[STABmons] Quagsire

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
[OVERVIEW]

Quagsire is one of the best physical walls in the STABmons metagame because of Unaware, an excellent defensive typing that leaves it with only one weakness in Grass, and decent natural bulk. These attributes allow it to act as a blanket check to most setup sweepers. Its only weakness, Grass, is also rarely seen on physical attackers, and it has access to reliable recovery in Recover, which allows it to stay healthy. Thanks to these traits, Quagsire finds itself a home on many stall teams. However, it has mediocre Special Defense, making it ineffective at checking special attackers, and it generally lacks offensive presence. Its physical bulk is decent but not amazing, so it fails to wall more powerful physical attackers such as Life Orb Landorus-T and Azumarill. Quagsire's sets are also extremely predictable because they are usually all identical.

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Toxic / Spikes
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Recover is excellent for reliable recovery, as it allows Quagsire to have longevity as a wall. Scald is useful to give Quagsire the chance to burn physical attackers as well as Taunt users. Earthquake gives Quagsire passable offensive presence even when uninvested thanks to its high Base Power. Toxic is useful to wear down foes and break walls that Quagsire would normally be unable to break due to being relatively weak. Spikes is also an option, as Quagsire can set it up to support its team and accumulate some passive damage.

Set Details
========

Unaware allows Quagsire to blanket check most setup sweepers. Maximum Defense and HP investment is used for maximum physical bulk, and a Relaxed nature is used because it lowers neither offensive nor defensive stats, and Quagsire doesn't care about outpacing opposing Pokemon. Leftovers gives Quagsire additional recovery.

Usage Tips
========

Quagsire is a great answer to physical setup sweepers and can freely switch into most of them if it is healthy. It can then force them out, getting free turns to stack Spikes or deal damage. However, some particularly strong physical attackers such as Life Orb Landorus-T and Azumarill will 2HKO Quagsire, so be aware that it cannot wall them. Do not leave Quagsire in on any Grass-type, as it won't be surviving a Grass-type attack no matter how bulky it is due to its 4x weakness to them. It also generally loses to special wallbreakers such as Meloetta because of its mediocre special bulk. Keep Quagsire healthy if your opponent has a likely setup sweeper such as Belly Drum Talonflame because you will need it to be healthy in order to win late-game. Remember that the foe's stat drops are also ignored by Unaware, so Quagsire can't deal with moves such as Draco Meteor easily, and keep in mind that a sweeper with Mold Breaker, Teravolt, or Turboblaze such as Dragon Dance Kyurem-B will usually break Quagsire because those abilities ignore Unaware. Avoid letting Quagsire get burned or poisoned because that hampers its effectiveness as a wall. Quagsire can freely switch in on almost any Electric-type Pokemon thanks to its immunity to their STAB moves and neutrality to Hidden Power Ice, which is an Electric-type's most common coverage move.

Team Options
========

Quagsire should be used on teams that are weak to setup sweepers, though it fits on stall builds a lot more than it does offensive builds, meaning that common stall teammates such as Skarmory and Mega Sableye are good options. Most defensive Flying-types such as Skarmory are good team options because they can absorb Grass-type attacks for Quagsire, and Quagsire can absorb Electric- and Rock-type attacks for them in return. Clerics such as Togekiss are excellent partners to heal Quagsire in the event it gets inflicted with a status ailment. Quagsire is easily worn down by Spikes and Toxic Spikes, so entry hazard removers such as Latias are useful teammates. Special walls such as Chansey and Clefable are good team options because they can absorb special attacks for Quagsire, while it can absorb physical attacks for them, and Clefable can also deal with special setup sweepers because it also has Unaware.


[STRATEGY COMMENTS]
Other Options
=============

Yawn is an option instead of Toxic to cripple a lot of potential switch-ins, as it forces the foe to switch so that you can rack up entry hazard damage. Encore is also an option over Toxic; however, not having a status-inducing move removes Quagsire's ability to break through a lot of Pokemon. Curse is an option to give Quagsire stronger offensive presence. Ice Beam can be used to do more damage to Dragons such as Latias and Garchomp. Likewise, Precipice Blades is an option for a slightly more powerful Ground-type STAB move, but its extra power doesn't achieve anything notable, so it is generally the inferior choice to Earthquake. An offensive Quagsire set using Precipice Blades is a passable alternative for offensive teams weak to setup sweepers because of Quagsire's decent offenses and the surprise element. Haze is an option to beat Stored Power users, which can otherwise set up and beat Quagsire due to the actual Base Power of the move increasing. Protect is an option over either STAB move to let Quagsire gain a free turn of Leftovers recovery and rack up more damage with Toxic.


Checks and Counters
===================

**Grass-types**: Grass-types such as Celebi and Serperior are the biggest threats to Quagsire because of its gaping 4x weakness to Grass, with even weak Grass-type moves often OHKOing it. Moreover, most Grass-types don't care about anything Quagsire can do.

**Special Attackers**: Quagsire often fails to wall special attackers due to its low special bulk, so they generally force it out.

**Taunt Users**: Any Taunt user can cripple Quagsire's effectiveness by preventing it from using Recover, but they should still be wary of Scald burns.

**Strong Physical Attackers**: Strong physical attackers such as Life Orb Landorus-T and Azumarill are able to 2HKO Quagsire, so it cannot wall them.

**Mold Breaker Setup Sweepers**: Mold Breaker and its variants ignore Unaware, so Kyurem-B and Mega Gyarados can set up on Quagsire freely.

**Status Inducers**: Being burned or poisoned cripples Quagsire's effectiveness as a wall.

**Stored Power**: Stored Power users such as Latias can easily set up on Quagsire because the Base Power of Stored Power increases along with the stat boosts.
 
