurricane considering that under the Rain you can't properly use Heat Wave that is useful towards some Flying resists.
If the opponent's threat decides to stay in, it is likely hit by Hurricane thanks to the -1 evasion drop (93% chance to connect is high). Also, Heat Wave can be more reliable (90% accuracy is tricky) ===> you force a lot more switches and this is a good thing because you have a fast U-turn coming from a wonderful 111 base Spe to keep the momentum.

Defog support makes sense due to the HDB that Tornadus already has.

Prankster is the preferred ability because we don't really use the Atk stat aside from U-turn.

The game plan is:
(1) Use Defog on the predicted switch;
(2) Use attacking moves;
(3) Use U-turn towards a check/counter.


Team(mates) support
Due to the need of HDB equipped onto it, Tornadus is not that reliable as a Defogger although it can be a second hazards/screens remover.
In return, Tornadus offers a fast U-turn and hard-hitting moves.
 
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:ss/tornadus:
Tornadus (M) @ Choice Specs
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane / Air Slash
- Heat Wave
- Focus Blast
- Tailwind

Although prediction reliant, I think that specs could be a nice option for it. Hurricane is a very powerful STAB to do alot of damage to neutral and super effective targets and chip some resists while air slash could be used for the accuracy athough sacrificing power. Heat Wave and Focus blast are used as coverage to hit the flying stab resists such as steels like metagross, stakataka, steelix and registeel. Focus blast allows it to severely dent rocks like rhyperior and tailwind can be used to help it's team especially when it's at low health and doesn't offer that much.

252 SpA Choice Specs Tornadus Heat Wave vs. 252 HP / 76 SpD Metagross: 304-358 (83.5 - 98.3%) -- guaranteed 2HKO after Leftovers recovery, 252 SpA Choice Specs Tornadus Focus Blast vs. 252 HP / 252+ SpD Stakataka: 544-644 (166.8 - 197.5%) -- guaranteed OHKO, 252 SpA Choice Specs Tornadus Focus Blast vs. 252 HP / 240 SpD Solid Rock Rhyperior: 327-385 (75.3 - 88.7%) -- guaranteed 2HKO after Leftovers recovery, 252 SpA Choice Specs Tornadus Focus Blast vs. 252 HP / 252+ SpD Registeel: 206-244 (56.5 - 67%) -- guaranteed 2HKO after Leftovers recovery.
 

Aquarius Ghost ❤

Banned deucer.
Congratulations to :tornadus: MalMoonsault :tornadus: for winning this week!
Your set will be added to the HOF, again ty for everyone who voted!
Anyway, let's get on to our next Pokemon!
:SS/ninjask:
Ninjask has always been relevant to the RU tier and filling great roles such as a revenge killer and set-up sweeper!
Let's find out what else this pokemon can do!
NO BANNED SETS GO CRAZY
Submissions end Friday.


 
:bw/ninjask:
Ninjask @ Heavy-Duty Boots
-Swords Dance
-U-Turn
-Screech
-Dual wingbeat

The idea of this Ninkask set is to lower the opponents def than swap out to a teamate to abuse it. This also makes u-turn sting more. Some examples would be Cobalion immediatly 2hkoing Seismitoad. This could also allow you to bring in your own steelix, seismitoad to try and beat them with the upperhand thanks to the def drop. With U-turn chip screech can put toad in Mienshao CC range. Or let CB Barreskewda Ohko Gastrodon with U-turn chip. This Ninjask set could let pokemon beat there checks they normally could not more easily by softening the oponnent up. Also the teamates like skewda and Mienshao threataning these walls opens up Ninjask to be threataning later in the game.

252 Atk Cobalion Close Combat vs. -2 252 HP / 252+ Def Seismitoad: 264-312 (63.7 - 75.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Mienshao Close Combat vs. -2 252 HP / 252+ Def Seismitoad: 430-507 (103.8 - 122.4%) -- guaranteed OHKO
252 Atk Mienshao Close Combat vs. -2 252 HP / 252+ Def Seismitoad: 331-390 (79.9 - 94.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Cobalion Close Combat vs. -2 252 HP / 0 Def Solid Rock Rhyperior: 366-432 (84.3 - 99.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Barraskewda Close Combat vs. -2 252 HP / 252+ Def Gastrodon: 230-271 (53.9 - 63.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Choice Band Barraskewda Close Combat vs. -2 252 HP / 252+ Def Seismitoad: 327-385 (78.9 - 92.9%) -- guaranteed 2HKO after Leftovers recovery

[The Hasselhoff of course
 
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Ninjask @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 96 Def / 160 Spe
Adamant Nature
- Swords Dance
- Leech Life
- Dual Wingbeat
- Protect

