SPOILERS! Stakataka

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Stakataka
Type: Rock/Steel
Ability: Beast Boost / Beast Boost (HA)
Base Stats: 61/131/211/053/101/13 (BST: 570)

1 - Protect
1 - Tackle
5 - Rock Slide
11 - Stealth Rock
17 - Bide
19 - Take Down
23 - Rock Throw
31 - Autotomize
37 - Iron Defense
43 - Iron Head
47 - Rock Blast
53 - Wide Guard
61 - Double-Edge


TM06 Toxic
TM10 Hidden Power
TM16 Light Screen
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM23 Smack Down
TM26 Earthquake
TM27 Return
TM33 Reflect
TM37 Sandstorm
TM39 Rock Tomb
TM42 Facade
TM44 Rest
TM48 Round
TM59 Brutal Swing
TM68 Giga Impact
TM69 Rock Polish
TM71 Stone Edge
TM74 Gyro Ball
TM78 Bulldoze
TM80 Rock Slide
TM83 Infestation
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room


Iron Head
Magic Coat
Block
Gravity
Magnet Rise
Iron Defense
Superpower,
Zen Headbutt
Bind
Snore
Role Play
Magic Room
Wonder Room
Recycle
Stealth Rock
Skill Swap
Telekinesis
Ally Switch
Stomping Tantrum
 
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So this thing has the most powerful Gyro Ball in the game and... that's pretty much it. No reliable recovery, mediocre offensive movepool, no special bulk, and to top it all of if you want beast boost to boost its attack you have to cripple its defence. Kinda like that meme Timid Kartana set. Oh and it gets no signature move while its counterpat Blacephalon does. Yikes. GF really screwed the pooch with this one. I could maybe see it have a niche in double on trick room just for those sweet gyro balls, but I'm not holding my breath.
 

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The typing makes this mon overall pretty bad but it does have a few nice things going for it. Not really on the defensive side because most things carry coverage to beat it (and/or just have enough Special power, since this thing's Special bulk isn't too great). But it has by far the strongest Gyro Ball in the game.

Stakataka @ Iron Plate / Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stone Edge
- Earthquake / Superpower
- Trick Room

OR

Stakataka @ Iron Plate / Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 14 Def, 0 Spe
- Gyro Ball
- Stone Edge
- Earthquake / Superpower
- Trick Room

The second set, while it doesn't have a -Speed nature, boosts Attack after each KO rather than Defense, so the second spread might actually be better because this is OTR. The second spread still has 396 Defense, which is quite good (it would've had 458 otherwise), and because this thing's typing is so bad, the loss of bulk doesn't matter as much. The fisrt spread has 27 Speed and the second has 31 Speed.

Anyway, Stakataka isn't good in OU, but it has this going for it. For perspective, Gyro Ball OHKOs Latios - this thing is surprisingly hard to switch into. But it also gets KOd by a lot.
 
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The typing makes this mon overall pretty bad but it does have a few nice things going for it. Not really on the defensive side because most things carry coverage to beat it (and/or just have enough Special power, since this thing's Special bulk isn't too great). But it has by far the strongest Gyro Ball in the game.

Stakataka @ Iron Plate / Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 Spdef
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stone Edge
- Earthquake / Superpower
- Trick Room

Gyro Ball OHKOs Latios, for perspective. It gets Stealth Rock but I don't see it as a good Stealth Rocker because it's slow and OHKOd by a lot. But it's actually surprisingly hard to switch into this thing and it thankfully learns the TM Trick Room. Don't get me wrong, it's still not a good Pokemon in OU, but it has this going for it.
why would i use that over any other steel as a breaker tho? It doesn't even have that going for it because it's so outclassed.
ugh gf why
 


Gonna transfer my previous comment and add a few more things. At first I was disappointed with UB Assembly's typing, but after seeing the stats, and just starting out in vgc, Im actually kinda hyped now. Rock typing giving it a nice stab Rock Slide off a base 131+ attack stat and Steel typing giving it easily the strongest Gyro Ball, and probably the hardest hitting Steel type move, hitting max damage of base 150 anything hitting 96 speed or base 76 speed neutral and above, at level 50 and 162 speed or base 63 neutral and above at level 100. The base 13 Speed not only increasing Gyro Balls power, but has a super nice speed tier, out slowing Torkoal and most other relevant Tr abusers. Even with its bad defensive typing, I dont believe it'll be unusable like, the common comparisons, or Bastidon and Probopass, with the obvious attack stat separating it, however I dont see it being good in high tier singles, but have no-where near enough experience to say how it will do in VGC or Doubles.