Last edited:
Why are you running Precipice Blade? Does the extra power hit anything notable? Earthquake has more reliability due to 100% accuracy, so I'd prefer that unless there's a specific reason to run Precipice Blades that I've missed.
 

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Why are you running Precipice Blade? Does the extra power hit anything notable? Earthquake has more reliability due to 100% accuracy, so I'd prefer that unless there's a specific reason to run Precipice Blades that I've missed.
Fair enough, I moved PBlades to OO. There's no specific reason afaik.
 
Overview
  • Also specify that Grass attacks are rarely seen on the physical side.
  • You don't need to mention the number of resistances, unless you feel like elaborating on why some of its resistances are key for it to function as a wall.
  • Mention that its physical bulk is only passable, meaning it is unable to counter stronger physical attackers such as LO Lando-T
  • Why is Quagsire useful on stall teams?("Due to these aforementioned traits" is a good reason if you want to use that).
  • Rephrase "Very linear, predictable sets" to something like "Very predictable and will almost always be running the same set" since it can only run one set effectively pretty much.
Physical Wall
Set
  • I know Eevee General doesn't like Spikes, but he's a nub it has its uses in accumulating passive damage in stall teams and I think it deserves a slash here. Since Toxic is generally the least useful move of the bunch, slash it after Toxic.
Moves
  • Be a bit more specific about Earthquake, "Ground-type STAB" doesn't tell inexperienced readers much. Explain how Earthquake allows Quagsire to pose a moderate offensive presence under Taunt and that it hits decently hard despite Quagsire's lack of attack investment thanks to its high base power.
  • Similarly with Scald, explain how it allows Quagsire to threaten Taunt users with its burn chance.
  • Be sure to explain the upsides and downsides in Toxic vs. Spikes.
Set Details
  • Looks good!
Usage Tips
  • Mention that Quagsire should be used as an answer to set-up sweepers.
  • Mention that Quagsire cannot stand up to very strong physical attackers such as LO Lando-T and Banded Azumarill since its physical bulk is not sufficient enough to evade the 2HKO from them.
  • Mention that Quagsire cannot beat most Mold Breaker set-up sweepers, since they ignore Unaware.
Team Options
  • Mention that Quagsire should be used on team that are weak to set-up sweepers. Possibly merge this with your first bullet point for something like "Quagsire should be used on team that are weak to set-up sweepers, though it fits on stall builds a lot more so than offensive builds meaning common Stall teammates are good options."
  • What are examples of common stall teammates?
  • I wouldn't say Quagsire is easily worn down by hazards since it's fairly resistant to Stealth Rock, rather I'd say that its worn down by Spikes and Toxic Spikes specifically.
Strategy Comments
Other Options
  • Mention Haze here as a way to beat Stored Power mons
  • Mention an offensive set using Precipice Blades as an acceptable alternative for offensive teams weak to set-up sweepers thanks to its decent offensive presence.
Checks and Counters
  • Mention that Taunt users should still remain wary of skilled Scald burns.
  • Mention strong physical attackers here.

good analysis scrub author imo tbh imo

QC 1/3 after changes
 

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Overview
  • Also specify that Grass attacks are rarely seen on the physical side.
  • You don't need to mention the number of resistances, unless you feel like elaborating on why some of its resistances are key for it to function as a wall.
  • Mention that its physical bulk is only passable, meaning it is unable to counter stronger physical attackers such as LO Lando-T
  • Why is Quagsire useful on stall teams?("Due to these aforementioned traits" is a good reason if you want to use that).
  • Rephrase "Very linear, predictable sets" to something like "Very predictable and will almost always be running the same set" since it can only run one set effectively pretty much.
Physical Wall
Set
  • I know Eevee General doesn't like Spikes, but he's a nub it has its uses in accumulating passive damage in stall teams and I think it deserves a slash here. Since Toxic is generally the least useful move of the bunch, slash it after Toxic.
Moves
  • Be a bit more specific about Earthquake, "Ground-type STAB" doesn't tell inexperienced readers much. Explain how Earthquake allows Quagsire to pose a moderate offensive presence under Taunt and that it hits decently hard despite Quagsire's lack of attack investment thanks to its high base power.
  • Similarly with Scald, explain how it allows Quagsire to threaten Taunt users with its burn chance.
  • Be sure to explain the upsides and downsides in Toxic vs. Spikes.
Set Details
  • Looks good!
Usage Tips
  • Mention that Quagsire should be used as an answer to set-up sweepers.
  • Mention that Quagsire cannot stand up to very strong physical attackers such as LO Lando-T and Banded Azumarill since its physical bulk is not sufficient enough to evade the 2HKO from them.
  • Mention that Quagsire cannot beat most Mold Breaker set-up sweepers, since they ignore Unaware.
Team Options
  • Mention that Quagsire should be used on team that are weak to set-up sweepers. Possibly merge this with your first bullet point for something like "Quagsire should be used on team that are weak to set-up sweepers, though it fits on stall builds a lot more so than offensive builds meaning common Stall teammates are good options."
  • What are examples of common stall teammates?
  • I wouldn't say Quagsire is easily worn down by hazards since it's fairly resistant to Stealth Rock, rather I'd say that its worn down by Spikes and Toxic Spikes specifically.
Strategy Comments
Other Options
  • Mention Haze here as a way to beat Stored Power mons
  • Mention an offensive set using Precipice Blades as an acceptable alternative for offensive teams weak to set-up sweepers thanks to its decent offensive presence.
Checks and Counters
  • Mention that Taunt users should still remain wary of skilled Scald burns.
  • Mention strong physical attackers here.

good analysis scrub author imo tbh imo

QC 1/3 after changes
implemented, nerd

ready for second check unfixable Eevee General Scyther no Swiping ellipse The Reptile whenever yall are
thanx :]
 

EV

Banned deucer.
No Kl4ng youra nub I was going to recommend Spikes myself.

