Project SS UU Research Week - UU RESEARCH - Week 42 Roost Hydreigon and Any sets Crobat - New System !

SSRW24 Monky, gonna mostly do Galarian zapdos but I’ll try to use Nidoqueen as well

Edit: Have both teams for nidoqueen and latias cause gzap def getting the boot

double edit: dropping Latias because I can’t build for shit but my goodness queen is doing wonders
 
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SSRW24 Mystras. Seems kind of strange that Gapdos was decided to be researched since council will be voting on it by tomorrow but given from the time of the two posts, it must have been just unfortunate timing. I'll see what i can get with Gapdos but im putting more effort into nidoqueen.

Edit: I entered the name as SSRW24 CF by accident so just use that instead
 
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As Mystras said, Zapdos-Galar is in danger of being banned soon. If this happens, and to avoid any problems, we suggest another pokemon to analyse, Latias with this set :
latias.gif

Latias (F) @ Grassy Seed
Ability: Levitate
EVs: any Bold Nature
IVs: 0 Atk
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In addition, we're going to give you more time to make your report. The new deadline is now December 13 at 11:59 PM GMT+0. Have fun everyone!!

Tagging all players who have already registered :
 
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RESEARCH WEEK 24 TOURNAMENT RESULTS:

Congratulations to Prof.Otaku on winning the first ever Research Week Tournament today! A special shout out to wuhoodude for being the runner up! Here is the finals replay: https://replay.pokemonshowdown.com/gen8uu-1238453574

So how did No Hazards play out in Gen 8 UU?

The most immediate effect of no hazards was freeing up pokemon that would normally use Heavy Duty Boots to hold other items to boost their performance. Prof.Otaku was able to carry a scarf Thundurus-T to victory with this.

Also, not having to pack a hazard controller on your team freed up the teambuilding, so players could add an extra wall or wallbreaker without worrying about the hazard game. Many teams went with an offensive based team, either HO or balanced, to win.

Finally, some pokemon that would normally pack hazard control, such as Rotom-Wash, could free up that spot for another move. This allowed one Rotom-W to be a scarf tricker with two attacks + WoW, since there was no need for Defog.

Thank you to everyone that participated!

You can still sign up for Research Week 24! Help us explore the many possibilities of Nidoqueen :Nidoqueen: , and also investigate the mysteries of Seed Latias :Latias: ! Post a response to this thread with your Research Week 24 name, and the pokemon you plan to use, and start your scientific adventure!
 
Making my post early since this is a busy week for me.

:ss/Nidoqueen:

Queen's Gambit (Nidoqueen) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Thunderbolt
- Substitute

The team: https://pokepast.es/844b7110541a866c
:ss/Nidoqueen: :ss/Celesteela: :ss/Suicune: :ss/Chansey: :ss/Latias: :ss/Skarmory:


I wanted to use the Substitute Nidoqueen set, and I thought I'd give it a shot on stall since the archetype is fairly uncommon in the current meta. Nidoqueen ended up performing beautifully (got me into the 1400s only losing a few games), despite this being my first time actually playing a full stall team. Its biggest contribution I found was to be a check to Zeraora and to block its Volt Switches, as well as to come in on something, Sub up, and get some heavy damage off on whatever came in with its amazing coverage. I also chose to go max speed in order to catch some mons that would normally be faster off guard as well as to potentially keep the Sub up vs more things. Looking at the speedlist now you could also go 8 HP / 252 SpA / 248 Spe as the only thing you miss out with those EVs is speed tying opposing +Speed Nidoqueen.

Replays:
https://replay.pokemonshowdown.com/gen8uu-1237860719-yooli76c163uf5b381ak1chio9s8ju4pw
Queen did exactly what I wanted it to here: came in on Zera, subbed up, and helped eliminate a dangerous attacker (Galarian Zapdos in this case).

https://replay.pokemonshowdown.com/gen8uu-1237959062
Here, Queen was able to come in on a defensive Kommo-O, not fearing a Toxic or a Body Press, and was again able to Sub up to get some great damage off on Slowking. Its great natural bulk let it comfortably eat a Shadow Sneak from Aegislash and KO it in return as well, even with the loss in power from a Timid nature vs. Modest.

https://replay.pokemonshowdown.com/gen8uu-1238021280
Same role performed wonderfully here, except against a Vikavolt - block the Volt Switch, Sub up, get some great damage off on Milotic. It was able to KO Golurk on its own as well as Milotic ran from another Thunderbolt, allowing me to predict and get another Sub up to safely eliminate the Golurk. Got some more damage in on Vikavolt later on before dropping as well.

https://replay.pokemonshowdown.com/gen8uu-1238032611
More of the same again, Sub up vs Zera and get some good damage off.

https://replay.pokemonshowdown.com/gen8uu-1238279613
My opponent forfeited this one early but this highlighted another use of Queen, leading off against a more passsive lead, again getting the Sub up and going to town.

In conclusion, Nidoqueen outperformed my expectations greatly. IMO it can be a very valuable team member in a metagame where Zeraora is an excellent pick that can damage even its checks pretty significantly (although you do need to be wary of Knock Off on Zera). I'd definitely recommend using it on stall, especially if a first-timer to stall like myself can have so much success with it :P I'm sure Queen can fit on other archetypes as well given its variety of coverage moves and EV investments/Natures, and I'm looking forward to seeing what the other testers came up with for it.
 
ssrw24 24

I've played 24 games on my research alt, after not touching the game since June (DLCs blow), so I'm still very much unfamiliar with the metagame.
Anyways Nidoqueen does what she always did, threatening to 2hKO the whole metagame, while still being reasonably bulky and setting up Rocks. Queen did perform pretty well, although the addition of Celesteela to the tier is definitely noticable. I think contrary to prior generations there is a valid point to be made for running fire coverage on Queen now (not that fire move was terrible in other gens, just not as good most of the time). Outside of that its still very hard to switch into this mon and being able to check Zera/providing an electric immunity is still very valuable for teams. Overall a good mon.

rw nido.PNG


Amazing team, that definitely doesn't get 6-0d by Scizor:
Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Quick Attack

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 224 Def / 32 SpD
Bold Nature
IVs: 0 Atk / 29 Spe
- Scald
- Future Sight
- Slack Off
- Teleport

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Horn Leech
- Close Combat
- Darkest Lariat
- Wood Hammer

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed

Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Dual Wingbeat
- Flamethrower
- Roost
- Defog
 
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I am trying to get this done early, and I think I already got the data. Galarian Zapdos was thankfully banned so I won't be covering it, but I tried scarf and it mowed through a team's offense so that was fun.


