4 vs. 4 Singles (Stage 3+)
SWITCH: OK
DQ: 48 Hours
Abilities: All
Items: Rental
Megas: None
Z-Moves: None
Recoveries: 2
Chills: 5
Substitutions: 3
Legendaries and Ultra Beasts are not permitted.
SWITCH: OK
DQ: 48 Hours
Abilities: All
Items: Rental
Megas: None
Z-Moves: None
Recoveries: 2
Chills: 5
Substitutions: 3
Legendaries and Ultra Beasts are not permitted.
Team YellowAdminSilver :
Belladonna is the first--and so far only--Pokémon that Silver has caught. Silver only did this because Belladonna was scaring Zelda, and he thought that if he caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her teammate. The fact that it took an inordinately long time for Belladonna to speak her first words did nothing to soothe Zelda's nerves, although her lack of words could be explained by the fact that the small Nohface didn't have a face at the time.
After evolution, however, Belladonna did grow a face--five of them, to be precise. And just as Silver had hoped, the addition of faces has allowed Belladonna to speak in a voice that others can hear. Three voices, in fact, since it seems that the faces can communicate independently of each other. Belladonna's regular voice seems to come from her front face, while the heads above her shoulders seem to communicate in whispers. The faces above her hind legs appear to be reserved for blood-curdling screams and terrifying howls, but also for some foreign languages, like German.
Zelda still wishes B would stop staring at her.
After evolution, however, Belladonna did grow a face--five of them, to be precise. And just as Silver had hoped, the addition of faces has allowed Belladonna to speak in a voice that others can hear. Three voices, in fact, since it seems that the faces can communicate independently of each other. Belladonna's regular voice seems to come from her front face, while the heads above her shoulders seem to communicate in whispers. The faces above her hind legs appear to be reserved for blood-curdling screams and terrifying howls, but also for some foreign languages, like German.
Zelda still wishes B would stop staring at her.
Belladonna - Kitsunoh (F).
Stage: 3
Type: Ghost / Steel
Ghost STAB; cannot be prevented from switching.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Abilities: Frisk / Limber / Iron Fist (U)
Nature: Bashful (+1 SpA / -1 SpA)
Stats:
HP - 90
Atk - 5
Def - 4
SpA - 3
SpD - 4
Spe - 110
Size class - 3
Weight class - 4
Attacks (87)
Level up:
Scratch
Tail Whip
Iron Defense
Lick
Imprison
Bullet Punch
Odor Sleuth
Metal Burst
Feint Attack
Shadow Sneak
Curse
Metal Claw
Copycat
Memento
Fake Out
Shadow Claw
Iron Head
Hex
Revenge
ShadowStrike
Perish Song
Egg:
Feather Dance
Flail
Foul Play
Metal Sound
Meteor Mash
Phantom Force
Play Rough
Psycho Shift
Wish
Yawn
TM:
Roar
Toxic
Hidden Power [Water]
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
False Swipe
Fling
Will-O-Wisp
Embargo
Payback
Giga Impact
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Dream Eater
Swagger
Sleep Talk
U-turn
Substitute
Flash Cannon
Trick Room
Dark Pulse
Confide
Hone Claws
Dig
Retaliate
Flash
Rock Smash
Secret Power
Cut
Strength
Telekinesis
Iron Tail
Snatch
Endure
Captivate
Natural Gift
Defog
Nagisa - Kerfluffle (F)
Stage: 3
Type: Fairy/Fighting
Fairy STAB.
Fighting STAB.
Abilities: Natural Cure / Aroma Veil / Friend Guard (U)
Nature: Hardy
Stats:
HP - 90
Atk - 4
Def - 4
SpA - 5
SpD - 4
Spe - 119
Size class - 4
Weight class - 2
Attacks (59)
Level up:
Scratch
Feather Dance
Fairy Wind
Yawn
Wake-Up Slap
Draining Kiss
Endure
Crush Claw
Scary Face
Parting Shot
Play Rough
Rest
Aura Sphere
Moonblast
Close Combat
Nightmare
Dream Eater
Snore
Egg:
Aromatic Mist
Charm
Encore
Quick Guard
Wide Guard
Wish
TM:
Work Up
Toxic
Bulk Up
Hidden Power [Ground]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Torment
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Giga Impact
Psych Up
Grass Knot
Swagger
Sleep Talk
Substitute
Flash Cannon
Snarl
Dazzling Gleam
Confide
Retaliate
Secret Power
Power-Up Punch
Strength
Chashu - Mamoswine (M)
Stage: 3
Type: Ice/Ground
Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.
Ground STAB; immune to sandstorm.
Abilities: Oblivious / Snow Cloak / Thick Fat (U)
Nature: Bashful
Stats:
HP - 100
Atk - 6
Def - 4
SpA - 3
SpD - 3
Spe - 80
Size class - 5
Weight class - 7
Attacks (80)
Level up:
Amnesia
Ancient Power
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash
Egg:
Avalanche
Bite
Body Slam
Curse
Double-Edge
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Mud Shot
Rock Slide
Stealth Rock
TM:
Attract
Body Press
Bulldoze
Captivate
Confide
Defense Curl
Detect
Dig
Double Team
Earth Power
Facade
Frustration
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Flying]
High Horsepower
Hyper Beam
Ice Beam
Iron Head
Light Screen
Natural Gift
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Smash
Rock Tomb
Round
Sand Tomb
Sandstorm
Secret Power
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Toxic
Miso - Cyclohm (F)
Stage: 3
Type: Electric/Dragon
Electric STAB; immune to paralysis status.
