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Project SS UU Research Week - UU RESEARCH - Week 42 Roost Hydreigon and Any sets Crobat - New System !

Sorry for being a lit late, but here is the post

Passimian
:ss/passimian:

No going to talk a lot about this guy, because I didn´t save any replay using this guy :c.
I tried to run 3 different sets, to go out of the standar Scarf Set.
Passimian @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Iron Head

Passimian @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Iron Head

Passimian @ Leftovers
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Bulk Up
- Drain Punch
- Iron Head
As I said, Im not going to talk a lot about passimian, as I didn´t save any replay, but I would suggest that Scarf is the only viable set, CB hits decent chunck, however, most of the time I was in troubles on speed ties against Gardevoir and Chandelure, or be rk by Cobalion or Noivern. Sub Bulk Up looked so meme, and didn´t give me good results, 100 Base hp is good, however Infiltrator Noivern ignores Sub and KO with Hurricane or Draco Meteor after some chip, also this set doesnt enjoy Hyper Voice from Sylveon, and can't KO Toxtricity.

Teams that I used: https://pokepast.es/208c5ffb70ab0147


Sigilyph
:ss/sigilyph:
I have 4 replays with this guy, as u will see, the teams that I faced on ladder are very different :)
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Energy Ball
- Roost

Sigilyph @ Sticky Barb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Calm Mind
- Roost
- Psychic
Ok, Sigilyph gave me decent resulst, most standar set is 3 attacks + Roost with LO, and I had to run Modest Nature instead of Timid, because Timid Sigilyph does a shit damage, just want to show some calcs to compare Timid and Modest.
Timid Sigilyph
252 SpA Life Orb Sigilyph Energy Ball vs. 252 HP / 252+ SpD Gigalith in Sand: 122-146 (32.6 - 39%) -- 5.2% chance to 3HKO after Leftovers recovery
252 SpA Life Orb Sigilyph Heat Wave vs. 252 HP / 252+ SpD Bronzong: 148-177 (43.7 - 52.3%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Life Orb Sigilyph Energy Ball vs. 240 HP / 252 SpD Solid Rock Rhyperior: 370-437 (85.8 - 101.3%) -- 6.3% chance to OHKO after Leftovers recovery
252 SpA Life Orb Sigilyph Psychic vs. 252 HP / 4 SpD Sylveon: 130-153 (32.9 - 38.8%) -- 8% chance to 3HKO after Leftovers recovery
Modest Sigilyph
252+ SpA Life Orb Sigilyph Energy Ball vs. 252 HP / 252+ SpD Gigalith in Sand: 133-159 (35.5 - 42.5%) -- 89.2% chance to 3HKO after Leftovers recovery
252+ SpA Life Orb Sigilyph Heat Wave vs. 252 HP / 252+ SpD Bronzong: 164-195 (48.5 - 57.6%) -- 52% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Sigilyph Energy Ball vs. 240 HP / 252 SpD Solid Rock Rhyperior: 406-480 (94.1 - 111.3%) -- 62.5% chance to OHKO after Leftovers recovery
252+ SpA Life Orb Sigilyph Psychic vs. 252 HP / 4 SpD Sylveon: 142-169 (36 - 42.8%) -- 96.4% chance to 3HKO after Leftovers recovery
I decided to run Energy Ball instead of Air Slash, as it allows to lure on Bulky Water and Rock types checks, Sigilyph obviusly has a hard time dealing with Incineroar, as it is a Psychic type that lacks on Fighting Coverage or a strong second Stab, air Slash is ok, 3HKO Incineroar, however I feel like Energy ball covers more than Air Slash does.
The second set was more meme, however it was useful, Sigilyph invites Incineroar, water and rock types to come, so trick them an Sticky Barb helps to annoy, Incineroar will lose some health any time it comes, and get ride of HDB make it even more weak to chip damage, bulky waters hates dont have Leftovers, and Sigilyph can abuse them by setting up Calm Mind and ignores Toxic thanks to Magic Guard, this also works on some mons that are not as common as they used to be, but can check Sigilyph, like Umbreon.