:ss/latias:
Bold Grassy Seed Latias
Intro:
Ok, the first thing that came into my head after seeing this was just use Mew, but I am obligated to try and get data on why this is so here I am to explain why you should just use Mew, or even Reuniclus.

Latias (F) @ Grassy Seed
Ability: Levitate
EVs: 252 HP / 96 Def / 160 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Mystical Fire
- Recover

Spread: The idea was since I cannot outspeed Rachi naturally and was not worried about Rotom in the slightest, I opted to just get the jump on max speed Kommo-o with this spread. The added bulk was so that I did not have to be as worried as Krook despite deciding not to outspeed it, and Mystical Fire was there to handle things like Scizor that could give the set any potential problems. It was fine on some occasions, others not as much, and some I was thinking why am I forcing myself to play this.

Experience:
This replay kind of exemplifies my problem with Latias as a Stored Power abuser; these things are usually a hax magnet for how long they commit themselves to the field throughout several games, but it becomes especially worse when the added Dragon typing makes it weak to all of Fairy, Ice, and opposing Dragons, meaning there's a wider net of moves that can deal massive damage at the inevitable time RNG decides to screw you over, and the limited defense boost means that chipping it into potential crit range is easier.
https://replay.pokemonshowdown.com/gen8uu-1238586178-pzi15rwyyt0kk52nqdk8l430qflay5hpw

Another problem I had was the bold restriction; while it did help me tank a couple hits from Krook (first replay), the loss in speed means I was not able to outspeed Jirachi and recover before I got flinched to death in classic Jirachi fashion (second replay). I'll admit, I did fumble pretty hard in the second replay, but it felt really awkward and clunky getting this on field safely regardless. After a couple of other games of not having too many opportunities to bring in this Latias, I decided it was not worth playing it like this and abandoned the idea.
https://replay.pokemonshowdown.com/gen8uu-1238405127-9sfzxn90cdfrybepffhymxhl3dtidbepw
https://replay.pokemonshowdown.com/gen8uu-1238573602-h2tmxycyw30olfwwzw871h0a0jwvba3pw

:ss/latias: :ss/keldeo: :ss/tapu bulu: :ss/nidoqueen: : :ss/jirachi: :ss/rotom-heat:
https://pokepast.es/520d983d97e15d2e
This was the team I tried. The idea was for Keldeo draw in mons like Slowking and Toxic to make life for Lati immensely easier which was fine at in that last replay I sent. Jirachi was there just to take the hits from opposing Latias and pass Wish U-Turn, but that ended up being not happening given how hard it can be pressured; I mostly ended up using it as a pivot to opposing Lati anyways since even Mystical Fire was not even doing too much to it given the spread. Rotom was here to patch up things against Mamo as it usually does for my teams, break through Amoongus and defensive Steela and provide Defog. Nidoqueen was the prerequisite stealth rocker which she filled her role decently as, not to mention being a decent Volt Switch block. Lastly, I used Scarf Bulu to make up for the speed lost with Lati, and it did its job okay...ish.

Conclusion: Do not run Latias like this, the regular Calm Mind set is still good at setting up for a break or sweep while still retaining its ability to switch in and out comfortably without making the timing uncomfortable to manage with Bulu's terrain, and the loss in speed is way too detrimental for a bold nature to really work. Stored Power mons in general are pretty meh in the current metagame as is, but at least Mew is not shackled to Bulu, punishes Toxic attempts thanks to Synchronize to which it can then Rest it off, has the Item slot opened up for Chesto to bring it back from the dead, and Cosmic Power is still as unholy as ever at making the mon hard to kill, crits be damned.


:ss/nidoqueen:
Nidoqueen
Intro:
On a much brighter note, this mon has actually been one of my more favorites to build with since Toxic Spikes is becoming better against offense. It took a little bit, but I think I got a decent hang on how to work with her highness.

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 28 HP / 252 SpA / 20 SpD / 208 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Fire Blast
- Toxic Spikes

Spread: This is what I used most of the time; hitting 240 speed is a nice benchmark so that Adamant Bisharp can't pull any tricks like switching into Sludge Wave and threatening with Knock Off, the rest is pumped into Special Attack. The special bulk is not necessarily because I wanted to win the mirror match with other Queen, but so that I can make it so that its special defense higher than its regular defense for any random Porygon-Z users. Unnecessary maybe, so change it up however you see fit. Fire Blast is generally the coverage option of choice since Hippowdon is no longer in UU and Celesteela is prominent, but I do find myself wanting Flamethrower for its accuracy on occasion.

Experience:
After I gave up on Grassy Seed Latias, I decided to change up the team and go with Choice Scarf Latias, Stealth Rock on Jirachi to enable Nidoqueen to run Toxic Spikes, and Bulk Up Zarude, and that proved to be a massive mistake. The first replay was beyond hell for me truly, this was awful, after this point I was just switching around to see what would work. It was not all bad, as shown in the second replay at the bottom where the double layer came in super clutch at the end against hyper offense, but it all felt so clunky that I had to ask for help on how to fix the team up.
https://replay.pokemonshowdown.com/gen8uu-1238646557-7k7y1ouij57v1o5wzis4gmlsdxky0rjpw
https://replay.pokemonshowdown.com/gen8uu-1239130046-tbhrchguzn4m1nilq0i5onr4uiyhqf5pw

The end result was me starting from scratch; no matter what I did the team still played awkwardly, so I looked through the Gen 7 analysis for Nidoqueen, which I know isn't the best thing for building in current gens, but it did help me a lot in how to improve building with Queen's general strengths in mind. It was also during this time where I got the heads up from players like Estarossa that defensive Nidoqueen is not worth going into so I immediately ditched the idea of even trying, instead focusing more on offense again.

