Suspect SS STAAAB Suspect: Magearna (Information + Voter Identification Thread)

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Best Gal

once upon a time wont last forever
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posting this here to prove that i got reqs, will be adding my thoughts before the weekend is over but its 2 30 am and i'm a tired gal

just to forecast my general opinion though i dont think mage is centralizing, i dont think it's broken, and i am voting dnb
 
Not gonna get reqs because Luck Faddering but imma drop this here.

Magearna is NOT banworthy. The reason Magearna is on every team is NOT that it is overcentralizing. The problem is that the offensive threats in this metagame, most notably Glacial Lance, Psychic Terrain and Astral Barrage, but also including some stray strategies like Dragon's Maw Dragon Energy, are overcentralizing enough in their sheer power and lack of splashable answers to force Magearna with its' stellar typing and stats onto every working defensive core.
Banning Magearna does NOT solve this problem. It does NOT aid in solving this problem. The reasonable course of action is to keep Magearna around, ban Glacial Lance (probably the most dominant of the aforementioned problems), and see how the metagame develops. Banning Magearna now would only be be detrimental to the metagame as a whole.
 

bp scrub

rub a dub dub one scrub in a tub
Screen Shot 2020-12-09 at 8.57.07 PM.png

laddered with a shitty stall team that lost twice in the first 25, once to storm drain hatterene and once to deso lando

first impressions are prob abstain/ban, i didnt use mag at all until the suspect but it definitely is really good. i do think its a broken checks broken type situation right now and ideally both sides would be banned but that seems like a really big task and maybe more fitting for after the month ends so we don't have a couple weeks of a super broken no mag ladder
 
STAAABmons.PNG

The metagame is fun and unique, but after a while it does get a little dull. I think magearna is very stong but there are checks for each of its set, I ran unaware Mag to stop clangorous soul users as those can get out of hand very quickly but that makes it weak against prankster + haze users. The Assault Vest + Regenerator Mag set is definitely the strongest when paired with a pokemon that can reliably use Haze, since one of the ways to punish AV +Regenerator Mag is through Set Up or Strong Offensive Pressure that can OHKO magearna such as Urshifu-Rapid Strike, Heatran, Victini, Garchomp and etc. I believe that once Magearna is removed from this Meta there might be more pokemons left unchecked, such as Dragon Energy + Expanding Force Latios or Glacial Lance + Knock Off Weavile which is difficult to switch into. I am voting NO BAN for magearna.
 

LTG

It’s always gaming time
is a Pre-Contributor
So when I suddenly got reqs from the tour, I wasn’t really quite ready with my opinion on mag yet. So I did some more laddering and actually used mag for the first time. Before this suspect, I was constantly asking “Suspect when, can we ban Magearna” all the time, convinced it was broken after the limited experience I’d first had with staaab. Now, after some time, I’m surprised to say I have changed my mind and will be voting NO BAN. Magearna is definitely a powerful, versatile threat with the ability to run 3.1*10^4 sets including Regenvest, Flash Fire, Levitate, Sheer Force, Triage, Setup, Doom Desire, Defensive, the list goes on. However, each of these sets are very important for checking certain threats that would otherwise be very broken, no doubt. Examples being Regenvest checking most Latios and all Gengar/Spectrier, Levitate checking Lando-T, Flash Fire checking Victini and other Fire-types, and most sets checking Weavile. The other sets are no doubt very powerful attackers, but are held in check by the fact that Magearna does not hold a monopoly on these sets. Triage can be done by Tornadus, Togekiss, Articuno-Galar, and many others, and Sheer Force can be done by Gengar and some others. Out of all of Magearna’s sets I’d say that the worst offender is the setup Stored Power variant. It’s swept many a team, and I’ve almost never been able to kill a decently played one. However, my team had a rather bad matchup against that specific set, and I haven’t seen it very often compared to the other sets anyways. I do not think that the setup set being broken outweighs how the rest of the sets keep 80% of the meta in check, and I believe that Magearna going would cause Staaab to fall into HO spam, with 6-0 matchups being commonplace. For all the reasons I stated above, I will be voting NO BAN.

