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Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Switching to Smokomodo @ Absorb Bulb; Counterswitch impossible.
Mach Punch - Bullet Punch - Mach Punch
IF Thievul uses Sucker Punch, use Bulk Up the first instance, Chill the second, and Work Up the third.
IF Thievul uses a Damaging Priority Move in a combo, use Protect that action instead and push back.
IF Thievul is under the effects of a Successful P/E move when you would act, use Work Up the first instance and Chill the second, pushing back each instance.
And we finally have our third KO, as Alolan Muk is pulled back to allow Jagger to throw Shade out of the arena with a quick punch, though not before Shade makes one last ditch attack!
Sending in Bibarel with Shed Shell. "(yawn) ...Oh, is it my turn now?"
Aqua Jet > Dive > Waterfall
IF under D/E THEN Bulldoze, pushing back.
IF under P/E THEN Stealth Rock first instance, Swords Dance all future instances, always pushing back.
IF Camouflage outside of combo AND Bibarel is to move first based on speed order THEN Taunt, pushing back.
As this match gets back underway, Smokomodo cripples Bibarel with a burn, before opting to become a Normal-type. And I... will be drooling over my potential RC payout! Feel free to have more rounds like this, honest!
Hidden Power - Frustration - Hidden Power
IF Crobat uses an unsuspended D/E move outside of a combo, AND NOT Crobat is in the evasive stage of Fly, use Bullet Punch that action instead.
IF you are asleep when you would act, use Sleep Talk (Hidden Power / Frustration / Fire Blast) that action instead and push back.
IF Crobat uses Bide, start the action chain Will-O-Wisp - Work Up - Hidden Power, beginning on the action Bide was used.
I count two Attack Clauses in that first sub! "My flying skills are peerless! Wheeee!" [Activate Red Card (Effect 2) on any hit]
Mimic (Will-o-Wisp) > Fly > Fly
... I suppose the technicality is that you need to declare that the D/E move was suspended explicitly on the last action? Bah, not happy about having to ref this =_=.
Key Handbook Line:
Clauses that check for being in-between phases of any Damaging Evasive Move is both a Chance Clause and a Attack Clause
Team P2X7: Side of Field: Clear!
X HP: 64 EN: 75
5 Atk / 3 Def / 4 SpA / 4 SpD / 97 Speed Status: +1 SpA [N+1], Normal Typed
HP: 80 EN: 100
5 Atk / 5 Def / 4 SpA / 5 SpD / 58 Speed Status: OK
X HP: 29 EN: 13
5 Atk / 4 Def / 3 SpA / 5 SpD / 50 Speed Status: OK
Team nightblitz42: Side of Field: Clear!
HP: 90 EN: 100
4 Atk / 4 Def / 3 SpA / 4 SpD / 130 Speed Status: OK
"I feel bad for this one; he doesn't have wings, or legs either!" Brave Bird > Acrobatics > Brave Bird
IF P/E move a1 THEN begin string: Roost > Taunt > Mean Look AND ignore all other substitutions for the rest of the round.
ONCE IF Endure THEN Will-O-Wisp, pushing back.
ONCE IF Crobat's Will-O-Wisp misses THEN Mean Look The following action, pushing back.
"If no one involved in nerfing Endure can remember its new limitations, we probably hit it too hard."
Rock Tomb + Rock Tomb combo - Cooldown (Rock Tomb + Rock Tomb combo) - Rock Tomb + Rock Tomb combo
IF you do not have enough energy to pay the Base Energy Cost of Rock Tomb + Rock Tomb combo, use Rock Tomb a1 and Shadow Sneak a2.
Whilst Nightblitz is able to cover against a... bizarre Chill ~ Endure play?... a Rock Tomb Combo wasn't guarded against, as Muk-Alola uses the last of it's energy reserves to land a final blow!
This match remains close, just 5 HP in it - will this change as we move to our next round?