Teams that I used: https://pokepast.es/2a74b29bcfeae1b3
On LO Sigilyph team, I decided to build a Kind of Para Spam, using Stun Spore Roserade, because Sigilyph really needs that Speed Control to outspeed stuffs like Noivern and Cobalion, and still dealing a decent damage with Modest Nature.

To conclude, I would suggest don´t use Passimian without Choice Scarf, as it needs a lot of support to use more offensive sets.
Sigilyph is an interesting pick, however it does little damage and need some hazard support to become a treat, and that is difficult considering that UU is a metagame where HDB is a common item, also Sigilyph is outclased by other Psychic types, examples are Gardevoir that hits harder with Specs and has a second good Stab on Fairy type. Reuniclus has a even higther SpAtk, and also can run Recovery + 3 Attacks with LO, both of them have basically the same checks as Sigilyph, but those checks have a difficult time trying to switch in on Gardevoir and Reuniclus than Sigilyph.
 
Thanks to everyone for very quick replies! Because of this we can move onto the next week without much delay. Our winner of week 9 is fireblastmiss! Congratulations!

Passimian received a lot of love from researchers this week/ Choice scarf was the most used set, and it proved rather effective at pivoting with U-turn to give teammates like Choice Specs Gardevoir or Chandelure opportunities to switch in and start breaking, while also providing Knock Off support to remove items from the likes of Noivern and Galarian Weezing. Its ability to revenge kill was a bit less impressive, mainly because of its inability to outspeed +1 Haxorus. Defiant is also a huge boon, letting it get attack boosts by switching into a predicted Defog or Incineroar's Parting Shot. Choice Band sets were also used, but Passimian's advantages over the other fighting types, its speed and access to U-turn, aren't noticeable enough for Passimian to distinguish itself from the competition as a fighting-type breaker. As such, Choice Scarf is Passimian's best set by far.

Sigilyph, on the other hand, turned out to be rather disappointing for most researchers who tried it. The main flaw that was pointed out was Sigilyph's severe four moveslot syndrome letting it be walled by common threats no matter what combination of moves it picks, or lacking power/recovery to deal with opposing walls. On top of that, Sigilyph has to face competition from its fellow Psychic types in Gardevoir, Celebi and Reuniclus, who all have huge perks over Sigilyph, and Sigilyph's advantages over them - its Flying typing, speed or access to Magic Guard - aren't enough for it to shine.

We'll move right onto next weeks choices:

:ss/gastrodon:
Gastrodon @
Ability:
EVs:
-
-
-
-

:ss/vileplume:
Vileplume @
Ability:
EVs:
-
-
-
-

Our first pick is Gastrodon! With our new addition of Rotom-Wash to us, Gastrodon has extreme promise it didn't show before due to its ability to completely wall Rotom-Wash. Not only that but it's great bulk can leave it to be a good check to multiple pokemon, depending on where you invest such as Darmanitan or Barbaracle. With its newly found niche in walling a new threat in the tier, how will it fair compared to other defensive waters?

Next is Vileplume, which is an interesting choice. It shares the same typing with Venusaur or Roserade and you may think, why use it over those? It's because of defensive tools that Venusaur doesn't have, namely the move Strength Sap, a reliable way to cripple an opponent while healing yourself in one turn. Will it be able to show its worth over Venusaur or will our current grass/poison types continue to overlook it?


In order to participate you must do the following:
  • Post here with a fresh RW alt (such as SSRW9 Daiyaga or SSRW9 Cake) and the name(s) of the Pokemon you will be using.
  • Use at least one of the Pokemon being researched.
  • Post your experiences with the Pokemon you're using, participate in the discussion!
  • Post logs of this Pokemon in action against other teams - don't just tell us, show us
  • The winner of the challenge will be the person who has the highest ladder ranking on the Pokemon Showdown UU ladder with their RW alt at the time the challenge ends. Winners will also receive a permanent spot in this thread's Hall of Fame.
This week will end on Monday, April 21st at 11:59 GMT -6
 
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I didn't end up using Vileplume since after scrolling through team builder I didn't see a single offensive threat it reliably countered which is pretty sad for a defensive Pokemon.