SD Ninjask. Not much to talk about. Life Orb is there over boots because I wanted to do something fun, but yeah, this needs some hefty ass defog support or it's gonna die to rocks pretty quickly. U-Turn is an option over Leech Life, but personally I just like Leech Life more to hit things without being forced out. Damage calcs:
252+ Atk Life Orb Ninjask Leech Life vs. 0 HP / 4 Def Zarude: 562-660 (160.1 - 188%) -- guaranteed OHKO
+2 252+ Atk Life Orb Ninjask Dual Wingbeat (2 hits) vs. 0 HP / 4 Def Cobalion: 234-276 (72.4 - 85.4%) -- approx. 2HKO
+2 252+ Atk Life Orb Ninjask Leech Life vs. 0 HP / 0 Def Raikou: 368-434 (114.6 - 135.2%) -- guaranteed OHKO
+2 252+ Atk Life Orb Ninjask Dual Wingbeat (2 hits) vs. 248 HP / 252+ Def Milotic: 242-288 (61.5 - 73.2%) -- approx. 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Ninjask Leech Life vs. 0 HP / 0 Def Prism Armor Necrozma: 429-509 (128 - 151.9%) -- guaranteed OHKO
+2 252+ Atk Life Orb Ninjask Dual Wingbeat (2 hits) vs. 252 HP / 252+ Def Seismitoad: 252-298 (60.8 - 71.9%) -- approx. 2HKO after Leftovers recovery
 
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Final Gambit Ninjask

Ninjask @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 HP / 232 Atk / 24 Spe
Adamant Nature
- Final Gambit
- Dual Wingbeat
- Leech Life
- U-turn


General idea: suicide annoyer Ninjask

Here we have a Ninjask with Dual Wingbeat as a STAB move, U-turn to keep the momentum with a fast switch and Leech Life to keep our beloved bug healthy.
Leech Life is the second most important move in the set because it directly supports the last one.
Final Gambit is the 4rth move (the reason of this entire set) chosen to keep the momentum and to get (almost) rid of annoying threat the opponent has. I think that Ninjask doesn't have the power to muscle to its checks and, at most, it can be a frail (but fast) cleaner. This pokemon has low defences even for glass cannon's standards, so I think that the basic offensive route is not a valid option.

Keep in mind that the combination of Infiltrator + Final Gambit is pretty deadly because Infiltrator is totally under the radar.
  • The preferred ability here is clearly Infiltrator, because it allows Ninjask to ignore opposing Substitutes (perfect with Final Gambit) and Reflect/Aurora Veil (perfect considering the middling offenses Ninjask has).

EVs (spread) and item

  • 252 HP EVs are chosen in order to OHKO uninvested base 92 HP threats or to leave at 1 health point uninvested base 93 hp monsters; this is possible thanks to that sweet base 61 hp stat Ninjask has.

24 Spe EVs allow Ninjask to outpace 252+ Spe EVs Starmie by 1 point (362 vs 361 Spe points) and this is important to outspeed this star and OHKO it with little prior damage:
  • 232+ Atk Ninjask Leech Life vs. 0 HP / 0 Def Starmie: 254-300 (97.3 - 114.9%) -- 81.3% chance to OHKO (With Leech Life, Starmie is a free hp recharge station.)
The remaining EVs + the Adamant nature gives Ninjask some offensive presence.

The item Heavy-Duty boots is a must-have because of the 4x weakness to SR. We have no real choice here because we have to preserve the health for a big Final Gambit.
 
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TailGlowVM

Now 100% more demonic
Defog Ninjask

:ss/ninjask:
Ninjask @ Heavy-Duty Boots
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Defog
- Dual Wingbeat
- U-turn
- Roost

This Ninjask forgoes Swords Dance in favour of a more supportive role in removing hazards. Whilst it's not the best at this job due to its frailty, it functions as more of a pivot, with Defog being only secondary. Dual Wingbeat is preferred over itemless Acrobatics to avoid Stealth Rock damage, U-turn is necessary for Ninjask's pivoting role, and Roost provides it with more longevity
 
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Itemless SD Ninjask

1617090439332.png


Ninjask
Ability: Speed Boost
EVs: 252 Atk / 100 Def / 156 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- U-turn
- Dig

I find Jask's best set to be Acro / U-turn / SD / Protect, obviously in lower tiers, so I've brought it here. Acro is the most powerful move Jask has access to, and is the main reason for this set lacking an item, in addition to being immune to Poltergeist and resisting Knock a bit more. U-turn's a great pivot move to keep up momentum, and SD paired with Speed Boost makes this a very hard sweeper to stop if your opponent lacks resistances. On the note of resistances, I seem to face at least one Steel-type every match in RU, so I have replaced Protect for Dig. This does mean waiting 2 turns for the move to happen, but I chose not to equip the Power Herb so that you always have access to full power Acro. Yes it does give the opponent more of a 'free hit' on the second turn, but most things you'll be using Dig on can't hit you whilst underground (4x resisting EQ) and if you chip these targets enough they won't have another turn to hit Ninjask.

156 Speed hits 395, so you can outspeed max-speed Crobat, and thus most things without a Scarf.

As with most Ninjask, you will need good hazard control for it to be able to come in, and this set will need you to have damaged its checks (see below for said calcs)

+2 252+ Atk Ninjask Dig vs. 252 HP / 0 Def Steelix: 162-192 (45.7 - 54.2%)
+2 252+ Atk Ninjask Dig vs. 252 HP / 4 Def Registeel: 210-248 (57.6 - 68.1%)
+2 252+ Atk Ninjask Dig vs. 252 HP / 0 Def Eviolite Doublade: 140-166 (43.4 - 51.5%)
+2 252+ Atk Ninjask Dig vs. 252 HP / 0 Def Metagross: 238-280 (65.3 - 76.9%)
+2 252+ Atk Ninjask Dig vs. 252 HP / 4 Def Stakataka: 308-364 (94.4 - 111.6%)
 
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