Set Details
  • It is NOT a blanket check to all physical setup. Change to most. Change it in the Overview as well.
Usage Tips
  • Hype up Unaware! It laughs off common Belly Drummers, Shift Gearers, Swords Dance, etc. You force them out for free EQ/Scald damage or Spikes. That's huge!
Other Options
  • Protect can save it from some 2HKOs and buys Toxic damage. It's not very common anymore as most run dual STAB, but still worth a mention.
Checks & Counters
  • What Grass types? Any in particular? At least mention something like Celebi, which cares about nothing Quagsire can do to it.
  • Mega Gyarados must watch out for Burn/Toxic though.
2/3 I guess :pimp:
 

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Implemented Eevee General thanx for quick check, and written up!

Ready for final check whenever, I won't retag because I just did an hour ago or something. Thanks for making this one so quick, and hopefully this and Ursaring get a third check soon :]
 

canno

formerly The Reptile
Overview
  • I would change "It is very useful on stall teams, due to the aforementioned traits." to "Due to these traits, Quagsire finds itself home in many stall teams"
  • Otherwise looks good
Physical Wall

Moves
  • Looks good
Set Details
  • I would put the mention of the spread and the nature in the same sentence, as they both are in the same general category
Usage Tips
  • Good
Team Options
  • Mention that Unaware Clef can also handle special boosters alongside the Clef mention
OO
  • where's the crabhammer mention? Looks solid
CnC
  • Replace Mega Gyarados with Mold Breaker Set-Up, then include Kyurem-Black in there.
  • I would move Taunt below Special Attackers
  • Also I would put Stored Power in there as a CnC, as Stored Power set-up users like Mega Latias don't really care about Unaware that much
Otherwise it looks solid

QC 3/3
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
amcheck
[OVERVIEW]

Quagsire is one of the best physical walls in the tier because of its abilitySTABmons metagame because of Unaware, an excellent defensive typing that leaves it with only one weakness in Grass, and decent natural bulk. This allows it to act as a blanket check to most set-up (remove hyphen) sweepers. Its only weakness, Grass, is also rarely seen on the physical side, and it has reliable recovery which allows it to stay healthy. Duephysical attackers, (subjective but makes more sense) and it has access to reliable recovery in Recover, which allows it to stay healthy. Thanks ("Thanks" is subjective, but makes the sentence more positive) to these traits, Quagsire finds itself home in many stall teams. However, it does have its fair share of downsides. Quagsire has mediocre Special Defense, making it ineffective at checking special attackers, and it generally lacks offensive presence. Its physical bulk is decent but not amazing, so it fails to wall more powerful physical attackers such as Life Orb Landorus-T and Azumarill. Its sets are also extremely predictable, and are usually all identical.

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Toxic / Spikes
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Recover is excellent for reliable recovery, allowings it allows Quagsire to have longevity as a wall. Scald is Quagsire's first STAB move and is useful to fish for burns o(if you meant "primary" in place of "first", ignore this change) is useful to allow Quagsire to have the chance to burn physical attackers, as well as make Taunt users wary of being burned. Earthquake is Quagsire's second STAB move, and(again, if you meant secondary, ignore change) gives Quagsire a moderate offensive presence even uninvested due to its high base pwhen uninvested, thanks to its high Base Power. Toxic is useful to wear down foes and break walls that it would normally be unable to break due to Quagsire's lack of offensive presence. Spikes areis also an option, as Quagsire can set ithem up to support its team and accumulate some passive damage.

Set Details
========

Unaware is a very useful ability that allows Quagsire to blanket check most set-up (remove hyphen) sweepers. Maximum Defense and HP investment is used for maximum physical bulk, and a Relaxed nature is used because it doesn't lower either offensive or defensive stats, and Quagsire doesn't care about outpacing opposing Pokemon. Leftovers gives Quagsire additional recovery.

Usage Tips
========

Quagsire is a great answer to physical set-up (remove hyphen) sweepers and can freely switch in(remove space)to most of them if it is healthy. It can then force them out, getting free turns to stack Spikes or deal damage. However, as previously mentioned, some particularly strong physical attackers such as Life Orb Landorus-T and Azumarill will 2HKO Quagsire, (AC) so be aware that it cannot wall them. Do not leave Quagsire in on any Grass-type, because it won't be living a Grass-type attack no matter how powerfulbulky it is due to its 4x weakness. It also generally loses to special wallbreakers such as Meloetta, because of the aforementioned because of its mediocre special bulk. Keep Quagsire healthy if your opponent has a likely set-up (remove hyphen) sweeper such as Belly Drum Talonflame because you will need it healthy to win late-game. Remember that your opponent's statsfoe's stat drops are also ignored by Unaware, so Quagsire can't deal with moves such as Draco Meteor easily, and keep in mind that a sweeper with Mold Breaker or a similar ability such as Dragon Dance Kyurem-B will usually break Quagsire because its ability ignores Unaware. Avoid letting Quagsire get burned or poisoned because that hampers its effectiveness as a wall. Quagsire can freely switch in on almost any Electric-type Pokemon duethanks (again, subjective but positive) to it being immune to their STABs as well as it being neutrally effected to Hidden Power Ice which is an Electheiric-type's most common coverage move.

