Josh
=P
[OVERVIEW]
Quagsire is one of the best physical walls in the STABmons metagame because of Unaware, an excellent defensive typing that leaves it with only one weakness in Grass, and decent natural bulk. These attributes allow it to act as a blanket check to most setup sweepers. Its only weakness, Grass, is also rarely seen on physical attackers, and it has access to reliable recovery in Recover, which allows it to stay healthy. Thanks to these traits, Quagsire finds itself a home on many stall teams. However, it has mediocre Special Defense, making it ineffective at checking special attackers, and it generally lacks offensive presence. Its physical bulk is decent but not amazing, so it fails to wall more powerful physical attackers such as Life Orb Landorus-T and Azumarill. Quagsire's sets are also extremely predictable because they are usually all identical.
[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Toxic / Spikes
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Recover is excellent for reliable recovery, as it allows Quagsire to have longevity as a wall. Scald is useful to give Quagsire the chance to burn physical attackers as well as Taunt users. Earthquake gives Quagsire passable offensive presence even when uninvested thanks to its high Base Power. Toxic is useful to wear down foes and break walls that Quagsire would normally be unable to break due to being relatively weak. Spikes is also an option, as Quagsire can set it up to support its team and accumulate some passive damage.
Set Details
========
Unaware allows Quagsire to blanket check most setup sweepers. Maximum Defense and HP investment is used for maximum physical bulk, and a Relaxed nature is used because it lowers neither offensive nor defensive stats, and Quagsire doesn't care about outpacing opposing Pokemon. Leftovers gives Quagsire additional recovery.
Usage Tips
========
Quagsire is a great answer to physical setup sweepers and can freely switch into most of them if it is healthy. It can then force them out, getting free turns to stack Spikes or deal damage. However, some particularly strong physical attackers such as Life Orb Landorus-T and Azumarill will 2HKO Quagsire, so be aware that it cannot wall them. Do not leave Quagsire in on any Grass-type, as it won't be surviving a Grass-type attack no matter how bulky it is due to its 4x weakness to them. It also generally loses to special wallbreakers such as Meloetta because of its mediocre special bulk. Keep Quagsire healthy if your opponent has a likely setup sweeper such as Belly Drum Talonflame because you will need it to be healthy in order to win late-game. Remember that the foe's stat drops are also ignored by Unaware, so Quagsire can't deal with moves such as Draco Meteor easily, and keep in mind that a sweeper with Mold Breaker, Teravolt, or Turboblaze such as Dragon Dance Kyurem-B will usually break Quagsire because those abilities ignore Unaware. Avoid letting Quagsire get burned or poisoned because that hampers its effectiveness as a wall. Quagsire can freely switch in on almost any Electric-type Pokemon thanks to its immunity to their STAB moves and neutrality to Hidden Power Ice, which is an Electric-type's most common coverage move.
Team Options
========
Quagsire should be used on teams that are weak to setup sweepers, though it fits on stall builds a lot more than it does offensive builds, meaning that common stall teammates such as Skarmory and Mega Sableye are good options. Most defensive Flying-types such as Skarmory are good team options because they can absorb Grass-type attacks for Quagsire, and Quagsire can absorb Electric- and Rock-type attacks for them in return. Clerics such as Togekiss are excellent partners to heal Quagsire in the event it gets inflicted with a status ailment. Quagsire is easily worn down by Spikes and Toxic Spikes, so entry hazard removers such as Latias are useful teammates. Special walls such as Chansey and Clefable are good team options because they can absorb special attacks for Quagsire, while it can absorb physical attacks for them, and Clefable can also deal with special setup sweepers because it also has Unaware.
[STRATEGY COMMENTS]
Other Options
=============
Yawn is an option instead of Toxic to cripple a lot of potential switch-ins, as it forces the foe to switch so that you can rack up entry hazard damage. Encore is also an option over Toxic; however, not having a status-inducing move removes Quagsire's ability to break through a lot of Pokemon. Curse is an option to give Quagsire stronger offensive presence. Ice Beam can be used to do more damage to Dragons such as Latias and Garchomp. Likewise, Precipice Blades is an option for a slightly more powerful Ground-type STAB move, but its extra power doesn't achieve anything notable, so it is generally the inferior choice to Earthquake. An offensive Quagsire set using Precipice Blades is a passable alternative for offensive teams weak to setup sweepers because of Quagsire's decent offenses and the surprise element. Haze is an option to beat Stored Power users, which can otherwise set up and beat Quagsire due to the actual Base Power of the move increasing. Protect is an option over either STAB move to let Quagsire gain a free turn of Leftovers recovery and rack up more damage with Toxic.
Checks and Counters
===================
**Grass-types**: Grass-types such as Celebi and Serperior are the biggest threats to Quagsire because of its gaping 4x weakness to Grass, with even weak Grass-type moves often OHKOing it. Moreover, most Grass-types don't care about anything Quagsire can do.
**Special Attackers**: Quagsire often fails to wall special attackers due to its low special bulk, so they generally force it out.
**Taunt Users**: Any Taunt user can cripple Quagsire's effectiveness by preventing it from using Recover, but they should still be wary of Scald burns.
**Strong Physical Attackers**: Strong physical attackers such as Life Orb Landorus-T and Azumarill are able to 2HKO Quagsire, so it cannot wall them.
**Mold Breaker Setup Sweepers**: Mold Breaker and its variants ignore Unaware, so Kyurem-B and Mega Gyarados can set up on Quagsire freely.
**Status Inducers**: Being burned or poisoned cripples Quagsire's effectiveness as a wall.
**Stored Power**: Stored Power users such as Latias can easily set up on Quagsire because the Base Power of Stored Power increases along with the stat boosts.