As for Gastrodon, my thoughts:

In this post I summarize my thoughts on Gastrodon in two methods: 1) I very briefly analyze 10 of my last games on the ladder 2) I compare the advantages and disadvantages Gastrodon theoretically has over other bulky waters, mainly Milotic. Overall, i find that Gastrodon is a typical defensive Pokemon that helps defensive teams alleviate offensive pressure by partnering with teammates to have multiple counters to top threats but Gastrodon still has mediocre stats and large competition from Milotic.

I laddered on the alt "SSRW9 pif" and 33 out of the 39 games I played were saved publicly. I forgot to save 6 of the games. 0 games are private replays only. I analyze the last 10 games played because they are roughly the highest rated games. This is the team I used in those 10 games. I did use another balance team for the majority of my starting games, but since I am not analyzing those games I won't provide an importable.

Ten games:
  1. Game 1 I play a Spikes stacking team clearly designed to break with Haxorus and abuse Defog with Defiant Passimian. Gastrodon doesn't do much work in the game until the very end. It''s ability to counter Golisipod is very helpful but it clearly was outshone in this game by other walls like Dusclops.
  2. Game 2 I play a Sun team with Venusaur and CB Darm as attacking options paired with strange support in Claydol. Gastrodon's physical bulk while quite average for a defensive Pokemon, was still sufficient enough to stop Darmanitan from breaking too much early game. While it could counter that Darm outside Sun and Incineroar regardless, it was mainly redundant with Flygon, in this case quite helpful to alleviate pressure on Flygon (you can easily imagine a Flygon being 2HKO by CB Darm's Flare Blitz after a failed Roost prediction or an OHKO after hit by a U-Turn). Having Gastrodon to relieve pressure wasn't ultimately needed since my opponent played poorly.
  3. Game 3 I play a strange Webs bulky offense but Gastrodon does prove its use and weakness in countering Silvally - yes it beats it but it gets crippled by Toxic. However, the ability to counter nonToxic Araquinid is great for the team and for some reason my opponent lets it get a KO.
  4. Game 4 I play an offense that features Barraskewda, which Gastrodon happily counters for me. Again, like in game 2, Gastrodon serves as a way to relieve pressure versus many of his attackers, but it never comes to that.
  5. Game 5 I play an offense team that slaps on an Umbreon - Gastrodon is never used but again, it could have countered some stuff if I needed to, most importantly Golisipod.
  6. Game 6, I wouldn't bother to watch, my opponent used an extremely janky stall, Gastrodon did nothing
  7. Game 7, I face a bulky offense that happens to use Rotom-W...but with a set that actually counters my Gastrodon. You might argue this game shows Gastrodon has a bit of 4MSS - it wants to run Toxic and Clear Smog in the same slot. To some extent that's probably true, but also since Gastrodon fits on bulkier teams, it can really choose teammates wisely. The things Toxic targets are not big issues for the team and Gastrodon still walls important threats like Incineroar and Golisipod to allow a sweep
  8. Game 8, I face a more standard Sun team - Gastrodon relieved a lot of pressure for the team, able to completely counter a Bandless Darmanitan and taking Trick for the team.
  9. Game 9, I face a RNG created webs team (well not really, many of the Pokemon do benefit from Webs, but it seems so weird to see them together). Anyways, here you can see a concrete example of what I mean by Gastrodon relieving pressure. Flygon was perfectly happy to Toxic Corsola and Defog, even at the risk of Night Shades and importantly getting burned. It was able to do this because I knew I had a Gastrodon in the back to be a primary counter to Darmanitan.
  10. Game 10, I face what seems like a random assortment of Pokemon but they happen to do fairly well vs me. For one, his Sylveon runs Toxic where Protect normally would be, which is extremely effective vs defensive teams like mine because Protect isn't needed to guarantee Recovery. The main threat though is clearly special SS Blastoise, which can nearly kill Gastrodon. For example, a 10% freeze could have easily given the opponent a very good position. He also should have considered Dark Pulsing, which has a 20% chance to flinch for essentially the same very good position - ready to spam Ice Beam the next turn. This game also reveals a concrete example of "relieving pressure" - after Flygon is sacrificed in the erroneous belief that Sylveon does not have Heal Bell, my team loses it's main Incineroar switch in so Gastrodon will have to do. Again on turn 101, a Dark Pulse flinch could have been critical and won the game, but it did not happen. This game might reveal Gastrodon has unfortunately average SpD.
In these games, at least three themes became apparent: 1) like a typical defensive Pokemon, Gastrodon was able to abuse redundancy with defensive partners to relieve pressure as needed, particularly as a Fire resistance with Flygon, 2) Gastrodon has middling defensive stats for a defensive Pokemon


