Hello everyone, I've browsed Smogon for a few years now, but never posted an RMT before. I just recently started using Shoddy, and have been playing around with different teams, and have settled on the group you will see below. It is currently 10-2 on the OU ladder, but I know it can be improved. Any constructive criticism is greatly appreciated!
Edit: Lots of changes have been made to the team thanks to all of your helpful criticism! Here is what I'm currently playing around with:
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SpA
Nature: Relaxed (+Def, -Spe)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Swampert is one of the best leads currently in the game and takes its place on this team as well. My first move is usually to lay down Stealth Rock. Swampert can then either attack, phaze, or switch out to Forretress if threatened by a Grass-type attack. Swampert provides some invaluable resistances to my team, and is a great physical wall as well.
Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP/4 Def/252 SpD
Nature: Careful (+SpD, -SpA)
- Payback
- Rapid Spin
- Spikes
- Toxic Spikes
Forretress combines the roles that used to be shared between Skarmory and Tentacruel. He not only sets up entry hazards in Spikes and Toxic Spikes, but he Spins away my opponent's entry hazards which can be a burden to a semi-stall team. Payback is there because it deals a considerable amount of damage to opposing Spin-blockers such as Gengar and Rotom.
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/224 Def/32 SpD
Nature: Bold (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Will-o-Wisp
Rotom-H has replaced Gengar as the Spin-blocker of the team. His high defenses and great typing help him in this role, as well as the inclusion of Will-o-Wisp. Will-o-Wisp also serves as a great way to prevent sweeps by the likes of Gyarados and Tyranitar. Thunderbolt is there as basic STAB, and Rest + Sleep Talk keep Rotom in the game.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spe
Nature: Bold (+Def, -Atk)
- Ice Beam
- Protect
- Surf
- Wish
Vaporeon is the Wish passer of the team. This greatly helps with keeping my Pokemon alive to continue stalling and phazing through the enemy team. Protect keeps Vaporeon alive to continue healing my team, and Surf is for STAB.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly (+Spe, -SpA)
- Fire Punch
- Iron Head
- Trick
- U-Turn
Jirachi is the revenge killer of the team. I find her infinitely more useful than Scizor, because of her amazing type coverage and extreme speed. She can threaten and outspeed just about every Pokemon imaginable, and hit for a super-effective KO. Iron Head breaks walls, and serves as a fantastic STAB move for use against any enemies that her punches do not cover. U-Turn helps in scouting counters to Jirachi, and as an escape method against the likes of Magnezone. Simply put, she is my favorite Pokemon on the team.
Latias @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spe/4 SpA
Nature: Timid (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar
Latias is the late-game sweeper. She comes in on something that does not threaten her, after the opponent's team has taken damage from entry hazards and all major threats to her have been taken care of. She then Calm Minds once, and proceeds to sweep with Dragon Pulse. She can also phaze to build up more damage on the remainders of the enemy team, or to get rid of a threat that I may have missed before bringing her out. She can then Recover to heal off any damage taken, if necessary.
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There it is. Please offer constructive criticism, so that I can perfect the team.
Thanks!
Edit: Lots of changes have been made to the team thanks to all of your helpful criticism! Here is what I'm currently playing around with:

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP/252 Def/4 SpA
Nature: Relaxed (+Def, -Spe)
- Earthquake
- Ice Beam
- Roar
- Stealth Rock
Swampert is one of the best leads currently in the game and takes its place on this team as well. My first move is usually to lay down Stealth Rock. Swampert can then either attack, phaze, or switch out to Forretress if threatened by a Grass-type attack. Swampert provides some invaluable resistances to my team, and is a great physical wall as well.

Forretress @ Shed Shell
Ability: Sturdy
EVs: 252 HP/4 Def/252 SpD
Nature: Careful (+SpD, -SpA)
- Payback
- Rapid Spin
- Spikes
- Toxic Spikes
Forretress combines the roles that used to be shared between Skarmory and Tentacruel. He not only sets up entry hazards in Spikes and Toxic Spikes, but he Spins away my opponent's entry hazards which can be a burden to a semi-stall team. Payback is there because it deals a considerable amount of damage to opposing Spin-blockers such as Gengar and Rotom.

Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP/224 Def/32 SpD
Nature: Bold (+Def, -Atk)
- Rest
- Sleep Talk
- Thunderbolt
- Will-o-Wisp
Rotom-H has replaced Gengar as the Spin-blocker of the team. His high defenses and great typing help him in this role, as well as the inclusion of Will-o-Wisp. Will-o-Wisp also serves as a great way to prevent sweeps by the likes of Gyarados and Tyranitar. Thunderbolt is there as basic STAB, and Rest + Sleep Talk keep Rotom in the game.

Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spe
Nature: Bold (+Def, -Atk)
- Ice Beam
- Protect
- Surf
- Wish
Vaporeon is the Wish passer of the team. This greatly helps with keeping my Pokemon alive to continue stalling and phazing through the enemy team. Protect keeps Vaporeon alive to continue healing my team, and Surf is for STAB.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly (+Spe, -SpA)
- Fire Punch
- Iron Head
- Trick
- U-Turn
Jirachi is the revenge killer of the team. I find her infinitely more useful than Scizor, because of her amazing type coverage and extreme speed. She can threaten and outspeed just about every Pokemon imaginable, and hit for a super-effective KO. Iron Head breaks walls, and serves as a fantastic STAB move for use against any enemies that her punches do not cover. U-Turn helps in scouting counters to Jirachi, and as an escape method against the likes of Magnezone. Simply put, she is my favorite Pokemon on the team.

Latias @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Spe/4 SpA
Nature: Timid (+Spe, -Atk)
- Calm Mind
- Dragon Pulse
- Recover
- Roar
Latias is the late-game sweeper. She comes in on something that does not threaten her, after the opponent's team has taken damage from entry hazards and all major threats to her have been taken care of. She then Calm Minds once, and proceeds to sweep with Dragon Pulse. She can also phaze to build up more damage on the remainders of the enemy team, or to get rid of a threat that I may have missed before bringing her out. She can then Recover to heal off any damage taken, if necessary.
--------------------------------
There it is. Please offer constructive criticism, so that I can perfect the team.
Thanks!