Yo. I'm not exactly "new" to trying to make teams. I'm not a professional, so I came here, but still. Many will find problems with some of my choices... and I'm ready for that one. This was the first team I decided on when I started making teams... and oddly enough, I haven't even used it, since I last changed it around. I'd probably use my Sandstorm team first. NO PICTURES! (mostly because of laziness...) So, without further ado, my team!
Pokemon - Ability - Item
EVs / EVs / EVs / Nature
-Move
-Move
-Move
-Move
Cloyster - Skill Link - White Herb
4 HP / 252 Atk / 252 Spe / (+Atk, -SpA)
-Shell Smash
-Aqua Ring
-Icicle Spear
-Rock Blast
Yep, that's right I went with the over-used, mainstream Skill-Link-Cloyster. I have constantly been on team-building sites, looking up new stuff and trying to improve this team. Cloyster is over-used, but for a reason. Mine follows the plan of: Aqua Ring for healing (in place of leftovers), Shell Smash for buffs with the White herb bouncing back the debuffs, then go on an all-out rampage with Icicle Spear and Rock Blast. It's simple and it works. No problems thus far.
Garchomp - I'ma stop right here for a second... I LOOKED IT UP! Garchomp is in both OU and UBERs so don't give me any of that. Although, I haven't tested this set, so I COULD be wrong, and I'm prepared for that... If not Garchomp, I'd probably take a Dragonite with basically the same setup as below.
Garchomp - Rough Skin - Leftovers
4 ATk / 252 SpA / 252 Spe / (+Spe, -SpD)
-Draco Meteor
-Flamethrower
-Substitute
-Earthquake
Pretty self-explanatory. A basic Special sweeper with Earthquake for added coverage. If the enemy hits, they get a backlash in the form of Rough Skin. His recovery technique is Leftovers. Like I said, basic and self-explanatory.
Shedinja - Wonder Guard - Focus Sash
252 Atk / 4 SpA / 252 Spe / (+Spe, -SpD)
-Fury Cutter
-Shadow Claw
-Hidden Power (Ground)
-Swords Dance
AND... this is where things get fun. I couldn't tell you how many times people have ragequitted purely because I threw this bad-boy out. Not with this specific set, but the principle still stays. People quit when they have lost their only way to defeat him. It's the funniest thing. Use a couple swords dances and begin the sweeping while the enemy fumbles to counter him. I personally prefer Fury Cutter. After a few, it just becomes overkill.
Aggron - Rock Head - Life Orb
136 HP / 252 Atk / 120 SpD / (+Atk, -SpA)
-Head Smash
-Stealth Rock
-Aqua Tail
-Automotize
My favorite pokemon is also my favorite physical sweeper! Throw an Automotize his way, setup a stealth rock to discourage switching and watch the havoc begin. His Rock Head gives him immunity to the pain of his Life Orb and Head Smash. Equalling out to a bad time had by the enemy. Also, he only has, what, 16 immunities or resistances? it would be easier to count the only 3 types he's weak to! Ground, water, and fighting. He also takes normal damage from fire attacks, a feat very rare for steel types! Steel, electric and grass are the only other types he still takes normal damage from, *laugh*. to ditch ground types, he comes with AQUA TAIL! water and fighting types can be taken down easily from a Head Smash or two, of course it depends on the water/fighting type.
Toxicroak - Posion Touch - Black Sludge
252 HP / 252 Atk / 4 Spe / (+Atk, -SpA)
-Focus Punch
-Swords Dance
-Substitute
-Poison Jab
Now, this bad boy gets some special treatment. With his ability, even if focus punch doesn't QUITE finish the job, it has a 30% chance to poison the enemy anyway! with that black sludge healing him, his substitute protecting him, a poison jab with a 60% poison percentage, and even a focus punch with a 30% chance of poison, this frog's won my heart as a sweeper of all things that Garchomp or Aggron can't.
Heatran - Flame Body - Air Balloon
118 HP / 140 SpA / 252 Spe / (+SpA, -Atk)
-Earth Power
-Hidden Power (Ice)
-Stealth Rock
-Flamethrower
The filler of my team, and annoyance to many on it, HEATRAN! before him, I had a Mamoswine in the team, but then I fought some matches with my Sandstorm set and realized this guy has more power behind him. And though I decided many a time to never use a legendary, for Heatran I had to break that decision. With a hidden power ice to destroy many enemies that he can't normally, earth power and flamethrower for the default STAB moves of choice and stealth rock to discourage switching of enemies.
