Princess
Overview: My competitive philosophy is to win... but with my favorites, and I'm happy I was able to fit so many of them in an Overused environment: Milotic, Blissey, Roserade, Latias, and Starmie are my top 5... both competitively and aesthetically. I call this a stall team because I intend to win via Spikes, Toxic (Spikes), and Stealth Rock, but many of these "walls" are both swift and powerful in their own right. I hope you enjoy my team and that we can work together to make it better... So, enjoy!
Amarant
Roserade@ Focus Sash
Evs: 4 HP / 252 SpA / 252 Spe
Timid Nature
~ Leaf Storm
~ Hidden Power Fire
~ Sleep Powder
~ Toxic Spikes
This lead is what got Roserade into OU and its versatility made it the perfect lead for this team. The recipe is simple… I put their lead to sleep if it looks suspect or I kill if it can outspeed me. I have at least two turns with Focus Sash, so as long as I can either kill, incapacitate, or lay down Toxic Spikes, then Roserade's done his job just fine. Obviously faster Taunt leads present a little bit of a problem but Leaf Storm usually gets rid of them. When Roserade's gone, I almost always bring in Starmie to cleanup the entry mess that my opponent has left, as well as cover the obligatory Tentacruel that thinks he's a reliable counter.
Astraea
Starmie@ Life Orb
Evs: 136 HP/156 Def/216 Spe
Timid Nature
~ Ice Beam
~ Thunderbolt
~ Recover
~ Rapid Spin
The standard rapid-spinning Starmie, she has boltbeam for coverage as Milotic has an equal special attack stat and surf. Simple enough, I kill anything that I can outspeed (and that's A LOT) and I rapid spin when the entry hazards are starting to get on my nerves (that's also A LOT). Starmie can take most hits and dish back even more damage with Life Orb—most opponents will be surprised when I OHKO their Gyrados with Thunderbolt or maim their Dragon. Like nearly every member of this team, Starmie can heal itself, making the extra punch from my Life Orb totally worth it in the long run.
*Does Starmie really need Surf over Ice Beam?
Galatea
Latias@ Leftovers
Evs: 4Def/252 HP / 252 Spe
Timid Nature
~ Dragon Pulse
~ Wish
~ Protect
~ Roar
Support-wise, Latias is almost a one-woman show! Wish and Protect allow Latias to revitalize her teammates while keeping herself afloat, and this strategy has incredible synergy after Milotic gets some "badly poisoned" status on the other team. With a respectable 256 Special Attack, Latias can still smack around most with little resistance. Best of all, she can simply phase anything that contests her walling ability out for awhile and rack up some entry hazard damage while she's at it. Heatran's Dragon Pulse and other offensive threats such as Ice Beam are simply absorbed by soul sister Milotic.
Juno
Blissey@ Leftovers
Evs: 152 HP / 252 Def / 104 SpA
Bold Nature
~ Stealth Rock
~ Seismic Toss
~ Flamethrower
~ Softboiled
Of course, Blissey makes the cut for my stall team, but as I already have a wish-passer, she serves my team by walling, stalling, and denting with the potent combination of Flamethrower and Seismic Toss. She is a decent Stealth Rocker, and can simply re-lay them if they are spun, and even take out some of the spinners, herself. She, along with Milotic, are my status-absorbing pros but like the rest of my team, she is fully capable of healing herself and doing hefty amounts of damage.
*Would Blissey be better off with Aromatherapy over Stealth Rock?
Chastity
Forretress @ Shed Shell
Evs: 252 HP / 112 Atk / 144 Def
Relaxed Nature
~ Spikes
~ Explosion
~ Gyro Ball
~ Reflect
Since I have the other entry hazards and rapid-spinning covered, Forretress does what she does best in spiking. She is my physical wall—my rock in this field of flowers and fairies. Given that the rest of my team is so specially defensive, Reflect is a great choice for the whole team. There's Gyro Ball to slaughter Ghosts and Explosion to get rid of somebody else. Shed Shell is necessary because I don't want to explode into a Magnezone.
Sirena
Milotic@ Leftovers
Evs: 56 SpDef/ 252 HP / 200 Def
Calm Nature
~ Surf
~ Toxic
~ Rest
~ Sleep Talk
This functions very well as a wall because of its massive defenses--Calm nature is preferred here because it gives her a hearty special defensive boost on top of the defense marvel scale generously provides. Such impenetrable defense comes at the cost of Milotic's attacking potential, but I've found that Toxic is a very cruel way to maim fellow bulky waters and the occasionally cocky Gyrados. Many steel types (Especially Heatran) will fall to her 236 Special Attack Surf—Empoleon and Milotic are never to meet. Sleep Talk has 2/3 chance of pulling out a non offensive move, but while sleeping, my beauty's defenses are just so ridiculously high (394 HP and 300+ in both Special Defense and Defense) that immobility is a small price to pay for the ridiculous amount of versatility I get out of her. Milotic is my favorite pokemon and I think Sleeptalking is truly her best niche as she's the only pokemon in the game that gets defensively rewarded for it. Should my opponent try to strong arm her with electric and grass attacks, I have Latias to nullify the impact with her resistances.
*Note: As I have already bred this particular pokemon ingame and it is at Level 100, I cannot afford to change anything on this moveset except the moves. Milotic is my signature pokemon and I refuse to change it for Vaporeon, Suicune, or Gyrados, etc.
