SSStall RMT
Hey guys. I've been playing with my OU SSStall (standstorm stall) team in B/W a bit but I think has a few flaws*
Tyranitar (Tyran)
Sand Stream
Leftovers Sassy
Moveset
Stealth Rock*
Crunch*
Fire Blast*
Superpower*
EV's 252 HP / 64 SpA / 192 SpD
Current Stats (HP-Spe)
373/273/225/211/259/164
My primary lead, and I use the standard set with super power and lefties for a couple reasons: 1.) I see more steal and normal types moving around and 2.) I see less pokes that don't use fighting type moves alot. He is for weather and rocks. If he does go Down to quick I have a back up stealth rocker.
Skarmory
(StWings)**
Shed Shell
Sturdy
Impish
Moveset
~ Roost*
~ Spikes*
~ Whirlwind*
~ Brave Bird
EVs 252 HP / 232 Def / 24 Spe
Current Stats*
303/165/337/76/176/176
I run a physical defenseive skarm (with shed shell) for a few reasons:
1.) I see alot of Physical sweepers and haxorus is just abused shaper me in every match against me. 2.) I have to save him till the end as a sweeper if all my walls have been killed. 3.) brave bird for sweeping almost anything so my walls are protected
Gastrodon
(Slime)
Impish
Leftovers
Storm Drain
Moveset
Earthquake
Scald
Toxic
Recover
EVs*252 HP / 4 SpA / 252 SpD
Current Stats
395/171/218/170/200/112
This fun Slime slug is mainly to do 1 of three things 1.) take water hits for my Tyran, Magma, and WALL!!! 2.) toxic things that can help we in the long run 3.) burn items that need to be crippled
Heatran
(Magma)
naive
Shucks berry
Flash fire
Moveset
Stealth rock
Fire Blast
Taunt
Earth Power
EVs*252 SpA / 4 SpD / 252 Spe
Current stats
292/185/247/216/259
Classic set and possibly the most crucial set for me, he carries my back up rocks and taunt for DDancing haxoruses with EQ (reason for shuca berry) I carry the earth power for flash fire pokes *but the support role goes to him other wise it is a special sweeper
Shuckle
(WALL!!!)
Impish
Binding Band
Sturdy
Moveset
Power Split
Sand Tomb
Toxic
Rest
EVs 252 HP/128 Def/128 SpD
Current Stats
213/25/546/22/497/28
This is my special wall in the sand and my phyiscal wall at the other times. I try to keep it out if I know I can do one of two things. 1.) it can live a hit and power split then rest or 2.) sand tomb the poke and then power split and rest or swap
Ferrothorn
(Hazard)
Relaxed
Leftovers
Iron barbs
Moveset
Spikes
Leech seed
Thunder wave
Protect
EVs*252 HP / 88 Def / 168 SpD
Current Stats
321/193/336/133/256/90
my back up spiker with StWings having spikes aswell. Once in a while I see attract and this poke is also an attact blocker. Hazard major weakness is taunt but that is magma's job to block that taunt with his taunt. Leech seed and T-Wave are a major part for my stall team along with leech seed
You might be thinking why dont I have a spinner because most of my team can take a hit from hazards. But the others finish there part after hazards go up so they become unnecessary for the battle. But if you have any questions and/or suggestions just post a reply and I will get back to you
Hey guys. I've been playing with my OU SSStall (standstorm stall) team in B/W a bit but I think has a few flaws*
Tyranitar (Tyran)
Sand Stream
Leftovers Sassy
Moveset
Stealth Rock*
Crunch*
Fire Blast*
Superpower*
EV's 252 HP / 64 SpA / 192 SpD
Current Stats (HP-Spe)
373/273/225/211/259/164
My primary lead, and I use the standard set with super power and lefties for a couple reasons: 1.) I see more steal and normal types moving around and 2.) I see less pokes that don't use fighting type moves alot. He is for weather and rocks. If he does go Down to quick I have a back up stealth rocker.
Skarmory
(StWings)**
Shed Shell
Sturdy
Impish
Moveset
~ Roost*
~ Spikes*
~ Whirlwind*
~ Brave Bird
EVs 252 HP / 232 Def / 24 Spe
Current Stats*
303/165/337/76/176/176
I run a physical defenseive skarm (with shed shell) for a few reasons:
1.) I see alot of Physical sweepers and haxorus is just abused shaper me in every match against me. 2.) I have to save him till the end as a sweeper if all my walls have been killed. 3.) brave bird for sweeping almost anything so my walls are protected
Gastrodon
(Slime)
Impish
Leftovers
Storm Drain
Moveset
Earthquake
Scald
Toxic
Recover
EVs*252 HP / 4 SpA / 252 SpD
Current Stats
395/171/218/170/200/112
This fun Slime slug is mainly to do 1 of three things 1.) take water hits for my Tyran, Magma, and WALL!!! 2.) toxic things that can help we in the long run 3.) burn items that need to be crippled
Heatran
(Magma)
naive
Shucks berry
Flash fire
Moveset
Stealth rock
Fire Blast
Taunt
Earth Power
EVs*252 SpA / 4 SpD / 252 Spe
Current stats
292/185/247/216/259
Classic set and possibly the most crucial set for me, he carries my back up rocks and taunt for DDancing haxoruses with EQ (reason for shuca berry) I carry the earth power for flash fire pokes *but the support role goes to him other wise it is a special sweeper
Shuckle
(WALL!!!)
Impish
Binding Band
Sturdy
Moveset
Power Split
Sand Tomb
Toxic
Rest
EVs 252 HP/128 Def/128 SpD
Current Stats
213/25/546/22/497/28
This is my special wall in the sand and my phyiscal wall at the other times. I try to keep it out if I know I can do one of two things. 1.) it can live a hit and power split then rest or 2.) sand tomb the poke and then power split and rest or swap
Ferrothorn
(Hazard)
Relaxed
Leftovers
Iron barbs
Moveset
Spikes
Leech seed
Thunder wave
Protect
EVs*252 HP / 88 Def / 168 SpD
Current Stats
321/193/336/133/256/90
my back up spiker with StWings having spikes aswell. Once in a while I see attract and this poke is also an attact blocker. Hazard major weakness is taunt but that is magma's job to block that taunt with his taunt. Leech seed and T-Wave are a major part for my stall team along with leech seed
You might be thinking why dont I have a spinner because most of my team can take a hit from hazards. But the others finish there part after hazards go up so they become unnecessary for the battle. But if you have any questions and/or suggestions just post a reply and I will get back to you