There it is! Like I said, pick your argument. There's certainly a lot I could improve on with this set.
Pokemon - Ability - Item
EVs / EVs / EVs / Nature
-Move
-Move
-Move
-Move
Cloyster - Skill Link - White Herb
4 HP / 252 Atk / 252 Spe / (+Atk, -SpA)
-Shell Smash
-Aqua Ring
-Icicle Spear
-Rock Blast
Yep, that's right I went with the over-used, mainstream Skill-Link-Cloyster. I have constantly been on team-building sites, looking up new stuff and trying to improve this team. Cloyster is over-used, but for a reason. Mine follows the plan of: Aqua Ring for healing (in place of leftovers), Shell Smash for buffs with the White herb bouncing back the debuffs, then go on an all-out rampage with Icicle Spear and Rock Blast. It's simple and it works. No problems thus far.
Garchomp - I'ma stop right here for a second... I LOOKED IT UP! Garchomp is in both OU and UBERs so don't give me any of that. Although, I haven't tested this set, so I COULD be wrong, and I'm prepared for that... If not Garchomp, I'd probably take a Dragonite with basically the same setup as below.
Garchomp - Rough Skin - Leftovers
4 ATk / 252 SpA / 252 Spe / (+Spe, -SpD)
-Draco Meteor
-Flamethrower
-Substitute
-Earthquake
Pretty self-explanatory. A basic Special sweeper with Earthquake for added coverage. If the enemy hits, they get a backlash in the form of Rough Skin. His recovery technique is Leftovers. Like I said, basic and self-explanatory.
Shedinja - Wonder Guard - Focus Sash
252 Atk / 4 SpA / 252 Spe / (+Spe, -SpD)
-Fury Cutter
-Shadow Claw
-Hidden Power (Ground)
-Swords Dance
AND... this is where things get fun. I couldn't tell you how many times people have ragequitted purely because I threw this bad-boy out. Not with this specific set, but the principle still stays. People quit when they have lost their only way to defeat him. It's the funniest thing. Use a couple swords dances and begin the sweeping while the enemy fumbles to counter him. I personally prefer Fury Cutter. After a few, it just becomes overkill.
Aggron - Rock Head - Life Orb
136 HP / 252 Atk / 120 SpD / (+Atk, -SpA)
-Head Smash
-Stealth Rock
-Aqua Tail
-Automotize
My favorite pokemon is also my favorite physical sweeper! Throw an Automotize his way, setup a stealth rock to discourage switching and watch the havoc begin. His Rock Head gives him immunity to the pain of his Life Orb and Head Smash. Equalling out to a bad time had by the enemy. Also, he only has, what, 16 immunities or resistances? it would be easier to count the only 3 types he's weak to! Ground, water, and fighting. He also takes normal damage from fire attacks, a feat very rare for steel types! Steel, electric and grass are the only other types he still takes normal damage from, *laugh*. to ditch ground types, he comes with AQUA TAIL! water and fighting types can be taken down easily from a Head Smash or two, of course it depends on the water/fighting type.
Toxicroak - Posion Touch - Black Sludge
252 HP / 252 Atk / 4 Spe / (+Atk, -SpA)
-Focus Punch
-Swords Dance
-Substitute
-Poison Jab
Now, this bad boy gets some special treatment. With his ability, even if focus punch doesn't QUITE finish the job, it has a 30% chance to poison the enemy anyway! with that black sludge healing him, his substitute protecting him, a poison jab with a 60% poison percentage, and even a focus punch with a 30% chance of poison, this frog's won my heart as a sweeper of all things that Garchomp or Aggron can't.
Heatran - Flame Body - Air Balloon
118 HP / 140 SpA / 252 Spe / (+SpA, -Atk)
-Earth Power
-Hidden Power (Ice)
-Stealth Rock
-Flamethrower
The filler of my team, and annoyance to many on it, HEATRAN! before him, I had a Mamoswine in the team, but then I fought some matches with my Sandstorm set and realized this guy has more power behind him. And though I decided many a time to never use a legendary, for Heatran I had to break that decision. With a hidden power ice to destroy many enemies that he can't normally, earth power and flamethrower for the default STAB moves of choice and stealth rock to discourage switching of enemies.
There it is! Like I said, pick your argument. There's certainly a lot I could improve on with this set.