Comparison to Milotic and other bulky waters:

If you're running the Gastrodon set I run (which I recommend because you need the defense to check Incineroar, Darmanitan, and Golisipod for example), then you're about 2/3 as bulky specially as Milotic's standard damage calc set but about 10% bulkier than Milotic physically.

252 SpA Choice Specs Gardevoir Moonblast vs. 252 HP / 0 SpD Gastrodon: 267-315 (62.6 - 73.9%) -- guaranteed 2HKO
252 SpA Choice Specs Gardevoir Moonblast vs. 252 HP / 36+ SpD Milotic: 165-195 (41.8 - 49.4%) -- guaranteed 3HKO after Leftovers recovery


252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Gastrodon: 295-348 (69.2 - 81.6%) -- guaranteed 2HKO
252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 220 Def Milotic: 306-360 (77.6 - 91.3%) -- guaranteed 2HKO after Leftovers recovery

Clear Smog is similar to haze in most cases including notably Reuniclus - although Clear Smog has less PP than Calm Mind, Gastrodon can wall a +1 Reuniclus so it only needs to Clear Smog at +2, effectively cutting Calm Mind's PP in half relative to Clear Smog. Frankly there isn't much to over analyze - if you need more physical defense, and you're Electric weak, Gastrodon is a decent choice. You also are a neat Barbaracle counter.

Frankly you don't need me to do this for you, stop being a lazy fucker and just scroll through the VR ranking yourself to see what each mon counters. I guess it resists SR too.
 
This week will end on Sunday, April 27th at 11:59 GMT -6

Well, I thought I had a little more time, but hey, it's no big deal.

I think that vileplume is useful against offensive teams and stop offensive threats like cobal, rotom np, doulade ...
I also think that the physical defense set is the best, combined with Strength Sap + Sleep Powder, vileplume becomes a rather effective defensive wall.

vileplume.gif

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Strength Sap
- Sleep Powder
- Giga Drain

the team i use (build in one minute) : https://pokepast.es/396f97852a3f7abe

On overall, I find that vileplume is useful for stopping physical threats, but I also find that it's not as passive as gastro. Vile is capable of putting pressure on common pokemons like inci, noiv ...
I think that the role of vileplume in UU is not to counter a particular pokemon, but rather to counter a style of play, because Vileplume is very strong against offensive teams (This is my own opinion).

well, at least you're winning your 1v1 against Haxorus :

252 Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 252+ Def Vileplume: 258-304 (72.8 - 85.8%) -- guaranteed 2HKO after Black Sludge recovery

some replays :
https://replay.pokemonshowdown.com/gen8uu-1099994314-cqenkv4izd1ggz3ies53xw8ydsa9d55pw
https://replay.pokemonshowdown.com/gen8uu-1099989144


gastrodon.gif

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Toxic
- Recover

well, for gastro, I think pif said it all :)
gastro is perfect to stop a lot of threats, prevent pokemons from setting up, bla bla bla ...

the team i use : https://pokepast.es/b5c7bb102fa98c8a
 
Late to the party and used the wrong alt (please if any of you see me on PS!, kindly remind me that I need to use the RW alt for laddering. All though I really dont care about the laddering itself, I did enjoy the time and chance to use Gastrodon.