Team Options
========

Quagsire should be used on teams that are weak to set-up (remove hyphen) sweepers, though it fits on stall builds a lot more so than offensive builds, (AC) meaning that common stall teammates are good options. Some examples are Skarmory and Mega Sableye. Most defensive Flying-types such as Skarmory are good team options because they can absorb Grass-type attacks for Quagsire whereas, (AC) and Quagsire can absorb Electric- and Rock-type attacks for the Flying-type in return. Clerics such as Togekiss are excellent team options to heal Quagsire in the event it gets inflicted with status. Quagsire is easily worn down by Spikes and Toxic Spikes, so entry hazard control teammates such as Latias are good options. Special walls such as Chansey and Clefable are good team options because they can absorb attacks on the special side for Quagsire, while it can absorb physical attacks for them, and Clefable can also deal with set-up sweepers on the special sidepecial setup (remove hyphen) sweepers because it has Unaware.

[STRATEGY COMMENTS]
Other Options
=============

Yawn is an option instead of Toxic to cripple a lot of potential switch-ins, as well as forcing the opponent to switchit forces the foe to switch, (AC) so you can rack up entry hazard damage. Encore is also an option over Toxic, however; (semicolon) however, not having status removes Quagsire's ability to break a lot of Pokemon. Curse is an option to give Quagsire a more relevant offensive presence. Ice Beam is a coverage option to do more to Dragons such as Latias and Garchomp, and Precipice Blades is an option for a slightly more powerful Ground-type STAB move, but its extra power doesn't achieve anything notable, (AC) so it is generally the inferior choice to Earthquake. Haze is an option to beat Stored Power users, as they otherwise can set up and still beat Quagsire due to the actual Base Power of the move increasing. Protect is an option over either STAB choice to let Quagsire gain free Leftovers recovery, and add more damage from Toxic. An offensive Quagsire set using Precipice Blades is a passable alternative for offensive teams weak to set-up (remove hyphen) sweepers because of Quagsire's decent power and the surprise element.

Checks and Counters
===================

**Grass-types**: TheseGrass-types are the biggest threat to Quagsire because of its gaping 4x weakness, letting even weak Grass-type moves often OHKO it. Some examples are Celebi and Serperior, whoich don't care about anything Quagsire can do.

**Special Attackers**: Quagsire often fails to wall themspecial attackers due to its frail special bulk, so it is generally forced out.

**Taunt**: Any Taunt user can cripple Quagsire's effectiveness by preventing it from using Recover, but they should still be wary of Scald burns.

**Strong Physical Attackers**: As mentioned earlier, strong physical attackers such as Life Orb Landorus-T and Azumarill are able to 2HKO Quagsire, so it cannot wall them.

**Mold Breaker Set-up (remove hyphen) Sweepers**: Mold Breaker ignores unaware, so Kyurem-B and Mega Gyarados can set up on Quagsire freely.

**Status**: Being burned or poisoned cripples Quagsire's effectiveness as a wall.

**Stored Power**: Stored Power Uusers such as Latias can easily set up on Quagsire because the base powerBase Power of Stored Power increases along with the powerstat boosts.
Snobalt P Squared The Dutch Plumberjack
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Rhythms add Rhythms remove Rhythms comment
Snobalt add Snobalt remove Snobalt comment

[OVERVIEW]

Quagsire is one of the best physical walls in the tier because of its abilitySTABmons metagame because of Unaware, an excellent defensive typing that leaves it with only one weakness in Grass, and decent natural bulk. This These attributes allows it to act as a blanket check to most set-up (remove hyphen) sweepers. Its only weakness, Grass, is also rarely seen on the physical side, and it has reliable recovery which allows it to stay healthy. Duephysical attackers, (subjective but makes more sense) and it has access to reliable recovery in Recover, which allows it to stay healthy. Thanks ("Thanks" is subjective, but makes the sentence more positive) to these traits, Quagsire finds itself a home in many stall teams. However, it does have its fair share of downsides. Quagsire has mediocre Special Defense, making it ineffective at checking special attackers, and it generally lacks offensive presence. Its physical bulk is decent but not amazing, so it fails to wall more powerful physical attackers such as Life Orb Landorus-T and Azumarill. Its Quagsire's sets are also extremely predictable, because they and are usually all identical.

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Toxic / Spikes
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Recover is excellent for reliable recovery, allowings it allows Quagsire to have longevity as a wall. Scald is Quagsire's first STAB move and is useful to fish for burns o(if you meant "primary" in place of "first", ignore this change) is useful to allow Quagsire to have the chance to burn physical attackers, (RC) as well as make Taunt users wary of being burned. Earthquake is Quagsire's second STAB move, and(again, if you meant secondary, ignore change) gives Quagsire a moderate offensive presence even uninvested due to its high base pwhen uninvested thanks to its high Base Power. Toxic is useful to wear down foes and break walls that it Quagsire would normally be unable to break due to Quagsire's its lack of offensive presence. (You just mentioned that its offensive presence is "moderate", so this part is kinda contradictory.) Spikes areis also an option, as Quagsire can set ithem up to support its team and accumulate some passive damage.

Set Details
========

Unaware is a very useful ability that allows Quagsire to blanket check most set-up (remove hyphen) sweepers. Maximum Defense and HP investment is used for maximum physical bulk, and a Relaxed nature is used because it doesn't lower either offensive or defensive stats, and Quagsire doesn't care about outpacing opposing Pokemon. Leftovers gives Quagsire additional recovery.