Quagsire is one of the best physical walls in the STABmons metagame because of Unaware, an excellent defensive typing that leaves it with only one weakness in Grass, and decent natural bulk. These attributes allow it to act as a blanket check to most setup sweepers. Its only weakness, Grass, is also rarely seen on physical attackers, and it has access to reliable recovery in Recover, which allows it to stay healthy. Thanks to these traits, Quagsire finds itself a home on many stall teams. However, it has mediocre Special Defense, making it ineffective at checking special attackers, and it generally lacks offensive presence. Its physical bulk is decent but not amazing, so it fails to wall more powerful physical attackers such as Life Orb Landorus-T and Azumarill. Quagsire's sets are also extremely predictable because they are usually all identical.
[SET]
name: Physical Wall
move 1: Recover
move 2: Scald
move 3: Earthquake
move 4: Toxic / Spikes
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Recover is excellent for reliable recovery, as it allows Quagsire to have longevity as a wall. Scald is useful to give Quagsire the chance to burn physical attackers as well as Taunt users. Earthquake gives Quagsire passable offensive presence even when uninvested thanks to its high Base Power. Toxic is useful to wear down foes and break walls that Quagsire would normally be unable to break due to being relatively weak. Spikes is also an option, as Quagsire can set it up to support its team and accumulate some passive damage.
Set Details
========
Unaware allows Quagsire to blanket check most setup sweepers. Maximum Defense and HP investment is used for maximum physical bulk, and a Relaxed nature is used because it lowers neither offensive nor defensive stats, and Quagsire doesn't care about outpacing opposing Pokemon. Leftovers gives Quagsire additional recovery.
Usage Tips
========
Quagsire is a great answer to physical setup sweepers and can freely switch into most of them if it is healthy. It can then force them out, getting free turns to stack Spikes or deal damage. However, some particularly strong physical attackers such as Life Orb Landorus-T and Azumarill will 2HKO Quagsire, so be aware that it cannot wall them. Do not leave Quagsire in on any Grass-type, as it won't be surviving a Grass-type attack no matter how bulky it is due to its 4x weakness to them. It also generally loses to special wallbreakers such as Meloetta because of its mediocre special bulk. Keep Quagsire healthy if your opponent has a likely setup sweeper such as Belly Drum Talonflame because you will need it to be healthy in order to win late-game. Remember that the foe's stat drops are also ignored by Unaware, so Quagsire can't deal with moves such as Draco Meteor easily, and keep in mind that a sweeper with Mold Breaker, Teravolt, or Turboblaze such as Dragon Dance Kyurem-B will usually break Quagsire because those abilities ignore Unaware. Avoid letting Quagsire get burned or poisoned because that hampers its effectiveness as a wall. Quagsire can freely switch in on almost any Electric-type Pokemon thanks to its immunity to their STAB moves and neutrality to Hidden Power Ice, which is an Electric-type's most common coverage move.
Team Options
========
Quagsire should be used on teams that are weak to setup sweepers, though it fits on stall builds a lot more than it does offensive builds, meaning that common stall teammates such as Skarmory and Mega Sableye are good options. Most defensive Flying-types such as Skarmory are good team options because they can absorb Grass-type attacks for Quagsire, and Quagsire can absorb Electric- and Rock-type attacks for them in return. Clerics such as Togekiss are excellent partners to heal Quagsire in the event it gets inflicted with a status ailment. Quagsire is easily worn down by Spikes and Toxic Spikes, so entry hazard removers such as Latias are useful teammates. Special walls such as Chansey and Clefable are good team options because they can absorb special attacks for Quagsire, while it can absorb physical attacks for them, and Clefable can also deal with special setup sweepers because it also has Unaware.
[STRATEGY COMMENTS]
Other Options
=============
Yawn is an option instead of Toxic to cripple a lot of potential switch-ins, as it forces the foe to switch so that you can rack up entry hazard damage. Encore is also an option over Toxic; however, not having a status-inducing move removes Quagsire's ability to break through a lot of Pokemon. Curse is an option to give Quagsire stronger offensive presence. Ice Beam can be used to do more damage to Dragons such as Latias and Garchomp. Likewise, Precipice Blades is an option for a slightly more powerful Ground-type STAB move, but its extra power doesn't achieve anything notable, so it is generally the inferior choice to Earthquake. An offensive Quagsire set using Precipice Blades is a passable alternative for offensive teams weak to setup sweepers because of Quagsire's decent offenses and the surprise element. Haze is an option to beat Stored Power users, which can otherwise set up and beat Quagsire due to the actual Base Power of the move increasing. Protect is an option over either STAB move to let Quagsire gain a free turn of Leftovers recovery and rack up more damage with Toxic.
Checks and Counters
===================
**Grass-types**: Grass-types such as Celebi and Serperior are the biggest threats to Quagsire because of its gaping 4x weakness to Grass, with even weak Grass-type moves often OHKOing it. Moreover, most Grass-types don't care about anything Quagsire can do.
**Special Attackers**: Quagsire often fails to wall special attackers due to its low special bulk, so they generally force it out.
**Taunt Users**: Any Taunt user can cripple Quagsire's effectiveness by preventing it from using Recover, but they should still be wary of Scald burns.
**Strong Physical Attackers**: Strong physical attackers such as Life Orb Landorus-T and Azumarill are able to 2HKO Quagsire, so it cannot wall them.
**Mold Breaker Setup Sweepers**: Mold Breaker and its variants ignore Unaware, so Kyurem-B and Mega Gyarados can set up on Quagsire freely.
**Status Inducers**: Being burned or poisoned cripples Quagsire's effectiveness as a wall.
**Stored Power**: Stored Power users such as Latias can easily set up on Quagsire because the Base Power of Stored Power increases along with the stat boosts.
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