These replays just show Nidoqueen's defenses in full display despite the fact I'm not running much bulk on this one. In both replays, the team was able to handle Terrakion well, with or without the poison. The first replay shows that since mons like Amoongus (in this case Roserade) on bulkier teams keep the toxic spikes off pretty effortlessly, mons like Terrakion can stick around longer, but since I figured it was a Choice Scarf set, dancing around the moves required a lot less prediction. The second replay shows that even if only 2 mons are affected by Toxic Spikes, the small time to set up can still be worth it; Toxic Spikes absolutely ruined Terrakion and Bulu against Skarmory, and allowed Nidoqueen and Lycanroc to clean up after the former was healed by Healing Wish.
https://replay.pokemonshowdown.com/gen8uu-1239740401-lpnl9dqwf3q7mttv3xaxl00vyrsdgvzpw
https://replay.pokemonshowdown.com/gen8uu-1241797077-rqbl8imfiaenf2mdht7kvf7i4cgtyz1pw

Sometimes Toxic Spikes are needed, sometimes they're not; I debated with myself if they changed this match in any significant way since the mons that were effected would have been killed by the attacks anyways, but at the very least it served as an emergency check if Kommo-o got to setup safely if anything. Honestly, outside of hitting Ninetales and Celesteela potentially with Sludge Wave and Fire Blast respectively, I usually use Nidoqueen as death fodder for hyper offensive teams to bring the actual anti offense mons.
https://replay.pokemonshowdown.com/gen8uu-1242403014-t7atilzg6jt690816pys2bdtfv9d0e4pw


:ss/nidoqueen: :ss/rotom heat: :ss/skarmory: :ss/latias: :ss/lycanroc-dusk: :ss/tapu-bulu:
The Team:
https://pokepast.es/db577af5bf2bdb40
A lot of pieces ended up being the same from the team that originally did not work out, but with some notable differences. Including but not limited to; a decent Latias set, Skarmory over Jirachi which has been a much better defensive steel type on the team, Lycanroc over Keldeo cause the team needed a better breaker, and Swords Dance Bulu over Choice Scarf.

I actually really liked playing this team; Bulu Queen is a pairing I have been appreciating a lot more since even a layer of T-Spikes will net the opponent more damage than health from the Terrain, and of course Bulu is a reliable water and ground resist while assisting Queen with her weakness to Earthquake spam. I make it a point to outspeed Jolly Azumaril with Bulu at least cause I was traumatized once by a Belly Drum Variant one time and do not want to suffer that again. I was originally using Terrakion but I ended up liking Lycanroc a lot more for its access to priority to pick off Blaziken more efficiently while still having a good Swords Dance user and its access to Psychic Fangs came in clutch on several Kommo-o players while hitting opposing Nidoqueen and Amoongus. Skarmory has amazing synergy with Toxic Spikes thanks to additional Rocky Helmet chip while being a sponge that switches into Amoongus. A fun thing I learned playing is after a Flying type uses Roost and lands for the turn, they'll gain health back from Grassy Terrain so that's neat to keep in mind if Skarmory is just outside of gaining back Sturdy after the initial Roost.

Rotom-Heat has honestly been my least favorite member on the team; I just generally dislike defog Rotom-Heat, but for a mon that provided hazard removal, helps against Nidoqueen's worst enemy Mamoswine, and has further utility in Volt Switch and Pain Split for momentum and longevity, it got the job done. Latias has been a game to game performer, no surprise there, its my favorite scarf mon; spamming Draco Meteors to soften the opponents up to then Healing Wish end game to the mon they're most weak to is a thing of beauty.

There are a couple of ways to fix the team to your liking if you want. Bulkier teams packing Amoongus and something like Rhyperior for Rotom were hard to deal with since Rhyperior just switches back to Amoongus on the Bulu, and Amoongus is a great soaker for T-Spikes; changing out Toxic Spikes on Nidoqueen for Stealth Rock so that Skarmory can use regular Spikes to keep damage on the both of them should prove more useful against those bulky teams. Losing one of the big tools against offense is not ideal, but between scarf Latias, Lycanroc, and Skarmory, it's not like it becomes unwinnable. You can try 4 attack Lycanroc for the additional coverage, but I generally prefer the added wall breaking potential SD provides. Using Zen-Headbutt over Darkest Lariat on Bulu is an option, but the team is already a bit weak to 3 attack Latias, so I personally do not recommend it.

Conclusion: If you couldn't tell before, I definitely liked testing Nidoqueen a lot more; even with a low bulk investment she still a solid check to one of the best mons in the tier, Zeraora, and outside of that her unique typing and expansive coverage allow her to fight common defensive structures no other mon can quite replicate. Not the most slappable mon on every team, but she is worth considering and putting in the extra effort to make room for Toxic Spikes over Stealth Rock can be quite rewarding.


Well I wanted to finish this early, ended up wrapping it up on the last day, goddamn it.
 
So I am going to do my report using the hand-dandy template in KSteve's post. WOW this is so easy with the template, anyone can do it! (as long as you get rid of Zapdos-Galar in the template)

TEAM HISTORY: I used the same mons for the entire time I did this, which included both Grassy Seed Latias and Nidoqueen on the same team:
:Latias: :Nidoqueen: :Tapu Bulu: :Skarmory: :Incineroar: :Azumarill:

Latias @ Grassy Seed

:ss/Latias:

SETS USED:

Latias (F) @ Grassy Seed
Ability: Levitate
EVs: 4 HP / 252 Def / 252 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Aura Sphere
- Roost


Latias (F) @ Grassy Seed
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Aura Sphere
- Roost


SUMMARY: So I started with the Bold Latias set with the Grassy Seed to see how it could perform. Needless to say, I was a bit disappointed. It just never seemed to have the power to get itself going well. It would take too long to set up, and when you thought you had a good setup, your damage ended up being very disappointing. At one point, I had set up with CM once, had the Def boost, and got a crit Stored Power against Polteageist and still did not OHKO. Another time I was at 2.5x SpA and SpD, and 1.5x Def, and Stored Power still did less than 50% to Celesteela. Granted it's Celesteela, but still, that's a 160 BP STAB attack at +3 SpA, it should do more than 42% damage to anything.

I didn't want to give up on the Grassy Seed Latias, so I switched to Timid instead of Bold with Max Speed/Special Attack to see if it was better to just go all out offensive with this thing. I kept Nidoqueen on my team so it was still research-legal without Bold. When I switched to Timid, the first fight I was KO'd by Rhyperior because I didn't have much bulk. But I kept going, and eventually it started working out well. I pulled off a clean sweep of an enemy team for the first time, KOing 4 mons when I was only at +2 (including a OHKO of Scrafty with Aura Sphere). Even in games I didn't sweep with it, I could usually take out 1-4 mons and shift the momentum back to my side. It handles Thundurus-T particularly well, because it outspeeds at Timid and usually all of Thundurus-T's attacks are NVE against Latias, so you can actually set up on it.