252 SpA Choice Specs Adaptability Spectrier Astral Barrage vs. 252 HP / 4 SpD Magearna: 376-444 (103.2 - 121.9%) -- guaranteed OHKO

252 Atk Adaptability Landorus-Therian Precipice Blades vs. 252 HP / 0 Def Magearna: 504-596 (138.4 - 163.7%) -- guaranteed OHKO

252 Atk Victini V-create vs. 252 HP / 0 Def Magearna in Harsh Sunshine: 650-768 (178.5 - 210.9%) -- guaranteed OHKO

252 Atk Choice Band Technician Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 252 HP / 0 Def Magearna on a critical hit: 363-432 (99.7 - 118.6%) -- approx. 93.8% chance to OHKO

And many more!
 
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shnowshner

You've Gotta Try
is a Pre-Contributor
Not gonna get reqs because Luck Faddering but imma drop this here.

Magearna is NOT banworthy. The reason Magearna is on every team is NOT that it is overcentralizing. The problem is that the offensive threats in this metagame, most notably Glacial Lance, Psychic Terrain and Astral Barrage, but also including some stray strategies like Dragon's Maw Dragon Energy, are overcentralizing enough in their sheer power and lack of splashable answers to force Magearna with its' stellar typing and stats onto every working defensive core.
Banning Magearna does NOT solve this problem. It does NOT aid in solving this problem. The reasonable course of action is to keep Magearna around, ban Glacial Lance (probably the most dominant of the aforementioned problems), and see how the metagame develops. Banning Magearna now would only be be detrimental to the metagame as a whole.
going to echo this since I didn't realize beforehand that you are allowed to discuss the topic even without recs.
Which is good for me because I get to write another novel but also you have to read it. Sad.

I hate Magearna but it's super necessary right now. Yes the Shift Gear Calm Mind +128973 sets are annoying as hell but its not as bad as auto-losing to every damned Weavile and Latios in existance. And depending on their sets Magearna may not even be enough. I'm honestly amazed that Astral Barrage is even allowed seeing as it's illegal in normal STABmons. I mean I get it, part of the fun is being able to make the most broken Pokemon within reason, but like, really? As if Ghost wasn't strong enough as an offensive type? Magearna's been the go-to special wall for many balance cores wanting a strong pivot and respectable check to tons of offensive menaces. Even then, it can still fall short. Your 252/252 Calm AV Magearna is not a great answer to Psystrike PS Lati, but investing more in PhysDef just leaves you open for stuff like Spectrier to run free.

Not to mention that even those boosting sets are pretty well demolished by the most basic of Prankster Pex. If anything is broken about Mag it's trying to figure out if they're Levitate or Flash Fire, which you should be able to figure out by team preview and good scouting, but you can never be sure. Like OG Bronzong but worse and also Magearna.

Definitely believe that Latios, Astral Barrage, Glacial Lance, and Psychic Terrain are the biggest problems. Latios is just so strong you have to have a seriously strong answer to it to succeed. AB and GL are just stupid moves with huge BP and no drawback beyond low PP. Psychic Terrain is definitely the lesser of the evils here but being able to splash it onto any fast strong Pokemon and tell most priority users to eat shit isn't cool. It also enables Expanding Force but whatever, bring a Dark Type if you're that worried. The priority effect is just annoying, basically just Dazzling with weird nuances and is immune to Mold Breaker effects, and comes packed with a boost to Psychic damage as well.

I might as well do a team dump since there's a lot of replays I saved to document everything.
When going into the suspect I wanted to see how far I could go with one team, specifically one I had just made. The result was some asinine makeshift team that looks like something from the Pokemon equivalent of those Russian 5-Minute Craft YouTube channels, but it honestly kind of worked? I had mostly been playing sporadically so I hadn't been exposed to every threat the meta has to offer, which explains why it fell off later on as the stronger teams were able to play around it. Either way I wanted it to be unique because to me STAAAB should be about creativity, but as a wise psychological horror once said, "let's promise to never be creative again."
Magearna @ Assault Vest
Ability: Flash Fire
EVs: 204 HP / 32 Def / 116 SpA / 156 SpD
Calm Nature
IVs: 0 Atk
- Volt Switch
- Draining Kiss
- Doom Desire
- Moonblast

Stakataka @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Accelerock
- Gyro Ball
- King's Shield

Landorus-Therian (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Dragon Ascent
- Knock Off

Mamoswine @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Glacial Lance
- Earthquake
- Ice Shard
- Knock Off

Latios (M) @ Choice Specs
Ability: Dragon's Maw
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dragon Energy
- Mystical Fire
- Psystrike
- Aura Sphere

Moltres @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 120 HP / 136 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Oblivion Wing
- Defog
- Roost
So let's go over everything.