I tried 4 sets: physdef, spdef with ice beam, spdef with eq, and mixed def.

Physdef was good to help other members of the team check stuff like Darmanitan, Rhyperior (I ran into SD), Incineroar, etc. Although it does not enjoy Knock Off, having recover and a good typing let it check a decent amount of the tier's physical attackers. In my view, physdef is the most consistent gastro just based off what it did vs other gastros i used.

Spdef with Ice Beam was really nice to check Noivern with as well as stuff like being able to smack Celebi and other ice weak gastro switches on the switch and chip them into range of my wincon. Struggles to really check toxtricity as boomburst is 3HKOing and scald/beam isnt doing that much back. Okay Noiv check but the least favorite out of all of them.

Spdef with EQ was a little better in my opinion due to being able to just mop Toxtricity with one hit and not getting mauled in return by boomburst. Does about the same thing but youre a little more reliant on toxic actually landing to pressure things that like to setup in your face. Okay overall but nothing really special imo.

Finally, mixed def was a cool set I had on a team that had 48 evs in spdef to live 2 noivcanes while still maintaining relative physical bulk. While eating physical attacks sucked slightly more, nit getting bopped by some special attackers really helped. I also noticed on this set that EQ was the superior option as to ice beam as you have the spdef to not get ran over by noiv and toxic stall it, allowing you to EQ tox and get it over with. By far my favorite set but consitency can be a little shaky.

Overall, Gastro is a cool pokemon that is also in a weird place of checking some things but struggles mons with setup or wack lures for it (gknot barbaracle scarred me). I think its def trying for yourself but probably like a B/B- mon atm.

No pics cuz on mobile. Cheers!
 
ok ima write something about plume since theres kinda nothing about it so :

:ss/vileplume:
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Atk
- Strength Sap
- Sludge Bomb
- Giga Drain
- Stun Spore
team i used

To be honest, there is not much to say about Vileplume; it kinda did nothing during all my games. It checks some mons such as Flygon, Tsareena, Golisopod, Araquanid, Rhyperior and Gigalith and can hard into fighting STABs i.e Sirfetchd, Pangoro or into EQ from Haxorus. Thanks to his typing, it can also checks special mons like defensive Sylveon or the Rotoms , and is able to cripple Noivern with Stun Spore. Despite this, Vileplume is hard to justify right now due to the fact that:
1) It's bad against the most commons mon atm. Cobalion, Roserade, Noivern, Incineroar, Doublade, Bronzong, Toxtricity or Necrozma just laugh at it.
2) It's hard to justify Vileplume over mons like Roserade or Venusaur. It's way more bulky than Roserade but Rose can provide more utility, thanks to its access to Spikes and T-Spikes, and a strongest offensive presence. Venusaur is bulkier, and while not having access to Strength Sap, it can instead use Knock, making, in my eyes, Vileplume outclassed by bulky Venusaur
3) It's ugly.
 
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Apologies for the delay, week 9 is now over and our winner is pokeisfun, congratulations !

Vileplume turned out to be in a pretty weird spot. While it can pretty reliably deal with some common presences such as Rotom-Wash or Sylveon as well as switching into powerful Fighting-type attacks from the likes of Pangoro or Sirfetch'd and being one of the few Pokémon that can take a hit from a boosted Haxorus, it severely struggles against many of the most common Pokémon running around like Cobalion, Noivern, Incineroar, Bronzong or Necrozma as Vileplume can only try to fish for poison with Sludge Bomb or cripple them on the switch if it's running the rather unreliable Sleep Powder or Stun Spore. It also lacks options to make it distinguish itself from the other Grass/Poison types of the tier, like Roserade's entry hazards or Venusaur's insane ssweeping potential in the sun. A decent pokémon, albeit hard to justify using over its competition.