The main weaknesses this Latias has is status, Toxic or Paralysis. Since you don't have an option to switch out for status healing, you are stuck with Toxic/Paralysis if that's what they do with you. But the bulk isn't too bad on Timid. Since you have a Seed to boost Defense, and you are setting up with CM, and you have no item for Knock, you are usually going to be fairly ok. I had one game where I survived two attacks at 1% barely, but I had no bulk, and I was able to roost recover and keep going. Overall, I had a lot of fun with the Timid max Offense Seed Latias, and I think it can work well on some UU teams if you wanted to go for it.

NOTABLE REPLAYS:

CONCLUSION: Bold defensive Latias w/ Seed is not good. But Timid max offense Seed can work well. With Latias's amazing Speed tier, it can provide a niche that other mons typically can't do.

OVERALL RATING: D for Bold. B+ for Timid

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Nidoqueen

:ss/Nidoqueen:

SETS USED:

Nidoqueen (F) @ Black Sludge
Ability: Sheer Force
EVs: 48 HP / 252 SpA / 208 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Toxic Spikes


SUMMARY: So I used the same set for Nidoqueen for all my fights, which was double hazards slightly fast support w/ Black Sludge for longevity. I figured it would be a little different from the others using it and wanted to see how it would do. The 208 Spe was to outspeed Adamant Bisharp and any Volcanion that isn't Timid. I was a little hesitant at first with the no Life Orb, but as soon as I OHKO'd an Exeggutor-A with Sludge Wave I thought this was fine.

Nidoqueen performed exactly how I wanted her to perform, no more no less. With Modest 252 SpA and no Life Orb, I was still able to do decent enough damage to things. Most importantly, the damage was mostly secondary to the main role of getting hazards up. The speed was nice to outspeed non-speed invested mons also. Having Toxic Spikes + Rocks on one mon is very easy for setting up the hazards - many times I could choose which to set up depending on the enemy team (i.e. just rocks if they have steels/poisons/flyers, and tspikes if not, or both if they let me). Nidoqueen does not have the greatest bulk though when it's uninvested. Thundurus-T with Psychic is a big threat, so you can't just send it in to try to counter its electric attacks. It also drops right away to Psychic Fangs Lycanroc. However, Zeraora can do almost nothing to Nidqueen except knock off its item, but with Bulu support I could still recover HP at a steady rate. I had one game where Nidoqueen was down to 1% health, but with Bulu Terrain help it got back up to 37% by the end of the fight. And having Earth Power to hit well even with Grassy Terrain is very nice, while you stifle the enemy EQs.

I will admit there were times where I wish I had an Ice Beam or Thunderbolt (especially against Skarmory), but overall the versatility of going either hazards or damage was nice to have. One fight I was against a godly Pyukumuku that kept trying to Mirror Coat, so I was able to just load up hazards against it. If you don't have other hazard setters, Nidoqueen can do the job as good as anyone. I would say it's a top notch versatile option for hazards + damage + semi-bulk that's hard to find with mons these days. I would highly recommend.



NOTABLE REPLAYS:
https://replay.pokemonshowdown.com/gen8uu-1239307136 - Nidoqueen pops Exeggutor-A in one shot, no orb needed
https://replay.pokemonshowdown.com/gen8uu-1239308673 - Nidoqueen goes down to Obstagoon, but not before getting all its hazards up
https://replay.pokemonshowdown.com/gen8uu-1239313678-e2bdjvgwdmjy3jjqi83ogzalst83zqepw - Thundurus-T OHKOs Nidoqueen with +2 Psychic
https://replay.pokemonshowdown.com/gen8uu-1239318653-wm8komu4gv1rx8y4n7jjtk88ehu1ufupw - Nidoqueen comes back from the grave from 1% health with Bulu support to get back to 37%.
https://replay.pokemonshowdown.com/gen8uu-1239412162 - Nidoqueen gets dropped immediately in one shot by Psychic Fangs Lycan
https://replay.pokemonshowdown.com/gen8uu-1240119719 - Zeraora can't do much to Nidoqueen
https://replay.pokemonshowdown.com/gen8uu-1240121903 - Nidoqueen gets hazards up and does decent damage to the team, allowing the rest of my squad to clean up.
https://replay.pokemonshowdown.com/gen8uu-1240123546 - Nidoqueen keeps stacking hazards against a Pyukumuku trying to Mirror Coat
https://replay.pokemonshowdown.com/gen8uu-1240125439 - This game needed constant hazard pressure from Nidoqueen to really work, and it did the trick.
https://replay.pokemonshowdown.com/gen8uu-1240128194 - Another Zeraora that can't touch Nidoqueen
https://replay.pokemonshowdown.com/gen8uu-1240146944-jg84al8vzi0jdo7jleafco04aixmcz9pw - Nidoqueen gets up rocks, but is OHKOd by Psyshock.
https://replay.pokemonshowdown.com/gen8uu-1240158293 - Against a Skarmory, my Nidoqueen can't do much. Even setting up hazards will just get defogged.
https://replay.pokemonshowdown.com/gen8uu-1240161847-46lpsioegoxl436i301kbh19sspmqnmpw - Nidoqueen's MVP Game here. Even though I lost, I misplayed bad at the end (and Cam is also a v good player). But I almost pulled it off and Nidoqueen almost sealed the victory for me. Just needed one turn to play out differently at the end.

CONCLUSION: Nidoqueen is going to give you exactly what you want out of her. She will be a reliable hazard setter and modest damage dealer, with respectable survivability. She can fit nicely on most any team.

