Project SS RU Teambuilding Lab V1 (closed)

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Was going to to suggest something with belly drum slowbro-g but I feel it’s better to recomend something actually useful and not as gimmicky

Zoroark @ Life orb
Ability: Ilusion
EVs: 4 Hp / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Focus Blast
- Flamethrower/Sludge Bomb

As a recommendation I’d suggest to pair it up with a steel type lure as Nasty Plot zoroark is good at dealing with them
 
Was going to to suggest something with belly drum slowbro-g but I feel it’s better to recomend something actually useful and not as gimmicky

Zoroark @ Life orb
Ability: Ilusion
EVs: 4 Hp / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Focus Blast
- Flamethrower/Sludge Bomb

As a recommendation I’d suggest to pair it up with a steel type lure as Nasty Plot zoroark is good at dealing with them
Nasty Plot Zoroark Webs
:araquanid::zoroark::rhyperior::gardevoir::virizion::salazzle:
This is a webs team built around Nasty Plot Zoroark as requested, LO is fine on this build but I went for boots on this because it gives the opponent the illusion that your Zoroark is Salazzle and ofc boots let it switch-in more often. I added Araquanid because it's a fighting resist thats able to beat mons like Rhyperior, Salazzle, and Steelix while also setting webs. Rhyperior is the Stealth Rock user of choice on this team because it handles offensive fires like Salazzle and Zard while also putting out offensive pressure with Swords Dance. In need of a strong breaker we decided to add Choice Specs Gardevoir thanks to it being a great answer to fighting pokemon and steel-types being generally well handled on this build. Virizion an answer to ground-types such as opposing Rhyperior and it also takes on waters that can give this build issues. Lastly we decided to add Salazzle because it's a very strong offensive fire-type that's able to take on steels for the team. We also added it due to the aforementioned reason of it working good with the ability Illusion.
 
Nasty Plot Zoroark Webs
:araquanid::zoroark::rhyperior::gardevoir::virizion::salazzle:
This is a webs team built around Nasty Plot Zoroark as requested, LO is fine on this build but I went for boots on this because it gives the opponent the illusion that your Zoroark is Salazzle and ofc boots let it switch-in more often. I added Araquanid because it's a fighting resist thats able to beat mons like Rhyperior, Salazzle, and Steelix while also setting webs. Rhyperior is the Stealth Rock user of choice on this team because it handles offensive fires like Salazzle and Zard while also putting out offensive pressure with Swords Dance. In need of a strong breaker we decided to add Choice Specs Gardevoir thanks to it being a great answer to fighting pokemon and steel-types being generally well handled on this build. Virizion an answer to ground-types such as opposing Rhyperior and it also takes on waters that can give this build issues. Lastly we decided to add Salazzle because it's a very strong offensive fire-type that's able to take on steels for the team. We also added it due to the aforementioned reason of it working good with the ability Illusion.

:D I love it thank you so much (although I gotta use it before either the fox or the deer get on the chopping block)
Edit: RIP Zoroark :( Thank you Loom for the team anyways, it was very fun to use
 
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Look for a team with this Espeon
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Psychic
- Shadow Ball
- Morning Sun

Here is your team HiddenPower23. I originally built a team around it but Loom built a better one thanks to the advice of MrAldo. So, here we go........

espeon.gif
passimian.gif
mantine.gif
rotom-mow.gif
centiskorch.gif
steelix.gif

Pokepaste: https://pokepast.es/7618a485ffb80074
Espeon icon
This is the mon you wanted first and foremost. Does well as a fighting and poison check to mons like Bewear, Vileplume, Virizion, and even Scrafty is predicted correctly. Gleam on Scrafty is a 2HKO however w/o a boosting item but that you can utilize with CM. I know you had requested Shadow Ball instead of Gleam but Gleam is better in the current meta due to Sharpedo, Scrafty, and other Darks being around. It can even hit Duraludon better than Psychic can. Scarf Passimian can bop it since Esp doesn't have Colbur here. Even U-turn is not nice to take. But you have teammates for that so here we go....