Usage Tips
========

Quagsire is a great answer to physical set-up (remove hyphen) sweepers and can freely switch in(remove space)to most of them if it is healthy. It can then force them out, getting free turns to stack Spikes or deal damage. However, as previously mentioned, some particularly strong physical attackers such as Life Orb Landorus-T and Azumarill will 2HKO Quagsire, (AC) so be aware that it cannot wall them. Do not leave Quagsire in on any Grass-type, because as it won't be living surviving a Grass-type attack no matter how powerfulbulky it is due to its 4x weakness to them. It also generally loses to special wallbreakers such as Meloetta, because of the aforementioned because of its mediocre special bulk. Keep Quagsire healthy if your opponent has a likely set-up (remove hyphen) sweeper such as Belly Drum Talonflame because you will need it to be healthy in order to win late-game. Remember that your the opponent's statsfoe's stat drops are also ignored by Unaware, so Quagsire can't deal with moves such as Draco Meteor easily, and keep in mind that a sweeper with Mold Breaker, Teravolt, or Turboblaze or a similar ability such as Dragon Dance Kyurem-B will usually break Quagsire because its ability those abilities ignores Unaware. Avoid letting Quagsire get burned or poisoned because that hampers its effectiveness as a wall. Quagsire can freely switch in on almost any Electric-type Pokemon duethanks (again, subjective but positive) to it being immune to their STABs moves and as well as neutral to Hidden Power Ice, (AC) which is an Electheiric-type's most common coverage move.

Team Options
========

Quagsire should be used on teams that are weak to set-up (remove hyphen) sweepers, though it fits on stall builds a lot more so than offensive builds, (AC) meaning that common stall teammates such as Skarmory and Mega Sableye are good options. Some examples are Skarmory and Mega Sableye. Most defensive Flying-types such as Skarmory are good team options because they can absorb Grass-type attacks for Quagsire, whereas (AC) and Quagsire can absorb Electric- and Rock-type attacks for the Flying-type in return. Clerics such as Togekiss are excellent team options to heal Quagsire in the event it gets inflicted with a status ailment. Quagsire is easily worn down by Spikes and Toxic Spikes, so entry hazard control teammates removers such as Latias are good options. Special walls such as Chansey and Clefable are good team options because they can absorb special attacks on the special side for Quagsire, while it can absorb physical attacks for them, and Clefable can also deal with set-up sweepers on the special sidepecial setup (remove hyphen) sweepers because it also has Unaware.

[STRATEGY COMMENTS]
Other Options
=============

Yawn is an option instead of Toxic to cripple a lot of potential switch-ins, as well as forcing the opponent to switchit forces the foe to switch so that you can rack up entry hazard damage. Encore is also an option over Toxic, however; (semicolon) however, not having a status-inducing move removes Quagsire's ability to break through a lot of Pokemon. Curse is an option to give Quagsire a more relevant stronger offensive presence. Ice Beam is a coverage option can be used to do more damage to Dragons such as Latias and Garchomp. Likewise, and Precipice Blades is an option for a slightly more powerful Ground-type STAB move, but its extra power doesn't achieve anything notable, (AC) so it is generally the inferior choice to Earthquake. Haze is an option to beat Stored Power users, as they can otherwise can set up and still beat Quagsire due to the actual Base Power of the move increasing. Protect is an option over either STAB choice move to let Quagsire gain a free turn of Leftovers recovery, and add more damage from Toxic. An offensive Quagsire set using Precipice Blades is a passable alternative for offensive teams weak to set-up (remove hyphen) sweepers because of Quagsire's decent power offenses (you keep saying that its offenses are bad though) and the surprise element.

Checks and Counters
===================

**Grass-types**: TheseGrass-types such as Celebi and Serperior are the biggest threat to Quagsire because of its gaping 4x weakness to Grass, letting with even weak Grass-type moves often OHKOing it. Some examples are Celebi and Serperior, whoich Moreover, most Grass-types don't care about anything Quagsire can do.

**Special Attackers**: Quagsire often fails to wall themspecial attackers due to its frail low special bulk, so it is they generally forced it out.

**Taunt Users**: Any Taunt user can cripple Quagsire's effectiveness by preventing it from using Recover, but they should still be wary of Scald burns.

**Strong Physical Attackers**: As mentioned earlier, strong physical attackers such as Life Orb Landorus-T and Azumarill are able to 2HKO Quagsire, so it cannot wall them.

**Mold Breaker Set-up (remove hyphen) Sweepers**: Mold Breaker and its variants ignores unaware Unaware, so Kyurem-B and Mega Gyarados can set up on Quagsire freely.

**Status Inducers**: Being burned or poisoned cripples Quagsire's effectiveness as a wall.

**Stored Power**: Stored Power Uusers such as Latias can easily set up on Quagsire because the base powerBase Power of Stored Power increases along with the powerstat boosts.

GP 1/2
 
Last edited:

Twix

jicama
is a Contributor Alumnus
add
remove
comment


Quagsire is one of the best physical walls in the STABmons metagame because of Unaware, an excellent defensive typing that leaves it with only one weakness in Grass, and decent natural bulk. These attributes allow it to act as a blanket check to most set up sweepers. Its only weakness, Grass, is also rarely seen on physical attackers, and it has access to reliable recovery in Recover, which allows it to stay healthy. Thanks(Remove Space) to these traits, Quagsire finds itself a home ion many stall teams. However, it has mediocre Special Defense, making it ineffective at checking special attackers, and it generally lacks offensive presence. Its physical bulk is decent but not amazing, so it fails to wall more powerful physical attackers such as Life Orb Landorus-T and Azumarill. Quagsire's sets are also extremely predictable because they are usually all identical.

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Toxic / Spikes
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Recover is excellent for reliable recovery, as it allows Quagsire to have longevity as a wall. Scald(Remove Space) is useful to allow Quagsire to have the chance to burn physical attackers as well as Taunt users. Earthquake gives Quagsire passable offensive presence even when uninvested thanks to its high Base Power. Toxic is useful to wear down foes and break walls that Quagsire would normally be unable to break due to being relatively weak. Spikes is also an option, as Quagsire can set it up to support its team and accumulate some passive damage.