VGC

Stakataka @ Life Orb / RockiumZ
Ability: Beast Boost
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Rock Slide
- Superpower
- Protect

I feel it will work best in VGC format, where Tr is easiest to abuse, due to both the setting being easier and less pressure from amount of turns. I think this provides the best coverage, with Gyro Ball dealing the most damage while Rock Slide weakening or picking off both sides and a nice juicy flinch chance when in Tr. Super Power is nice complimenting both Gyro Ball and Rock Slide by smacking Steel types. The Defence drop is somewhat mitigated gargantuan Defence stat or Gaining a Beast Boost. It will struggle with other slower defensive mons, but Gyro Ball is still hitting a significantly base power even at min speed base 60s (90 bp to be exact), but it will tear apart faster more offensive mons. I went with LO to boost Gryo Ball and Rock Slide as much as possible, but thought RockiumZ could be another option, allowing it to hit Rock stab through Wide Guard or strong single target damage Vs slower mons. Both Wide Guard and Magnet Rise are interesting options, though I feel theyre hard to fit in.

-1 252+ Atk Life Orb Stakataka Gyro Ball (150 BP) vs. 0 HP / 4 Def Landorus-Therian: 133-157 (81 - 95.7%) -- guaranteed 2HKO

252+ Atk Life Orb Stakataka Gyro Ball (150 BP) vs. 252 HP / 0 Def Tapu Fini: 165-195 (93.2 - 110.1%) -- 62.5% chance to OHKO

252+ Atk Life Orb Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Garchomp: 192-227 (104.3 - 123.3%) -- guaranteed OHKO


SM OU

Probopass @ Life Orb
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Gyro Ball
- Stone Edge
- Superpower
- Earthquake

As for Smogon Singles, I feel it could perhaps abuse Tr in Ou, as the meta is quite fast and Gyro Ball will tear through Offence builds I imagine. Gyro Ball is once again the main draw, hitting base 150bp on most the meta. Next is Stone Edge hitting Zapdos and Celesteela and Fire types with Super Power smacking Ferrothorn and Kartana in particular as Earthquake can hit the others without reducing your Attack and Defence. Earthquake also hits SpDef Pex very hard, making sure you aren't walled by it. Though it can waste Tr on you. Once again it will struggle with slower defensive mons, but unlike doubles, theyll unlikely to be running min speed for a Tr counter. Its running lonely nature with 15 Def Ivs to allow Stakataka to abuse beast boost. This will have very little effect on Gyro Balls over all damage, dealing slightly less to slower targets, peaking at 150 damage quite quickly still at base 75 instead while still hitting base 150 for most others.

-1 252+ Atk Life Orb Stakataka Gyro Ball (150 BP) vs. 252 HP / 216+ Def Landorus-Therian: 187-222 (48.9 - 58.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Stakataka Gyro Ball (150 BP) vs. 240 HP / 156 Def Mew: 302-356 (75.3 - 88.7%) -- 12.5% chance to OHKO after Stealth Rock

252+ Atk Life Orb Stakataka Stone Edge vs. 252 HP / 132+ Def Celesteela: 185-218 (46.4 - 54.7%) -- 98.8% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Life Orb Stakataka Superpower vs. 252 HP / 88+ Def Ferrothorn: 252-299 (71.5 - 84.9%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Life Orb Stakataka Stone Edge vs. 248 HP / 8 Def Zapdos: 533-632 (139.1 - 165%) -- guaranteed OHKO

252+ Atk Life Orb Stakataka Earthquake vs. 252 HP / 4 Def Toxapex: 161-192 (52.9 - 63.1%) -- guaranteed 2HKO


Stakataka @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Toxic / Magic Coat / Rest
- Earthquake / Superpower
- Stealth Rock
Stakataka @ Iron Plate
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stone Edge
- Superpower / Earthquake
- Stealth Rock

Stakataka @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stone Edge
- Superpower / Earthquake / Toxic
- Stealth Rock
Basically works similar to Steelix and other Tanks, uses its massive bulk to get up Rocks for your team, while either chipping / forcing switches, or using its bulk for multiple set up opportunities and wear down the opposing team. Even without investment or a boosting item, Gyro Ball is still hitting incredibly hard.
Fighting types seem to be more common in lower tiers however, and even coverage is enough to hurt Stakataka a bit more than it should.