Dragon STAB.
Abilities: Shield Dust / Static / Damp (U)
Nature: Hardy
Stats:
HP - 100
Atk - 3
Def - 5
SpA - 5
SpD - 3
Spe - 80
Size class - 4
Weight class - 4
Attacks (86)
Level up:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Double Hit
Sonic Boom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Lock-On
Hurricane
Zap Cannon
Outrage
Egg:
Dragon Breath
Dragon Dance
Dragon Rush
Electric Terrain
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Powder Snow
Power Gem
Shock Wave
Spark
Water Pulse
TM:
Hone Claws
Dragon Claw
Roar
Toxic
Hail
Hidden Power [Grass]
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Frustration
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Round
Charge Beam
Endure
Incinerate
Giga Impact
Flash
Volt Switch
Thunder Wave
Bulldoze
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Trick Room
Wild Charge
Surf
Nature Power
Waterfall
Confide
Strength
Team かたわれ時 :
Rara [] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice
[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be back inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions
Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
Birthplace: Petalburg Woods
Caught at: Petalburg Woods
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80
Size Class: 3
Weight Class: 3
[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade
Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt
View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire
Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt
View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore
Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant
Magic Room
Mean Look
Memento
Misty Terrain
Power Swap
Protect
Psychic Terrain
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Lulu [] Lucario [Stage: 3]
Type: Steel / Fighting
Hidden Power Type: Water
[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)
[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90
Size Class: 3
Weight Class: 4
[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt
View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power
Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
View attachment 220402
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up
Shino [] Cinccino [Stage: 3]
Type: Normal
Hidden Power Type: Flying
[Abilities]
Cute Charm
This Pokemon's natural cuteness causes Pokemon of the opposite gender to become Infatuated 30% of the time after striking with a contact move.
Technician
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Shino was one of my best Pokemon, due to King’s Rock Skill Link shenanigans. She has travelled far and gone toe-to-toe with many top Pokemon. However, will this transfer to BBP as well? It depends on the rules of multi-hit moves.
Birthplace: Dream World
Caught At: Cold Storage
Birthplace: Dream World
Caught At: Cold Storage
Stats and Nature:
Nature: Serious
HP: 90
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 115
Size class: 1
Weight class: 1
Moves:
View attachment 236241
Aqua Tail
Bullet Seed
Dig
Double Slap
Facade
Flail
Fling
Frustration
Giga Impact
Grass Knot
Gunk Shot
Iron Tail
Knock Off
Last Resort
Mud Slap
Pound
Play Rough
Protect
Retaliate
Return
Rock Blast
Seed Bomb
Slam
Tail Slap
Thief
U-Turn
Wake-Up-Slap
View attachment 236242
Dazzling Gleam
Echoed Voice
Focus Blast
Hidden Power [Flying]
Hyper Beam
Hyper Voice
Round
Secret Power
Snore
Swift
Thunder
Thunderbolt
Uproar
View attachment 236243
After You
Attract
Baby-Doll-Eyes
Calm Mind
Captivate
Charm
Confide
Double Team
Encore
Endure
Fake Tears
Growl
Helping Hand
Light Screen
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Tickle
Toxic
Work Up
Shun [] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground
Abilities:
Hustle
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by two (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Toge was hatched as an egg. Originally mischievous, she had a knack for calling down extremely powerful moves through Metronome, resulting in her being used throughout battles. After growing up, she learnt to control her powers better.
Birthplace: Route 8
Caught At: N.A.
Birthplace: Route 8
Caught At: N.A.
Stats and Nature:
Nature: Serious
HP: 90
Atk: 3
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size class: 3
Weight class: 3
Moves:
View attachment 236241
Aerial Ace
Body Slam
Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch
Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck
Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing
Zap Cannon
Zen Headbutt
View attachment 236242
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire
Natural Gift
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse
View attachment 236243
After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen
Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick
Uproar
Wish
Work Up
Yawn
Our first contender is YellowAdminSilver, some moody-looking kid with an apparent affinity for CAPs. I can tell you from experience that his Kitsunoh is quite a nasty bit of trouble -- and in this battle, its excellent defensive typing grants it resistance or immunity to all the STAB attacks かたわれ時's team can muster! It'll take some real fancy battling to knock that fox out.
Meanwhile, our other contender, かたわれ時, brought a team loaded with hard-hitters. Cinccino and Togekiss may look cute, but their unstoppable attacks can turn even the toughest of brutes into crybabies! However, the mons I'm really looking forward to watching are Lucario and Gardevoir, which both sport some of the most versatile movepools you'll find in BBP.
It's looking like a pretty even matchup, so both you Trainers better seize victory by your own skill!
(1 = YAS first sendout, 2 = かたわれ時 first sendout)
Rolled: 1/2
This round's kickoff:
YellowAdminSilver sends out/equips
かたわれ時 sends out/equips/orders
YellowAdminSilver orders
I ref
YellowAdminSilver sends out/equips
かたわれ時 sends out/equips/orders
YellowAdminSilver orders
I ref