Set Details
========

Unaware allows Quagsire to blanket check most set up sweepers. Maximum Defense and HP investment is used for maximum physical bulk, and a Relaxed nature is used because it doesn't lower either offensive or defensive stats, and Quagsire doesn't care about outpacing opposing Pokemon. Leftovers gives Quagsire additional recovery.

Usage Tips
========

Quagsire is a great answer to physical set up sweepers and can freely switch into most of them if it is healthy. It can then force them out, getting free turns to stack Spikes or deal damage. However, as previously mentioned, some particularly strong physical attackers such as Life Orb Landorus-T and Azumarill will 2HKO Quagsire, so be aware that it cannot wall them. Do not leave Quagsire in on any Grass-type, as it won't be surviving a Grass-type attack no matter how bulky it is due to its 4x weakness to them. It also generally loses to special wallbreakers such as Meloetta because of its mediocre special bulk. Keep Quagsire healthy if your opponent has a likely set up sweeper such as Belly Drum Talonflame because you will need it to be healthy in order to win late-game. Remember that the foe's stat drops are also ignored by Unaware, so Quagsire can't deal with moves such as Draco Meteor easily, and keep in mind that a sweeper with Mold Breaker, Teravolt, or Turboblaze such as Dragon Dance Kyurem-B will usually break Quagsire because those abilities ignore Unaware. Avoid letting Quagsire get burned or poisoned because that hampers its effectiveness as a wall. Quagsire can freely switch in on almost any Electric-type Pokemon thanks to it being immune to their STAB moves and neutral to Hidden Power Ice, which is an Electric-type's most common coverage move.

Team Options
========

Quagsire should be used on teams that are weak to set up sweepers, though it fits on stall builds a lot more so than offensive builds, meaning that common stall teammates such as Skarmory and Mega Sableye are good options. Most defensive Flying-types such as Skarmory are good team options because they can absorb Grass-type attacks for Quagsire, and Quagsire can absorb Electric- and Rock-type attacks for the Flying-type in return. Clerics such as Togekiss are excellent team options to heal Quagsire in the event it gets inflicted with a status ailment. Quagsire is easily worn down by Spikes and Toxic Spikes, so entry hazard removers such as Latias are good options. Special walls such as Chansey and Clefable are good team options because they can absorb special attacks for Quagsire, while it can absorb physical attacks for them, and Clefable can also deal with special set up sweepers because it also has Unaware. (this might just be me, but you say "good options" a bit too much)

[STRATEGY COMMENTS]
Other Options
=============

Yawn is an option instead of Toxic to cripple a lot of potential switch-ins, as it forces the foe to switch so that you can rack up entry hazard damage. Encore is also an option over Toxic; however, not having a status-inducing move removes Quagsire's ability to break through a lot of Pokemon. Curse is an option to give Quagsire stronger offensive presence. Ice Beam can be used to do more damage to Dragons such as Latias and Garchomp. Likewise, Precipice Blades is an option for a slightly more powerful Ground-type STAB move, but its extra power doesn't achieve anything notable, so it is generally the inferior choice to Earthquake. Haze is an option to beat Stored Power users, as they can otherwise set up and beat Quagsire due to the actual Base Power of the move increasing. Protect is an option over either STAB move to let Quagsire gain a free turn of Leftovers recovery, and add more damage from Toxic. An offensive Quagsire set using Precipice Blades is a passable alternative for offensive teams weak to set up sweepers because of Quagsire's passable offenses and the surprise element.

Checks and Counters
===================

**Grass-types**: Grass-types such as Celebi and Serperior are the biggest threat
s to Quagsire because of its gaping 4x weakness to Grass, with even weak Grass-type moves often OHKOing it. Moreover, most Grass-types don't care about anything Quagsire can do.

**Special Attackers**: Quagsire often fails to wall special attackers due to its low special bulk, so they generally force it out.

**Taunt Users**: Any Taunt user can cripple Quagsire's effectiveness by preventing it from using Recover, but they should still be wary of Scald burns.

**Strong Physical Attackers**: As mentioned earlier, strong physical attackers such as Life Orb Landorus-T and Azumarill are able to 2HKO Quagsire, so it cannot wall them.

**Mold Breaker Setup Sweepers**: Mold Breaker and its variants ignore Unaware, so Kyurem-B and Mega Gyarados can set up on Quagsire freely.

**Status
Inducers**: Being burned or poisoned cripples Quagsire's effectiveness as a wall.

**Stored Power**: Stored Power users such as Latias can easily set up on Quagsire because the Base Power of Stored Power increases along with the stat boosts.

Tagging P Squared
 
Last edited:

Josh

=P
is a Team Rater Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
add
remove
comment


Quagsire is one of the best physical walls in the STABmons metagame because of Unaware, an excellent defensive typing that leaves it with only one weakness in Grass, and decent natural bulk. These attributes allow it to act as a blanket check to most set up sweepers. Its only weakness, Grass, is also rarely seen on physical attackers, and it has access to reliable recovery in Recover, which allows it to stay healthy. Thanks(Remove Space) to these traits, Quagsire finds itself a home ion many stall teams. However, it has mediocre Special Defense, making it ineffective at checking special attackers, and it generally lacks offensive presence. Its physical bulk is decent but not amazing, so it fails to wall more powerful physical attackers such as Life Orb Landorus-T and Azumarill. Quagsire's sets are also extremely predictable because they are usually all identical.

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Toxic / Spikes
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Recover is excellent for reliable recovery, as it allows Quagsire to have longevity as a wall. Scald(Remove Space) is useful to allow Quagsire to have the chance to burn physical attackers as well as Taunt users. Earthquake gives Quagsire passable offensive presence even when uninvested thanks to its high Base Power. Toxic is useful to wear down foes and break walls that Quagsire would normally be unable to break due to being relatively weak. Spikes is also an option, as Quagsire can set it up to support its team and accumulate some passive damage.