Passimian icon
Your scarfer and 1 of your 2 ways to beat Steels like Steelix, Copperajah, Bronzong, and Escavalier. Standard set on Pass overall so not much else to go on here. You could go EQ > Rock Slide to bop Salazzle better but Rock Slide is a 2HKO anyway. Rock Slide also hits Skorch and Zard for OHKOs too. So yeah......keep Rock Slide.

Mantine icon
Our beloved Manta Ray is back and doing what it does best. This is your defogger + fighting check + Toxic support all in one. Toxic is for opposing Waters that we got and any Grass types that you may come across since this set has no Flying STAB. You'll want to keep this thing's Boots as long as u can so please do so!

Mow Rotom
A nice little offensive presence for taking out the abundance of Waters that we now have like Jelli, Inteleon, Vap, Skewda, etc. Just be careful that you realize that this isn't your scarfer but a NP user and the said Waters have ways to beat this thing (save for a few of them). This is also 1/2 of your VoltTurn core with Passimian, so utilize that for what it is.

Centiskorch icon
A secondary way to manhandle Steels and even a sneaky way to dispose of slower Waters thanks to its nice movepool. Fire Lash to drop the defense and then a subsequent Power Whip to bop them. It's also annoying to opposing teams when their items keep getting knocked off.

Steelix icon
Last, but surely not least, is your rocker. This metal snake is built to take hits of all kinds as usual, except for the obvious ones that it doesn't (Fire, Ground, Fighting). It does also provide Toxic support as well. Heavy Slam is for the annoying Fairies that we have in Silvally, Comfey, Gardevoir, and Whimsicott among them. Body Press is the for opposing Steels thinking they're safe. You could forgo Toxic in favor of Iron Defense to give opposing teams nightmares when trying to deal with this physically.

Anyway, other than the suggestions I made, this team is solid as soon as I saw it and we hope you like it! :blobthumbsup:
 
Could I request a HO team with mixed Sharpedo? It doesn't have to a mixed set though, special or physical is fine.

Physical Sharpedo Webs By Loom
:Sharpedo::vikavolt::salazzle::virizion::rhyperior::Silvally:
(click for team)
Here’s a team with Sharpedo as requested, this one utilizes the physical variant of Sharpedo which is a very fearsome breaker when under webs with its strong attack stat and high BP STABs in Liquidation and Crunch. Sharpedo also boasts coverage moves like Psychic Fangs and Close Combat to dispatch Pokémon that would usually switch in on it. We chose to use Psychic Fangs on this team because it’s able to OHKO Pokémon like Virizion and Passimian which can give the team trouble. We added Vikavolt to the team simply for its ability to set webs while also utilizing volt switch to bring in mons like Sharpedo and Salazzle. Salazzle was added to the team because it’s a very strong fire type attacker that can clean up easily after webs speed drops. Virizion is here as a ground resist and answer to bulky water types like Vaporeon. Rhyperior was the best choice as a Stealth Rocker for the team thanks to its access to Swords Dance, letting it set up and break while also being good utility. Lastly we added Silvally-Fairy because it’s another fighting resist that can also function as a set-up sweeper that forms a volt turn core with Vikavolt.

