Yo, I decided that it was time for me to retire this particular squad that has brought me many great memories. This team has served me well for awhile now, definitely being one of the most fun teams I have made in this generation. The primary defensive core of this team consists of sub/tox Aegis and defensive Kommo. Given the offensive nature of the team, the combination of these two is able to provide enough of a defensive backbone to where you can play the long game easier than most offensive builds and they cover each other's weakness rather well. Sub Aegis is rather self-explanatory though you will notice shadow claw here. Under any other circumstance, I would use shadow ball, but claw was a necessary here in that the team can struggle against some of the calm mind users in the tier, so claw essentially is there to maintain pressure and prevent free set up against the cm users and even sub bulletproof kommo as well. Kommo is rocking full power body press, the strongest bp in this gen, and the damage output from full power makes it worthwhile. I'm using d-tail on this set to abuse the hazards and to prevent free set up. Protect is there to scout choice users, help keep itself healthy, can be used in combo with Aegis' toxic through a double protect + toxic dynamic here, and gives a check to bounce gyarados. The secondary pivots here are Nihi and Goli. These two form a solid hazard stack core while having excellent synergy being able to create good progress against most hazard removers. These two provide crucial resistances that the team needed. Nihi is running knock off to help make opposing aegis more manageable and it helps cripple opposing steels and even chansey so that Articuno has an easier time for the late game clean. Goli also acts as the teams main knock absorber considering that the items on Aegis and Kommo can go a long way for this build if preserved for as long as possible. Goli provides an edge against Mew spikes builds and emergency exit is truly the next best thing to teleport that allows this team to easily maintain control of the field dynamic in most match ups. Zarude and Articuno are the team's main offensive presences rocking the double scarf while sharing great offensive synergy. The double scarf provides good speed control while serving as a great means of maintaining offensive pressure while your hazards are up. Zarude can act as a secondary knock absorber in some matchups where its scarf isn't as crucial.
Optional Changes
Zarude can also run boots on this team, though I just prefer using it as a scarfer. Aegis can run a more spdef set successfully here too. I never tested a more offensive Kommo here, but I do think it could work. Kommo can run a different coverage move over d-tail like poison jab, toxic, earthquake as well.
Threats
Primarina can be a huge threat to this build. Rest/talk has the potential to outlive this team, and a well played sub cm set can do the same.
BD Azumarill is shaky since the main counterplay is revenging +6 with zarude, though in the case that zarude goes down, the combination of Goli first impression and Kommo's bp can sometimes be enough to take care of it once azu is weakened.
DD Mence is tough for this team in that you usually have to sack Aegis to get a toxic on it, or just try not to give it free set up so like if you face like a dd lum berry mence you simply got c-teamed :/.
I never faced this matchup luckily, but I know that dual wingbeat Scizor on webs can just easily shred this team.
Conk and Goon can be tough to switch into, but the speed on Aegis can let you do shield/sub shenanigans to weaken conk attack and allow you to switch into it easier and Goon is simply brutal if its is bulk up variant.
The team lacks hazard removal, so the build up from opposing hazard stack damage can potentially pile up.
I've had good times with this squad and hope that it can offer the same to others if they choose to use it. Thanks for reading!
Optional Changes
Zarude can also run boots on this team, though I just prefer using it as a scarfer. Aegis can run a more spdef set successfully here too. I never tested a more offensive Kommo here, but I do think it could work. Kommo can run a different coverage move over d-tail like poison jab, toxic, earthquake as well.
Threats
Primarina can be a huge threat to this build. Rest/talk has the potential to outlive this team, and a well played sub cm set can do the same.
BD Azumarill is shaky since the main counterplay is revenging +6 with zarude, though in the case that zarude goes down, the combination of Goli first impression and Kommo's bp can sometimes be enough to take care of it once azu is weakened.
DD Mence is tough for this team in that you usually have to sack Aegis to get a toxic on it, or just try not to give it free set up so like if you face like a dd lum berry mence you simply got c-teamed :/.
I never faced this matchup luckily, but I know that dual wingbeat Scizor on webs can just easily shred this team.
Conk and Goon can be tough to switch into, but the speed on Aegis can let you do shield/sub shenanigans to weaken conk attack and allow you to switch into it easier and Goon is simply brutal if its is bulk up variant.
The team lacks hazard removal, so the build up from opposing hazard stack damage can potentially pile up.
I've had good times with this squad and hope that it can offer the same to others if they choose to use it. Thanks for reading!