:magearna:
Magearna being suspected meant I wanted to use Magearna on a team, specifically the most basic Magearna I could think of. FF AV Mag is a fantastic answer to Heatran, Triage, a fair chunk of Special Attackers, and can put in work against some offensive Physical Pokemon by virtue of typing alone. The Chinese spread is deliberately random. I wanted some Special Attack to make it more threatening, and I have a habit of just throwing EVs wherever and seeing what happens as a result. Great Pokemon to come in on resists and passive Pokemon and click Doom Desire to deal gross damage later on.

:stakataka:
This was designed specifically to beat Dazzling users. Mold Breaker is an inferior choice but I forget about Teravolt and its counterpart all the time. Works well enough. Accelerock is quite strong and plenty for dealing with Weaviles, Flying-types, Shell Smashers, and a variety of frail Pokemon if they get into range. Gyro Ball was just there to deal heavy damage to most things. Mold Breaker also makes this a great rocker, as Pokemon that rely on Magic Bounce to deter hazards would be completely useless in that regard. King's Shield helps it scout and lessen incoming damage from Physical Attackers, as well as provide additional opening for the team. Not the most specially bulky Pokemon around but you'd be surprised to see what this can tank, especially with Sandstorm up. Surprisingly useful all things considered.

:landorus-therian:
Sand Stream Lando is odd but very flexible. It helps out a lot with chipping down threats and boosts two of my other teammates, as well as providing a useful asset in beating the very common Rain teams. Lando works well alongside the two Steels I have thanks to the Ground immunity and Fighting resist, and an Electric immunity is always helpful as well. There's not much else to say, we all know what this Pokemon does. The worst I can say about it is that its doesn't help out much against faster Scarfers, and with how fast the metagame tends to be that's a huge problem and something that became apparent multiple times.

:mamoswine:
Part of the goal of this team was surprise factor, and I felt Sand Setting Landorus + Sand Rush Mamo would be pretty good at getting the jump on teams. It certainly did happen on occasion, but I may have overlooked the power of Levitate Mag (and other Steels, but mostly Mag). The concept was simple enough: practically nothing can really switch into this type-wise, and those that do would rather not eat a Knock Off. EQ isn't PBlades but it also doesn't have bad accuracy, while GLance was obvious for a Pokemon meant to hit hard.

:latios:
The team was really physically-biased so I wanted a strong special attacker, preferably one that could take advantage of the Fairy and Steel types which may face trouble with the rest of the team. I honestly think I put Specs on by accident, but it worked well enough. If the opponent lacks a Fairy type that's practically GG right there. Dragon's Maw + Energy is so strong you can use it on resists and they'll probably just die anyway. I had Clanging Scales on for a long time in place of Mystical Fire in order to beat Substitute and deal some damage if at low HP, but eventually I swapped to improve odds against Steels.

:moltres:
At this point, I realized my team was very weak to Water moves. The answer, obviously, was to add a Fire type and give it Water Absorb. Using Moltres effectively in this manner generally follows two gameplans: either you hide the fact it's Water Absorb until it completely throws off the opponent, or realize you're facing the 50th Surging Strikes Primordial Sea Barraskewda lead and say "fuck it I'm bringing it in now." Great asset at dealing with most common Waters like the aforementioned Barraskewda, but also stuff like Fini and Urshifu-RS, and having a Flip Turn blocker is fantastic at robbing momentum and fishing for Burns with Lava Plume.

Things went alright at first but as I progressed it simply began to face more and more hurdles. Water types may not have been the most immediately threatening thanks to Moltres, but many were an absolute pain to break through. Swampert was the biggest problem: Latios could dispatch it with ease assuming it was a 1v1, but the rest had serious trouble. Mamoswine being my fastest Pokemon also meant any Scarfer above Base 120 was faster than my whole team, and that was only under the best case scenario. Otherwise Lando-T was all I had and 91 does NOT cut it in this meta.