Set Details
========

Unaware allows Quagsire to blanket check most set up sweepers. Maximum Defense and HP investment is used for maximum physical bulk, and a Relaxed nature is used because it doesn't lower either offensive or defensive stats, and Quagsire doesn't care about outpacing opposing Pokemon. Leftovers gives Quagsire additional recovery.

Usage Tips
========

Quagsire is a great answer to physical set up sweepers and can freely switch into most of them if it is healthy. It can then force them out, getting free turns to stack Spikes or deal damage. However, as previously mentioned, some particularly strong physical attackers such as Life Orb Landorus-T and Azumarill will 2HKO Quagsire, so be aware that it cannot wall them. Do not leave Quagsire in on any Grass-type, as it won't be surviving a Grass-type attack no matter how bulky it is due to its 4x weakness to them. It also generally loses to special wallbreakers such as Meloetta because of its mediocre special bulk. Keep Quagsire healthy if your opponent has a likely set up sweeper such as Belly Drum Talonflame because you will need it to be healthy in order to win late-game. Remember that the foe's stat drops are also ignored by Unaware, so Quagsire can't deal with moves such as Draco Meteor easily, and keep in mind that a sweeper with Mold Breaker, Teravolt, or Turboblaze such as Dragon Dance Kyurem-B will usually break Quagsire because those abilities ignore Unaware. Avoid letting Quagsire get burned or poisoned because that hampers its effectiveness as a wall. Quagsire can freely switch in on almost any Electric-type Pokemon thanks to it being immune to their STAB moves and neutral to Hidden Power Ice, which is an Electric-type's most common coverage move.

Team Options
========

Quagsire should be used on teams that are weak to set up sweepers, though it fits on stall builds a lot more so than offensive builds, meaning that common stall teammates such as Skarmory and Mega Sableye are good options. Most defensive Flying-types such as Skarmory are good team options because they can absorb Grass-type attacks for Quagsire, and Quagsire can absorb Electric- and Rock-type attacks for the Flying-type in return. Clerics such as Togekiss are excellent team options to heal Quagsire in the event it gets inflicted with a status ailment. Quagsire is easily worn down by Spikes and Toxic Spikes, so entry hazard removers such as Latias are good options. Special walls such as Chansey and Clefable are good team options because they can absorb special attacks for Quagsire, while it can absorb physical attacks for them, and Clefable can also deal with special set up sweepers because it also has Unaware. (this might just be me, but you say "good options" a bit too much)

[STRATEGY COMMENTS]
Other Options
=============

Yawn is an option instead of Toxic to cripple a lot of potential switch-ins, as it forces the foe to switch so that you can rack up entry hazard damage. Encore is also an option over Toxic; however, not having a status-inducing move removes Quagsire's ability to break through a lot of Pokemon. Curse is an option to give Quagsire stronger offensive presence. Ice Beam can be used to do more damage to Dragons such as Latias and Garchomp. Likewise, Precipice Blades is an option for a slightly more powerful Ground-type STAB move, but its extra power doesn't achieve anything notable, so it is generally the inferior choice to Earthquake. Haze is an option to beat Stored Power users, as they can otherwise set up and beat Quagsire due to the actual Base Power of the move increasing. Protect is an option over either STAB move to let Quagsire gain a free turn of Leftovers recovery, and add more damage from Toxic. An offensive Quagsire set using Precipice Blades is a passable alternative for offensive teams weak to set up sweepers because of Quagsire's passable offenses and the surprise element.

Checks and Counters
===================

**Grass-types**: Grass-types such as Celebi and Serperior are the biggest threat
s to Quagsire because of its gaping 4x weakness to Grass, with even weak Grass-type moves often OHKOing it. Moreover, most Grass-types don't care about anything Quagsire can do.

**Special Attackers**: Quagsire often fails to wall special attackers due to its low special bulk, so they generally force it out.

**Taunt Users**: Any Taunt user can cripple Quagsire's effectiveness by preventing it from using Recover, but they should still be wary of Scald burns.

**Strong Physical Attackers**: As mentioned earlier, strong physical attackers such as Life Orb Landorus-T and Azumarill are able to 2HKO Quagsire, so it cannot wall them.

**Mold Breaker Setup Sweepers**: Mold Breaker and its variants ignore Unaware, so Kyurem-B and Mega Gyarados can set up on Quagsire freely.

**Status(Remove Space)
Inducers**: Being burned or poisoned cripples Quagsire's effectiveness as a wall.

**Stored Power**: Stored Power users such as Latias can easily set up on Quagsire because the Base Power of Stored Power increases along with the stat boosts.

Tagging P Squared
dude, i literally just added inducers from the Rhythms and Snobalt check lol it was just status before :p

ill remove those spaces n stuff.
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
Just saying, "Status" means the actual status ailments themselves, while "Status Inducers" means the Pokemon that inflict Quagsire with status, and from the looks of it, the section in C&C should just be "Status" unless Snobalt has reason as to why he added "Inducers".
 

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Rhythms Twix Joshz
When listing checks and counters, they ideally should always refer to Pokemon. Hence why we say "Taunt Users" instead of just Taunt, among other things. That's why I always change it to "Status Inducers" (and, in that vein, "Priority Attackers").
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
ty for help, 2/2
Quagsire is one of the best physical walls in the STABmons metagame because of Unaware, an excellent defensive typing that leaves it with only one weakness in Grass, and decent natural bulk. These attributes allow it to act as a blanket check to most setup sweepers. Its only weakness, Grass, is also rarely seen on physical attackers, and it has access to reliable recovery in Recover, which allows it to stay healthy. Thanks to these traits, Quagsire finds itself a home ion many stall teams. However, it has mediocre Special Defense, making it ineffective at checking special attackers, and it generally lacks offensive presence. Its physical bulk is decent but not amazing, so it fails to wall more powerful physical attackers such as Life Orb Landorus-T and Azumarill. Quagsire's sets are also extremely predictable because they are usually all identical.