252 SpA Choice Specs Gardevoir Shadow Ball vs. 252 HP / 252+ SpD Stakataka: 91-108 (27.9 - 33.1%) -- 88.1% chance to 4HKO after Leftovers recovery

252+ SpA Life Orb Venusaur Giga Drain vs. 252 HP / 252+ SpD Stakataka: 105-125 (32.2 - 38.3%) -- 1.1% chance to 3HKO after Leftovers recovery

252+ SpA Choice Specs Goodra Fire Blast vs. 252 HP / 252+ SpD Stakataka: 125-148 (38.3 - 45.3%) -- guaranteed 3HKO

248 SpA Salazzle Fire Blast vs. 252 HP / 252+ SpD Stakataka: 115-136 (35.2 - 41.7%) -- 81.8% chance to 3HKO after Leftovers recovery

248 SpA Salazzle Flamethrower vs. 252 HP / 252+ SpD Stakataka: 94-112 (28.8 - 34.3%) -- 99.7% chance to 4HKO after Leftovers recovery

0 Atk Stakataka Gyro Ball (150 BP) vs. 8 HP / 0 Def Salazzle: 153-181 (54.8 - 64.8%) -- guaranteed 2HKO

0 Atk Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Goodra: 273-322 (84.7 - 100%) -- 81.3% chance to OHKO after Stealth Rock


Overall Thoughts:
Although it didn't end up as bad as we all thought, being another shitty Rock Steel. In the end I am still disappointed with it. The stat distribution was great, but the typing let it down. With its really solid design imo, it could've been Rock Psychic, Rock Ghost, Steel Psychic or Steel Ghost, and all would be been really cool typings. I was leaning towards Steel Psychic, although another Metagross or Jirachi, it wouldve kept its stupidly strong Gyro Ball, nice overall defensive typing, and would've made an almost connection to the Unown in my eyes, making it more mysterious and interesting lore wise. I feel there was so much potential wasted here, but what we got could've been far more disappointing, just look at how boring Zeroara turned out to be :P
 
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The typing makes this mon overall pretty bad but it does have a few nice things going for it. Not really on the defensive side because most things carry coverage to beat it (and/or just have enough Special power, since this thing's Special bulk isn't too great). But it has by far the strongest Gyro Ball in the game.

Stakataka @ Iron Plate / Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Stone Edge
- Earthquake / Superpower
- Trick Room

For perspective, Gyro Ball OHKOs Latios. It gets Stealth Rock but I don't see it as a good Stealth Rocker because it's slow and OHKOd by a lot. But it's actually surprisingly hard to switch into this thing and it thankfully learns the TM Trick Room. Don't get me wrong, it's still not a good Pokemon in OU, but it has this going for it.
from where do we know the TM compatibility ?
 
Stakataka takes Dhelmise's position of carrying the strongest Gyro Ball in the game, as while both have STAB on Steel and the same Attack stat, Stakataka's Gyro Ball has more Base Power on average.

Competitively speaking, it only has any chance of working in Trick Room (which Stakataka interestingly can set up on its own), possibly with a Choice Band set to take maximum advantage of its Gyro Ball (in singles), or perhaps a Life Orb or Iron Plate (or even a Focus Sash to set up Trick Room!) depending on whether you want more damage for everything or a little more longevity against anything that is not super-effective (the typing is really bad defensively but it has good bulk). It will have better luck with Trick Room teams on VGC, perhaps replacing Gigalith's position from VGC '17, compressing the roles of Rock Slider, Fairy-killer and Trick Room setter.

Stakataka @ Choice Band
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Gyro Ball
- Stone Edge
- Superpower
- Earthquake
Stakataka @ Life Orb / Iron Plate / Focus Sash
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Gyro Ball
- Stone Edge
- Superpower
- Trick Room
Don't even think of using it for anything else.

I can see it falling down on tiers (possibly PU) because it has only one job, but it could be viable in OU... it all depends on Trick Room's future.
 
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Since when has 101 been considered "No Special Bulk?" This UB may be flawed by its typing but calling the stats garbo borders on lunacy for me, Im sorry. It's not going to be serving Earthquakes any time soon unfortunately but 131 attack is going to hurt just about any mon on a good day. I'm going to be doing some calcs and running some field tests on this come next week and give it a shot. 211 DEF is the 4th highest in the game, as long as you dont switch it in on say a dynamic punch it should be able to shrug off most hits nicely.
 