Either way it was fun while it lasted and I'm at least partially proud that frankenteam over here did well enough to almost get me to 72% GXE. Apologies to anyone that happened to get owned by this BS
here's like 35 somethin replays
game 1 : proof i'm allowed to win
https://replay.pokemonshowdown.com/gen8staaabmons-1238948337-oy6yyfi6kma11tm4p8zu4lvd6s2ihb1pw

GAME 2 : will lose next one
https://replay.pokemonshowdown.com/gen8staaabmons-1238952246-rh7doygaqcctmhpdkqd707zk3v6dp53pw

GAME 3 : uh oh!
https://replay.pokemonshowdown.com/gen8staaabmons-1238959260-at303vowkn3riibm44u4lgowaoh55gmpw

GAME 4 : i waited 4 minutes to play this but i won at least
https://replay.pokemonshowdown.com/gen8staaabmons-1238974621-rex8mwmdbizs8n5gttzytre7fnmuq5hpw

GAME 5 : luck has been on my side
https://replay.pokemonshowdown.com/gen8staaabmons-1238983772-s4w7v9lowk4hrcv7b1laanatmy106fspw

GAME 6 : guess i won that too
https://replay.pokemonshowdown.com/gen8staaabmons-1238988347-tpd5uud9kbezynyqny29pctenx28yw6pw

GAME 7 : super close, weavile almost got me but didn't have a good move to hit gear. here i learned my stakataka wasn't max attack oops
https://replay.pokemonshowdown.com/gen8staaabmons-1238991800-4g2d5llwenwv9cjuy70tm7ufj8t1skhpw

GAME 8 : another super close match, stakataka put in a shit ton of work. i had a feeling magearna was levitate so i had to play around it
https://replay.pokemonshowdown.com/gen8staaabmons-1238997326-tg71xz19v15v0jeq5dnnyvc6uz50mmbpw

GAME 9 : Rotom
also at this point i learned that my stakataka also had no item... how did it take till game 9 that i lost LMAO
https://replay.pokemonshowdown.com/gen8staaabmons-1239002241-2sq2ejhb0kmu9gf7lsh9n9dx8geqta1pw

GAME 10 : stakataka carries yet again holy shit this dude's crazy
https://replay.pokemonshowdown.com/gen8staaabmons-1239007746-h4uuvv6pu121fynjtbkdlq5y9khzu9dpw

GAME 11 : unremarkable game. like okay they had me at a few points but what the fuck is shell smash eject pack shuckle going to accomplish.
https://replay.pokemonshowdown.com/gen8staaabmons-1239012328-zrrib8t30rxusc2rt57i2d59k1r98qgpw

GAME 12 : winning a game you probably should have lost at 4 seperate points
https://replay.pokemonshowdown.com/gen8staaabmons-1239018276-sqvzzgn8zk0hgispyqo8y8p8a7w3hq5pw

GAME 13 : triage tapu fini shuts down the whole team, i maybe sacked too much but i didn't want it to stall war with moltres but it happened anyway. also fuck grimmsnarl it's literally just lame prankster parting shot wtf dude why does it wall latios that's fucking epic
https://replay.pokemonshowdown.com/gen8staaabmons-1239022344-vye54k6j5aj8mvm53yle0btgm1zeodcpw

GAME 14 : fuck
https://replay.pokemonshowdown.com/gen8staaabmons-1239030623-725g84hs6cwj0tkhpyyj3p8nj5gftospw

GAME 15 : what was this game?? like i made misplay after misplay and moltres was essentially just dead the whole game, but then they just sat there spamming setup on magearna and died to doom desire, and then i won. ???
https://replay.pokemonshowdown.com/gen8staaabmons-1239034670-xkyjqd8xqzafjkbgtcwob3i1vwne571pw

GAME 16 : very interesting team. by that i mean low-key bad since its so slow and not actually TR. i don't know. leading latios into a slow team with no fairy types is pretty awesome you really get the feel of a balanced pokemon

GAME 17 : last replay was lost to the void it seems... basically, type null glare team. don't worry about it i won. i did not win this game, which was also funny glare and had scarf spectrier as if you need more speed control ughh,.
https://replay.pokemonshowdown.com/gen8staaabmons-1239042867-uxhf8ncyqh8eqmb3ewsasxwtf3czz4rpw

GAME 18 : good news! here's the team from game 16
https://replay.pokemonshowdown.com/gen8staaabmons-1239047542-vgjlnx3mo47qqvrpxjoy8f6tfewwvampw
i won again

GAME 19 : trick room eats me alive, it sucks not having rock STAB outside priority but it's kinda worth having to beat other offense
https://replay.pokemonshowdown.com/gen8staaabmons-1239050071-gsxr565ht1vzedjg4rwhokprehkt0jzpw