[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Toxic / Spikes
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Recover is excellent for reliable recovery, as it allows Quagsire to have longevity as a wall. Scald is useful to
give allow Quagsire to have the chance to burn physical attackers as well as Taunt users. Earthquake gives Quagsire passable offensive presence even when uninvested thanks to its high Base Power. Toxic is useful to wear down foes and break walls that Quagsire would normally be unable to break due to being relatively weak. Spikes is also an option, as Quagsire can set it up to support its team and accumulate some passive damage.

Set Details
========

Unaware allows Quagsire to blanket check most
setup sweepers. Maximum Defense and HP investment is used for maximum physical bulk, and a Relaxed nature is used because it doesn't lowers neither offensive nor defensive stats, and Quagsire doesn't care about outpacing opposing Pokemon. Leftovers gives Quagsire additional recovery.

Usage Tips
========

Quagsire is a great answer to physical
setup sweepers and can freely switch into most of them if it is healthy. It can then force them out, getting free turns to stack Spikes or deal damage. However, as previously mentioned, some particularly strong physical attackers such as Life Orb Landorus-T and Azumarill will 2HKO Quagsire, so be aware that it cannot wall them. Do not leave Quagsire in on any Grass-type, as it won't be surviving a Grass-type attack no matter how bulky it is due to its 4x weakness to them. It also generally loses to special wallbreakers such as Meloetta because of its mediocre special bulk. Keep Quagsire healthy if your opponent has a likely setup sweeper such as Belly Drum Talonflame because you will need it to be healthy in order to win late-game. Remember that the foe's stat drops are also ignored by Unaware, so Quagsire can't deal with moves such as Draco Meteor easily, and keep in mind that a sweeper with Mold Breaker, Teravolt, or Turboblaze such as Dragon Dance Kyurem-B will usually break Quagsire because those abilities ignore Unaware. Avoid letting Quagsire get burned or poisoned because that hampers its effectiveness as a wall. Quagsire can freely switch in on almost any Electric-type Pokemon thanks to its immunity being immune to their STAB moves and neutrality to Hidden Power Ice, which is an Electric-type's most common coverage move.

Team Options
========

Quagsire should be used on teams that are weak to
setup sweepers, though it fits on stall builds a lot more so than it does offensive builds, meaning that common stall teammates such as Skarmory and Mega Sableye are good options. Most defensive Flying-types such as Skarmory are good team options because they can absorb Grass-type attacks for Quagsire, and Quagsire can absorb Electric- and Rock-type attacks for them Flying-type in return. Clerics such as Togekiss are excellent partners team options to heal Quagsire in the event it gets inflicted with a status ailment. Quagsire is easily worn down by Spikes and Toxic Spikes, so entry hazard removers such as Latias are useful teammates good options. Special walls such as Chansey and Clefable are good team options because they can absorb special attacks for Quagsire, while it can absorb physical attacks for them, and Clefable can also deal with special setup sweepers because it also has Unaware. (this might just be me, but you say "good options" a bit too much) (indeed. rectified)

[STRATEGY COMMENTS]
Other Options
=============

Yawn is an option instead of Toxic to cripple a lot of potential switch-ins, as it forces the foe to switch so that you can rack up entry hazard damage. Encore is also an option over Toxic; however, not having a status-inducing move removes Quagsire's ability to break through a lot of Pokemon. Curse is an option to give Quagsire stronger offensive presence. Ice Beam can be used to do more damage to Dragons such as Latias and Garchomp. Likewise, Precipice Blades is an option for a slightly more powerful Ground-type STAB move, but its extra power doesn't achieve anything notable, so it is generally the inferior choice to Earthquake. Haze is an option to beat Stored Power users,
which as they can otherwise set up and beat Quagsire due to the actual Base Power of the move increasing. Protect is an option over either STAB move to let Quagsire gain a free turn of Leftovers recovery, (RC) and rack up add more damage from with Toxic. An offensive Quagsire set using Precipice Blades is a passable alternative for offensive teams weak to setup sweepers because of Quagsire's passable decent (repetition of "passable") offenses and the surprise element. (why not move this sentence after the "Likewise, Precipice Blades is an option..." sentence?)

Checks and Counters
===================

**Grass-types**: Grass-types such as Celebi and Serperior are the biggest threat
s to Quagsire because of its gaping 4x weakness to Grass, with even weak Grass-type moves often OHKOing it. Moreover, most Grass-types don't care about anything Quagsire can do.

**Special Attackers**: Quagsire often fails to wall special attackers due to its low special bulk, so they generally force it out.

**Taunt Users**: Any Taunt user can cripple Quagsire's effectiveness by preventing it from using Recover, but they should still be wary of Scald burns.

**Strong Physical Attackers**:
As mentioned earlier, sStrong physical attackers such as Life Orb Landorus-T and Azumarill are able to 2HKO Quagsire, so it cannot wall them.

**Mold Breaker Setup Sweepers**: Mold Breaker and its variants ignore Unaware, so Kyurem-B and Mega Gyarados can set up on Quagsire freely.

**Status
Inducers**: Being burned or poisoned cripples Quagsire's effectiveness as a wall.

**Stored Power**: Stored Power users such as Latias can easily set up on Quagsire because the Base Power of Stored Power increases along with the stat boosts.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top