Itemless SD Ninjask
Ninjask
Ability: Speed Boost
EVs: 252 Atk / 100 Def / 156 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- U-turn
- Dig
I find Jask's best set to be Acro / U-turn / SD / Protect, obviously in lower tiers, so I've brought it here. Acro is the most powerful move Jask has access to, and is the main reason for this set lacking an item, in addition to being immune to Poltergeist and resisting Knock a bit more. U-turn's a great pivot move to keep up momentum, and SD paired with Speed Boost makes this a very hard sweeper to stop if your opponent lacks resistances. On the note of resistances, I seem to face at least one Steel-type every match in RU, so I have replaced Protect for Dig. This does mean waiting 2 turns for the move to happen, but I chose not to equip the Power Herb so that you always have access to full power Acro. Yes it does give the opponent more of a 'free hit' on the second turn, but most things you'll be using Dig on can't hit you whilst underground (4x resisting EQ) and if you chip these targets enough they won't have another turn to hit Ninjask.
156 Speed hits 395, so you can outspeed max-speed Crobat, and thus most things without a Scarf.
As with most Ninjask, you will need good hazard control for it to be able to come in, and this set will need you to have damaged its checks (see below for said calcs)
+2 252+ Atk Ninjask Dig vs. 252 HP / 0 Def Steelix: 162-192 (45.7 - 54.2%)
+2 252+ Atk Ninjask Dig vs. 252 HP / 4 Def Registeel: 210-248 (57.6 - 68.1%)
+2 252+ Atk Ninjask Dig vs. 252 HP / 0 Def Eviolite Doublade: 140-166 (43.4 - 51.5%)
+2 252+ Atk Ninjask Dig vs. 252 HP / 0 Def Metagross: 238-280 (65.3 - 76.9%)
+2 252+ Atk Ninjask Dig vs. 252 HP / 4 Def Stakataka: 308-364 (94.4 - 111.6%)