GAME 20 : magearna + trick gengar and some fat stuff
https://replay.pokemonshowdown.com/gen8staaabmons-1239053634-tufnfojs43pxzymx5l7bet0ejzfpwjppw

GAME 21 : win vs. hyper rain team, thanks sackastakataka
aaand i forgot the replay. it was drizzle mandibuzz, primordial zapdos, swift swim urshifu and maybe a magearna and a volcanion. best part was when i was 5 down and pulled accelerock out at the last moment which KO'd zapdos at ~50. felt good

GAME 22 : this dude really gave up early... maybe team is kinda BS in ways but like come on you had outs
https://replay.pokemonshowdown.com/gen8staaabmons-1239068004-q6qfrrwgykv63g1rbsva1epzyheoa4epw

GAME 23 : lose vs. fini with one move until it had more but dude please stop clicking flip turn to bring tuirebthuoearpuigb
oops forgot replay. it was rocky helmet fini with the demon lord SCARF SPECTRIER and a sash mamoswine. nothing else in that match mattered i was 6-0d by those alone

GAME 24 : another mamo, but i quickly sus out that it is choice band after it KOs my moltres. not that i know the calc, i just was like "hm, banded?" sure enough when it switched out on my magearna i knew. they then ragequit when i king shield > lando switch on their ground move.
https://replay.pokemonshowdown.com/gen8staaabmons-1239074522-tp341nuy8sntryqm8ywh3rl6h37jr67pw

GAME 25 : pretty befitting of the last game i have before hitting the minimum. this was extremely close and literally came down to the very last turn, and who ran what.
https://replay.pokemonshowdown.com/gen8staaabmons-1239077367-atro1h5r0j72ok6rodal0xtwau84gmtpw

GAME 26 : i do have the replay for this game saved but there was some salt from my opponent so i decided to not share it since they're almost certainly someone in the forum and i'd rather not expose them. accused me of cteaming which i did not do its just wack sorry

GAME 27 : owned by gengar and lati
https://replay.pokemonshowdown.com/gen8staaabmons-1239096728-ygaxvn4n5ii8pp6ns7q2k1zljfeauf5pw

GAME 28 : in response, this guy gets nearly 6-0d by one pokemon
https://replay.pokemonshowdown.com/gen8staaabmons-1239101082-k0lbyagu8ybzk5p587v16tgn3u3p2ngpw

GAME 29 : another super-close victory. not having a solid triage answer is tough
https://replay.pokemonshowdown.com/gen8staaabmons-1239103696-afoi6jivxym25u16hopesotmmr09xqipw

GAME 30 : win vs another rain team. sandstorm lando outshines moltres because the opponent forfeits before moltres gives them another reason to disconnect
https://replay.pokemonshowdown.com/gen8staaabmons-1239108894-haj5nsynwt1ujohwqe1y8zcigao7t1bpw

GAME 31 : funny stall that i partially threw knowing full well i'd probably lose and should just let the dude reach top 10
https://replay.pokemonshowdown.com/gen8staaabmons-1239111722-k4cgpedyccm5fv9zfxi85tcxp95kvkxpw

GAME 32 : overpredict moment
https://replay.pokemonshowdown.com/gen8staaabmons-1239116508-c0lfau0l7fnol3f6dwyji2fboyikgsmpw

GAME 33 : every time i near 72 i go back down to 67
https://replay.pokemonshowdown.com/gen8staaabmons-1239119587-qtgmqqfaglo1gcrt0wc9gt0nn6tc0nvpw

GAME 34 : something i learned from these games: i feel like latios is kinda, like, the worst member of the team? Like it's good and has performed well, but the other 5 are so consistently useful it's practically left in their shadow. maybe im stupid
https://replay.pokemonshowdown.com/gen8staaabmons-1239122692-hllt4tkhn9eyei5h6qqhl9qbg9q5hkwpw

GAME 35 : on that note I decided to shift around latios' moveset. it now has mystical fire to be as anti-magearna as possible, and the coverage should help elsewhere
https://replay.pokemonshowdown.com/gen8staaabmons-1239128810-uv0gdm2sai2qoj12sscvy4uc7fs97q3pw

GAME 36 : latios win this one against trick room
https://replay.pokemonshowdown.com/gen8staaabmons-1239133652-njxpz2rjygmcj8fzeukaoo7efo1qc0lpw

game 37 was trick fini i lose just as i near 70 look i get it i can't break past

GAME 38 : swampert refuses to get burned and wins the game
https://replay.pokemonshowdown.com/gen8staaabmons-1239142099-sj5bn9osm06dg5lrp1qybrcdtgbc5x0pw