Since when has 101 been considered "No Special Bulk?" This UB may be flawed by its typing but calling the stats garbo borders on lunacy for me, Im sorry. It's not going to be serving Earthquakes any time soon unfortunately but 131 attack is going to hurt just about any mon on a good day. I'm going to be doing some calcs and running some field tests on this come next week and give it a shot. 211 DEF is the 4th highest in the game, as long as you dont switch it in on say a dynamic punch it should be able to shrug off most hits nicely.
If we’re comparing it to OU then 61/101 is pretty underwhelming for a wall, especially one without recovery.
 
Since when has 101 been considered "No Special Bulk?" This UB may be flawed by its typing but calling the stats garbo borders on lunacy for me, Im sorry. It's not going to be serving Earthquakes any time soon unfortunately but 131 attack is going to hurt just about any mon on a good day. I'm going to be doing some calcs and running some field tests on this come next week and give it a shot. 211 DEF is the 4th highest in the game, as long as you dont switch it in on say a dynamic punch it should be able to shrug off most hits nicely.
HP also matters when talking about bulk.
 
If we’re comparing it to OU then 61/101 is pretty underwhelming for a wall, especially one without recovery.
It's not going to work as a wall, it will have to take an offensive role. For an attacker 61/101 is okay (it's similar to Rotom's bulk), and Rock/Steel actually isn't that bad from the special side as it is from the physical side.
 
This mon probably isn't as bad as you all are making it. Crap typing, yes, but for doubles this would be pretty decent. Outspeeds everything in trick room, great attack stat, STAB rock slide, and decent special defence that can be multiplied with assault vest, not to mention Beast Boost. Also has zen headbutt, wide guard for EQ and superpower. Reminds me of Rhyperior.
 
Ohh now there's something. Not only is it one of the slowest mons in the game, it can also set up Trick Room itself. Not many abusers can say the same and also dish out that much damage at once.
 

breh

強いだね
This is actually pretty neat for doubles with wide guard.

Magnet Rise may be really useful in singles.

It is hard to understate how strong a 150 BP STAB move is. Think about it this way - it has a horrible typing and horrible pp, but it is stronger than Garchomp Outrage and probably certain Z-Moves against targets with 63 or more base speed neutral. Pokemon without resistances to Steel will take severe damage even with relatively minor investment (i.e. 0/0 Latios is OHKOed with rocks + 92 atk neutral) provided they are not insanely slow.

probably something like SR / Gyro Ball / Protect / Toxic is what it will settle on.

doubles will be something like gyro ball / wide guard / tr / probably rock slide I guess

it absolutely cannot touch most steel types, though, and superpower feels like a bad idea, even vs. ferrothorn, where it eats a quarter of its health from leech seed / iron barbs (+ maybe rocky helmet) and does only about half in return

Shame that it doesn't get recover, as the flavor of a self-rebuilding wall is too easy.
 
Doubles player here. Celesteela also has Wide Guard and there's nothing that Stakataka offers what Celesteela can't do.

I guess if Stakataka is going to be used in Doubles, it's going to be a Trick Room attacker (with its teammate setting up Trick Room rather than Stakataka itself). Even then, there are Pokemon that can do a better job at despite having the strongest Gyro Ball of all.
 
I've said it before and I'll say it again: GF missed a huge opportunity in not making this mon Ghost/Steel (or even Ghost/Rock, at least that'd be unique). It could've been a discount Aegislash but no, apparently GF loves giving us Rock/Steel mons with insane defensive stats.

Its lack of recovery is baffling. Recover makes so much sense here.
 
I've said it before and I'll say it again: GF missed a huge opportunity in not making this mon Ghost/Steel (or even Ghost/Rock, at least that'd be unique). It could've been a discount Aegislash but no, apparently GF loves giving us Rock/Steel mons with insane defensive stats.

Its lack of recovery is baffling. Recover makes so much sense here.
It's like gamefreak has no idea what they are doing when they make pokemon. Oh wait that's totally true.
 
I've said it before and I'll say it again: GF missed a huge opportunity in not making this mon Ghost/Steel (or even Ghost/Rock, at least that'd be unique). It could've been a discount Aegislash but no, apparently GF loves giving us Rock/Steel mons with insane defensive stats.

Its lack of recovery is baffling. Recover makes so much sense here.
I do think GF balances mons based on VGC, not singles.
 
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