I'd like to request a HO team with Hitmonlee + Indeedee psych terrain, I think it could be pretty strong rn but would need something to check Mantine and Runerigus, not sure if Rune is used a whole lot since I havent played any RU since pre-dlc, but thanks in advance!
52Gambit Here you go:
https://pokepast.es/cf7a23f62f5e8675
This is more of a regular offense than a hyper offense, but hopefully it works for you.
I started with Indeedee-F + Hitmonlee, because that just makes sense. 180 Speed EVs on Hitmonlee lets you outspeed up to Scarf Modest Inteleon (you need to go Jolly to beat Timid Scarf Inteleon, which is not worth it); this range includes every other relevant scarfer. Stone Edge on Hitmonlee lets you take out Mantine, Knock lets you hit Slowbro-Galar and misc. other mons like Runerigus/Golurk, and CC is obvious. This set of coverage (no EQ) means you can struggle to take on a Dragalge from full, but ...
Rotom-Mow does an excellent job of baiting it out and making it take enough chip damage. It's also just a great pivot in general, giving you plenty of opportunities to bring Indeedee on the field to set terrain or get Lazzle in to wear down their defensive backbone. NP is extremely tough to switch into, used Wisp as 4th move bc we are Spike stacking and dont need defog. You can also go Pain Split or Thunderbolt in the fourth slot.
was added to give the team a Rocker and check Salazzle + Inteleon/Barraskewda, which can be a pain in the ass for offensive teams to switch into. It's pretty offensive (SR + 3Atks); Ice Punch isnt OHKOing Virizion or Rotom-Mow, but it chips them enough that you only give them 1 chance to come in, which is nice. The speed lets you outspeed max speed Timid Dragalge and max Adamant Golurk, while the Attack is enough to always 2HKO max hp / max+ def Slowbro-Galar and OHKO max HP Dragalge after SR. The remaining EVs go to HP to help its bulk.
Klefki was added to help chip defensive teams with Spikes and to switch into Dragon and Fairy-type attacks from wallbreakers like Gardevoir, Goodra, and Dragalge. Since Klefki is your only Garde / Dragon switch-in (as is the case for offense sometimes), I made this Occa Berry so they cant KO you with Mystical Fire / Fire Blast after one easy prediction.
finally, Salazzle was slapped on in order to 1) wear down opposing walls with Toxic and 2) give this team a fighting check; it just applies good pressure while offensively checking potentially troublesome mons like Virizion and Silvally-Fairy.
Enjoy!!