OVERALL RATING: A-

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Here is a copy of my team that I used at the end, if anyone is interested:

:ss/Tapu Bulu: :ss/Latias: :ss/Nidoqueen: :ss/Incineroar: :ss/Azumarill: :ss/Skarmory:

https://pokepast.es/0d74569c36c5074d
 
Gonna be honest I didn't get that many replays, mostly cause i was doing the UU ladder achievement stuff instead and got caught up with other things. But is ok cuz ur gonna take my word on how nidoqueen is pretty good. Team I used is down below, was originally doing a future port team to try on the ladder as daunt's switch ins like tangrowth and kommo-o crumble to future sight. Nidoqueen was added as a great partner to deal with zeraora and tapu bulu which threats daunt and slowking. Tangrowth and celesteela comprise a solid defensive backbone to take on plenty of attackers in the tier. Lastly, I wanted speed control so I opted for scarf victini. This team is super solid all around, though hazards are quite the annoyance.
https://pokepast.es/05dfe651fc7f9bd0

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sludge Wave
- Earth Power
- Ice Beam
This was a SR 3 attacks set. Ice beam was ran to catch kommo-o and mence by surprise and boy did it work. Once again I dont have many replays from above 1400 elo where I started to compete with good players.

https://replay.pokemonshowdown.com/gen8uu-1239996958-vi9cxynlqbik7dzm9ni5y7u7fgi458ppw
-Here nidoqueen takes out 3 of the opponents pokemon and does what it's supposed to do, act as a strong special attacker.

Sorry this is so short, I'll def be more dedicated for future research weeks, Nidoqueen is most definitely a solid A- rank mon as she is a nice damage dealer and good hazard setter.
 
Now that the drops have arrived, we can start week 25! But first of all, congratulations again to Mystras Leoxses for winning the week!

As always, don't forget to look at the date for the SSRW25 tournament at the end of this post ! Now, the summary of the pokemons tested this week :

Our first choice was Nidoqueen, and this pokemon was much appreciated by all its users. Able to lay rocks, tspikes and being able to touch almost all the pokemons of the third with the combo Earth Power, Sludge Wave and Fire Blast with the life orb. Nidoqueen is also one of the pokemons that can come to Zeraora, one of the top tier at the moment. The offensive version of Nidoqueen thanks to Sheer Force + lo allows her to break a poorly prepared team. Her natural bulk allows him to tanker easily the shots, compensating his slightly low speed. The defensive version of Nidoqueen allows to check on the duration of physical pokemon like Zeraora, but also to survive longer in order to better fulfill its function of electric immunity thanks to its type. Nidoqueen can also remove tspikes.

Our second pokemon tested was Grassy Seed Latias. Most of his testers were disappointed with this pokemon, both the Bold and Timid versions. While the Bold version lacks power, the Timid version lacks bulk, but has the merit of being able to sweep more easily. Latias also has to rely on Bulu to be able to set up, which makes it even more complicated to use (Latias can't come to check a pokemon while the field is still there and Latias' opponents are still alive). Finally, many pokemons do the same sweeper work as this latias, but much more efficient.

Let's not waste any time, we are going to released the 2 new pokemons to analize this week :

regieleki.png

Regieleki
Ability: Transistor
Evs : Any
-
-
-
-

conkeldurr.gif

Conkeldurr
Ability: Any
Evs : Any
-
-
-
-


So our first choice is Regieleki, the last OR drop this month. The third UU is not lacking in powerful and fast electric pokemon. Able to destroy teams without electric immunity thanks to his talent and being the most powerful pokemon in the whole game, Regieleki is a threat to the whole tier. But being totally blocked by ground pokemons like Nidoqueen, Krookodile, Mamoswine, Rhyperior ... how will this unique pokemon do in UU?

Our second choice is Conkeldurr, this very powerful pokemon with access to talented guts + excellent attack is an excellent breaker. He has access to many moves allowing him to break a team very easily. Also having access to a priority, a way to set up and other moves like defog, Conkeldurr seems to be an excellent pokemon in the third. Only his speed seems to stop him. How should Conkeldurr be played in UU? Breaker, Set up sweeper or even Trick Room user?

New :

We've made Research Week easier than ever to participate now! All you need to do is copy the optional template below when you make your research findings post. Just copy, plug in your findings, and you're done! WOW so easy! (You are not obligated to use this template, you can still post in your own way however you feel).

INTRO: (write a little blurb here, w/e you want)

ZAPDOS-GALAR

:Zapdos-Galar:

SETS USED:

Zapdos-Galar @ z
Ability: Defiant
EVs: x
x Nature
-
-
-
-

(Any other sets used, list those too)

SUMMARY: (include good cores, good matchups, bad matchups, etc.)

NOTABLE REPLAYS:
(link) - (add commentary, such as: "See here how Zapdos shows it is the bravest bird")
(link) - (add commentary, e.g. "Here Zapdos fails to be anything more than fried chicken")
(more replays - put as many as are relevant!)

CONCLUSION: (final thoughts)

OVERALL RATING: (w/e you want, D through S is standard but you can use whatever scale you prefer)
-
:ss/Nidoqueen:

SETS USED:

Nidoqueen @ z
Ability: x
EVs: x
x Nature
-
-
-
-

(Any other sets used, list those too)

SUMMARY: (include good cores, good matchups, bad matchups, etc.)

NOTABLE REPLAYS:
(link) - (add commentary, such as: "See here how Nidoqueen ascends to the throne")
(link) - (add commentary, e.g. "Here Nidoqueen has truly abdicated the crown")
(more replays - put as many as are relevant!)

CONCLUSION: (final thoughts)

OVERALL RATING: (w/e you want, D through S is standard but you can use whatever scale you prefer)


In order to participate you must do the following:

Post here with a fresh RW alt (such as SSRW25 Draconic or SSRW25 Cake) and the name(s) of the Pokemon you will be using.
Use at least one of the Pokemon being researched.
Post your experiences with the Pokemon you're using, participate in the discussion!
Post logs of this Pokemon in action against other teams - don't just tell us, show us
The winner of the challenge will be the person who has the highest ladder ranking on the Pokemon Showdown UU ladder with their RW alt at the time the challenge ends. Winners will also receive a permanent spot in this thread's Hall of Fame.
This week will end on December 24 at 11:59 PM GMT+0. Have fun everyone!!


-

RESEARCH WEEK 25 TOURNAMENT!

Time:
Thursday Dec 17 @ 8 PM GMT, 3 PM EST
Topic: What if Boots did not exist in Gen 8 UU?
Rules: Boots are banned

There is NO SIGN UP required to participate in the tournament! It is a roomtour in the UU PS Room, so just show up at the designated time, with a team ready to go, and you are in! The winner will receive a very super special MENTION and TAG in a post here! How amazing! (And the winner each week may be memorialized later somewhere). Good luck everyone! And have fun!
 
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SSRW25 Luddite

I guess I'll punish myself and make this month more stressful by testing Regieleki given that I had wanted to do Nidoqueen yet just didn't get around to it. Pity for me. I'm probably not touching Conkledurr, but we'll see.
 