Will-O-Wisp - Fire Blast - Flame Wheel
IF Crobat uses Fly, AND it moves before you based on speed order, use Morning Sun the first instance and Camouflage the second, pushing back each instance.
IF you are asleep when you would act, use Sleep Talk (Fire Blast / Flame Wheel / Flamethrower / Flame Burst) that action instead.
IF Crobat is under the effects of a successful P/E move when you would act, use Morning Sun the first instance and Camouflage the second, pushing back each instance.
Jesus take the wheel! "Sometimes you just gotta follow wherever the wind takes you!"
Rest > Sleep Talk (U-Turn, Whirlwind, Acrobatics, Mean Look) > Sleep Talk (Fly, Aerial Ace, Acrobatics, Brave Bird)
IF Smokomodo gets a Critical Hit a2 THEN U-Turn a2 AND Acrobatics a3.
IF Crobat successfully uses a damaging Flying-Type move a2 THEN Sleep Talk (U-Turn, Whirlwind, Acrobatics, Mean Look) a3.
Although it takes a lot of Energy, Crobat is able to crank out a positive result this round, finally establishing a Necturna-Crobat matchup. Could it be enough to secure victory here, or is the loss of energy too much to tackle at this point?
All rolls use a d10000 unless otherwise stated - usually for Confusion Rolls and the like.
Action 1:
Smokomodo used Will-O-Wisp! Hit (<=8500): 3826
-6 EN Crobat used Rest!
-15 EN
Crobat's Rest! Burn cleared!
+10 HP
Action 2:
Smokomodo used Fire Blast! Hit (<=8500): 1884
Crit (<=416): 6372
Burn (<=1000): 7044
(11 + 3) = 14 Damage
-7 EN Crobat used Sleep Talk!
-3 EN Calling [d4]: 2 [Whirlwind] Crobat used Whirlwind!
-7 EN
Crobat's Rest!
+10 HP
Action 3:
Smokomodo used Flame Wheel! Crit (<=416): 9562
Burn (<=1000): 5084
([6*1.5] + 3 + 1) = 13 Damage
-4 EN Crobat used Sleep Talk!
-7 EN Calling [d4]: 1 [Fly] Crobat flew high!
-6 EN Crobat used Fly! Hit (<=9500): 6169
Crit (<=416): 659
(9 + 3 + 1) = 13 Damage
-4 EN
Crobat's Rest!
+10 HP
Smokomodo was forced out! Necturna is sent out!
Team P2X7: Side of Field: Clear!
HP: 80 EN: 100
5 Atk / 5 Def / 4 SpA / 5 SpD / 58 Speed Status: OK
X HP: 25 EN: 42
5 Atk / 3 Def / 4 SpA / 4 SpD / 97 Speed Status: OK
Team nightblitz42: Side of Field: Clear! X HP: 49 EN: 22
4 Atk / 4 Def / 3 SpA / 4 SpD / 130 74 Speed Status: Mimic (Will-O-Wisp), -1 Speed, Rest [0a]
Fly carefully, Crobat. You so much as sprain a shoulder and we're done for. "No problem, I can still glide for hours!" Pluck > Acrobatics > Aerial Ace
IF under P/E OR D/E THEN Chill first instance, Roost second, always pushing back.
Shadow Sneak - Shadow Sneak - Shadow Sneak
IF Crobat uses a Damaging Priority Move in a combination, use Protect that action and Chill the next action.
IF Crobat is under the effects of a successful P/E move when you would act, use Future Sight the first instance and Toxic Spikes the second.
IF Crobat uses Razor Wind, use Shadow Claw that action instead.
KO Sub: IF Crobat is KO'd when you would act, use Ingrain that action instead.
Hmm. This is the opposite of excellent. This is black licorice. It's "The Last Unicorn" on VHS. It's the feeling of getting my claws stuck on indoor carpeting. "Help, I can't fly with damp wings! I'm going down! Mayday! Mayday!" Razor Wind