GAME 39 : i cannot win anymore
https://replay.pokemonshowdown.com/gen8staaabmons-1239148453-pitkh8anj5duwnic5omztibxbwo4g3ypw

game 40 is where i gave up, indicated by me not saving the replay. i was pretty wiped by that point and simply didn't have the willpower remaining. this team was built around dismantling offense builds i remembered running into and certain pokemon like magic gaurd heatran, triage abusers, dazzling abusers (namely weavile) and stuff but by this point every other team ran swampert cores which were exceedingly hard to break through. was a good attempt.
 
:magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna:

STAAABmons has decided to suspect test Magearna! Magearna has been a controversial aspect of the STAAABmons metagame ever since it got unbanned when DLC 2 dropped. Its stellar bulk, amazing special attack stat and probably the best defensive typing in the game make it one of the best role compressors in the entire metagame. More offensively inclined teams that don't have the luxury of scouting Magearna's set can have big issues playing around it as the variety of abilities Magearna can run makes checking it offensively quite difficult. Perhaps the most obvious set is Assault Vest + Regenerator, which enjoys the addition of Doom Desire to Magearna's movepool, letting it act as an incredible slowpivot, particularly when paired with Dark or Fighting type breakers to punish the Fairies that come in to soak up their powerful STAB moves with a DD coming off of 130 base SPA. Sadly this is not the only set as Magearna can run various setup sets such as Sheer Force, Magic Guard, Triage and Unaware which are all dangerous in their own right. However the toughest part of Magearna is how well it carries immunity abilities. Steel/Fairy only has 2 weaknesses, those being Fire and Ground. With Flash Fire or Levitate respectively, Magearna can basically now beat half of the mons that are supposed to beat it which means it's impossible to really check Magearna offensively without dedicating multiple slots to it. This means the most reliable way of beating Magearna is doing so defensively - Haze, Whirlwind and Spectral Thief all reset setup Magearna's progress, but they tend to be passive and there aren't many viable pokemon that can run these moves (Pex, Chansey, Doublade are the most iconic).

Suspect details: During a Suspect, each player must climb the ladder until they've acquired the GXE necessary to participate in the voting. Primarily, everyone that participates needs to make an alt account following these guidelines:
  • Every game must be played on the official Pokemon Showdown site and on a new account (creation date no earlier than today, December 6th) with "MSAS [Nick]"--for example, I could create one called "MSAS TNM" to ladder with.
  • To qualify for voting, your alt must play a minimum of 25 games, and you must have a minimum GXE of 72.
  • Magearna will be allowed on the ladder during the suspect.
  • The suspect test will end on Wednesday December 16th (11:59 pm GMT+1).
  • When posting proof of meeting reqs, feel free to use this thread as a means to civilly elucidate any topical opinions regarding whether or not Magearna should be banned (Optional).
  • It is mandatory to provide proof of ownership of the alt account as well. (Post a picture of your reqs with your smogon name featured)

As usual, the actual voting will take place in the Blind Voting Forum, so posting anything other than proof of reqs and discussion isn't necessary.
In
:magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna::magearna:

STAAABmons has decided to suspect test Magearna! Magearna has been a controversial aspect of the STAAABmons metagame ever since it got unbanned when DLC 2 dropped. Its stellar bulk, amazing special attack stat and probably the best defensive typing in the game make it one of the best role compressors in the entire metagame. More offensively inclined teams that don't have the luxury of scouting Magearna's set can have big issues playing around it as the variety of abilities Magearna can run makes checking it offensively quite difficult. Perhaps the most obvious set is Assault Vest + Regenerator, which enjoys the addition of Doom Desire to Magearna's movepool, letting it act as an incredible slowpivot, particularly when paired with Dark or Fighting type breakers to punish the Fairies that come in to soak up their powerful STAB moves with a DD coming off of 130 base SPA. Sadly this is not the only set as Magearna can run various setup sets such as Sheer Force, Magic Guard, Triage and Unaware which are all dangerous in their own right. However the toughest part of Magearna is how well it carries immunity abilities. Steel/Fairy only has 2 weaknesses, those being Fire and Ground. With Flash Fire or Levitate respectively, Magearna can basically now beat half of the mons that are supposed to beat it which means it's impossible to really check Magearna offensively without dedicating multiple slots to it. This means the most reliable way of beating Magearna is doing so defensively - Haze, Whirlwind and Spectral Thief all reset setup Magearna's progress, but they tend to be passive and there aren't many viable pokemon that can run these moves (Pex, Chansey, Doublade are the most iconic).