Congratulations to BigFatMantis on winning the second official Research Week Tournament! And a special congratulations to JustFranco for being the runner-up! Here is the finals replay: https://replay.pokemonshowdown.com/gen8uu-1245688262

So how did a no-boots meta shake up?

Well in the semifinals and finals, all of the winners were the ones that actually had hazards against them, but still powered through. All of the fights were also very fast-paced, especially in ones where multiple hazards were stacked.

Featured Replay: Quarterfinals: JustFranco v. Mindnight - https://replay.pokemonshowdown.com/gen8uu-1245682298
  • This match between JustFranco and Mindnight featured both sides stacking Rocks + 3 layers of spikes, without either side clearing them. How did it end up without boots? There was a period of 7 straight turns where something was KO'd by something else that came in that turn. How about that for progress?

Thank you to everyone who participated! And make sure to sign up for Research Week 25!
 
(Pre-Intro a.k.a. "Cheating": I figure I'll write this up a day early despite literally doing all of my battles only today just so that I can have it done with and have one less thing to have anxiety over given how much I'm not looking forward to Americans being idiots during Christmas and New Year's Day; I also figure I might as well do it now while I finally don't have a headache for once. Please stay safe everyone.)

SSRW25 Luddite's INTRO: So, after somewhat sighing that it dropped in the first place and resolving to actually participate in Research Week for once, I rather quickly decided that since I wasn't touching Clown Man and since Regieleki Screens was already all the rage, I needed to do something else. Given my lackluster teambuilding skills and the need to build around some obvious focus, I elected to go with the thought of "Hmm...no one is using Rain. I wonder how Regieleki benefits that archetype since it gets STAB Thunder and Rapid Spin." So that's what I started with as a base...before almost immediately getting paralyzed by the usual indecision that is part of my lackluster teambuilding skills, especially given all of the things I need to answer and given that Ultra Mega Chicken is unfortunately still here.

M5MhSsp.png

regieleki.png

SET USED:

Regieleki @ Choice Specs
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Swift
- Rapid Spin

SUMMARY: Still, a promise was a promise, and I'd rather not break yet another one for once. So despite feeling like this was going to be a massive failure between all of the reasons that Rain isn't being used, Ground types being on literally almost every UU team, and having to worry about Chansey just walling everything in addition to Azumarill, Blaziken, and Crawdaunt especially on top of like a dozen other mons, I bit the bullet and...saw this actually go pretty decently. I'm still surprised about that to be honest.

Granted, probably less than half of that was because of Regieleki having Thunder rather than Thunderbolt and more due to either Jirachi haxing people like it was born to do and/or the Speed boost you get from going to a +Speed nature with Regieleki over Modest being rather absurd much like Regieleki's Speed tier itself. Seriously, with Timid, Regieleki naturally outspeeds any +1 mon up to and including Scarf Whimsicott, a base 116 Speed mon. That's absurd.

I suppose I might as well introduce the team now, at least as it ended up:

regieleki.png
politoed.png
tornadus.png
seismitoad.png
tangrowth.png
jirachi.png


Sets for the team (with Regieleki as "Sir Not Appearing On Pokepaste Right Now").

Politoed was the first obvious mon since it's the only thing below OU that has Drizzle. As much as that poor frog mon gets ragged on, the Bold set is still pretty nice, with Rest being less of a liability than I expected and with the additional boon of getting to use Encore to screw over people, which has remained my favorite thing in the game throughout gens. Tornadus seemed like the next obvious mon to get Rain up so that Regieleki didn't have to worry about missing Thunder given the overlooked Prankster Rain Dance. After that, though, I mentally stalled until today since one of my problems with trying to build Rain (without Swampert-Mega around) has always putting too many special attackers on it and just getting walled by Chansey/Blissey as a result. It was obvious I still needed a Stealth Rocker and at least one other Rain abuser, but after that I floundered for almost a week.

Despite my initial pre-play flirtations with Kingdra, Ludicolo, Mew, Nidoqueen (with Thunder over Fire Blast because screw Celesteela), and Qwilfish (since it's easy to forget that it's faster than Mamoswine even outside of Rain in addition to being physically-oriented and checking Azumarill), I eventually decided on Seismitoad, Tangrowth, and Jirachi as the latter half of the team.

Seismitoad was actually the last mon decided upon given I'm just so used to using it defensively with Water Absorb, but it made more sense as a Stealth Rocker that happened to also be a Ground type with Swift Swim, especially since I wanted one to deal with any opposing Regieleki (of which there were many). Tangrowth just seemed obvious given how busted Regenerator is in addition to being one of the few Ground resists actually on the ground that wasn't weak to Stealth Rock; not going with Assault Vest Tangrowth made Alakazam (even) more of a pain in the behind, but I figured I needed a good physically defensive mon given Zeraora is also a major pain for both Regieleki and in general. Lastly, Jirachi, as much as I legitimately hate it for its haxing capabilities, was easily the best pick for the final slot, and boy did it hax with Thunder since nearly every time I used Thunder the opposing mon got paralyzed--60% my foot. (I was proved right to go with Timid over the recommended Hasty on that Jirachi set given how much just a bit more Special Defense saved me at times.)

With the team so constructed, Regieleki was actually pretty decent on Rain...in the games that it was able to actually do anything. It's better to just show you.

NOTABLE REPLAYS (WHICH ARE SKEWED AS HELL SINCE ALL OF MY LOSSES, LIKE A DECENT CHUNK OF MY "WINS", AREN'T WORTH WATCHING, THOUGH I'LL NOTE THEM ALL BELOW THIS):
01. https://replay.pokemonshowdown.com/gen8uu-1249318875 = I was rewarded in my third battle by being aggressive with Regieleki since I was preemptively tired of Scolipede's BS. So hey, Regieleki's Thunder actually made a difference for once...or rather its absurd Speed tier did since basically all Regieleki's strong Electric STABs with Specs OHKO Scolipede in that position. The same goes for Regieleki's cleanup at the end after Tangrowth more than proves its worth already, in part as a piece of what would become the typical pattern when faced with starter Azelf, especially since (presumably Scarf) Terrakion had -1 SpD, though it can matter otherwise. Politoed also proves its durability even in the face of that annoying crit.
252 SpA Choice Specs Transistor Regieleki Thunder vs. 0 HP / 4 SpD Scolipede: 454-535 (173.9 - 204.9%) -- guaranteed OHKO
252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 0 HP / 4 SpD Scolipede: 372-438 (142.5 - 167.8%) -- guaranteed OHKO
252 SpA Choice Specs Transistor Regieleki Volt Switch vs. 0 HP / 4 SpD Scolipede: 289-342 (110.7 - 131%) -- guaranteed OHKO
252 SpA Choice Specs Transistor Regieleki Thunder vs. 0 HP / 4 SpD Terrakion: 366-432 (113.3 - 133.7%) -- guaranteed OHKO
252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 0 HP / 4 SpD Terrakion: 300-354 (92.8 - 109.5%) -- 56.3% chance to OHKO

02. https://replay.pokemonshowdown.com/gen8uu-1249325728 = Someone gets very sad about Sludge Wave on Seismitoad, though not as sad I get about having to face both Zeraora and Zydog with Regieleki in addition to Victini.