Mixed Sharpedo HO By MrAldo
:druddigon::Klefki::sharpedo::Sigilyph::Virizion::gardevoir:
This is MrAldo's take on the build you requested, his team utilizes Mixed Sharpedo which runs Close Combat to break through mons like Porygon 2 and runs Hydro Pump to break through grounds like steelix harder. Druddigon was his Stealth Rocker of choice which runs Mental Herb to deter taunt users and lets it get off a Glare or Stealth Rock easier, Druddigon also takes on Ninetales somewhat for this build. Aldo choice Klefki to set Spikes which let Sharpedo become much more threatening thanks to chip damage putting more things in range of being KOd. Sigilyph is here to act as a set-up sweeper with Calm Mind letting it become very threatening after hazard chip. Virizion is Aldo's main physical breaker, SD Virizion is very good on this builds thanks to it breaking water-types which this team can have a bit of trouble against. And lastly Gardevoir was the final choice for this team thanks to it being a good Scarfer neutering utility mons with Trick and giving mons like Sharpedo and Virizion a better chance at winning with Healing Wish
 
Here is your team HiddenPower23. I originally built a team around it but Loom built a better one thanks to the advice of MrAldo. So, here we go........

Espeon icon
This is the mon you wanted first and foremost. Does well as a fighting and poison check to mons like Bewear, Vileplume, Virizion, and even Scrafty is predicted correctly. Gleam on Scrafty is a 2HKO however w/o a boosting item but that you can utilize with CM. I know you had requested Shadow Ball instead of Gleam but Gleam is better in the current meta due to Sharpedo, Scrafty, and other Darks being around. It can even hit Duraludon better than Psychic can. Scarf Passimian can bop it since Esp doesn't have Colbur here. Even U-turn is not nice to take. But you have teammates for that so here we go....

Passimian icon
Your scarfer and 1 of your 2 ways to beat Steels like Steelix, Copperajah, Bronzong, and Escavalier. Standard set on Pass overall so not much else to go on here. You could go EQ > Rock Slide to bop Salazzle better but Rock Slide is a 2HKO anyway. Rock Slide also hits Skorch and Zard for OHKOs too. So yeah......keep Rock Slide.

Mantine icon
Our beloved Manta Ray is back and doing what it does best. This is your defogger + fighting check + Toxic support all in one. Toxic is for opposing Waters that we got and any Grass types that you may come across since this set has no Flying STAB. You'll want to keep this thing's Boots as long as u can so please do so!

Mow Rotom
A nice little offensive presence for taking out the abundance of Waters that we now have like Jelli, Inteleon, Vap, Skewda, etc. Just be careful that you realize that this isn't your scarfer but a NP user and the said Waters have ways to beat this thing (save for a few of them). This is also 1/2 of your VoltTurn core with Passimian, so utilize that for what it is.

Centiskorch icon
A secondary way to manhandle Steels and even a sneaky way to dispose of slower Waters thanks to its nice movepool. Fire Lash to drop the defense and then a subsequent Power Whip to bop them. It's also annoying to opposing teams when their items keep getting knocked off.

Steelix icon
Last, but surely not least, is your rocker. This metal snake is built to take hits of all kinds as usual, except for the obvious ones that it doesn't (Fire, Ground, Fighting). It does also provide Toxic support as well. Heavy Slam is for the annoying Fairies that we have in Silvally, Comfey, Gardevoir, and Whimsicott among them. Body Press is the for opposing Steels thinking they're safe. You could forgo Toxic in favor of Iron Defense to give opposing teams nightmares when trying to deal with this physically.

Anyway, other than the suggestions I made, this team is solid as soon as I saw it and we hope you like it! :blobthumbsup:
Thanks for the work on my team, Oathkeepre Loom and Mr Aldo
 
I would like to request a BO around Inteleon (Any set is ok) and NP Rotom-M. The inclusion of two Water-Inmune Mons that are extremely weak to Mow (Seismitoad and Mantine) make them a very interesting Core to play with rn. Thank you all!
 