Gastrodon's defensive value was highlighted by all the researchers and, although it is mostly outclassed by Milotic as a bulky Water-type, its secondary Groud typing proved to be key for it, letting it shut down Rotom-Wash, reliably deal with Toxtricity (for specially defensive variants of Gastrodon), preventing Heliolisk from freely switching into it thanks to STAB Earth Power/Earthquake, and having a much better match-up against Barbaracle thanks to the Rock resistance. It's a bit passive and suffers from a slight 4MSS, but these issues can usually be handled by Gastrodon's teammates without sacrificing too much. no one even mentioned Sticky Hold smh

Onto Week 10's picks !

:ss/lucario:

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Close Combat
- Flash Cannon / Meteor Mash
- Dark Pulse
- Ice Punch / Extreme Speed

That's only a sample set, you can turn the EVs and moves as you want (obviously).

:ss/heliolisk:

Heliolisk @
Ability: Solar Power
IVs: 0 Atk
EVs :
-
-
-
-

Lucario has always been an extremely dangerous breaker in the tier but always struggled with a 4MSS on its Swords Dance and Nasty Plot sets letting it either get walled by dangerous Pokémon like Doublade and Chandelure, or lacking priority to get rid of the numerous Pokémon that outspeed it. This time we want you to explore its mixed attacker set and see how well it can fare in the metagame.

Sun has been a hot topic for quite some time now, and with all the talk of suspect test recently it's a good time to take a look at some of the sun abusers that don't get the same attention as Venusaur or Darmanitan. Heliolisk is already a pretty dangerous Pokémon in the tier thanks to its powerful Volt Switch coupled with coverage to get rid of the electric immunities, so how well would it make use of the additional damage output from Solar Power ?

In order to participate you must do the following:

  • Post here with a fresh RW alt (such as SSRW10 Daiyaga or SSRW10 Cake) and the name(s) of the Pokemon you will be using.
  • Use at least one of the Pokemon being researched.
  • Post your experiences with the Pokemon you're using, participate in the discussion!
  • Post logs of this Pokemon in action against other teams - don't just tell us, show us
  • The winner of the challenge will be the person who has the highest ladder ranking on the Pokemon Showdown UU ladder with their RW alt at the time the challenge ends. Winners will also receive a permanent spot in this thread's Hall of Fame.
This week will end on Monday, April 27th at 11:59 PM GMT-6.
(Not a mistake this time don't worry, the next RWs will be made a bit shorter until we can get back to Monday->Sunday weeks)
 
So I tried Scarf and Specs Heliolisk on a balanced sun team.

1588013759272.png
1588013771821.png
1588013780943.png
1588013793533.png
1588013803932.png
1588013878649.png


The first two are a given, not really my playstyle but one of the strongest things you can be doing in UU right now. I added Scarf Heliolisk as a second sweeper/revenge killer to overload their checks. Assault Vest Reuniclus was added since he really benefits from a normal type to discourage/take advantage of powerful ghost type special attacks while being generally pretty good in the low ladder meta as a supreme Venusaur counter. Specs Chandelure as it can take advantage of the sun, is a good sun check (discourages/exploits Flare Blitz from Darm), can break for my sweepers, and is just a personal favourite of mine. Sandaconda is a physical wall that is good with Chandelure as it can easily stomache non STAB moves from all the physical fighting and fire types that fear the Chandelure switchin. Or at least that would be the case if half the fighting threats didn't have Scrappy... Anyways with Iron Defense/Body Press he also beats Umbreon.

So Scarf Heliolisk was okay, but in many respects felt redundant and not complementary to Venusaur as a special sweeper. It hits a good speed tier but without any boosts really fails to achieve much. The lack of Dry Skin was often missed as well, though that may be due to my team and playstyle. In the Sun I found the combination of power and speed to be pretty good- but then you really hate being locked into moves, especially when so many mons are immune to your STABs. Scarf Heliolisk was very often sac fodder. I speculate it might perform better on a more dedicated Sun Team but even then I suspect the payoff might not be worth the setup, especially as he is so easily forced out.