03. https://replay.pokemonshowdown.com/gen8uu-1249331623 = Rapid Spin finally proves worthwhile five or so games in after my opponent gets oddly stubborn about hazards alongside some other questionable decisions.
252+ SpA Life Orb Seismitoad Earth Power vs. 0 HP / 4 SpD Kyurem: 172-203 (43.9 - 51.9%) -- 9% chance to 2HKO
252 SpA Choice Specs Blaziken Vacuum Wave vs. 0 HP / 0 SpD Regieleki: 153-180 (50.8 - 59.8%) -- guaranteed 2HKO

04. https://replay.pokemonshowdown.com/gen8uu-1249341114 = Regieleki finally gets to run rampant with Choice Specs Thunder here, especially since my opponent for some reason sends out Slowking first, before Regieleki of course eventually stumbles and falls on its stupid face at the end due to all that hopping around on its stick-thin legs. Sigh. Oh well. Encore saves the day. Of course, Slowking would have exploded without Thunder anyway...unless it was AV.
252 SpA Choice Specs Transistor Regieleki Thunder vs. 252 HP / 64+ SpD Slowking: 530-626 (134.5 - 158.8%) -- guaranteed OHKO
252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 252 HP / 64+ SpD Slowking: 438-516 (111.1 - 130.9%) -- guaranteed OHKO
252 SpA Choice Specs Transistor Regieleki Thunder vs. 252 HP / 64+ SpD Assault Vest Slowking: 356-420 (90.3 - 106.5%) -- 37.5% chance to OHKO
252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 252 HP / 64+ SpD Assault Vest Slowking: 290-344 (73.6 - 87.3%) -- guaranteed 2HKO

05. https://replay.pokemonshowdown.com/gen8uu-1249353324-4vf3rqdegciv1m1y5mkc2do5qubz3lepw = Some hax in my victory here, but Tornadus gets to shine here at the end by blotting out the sun (and getting lucky in general).

06. https://replay.pokemonshowdown.com/gen8uu-1249360742 = Same opponent I haxed earlier gets rather greedy with Moltres-Galar twice and loses (more assuredly) because of it. Regieleki's bulk is shown to be more decent than expected given it doesn't get OHKO'd by Fiery Wrath from one of the few things that outspeed it (after Agility).
252+ SpA Moltres-Galar Fiery Wrath vs. 0 HP / 0 SpD Regieleki: 234-276 (77.7 - 91.6%) -- guaranteed 2HKO

07. https://replay.pokemonshowdown.com/gen8uu-1249380149 = Thunder on Regieleki finally is worth a damn against Tangrowth at the end given that mere Specs Thunderbolt (from Timid) wouldn't have KO'd there.
252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 252 HP / 4 SpD Tangrowth: 237-279 (58.6 - 69%) -- guaranteed 2HKO
252 SpA Choice Specs Transistor Regieleki Thunder vs. 252 HP / 4 SpD Tangrowth: 289-341 (71.5 - 84.4%) -- guaranteed 2HKO

08. https://replay.pokemonshowdown.com/gen8uu-1249383017-1skhtp5zk3euu5uz48k5l7whlch8lp6pw = A game I somehow managed to win despite the opposing team having both the extremely rare Thundurus-Therian and the far more common, also extremely problematic Kyurem...with Life Orb, which proved to be its undoing beyond Thunder actually proving its worth again.
252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 0 HP / 4 SpD Kyurem: 150-177 (38.3 - 45.2%) -- guaranteed 3HKO
252 SpA Choice Specs Transistor Regieleki Thunder vs. 0 HP / 4 SpD Kyurem: 183-216 (46.8 - 55.2%) -- 69.5% chance to 2HKO

09. https://replay.pokemonshowdown.com/gen8uu-1249389277-uizh6p8pegve0yw2u7ye2myd7vd2wtupw = Pretty good win, with both Swift of all things and the change to Knock Off on Tornadus, from about a dozen battles ago due to losing to stall, coming through.

10. https://replay.pokemonshowdown.com/gen8uu-1249401690-pyiq7h5b8l9aq1n0y3sufuifydng9ujpw = Manage to actually win against a team with Gastrodon...solely due to Rain making Scarf V-Create nonlethal at the end and Specs Swift doing decent damage to that overpowered idiot Victini.

11. https://replay.pokemonshowdown.com/gen8uu-1249438235 = Alakazam continues to be a big pain in the ass for this team (and in general) due to Magic Guard's absurd aspects, but I managed to win as well as do something I rarely ever see and forget existed as a mechanic.

12. https://replay.pokemonshowdown.com/gen8uu-1249448978-xatvzqsnx050havixom22nlc1r15b3ppw = I am choosing to end this here given it basically sums up my feelings about Regieleki in a match where it actually did some work.

{I'll edit in the other match details later since I want to actually have this out before midnight PST.}
0024 EDIT: Now that the main post has (most of) its many typos fixed up and excised, I can post the even more minute stuff that wasn't worth a replay.
Well, there's at least one more replay that I have, but it's less a good game that I win and more "this set has to be seen to be believed". Behold, Curse Body Slam Chansey--no, you're not seeing things wrong: https://replay.pokemonshowdown.com/gen8uu-1249441139. (I also let out a rather visceral "Yessss" akin to Beast Wars Megatron when they switched Gyarados into my Jirachi that hadn't shown it was using Thunder yet.)

Now for the other chaff:

01. My very first game was getting murdered by Screens via Cosmic Power Mew. That loss thankfully didn't set the tone for this research like I thought.