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1597457268711.png


Hi, i have been looking at ways to remove fast and dangerous threats like Espeon, scarf Braviary, Charizard and Barraskewda. My pivoting core of Cinccino and Mowtom can easily remove said threats, with Cinccino's choice band set being a good hitter against almost all targets, save a few like Hecidueye and Dhelmise, and Mowtom is max speed with a + nature to outspeed and OHKO Intelleon and Barraskewda, while having an 87.5% chance to ohko Braviary after rocks once. This team would need someone to set hazards, and reliable checks to Dhelmise, Decidueye, and Salazzle, as the ladder can't switch in, but wreaks havoc on my teams after a safe switch or Salazzle's teamates faint. I would also like a safe way to get Cinccino and Mowtom on the field, as they both are quite frail, especially Cinccino. Here is The Team. If whoever makes the team thinks there is a better move or spread i could use, go ahead and change it, but I think the spreads are fine. Thanks in adavance!
 
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View attachment 269087 View attachment 269088

Hi, i have been looking at ways to remove fast and dangerous threats like Espeon, scarf Braviary, Charizard and Barraskewda. My pivoting core of Cinccino and Mowtom can easily remove said threats, with Cinccino's choice band set being a good hitter against almost all targets, save a few like Hecidueye and Dhelmise, and Mowtom is max speed with a + nature to outspeed and OHKO Intelleon and Barraskewda, while having an 87.5% chance to ohko Braviary after rocks once. This team would need someone to set hazards, and reliable checks to Dhelmise, Decidueye, and Salazzle, as the ladder can't switch in, but wreaks havoc on my teams after a safe switch or Salazzle's teamates faint. I would also like a safe way to get Cinccino and Mowtom on the field, as they both are quite frail, especially Cinccino. Here is The Team. If whoever makes the team thinks there is a better move or spread i could use, go ahead and change it, but I think the spreads are fine. Thanks in adavance!

hey, we appreciate that you have submitted a request to the teambuilding lab. unfortunately, as cincinno is unlisted in the ss ru post-dlc viability list, we have to reject this request. :psysad:

feel free to re-submit a new request with something over cincinno, or with a completely new idea. as long as the mons requested are in the viability list thread: https://www.smogon.com/forums/threads/ss-ru-viability-list-post-dlc.3666950/, we will be glad to work on the request!
 
Flareblitzkreig

ALOLAN EXEGGUTOR

103-a.png
707.png
464.png
758.png
226.png
143.png
OR
103-a.png
437.png
080-g.png
423.png
773.png
452.png

Exeggutor-Alola @ Life Orb
Ability: Frisk
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Draco Meteor
- Leaf Storm
- Flamethrower

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Def / 200 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Dazzling Gleam
- Toxic
- Imprison

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 112 HP / 56 Atk / 176 SpD / 164 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn

Salazzle (F) @ Heavy-Duty Boots
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Knock Off
- Toxic
- Fire Blast
- Sludge Wave

Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Toxic
- Scald
- Roost

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 104 HP / 240 Def / 160 SpD
Careful Nature
- Block
- Curse
- Rest
- Body Slam
Exeggutor-Alola @ Life Orb
Ability: Frisk
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Draco Meteor
- Leaf Storm
- Flamethrower

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Body Press
- Gyro Ball

Slowbro-Galar @ Choice Specs
Ability: Regenerator
EVs: 252 HP / 44 Def / 172 SpA / 16 SpD / 24 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Psychic
- Flamethrower

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 176 HP / 252 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Block
- Scald
- Toxic
- Rest

Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Work Up
- Multi-Attack
- Surf
- Defog

Drapion @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- Poison Jab
- Toxic Spikes
At this stage of the meta Alolan exeggutor is a dragon that is pretty much outclassed tbh, which is unfortunate since just a couple of weeks ago it was actually very potent. OTR is the only set worth using here so the 2 teams are built to support it the best way we can by removing special walls by using the move I hate the most (yes I went there) plus hazards. Bother and trap pivotal mons that stop exeggutor like umbreon and go to town with it. Other dragons would probably be better but lets give the long neck its moment.
 