Overview: My competitive philosophy is to win... but with my favorites, and I'm happy I was able to fit so many of them in an Overused environment: Milotic, Blissey, Roserade, Latias, and Starmie are my top 5... both competitively and aesthetically. I call this a stall team because I intend to win via Spikes, Toxic (Spikes), and Stealth Rock, but many of these "walls" are both swift and powerful in their own right. I hope you enjoy my team and that we can work together to make it better... So, enjoy!
Amarant
Roserade@ Focus Sash
Evs: 4 HP / 252 SpA / 252 Spe
Timid Nature
~ Leaf Storm
~ Hidden Power Fire
~ Sleep Powder
~ Toxic Spikes
This lead is what got Roserade into OU and its versatility made it the perfect lead for this team. The recipe is simple… I put their lead to sleep if it looks suspect or I kill if it can outspeed me. I have at least two turns with Focus Sash, so as long as I can either kill, incapacitate, or lay down Toxic Spikes, then Roserade's done his job just fine. Obviously faster Taunt leads present a little bit of a problem but Leaf Storm usually gets rid of them. When Roserade's gone, I almost always bring in Starmie to cleanup the entry mess that my opponent has left, as well as cover the obligatory Tentacruel that thinks he's a reliable counter.
Astraea
Starmie@ Life Orb
Evs: 136 HP/156 Def/216 Spe
Timid Nature
~ Ice Beam
~ Thunderbolt
~ Recover
~ Rapid Spin
The standard rapid-spinning Starmie, she has boltbeam for coverage as Milotic has an equal special attack stat and surf. Simple enough, I kill anything that I can outspeed (and that's A LOT) and I rapid spin when the entry hazards are starting to get on my nerves (that's also A LOT). Starmie can take most hits and dish back even more damage with Life Orb—most opponents will be surprised when I OHKO their Gyrados with Thunderbolt or maim their Dragon. Like nearly every member of this team, Starmie can heal itself, making the extra punch from my Life Orb totally worth it in the long run.
*Does Starmie really need Surf over Ice Beam?
Galatea
Latias@ Leftovers
Evs: 4Def/252 HP / 252 Spe
Timid Nature
~ Dragon Pulse
~ Wish
~ Protect
~ Roar
Support-wise, Latias is almost a one-woman show! Wish and Protect allow Latias to revitalize her teammates while keeping herself afloat, and this strategy has incredible synergy after Milotic gets some "badly poisoned" status on the other team. With a respectable 256 Special Attack, Latias can still smack around most with little resistance. Best of all, she can simply phase anything that contests her walling ability out for awhile and rack up some entry hazard damage while she's at it. Heatran's Dragon Pulse and other offensive threats such as Ice Beam are simply absorbed by soul sister Milotic.
Juno
Blissey@ Leftovers
Evs: 152 HP / 252 Def / 104 SpA
Bold Nature
~ Stealth Rock
~ Seismic Toss
~ Flamethrower
~ Softboiled
Of course, Blissey makes the cut for my stall team, but as I already have a wish-passer, she serves my team by walling, stalling, and denting with the potent combination of Flamethrower and Seismic Toss. She is a decent Stealth Rocker, and can simply re-lay them if they are spun, and even take out some of the spinners, herself. She, along with Milotic, are my status-absorbing pros but like the rest of my team, she is fully capable of healing herself and doing hefty amounts of damage.
*Would Blissey be better off with Aromatherapy over Stealth Rock?
Chastity
Forretress @ Shed Shell
Evs: 252 HP / 112 Atk / 144 Def
Relaxed Nature
~ Spikes
~ Explosion
~ Gyro Ball
~ Reflect
Since I have the other entry hazards and rapid-spinning covered, Forretress does what she does best in spiking. She is my physical wall—my rock in this field of flowers and fairies. Given that the rest of my team is so specially defensive, Reflect is a great choice for the whole team. There's Gyro Ball to slaughter Ghosts and Explosion to get rid of somebody else. Shed Shell is necessary because I don't want to explode into a Magnezone.
Sirena
Milotic@ Leftovers
Evs: 56 SpDef/ 252 HP / 200 Def
Calm Nature
~ Surf
~ Toxic
~ Rest
~ Sleep Talk
This functions very well as a wall because of its massive defenses--Calm nature is preferred here because it gives her a hearty special defensive boost on top of the defense marvel scale generously provides. Such impenetrable defense comes at the cost of Milotic's attacking potential, but I've found that Toxic is a very cruel way to maim fellow bulky waters and the occasionally cocky Gyrados. Many steel types (Especially Heatran) will fall to her 236 Special Attack Surf—Empoleon and Milotic are never to meet. Sleep Talk has 2/3 chance of pulling out a non offensive move, but while sleeping, my beauty's defenses are just so ridiculously high (394 HP and 300+ in both Special Defense and Defense) that immobility is a small price to pay for the ridiculous amount of versatility I get out of her. Milotic is my favorite pokemon and I think Sleeptalking is truly her best niche as she's the only pokemon in the game that gets defensively rewarded for it. Should my opponent try to strong arm her with electric and grass attacks, I have Latias to nullify the impact with her resistances.
*Note: As I have already bred this particular pokemon ingame and it is at Level 100, I cannot afford to change anything on this moveset except the moves. Milotic is my signature pokemon and I refuse to change it for Vaporeon, Suicune, or Gyrados, etc.