02. I lost to the same (suspect test) Stall team twice, which is amusing since it proved that Knock Off on Tornadus didn't change much as far as Chansey is concerned, especially since Weather Ball in Rain is weaker than I thought it would be. That person was also the only person ladder I encountered using Latias, which is a bit annoying since I wanted to try out Regieleki with Thunder in part due to Latias.

03. Got mauled by Sun because Venusaur with Weather Ball in Rain is still dangerous like I thought when your only Water and Grass resist dies to its Sludge Bomb.

04. Got mauled by Webs Blaziken because Blaziken is dumb. Shocker. The team had Zeraora to add insult to injury.

05. Lost to a Scarf Nihilego cleaning up with Power Gem because Jirachi was basically on death's door even before it got +1 SpA and apparently Modest Seismitoad in Rain doesn't outspeed it like Timid Seismitoad in Rain would. Whoops.

06. Got mauled by the sole Golisopod team I saw since Golisopod is actually a big problem for the team, especially since First Impression can OHKO Regieleki even without Life Orb and with Life Orb definitely does. ( 252+ Atk Golisopod First Impression vs. 0 HP / 0 Def Regieleki: 271-321 (90 - 106.6%) -- 43.8% chance to OHKO.)

07. Lost to a team with Life Orb Flash Cannon Steelix for reasons I honestly can't remembered, though it was probably in part because the surprise Flash Cannon took a chunk out of Tangrowth.

08. Got destroyed by Focus Blast Thundurus-Therian after expecting it to be Sludge Wave and getting Seismitoad OHKO'd when I switched from Tangrowth to it only for Mr. Toad to take +2 Focus Miss and croak. I then proceeded to let Jirachi get stupidly OHKO immediately afterwards by somehow blanking that Tornadus-Incarnate is faster than Thundurus-T, and it was basically curtains from there.

09. Lost a haxy battle that ended up with getting Regieleki getting crit OHKO'd by Alakazam's Psyshock, as if the stupid thing needed more help.

10. The last noteworthy loss was just getting cleaned up by a Sash Lycanroc-Dusk that was played well.

Ignoring the ones where I just haxed people to death, which there were a lot of them due to Jirachi being hax incarnate, or got preemptive forfeits, there actually aren't that many that I didn't show:

01. The first match I won, my second fight, was against a team that had Scarf, Teleport Alakazam...with Energy Ball. Yeah....

02. From notes: "Insert miserable battle here against Mono-Ground where Regieleki was completely useless since Palossand with Passho Berry Amnesia / Shadow Ball / Scorching Sand / Shore-Up and presumably Max SpA. I somehow won that despite Politoed going down first to a burn after Encore due to my opponent misplaying at the end very hard, especially with their Nidoqueen."

03. A win against an Autotomize Celesteela team that set up in front of Jirachi in Rain despite my revealing that it had Thunder from turn 1 when I missed Skarmory with Thunder. The greed of some people.

04. A win against some weird Polteageist team that was full of RU mons like weird Salazzle, which had Sash for some reason and let me keep setting up with both Seismitoad (SR to break presumed Sash on Polteageist) and Politoed (renewing Rain) instead of using the Toxic I assume it had, and Indeedee, which had Choice Scarf.

05. Win another grindy game due to Jirachi haxing Curse Rest Chesto Goodra of all things.

06. My last somewhat noteworthy win was a game against a Belly Drum Azumarill team that seems to have forgotten its Attack EVs or something since, after being bluffing that it was Choice Band by switching into my Seismitoad that had just revealed Sludge Wave and getting off Belly Drum that way, even at +6 it only did like 50% to Tangrowth with Play Rough. I guess it maybe had Sap Sipper instead of Huge Power given that I used Sludge Bomb with Tangrowth, and Azumarill mutally died to the residual damage from that and two contacts with Rocky Helmet. Shrug.

CONCLUSION: Much like its new Regi-brethren of Regidrago, Regieleki is pretty hit-or-miss, both in terms of its strongest abilities and its ability to be used in a match all, it becoming all but dead weight against the typing immune to its typing yet being quite gifted to have its 200 stat be Speed. Still, all but four or five games (of forty-four since I decided getting to fifty wouldn't change much) against teams with Ground types, some of them with two Ground types or effectively so given Volt Absorb mons like the annoyingly common Zerora and the mercifully uncommon Thundurus-Therian might as well be that against Regieleki. So unfortunately Ground types mons are extremely common in UU right still even with Hippowdon gone and Rhyperior less popular. Hell, I fought a team that was mono-Ground early on, and basically had to throw Regieleki away since it couldn't even Rapid Spin with Palossand being one of those mons--Ghost/Ground types just laugh at Regieleki. (I'm still not sure how I won that one, though you'll have to take my word for it since it was just too miserable and atypical to be used for a replay here.)

With the obvious out of the way, Regieleki ended up being better on Rain than I expected despite those issues. Rain naturally helps to pressure most opposing Ground types unless they're Seismitoad with Water Absorb, and Regieleki helps Rain back by providing Rapid Spin for it on a mon that actually benefits from Rain while still being (stupidly) fast when Rain isn't up. Its Speed is obviously greatest asset, however, and I'm not entirely sure that Thunder is worth it to be honest. This even though Thunder on Regieleki did make a positive difference in at least half a dozen games and help me win those games. Being able to revenge kill Gyarados at +1 is also very nice for Rain, especially now that the stupid thing gets Power Whip, but being forced to use another all-special attacker just makes the Chansey and thus stall match-up more difficult given the relatively lack of options in Rain physically unless you want like three mons weak to Ground--that's the real reason why I didn't go with Kabutops is that.

OVERALL RATING: B- (?), maybe. I don't really use the VR, so maybe it should be C+ even if I don't think it's quite that niche. Shrug. The mon's pretty hit or miss, but unlike Regidrago against any team with a Fairy, Regieleki can at least support its (Rain) team with Rapid Spin if Ground mons are alive unless the opposing Ground type(s) are one of the three Ghost/Ground mons. If nothing else, it was fun to use Swift again for the first time in over a decade.

P.S. I was going to post my ELO thing for that account here, but the only image I can post is somehow stupidly large. I will fix that later. Given that I can't make it smaller, I'll just omit it since you can just check rank on PS if you want, and this post is already stupidly large without it. Whee.
 
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