I eventually switched to Specs Heliolisk/Scarf Chandelure and that faired a lot better with the "hit n run" style choiced Heliolisk demands. It could break a bit better and had more utility out of the Sun still felt somewhat redundant, especially with Chandelure which still hits hard as a scarfer. Maybe Life Orb would be the way to go but I already felt that he got worn out quite easily from chip and Sun Power and had few opportunities to come in without Dry Skin. Expert Belt might be worth looking into. Or perhaps a Sun based Volt Turn team? Though that seems like an inefficient use of the Sun as well...

Overall I found the team pretty good and fun to play so I stuck with it, but Heliolisk was uncontroversially the worst member, and on a seperate account I replaced him with Bewear and did much better. But despite my poor experience I wouldn't count him out. I really enjoy a mono pivot style of play which is not well suited to all metas. The "free" boost afforded to Sun Power Heliolisk is very potent and could be effective on an aggressive sun team which can wear down his checks, set up weather often, protect him from chip, and bring him in safely.
 
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Punch
- Bullet Punch
- Close Combat
- Dark Pulse

I'm gonna make this quick, 'cause I don't have a lot of time, I'm testing Lucario mix. I'm pretty happy with this mon, even if I'll probably never use it in tournament :/. I like the idea that lucario can weaken pokemon such as doublade, Corsola-Galar ... I used this team, the idea being to use the lucario mixed to make holes in the opposite team and then sweep with Necrozma DD.

https://pokepast.es/001c5f62a6832b05

some dmg calc :

4 SpA Life Orb Lucario Dark Pulse vs. 252 HP / 0 SpD Eviolite Doublade: 200-237 (62.1 - 73.6%) -- guaranteed 2HKO
252 Atk Life Orb Lucario Close Combat vs. 252 HP / 4 Def Umbreon: 416-494 (105.5 - 125.3%) -- guaranteed OHKO
4 SpA Life Orb Lucario Dark Pulse vs. 252 HP / 4 SpD Corsola-Galar: 169-200 (52.1 - 61.7%) -- guaranteed 2HKO (without eviolite)

(the reason I didn't use the special set is so that I don't miss my attacks (rip fb).)
 
Alright after the long hiatus that was UULT we are happy to bring back Research Week with it's eleventh week!! We're both happy to come back hopefully better than ever and we have two hopefully fun mons for this week! There's no time to waste so lets get right into the next week.

:ss/copperajah:
Copperajah @ Choice Band
Ability: any
EVs: any
-
-
-
-

:ss/necrozma:
Necrozma @ any item
Ability: Prism Armor
EVs: any
- Stealth Rock
-
-
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Copperajah is our first choice of the week! The elephant has been an up and coming star in the UU metagame as an offensive rocker with the ability to check many of the tiers top threats such as Sylveon and Roserade due to its typing. Along with that, it's a very strong pokemon as well with amazing coverage such as Power Whip. We know of the popular set as a rocker, but we wanted to explore a different use for Copperajah as a wallbreaker. How will it do with a Choice Band in the current meta? Or will the power not be worth it due to the hinderance of being locked into one move?

Necrozma is our second choice! It has cemented itself in the UU meta as a terrifying Dragon Dance user given its amazing move Photon Geyser, good bulk, and great options for moves. We researched this set before, and wanted to come back looking at another one of Necrozma's numerous options. Stealth rocks is still an essential part of competitive and used on most every team, so how does Necrozma fair as one of UU's setters? With many offensive and defensive options does it seperate itself from other options?

In order to participate you must do the following:

  • Post here with a fresh RW alt (such as SSRW11 Daiyaga or SSRW11 Cake) and the name(s) of the Pokemon you will be using.
  • Use at least one of the Pokemon being researched.
  • Post your experiences with the Pokemon you're using, participate in the discussion!
  • Post logs of this Pokemon in action against other teams - don't just tell us, show us
  • The winner of the challenge will be the person who has the highest ladder ranking on the Pokemon Showdown UU ladder with their RW alt at the time the challenge ends. Winners will also receive a permanent spot in this thread's Hall of Fame.
This week will end on Sunday, May 31st at 11:59 PM GMT-6. Have fun everyone!!
 
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