Suspect details: During a Suspect, each player must climb the ladder until they've acquired the GXE necessary to participate in the voting. Primarily, everyone that participates needs to make an alt account following these guidelines:
  • Every game must be played on the official Pokemon Showdown site and on a new account (creation date no earlier than today, December 6th) with "MSAS [Nick]"--for example, I could create one called "MSAS TNM" to ladder with.
  • To qualify for voting, your alt must play a minimum of 25 games, and you must have a minimum GXE of 72.
  • Magearna will be allowed on the ladder during the suspect.
  • The suspect test will end on Wednesday December 16th (11:59 pm GMT+1).
  • When posting proof of meeting reqs, feel free to use this thread as a means to civilly elucidate any topical opinions regarding whether or not Magearna should be banned (Optional).
  • It is mandatory to provide proof of ownership of the alt account as well. (Post a picture of your reqs with your smogon name featured)

As usual, the actual voting will take place in the Blind Voting Forum, so posting anything other than proof of reqs and discussion isn't necessary.
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PociekMociek

is a Community Contributoris a Tiering Contributor
OMPL Champion
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Confirming as MSAS rip other alts


And now to my suspect reasoning:

I think Magearna is not the issue it’s an answer.

Defensive mage and offensive mage are two different beasts. Defensive mag is one of the only reliable spdef walls (regenvest), other spdef walls cough cough chansey, lose to a lot of common special attackers, not to mention the fact gear is able to relatively wall really common Glacial Lance mons with the same set (mainly weavile), Flash Fire and Levitate make hitting it with super effective moves a lot harder while still having ok recovery and putting out immense offensive pressure.

Now offensive mag, it’s a lot harder to build with because whatever defensive utility it had plummets down although it still has some good resistances. Doom Desire by itself is a stupid tool making much better than they should be for example
252 Atk Choice Band Adaptability Weavile Glacial Lance vs. 248 HP / 252+ Def Tapu Fini: 131-155 (38.1 - 45.1%) -- 56.2% chance to 3HKO after Poison Heal
Oh no, not a 2hko
0 SpA Magearna Doom Desire vs. 248 HP / 0 SpD Tapu Fini: 151-178 (44 - 51.8%) -- guaranteed 3HKO after Poison Heal
Anyways
252 SpA Choice Specs Latios Expanding Force (120 BP) vs. 248 HP / 8 SpD Eviolite Chansey in Psychic Terrain: 243-286 (34.5 - 40.6%) -- guaranteed 3HKO after Stealth Rock
Oh no, not a 2hko, you're off by 20%
0 SpA Magearna Doom Desire vs. 248 HP / 8 SpD Eviolite Chansey: 120-142 (17 - 20.1%) -- possible 5HKO after Stealth Rock
Anyways

Offensive mag:
252+ SpA Magearna Doom Desire vs. 252 HP / 0 SpD Landorus-Therian: 303-357 (79.3 - 93.4%) -- guaranteed 2HKO
Nice chomp switchin
252+ SpA Steelworker Magearna Doom Desire vs. 252 HP / 252+ SpD Assault Vest Magearna: 165-195 (45.3 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery
252+ SpA Steelworker Magearna Doom Desire vs. 248 HP / 0 SpD Tapu Fini: 300-354 (87.4 - 103.2%) -- 18.8% chance to OHKO
Well, ok Doom Desire hits like a truck but if I sit on Mage with my Heatran it's not gonna have an opportunity to Doo - oh wait Focus Blast kills me and it can immune my Mind Blown, well fine I can switch in safely my grou- oh wait, it has Ice beam and can immune my Precipice Blades, ok then, swampert? Nope it also learns energy ball. Yes it's probably safe to assume the regenvest set is Doom Desire + Volt Switch + Moonblast + Coverage but Moonblast can be thrown for coverage or recovery on nonvest sets.
I think Magearna clearly deserves a BAN because of the unpredictability yet consistancy, but not right now, Glacial Lance, Astral Barrage and Latios are way larger issues.
 
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