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Flareblitzkreig

ALOLAN EXEGGUTOR

103-a.png
707.png
464.png
758.png
226.png
143.png
OR
103-a.png
437.png
080-g.png
423.png
773-f.png
452.png

Exeggutor-Alola @ Life Orb
Ability: Frisk
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Draco Meteor
- Leaf Storm
- Flamethrower

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 56 Def / 200 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Dazzling Gleam
- Toxic
- Imprison

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 112 HP / 56 Atk / 176 SpD / 164 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Megahorn

Salazzle (F) @ Heavy-Duty Boots
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Knock Off
- Toxic
- Fire Blast
- Sludge Wave

Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Substitute
- Toxic
- Scald
- Roost

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 104 HP / 240 Def / 160 SpD
Careful Nature
- Block
- Curse
- Rest
- Body Slam
Exeggutor-Alola @ Life Orb
Ability: Frisk
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Draco Meteor
- Leaf Storm
- Flamethrower

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Body Press
- Gyro Ball

Slowbro-Galar @ Choice Specs
Ability: Regenerator
EVs: 252 HP / 44 Def / 172 SpA / 16 SpD / 24 Spe
Modest Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Psychic
- Flamethrower

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 176 HP / 252 Def / 80 SpD
Bold Nature
IVs: 0 Atk
- Block
- Scald
- Toxic
- Rest

Silvally-Fairy @ Fairy Memory
Ability: RKS System
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Work Up
- Multi-Attack
- Surf
- Defog

Drapion @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Earthquake
- Poison Jab
- Toxic Spikes
At this stage of the meta Alolan exeggutor is a dragon that is pretty much outclassed tbh, which is unfortunate since just a couple of weeks ago it was actually very potent. OTR is the only set worth using here so the 2 teams are built to support it the best way we can by removing special walls by using the move I hate the most (yes I went there) plus hazards. Bother and trap pivotal mons that stop exeggutor like umbreon and go to town with it. Other dragons would probably be better but lets give the long neck its moment.
No problem man. Thanks for the teams.
 
hey, we appreciate that you have submitted a request to the teambuilding lab. unfortunately, as cincinno is unlisted in the ss ru post-dlc viability list, we have to reject this request. :psysad:

feel free to re-submit a new request with something over cincinno, or with a completely new idea. as long as the mons requested are in the viability list thread: https://www.smogon.com/forums/threads/ss-ru-viability-list-post-dlc.3666950/, we will be glad to work on the request!

Sorry, I forgot cinccino wasn't on that list. I believe it was on the viability rankings was pre-dlc? Thanks for the heads-up! :psywoke:
 
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I'd like to request a HO team with Hitmonlee + Indeedee psych terrain, I think it could be pretty strong rn but would need something to check Mantine and Runerigus, not sure if Rune is used a whole lot since I havent played any RU since pre-dlc, but thanks in advance!
 
rotom-mow.gif
Hi, I was looking for a way to deal with metagame threats like scarf Braviary, Barraskewda and Inteleon. My best idea was scarf Mowtom. With max speed, spatk, and a timid nature it outspeeds and ohkoes the two waters, with wolt switch, and putting Braviary in range of a tbolt after rocks. also I have leaf storm and trick. I would appreciate any help I can get. Thanks!
 
TheGaurdian05 and NotACheeseWaifu this request works for both of you

:rotom-mow::inteleon::slowbro::coalossal::umbreon::silvally-fairy:

I decided to pair Rotom-Mow and Inteleon with Slowbro-Galar as its able to come in on all our grass types, which either wall Rotom, or threaten Inteleon. Rotom-Mow is trick nasty plot as Inteleon is fine speed control, but having a scarf in certain matchups is useful, either to trick away or to revenge 'mons. I then wanted a Scrafty check so I added Silvally-Fairy, this also adds to the volt-turn core of the team which is pretty interesting. Next I added Coalossal for a fire, and secondary fairy resist, it also gives me stealth rocks and hazard removal. The last 'mon I added was Umbreon in order to pass wishes, give cleric support, and a spdef wall for Inteleon and dragons. Hope y'all enjoy the team!
 
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