This thread will be moderated to keep discussion focused.
Okay so this was brought up, and not much discussion happened. There are three questions to be answered:
Also, STAB commands. They were used quite a lot until it was "ruled" (in quotes because I can't find where this actually happened) by Deck that STAB commands were not useable a la toggle or trigger abilities like Trace or Drought. This then caused usage of STAB commands to virtually cease. At times, I've forgotten they even exist, and I'm sure I'm not the only one. I therefore propose that we do one of the following:
A) Make STAB commands useable for free on sendout.
B) Buff STAB commands so that people will actually use them.
C) Explode them.
Option C I'm not really a fan of, because it leaves the Fire, Grass, and Ice-type Polemon without a STAB effect beyond what they have in-game. So that leaves us with the option of making them toggleable on sendout, or buffing the commands themselves. (alongside the obvious option of leaving them as their underpowered current selves) I'm personally a fan of option A, but buffing the commands themselves wouldn't be a bad idea. I'm thinking that a possible Frost buff would be to have it triple the freeze chance as opposed to the current iteration of doubling it, given that a 30% chance is a lot better than a 20% chance and that freezing is nowhere near as powerful in ASB as it is in-game, I'd say that that's pretty good but not overpowered. Brighten could maybe temporarily activate Blaze, Flash Fire, and whatever Fire-type boosting abilities there are. No clue as for what we could do to Bloom. Store we could maybe explode if we go the "buff" route, given that Poison-types already have -- Acc Toxic and Co.
Okay so this was brought up, and not much discussion happened. There are three questions to be answered:
- What do we do with STAB commands?
- Are we better off providing miscellaneous buffs instead of STAB commands?
- If we do make STAB commands usable on sendout, do they need balance changes?