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Gliscor really wants to outspeed Mega Heracross if it wants to counter reliably, KOing with Acrobatics before being hit by Rock Blast which has a surprisingly high chance to crit at least once seen as it hits 5x. In order to do this, Gliscor needs 192 Spe EVs, a very small jump to 200 Spe beats Adamant Excadrill too so you might as well do that. Might as well bump up Mew to 160 Spe for the same reason, burning Excadrill can be game changing.
Gliscor really wants to outspeed Mega Heracross if it wants to counter reliably, KOing with Acrobatics before being hit by Rock Blast which has a surprisingly high chance to crit at least once seen as it hits 5x. In order to do this, Gliscor needs 192 Spe EVs, a very small jump to 200 Spe beats Adamant Excadrill too so you might as well do that. Might as well bump up Mew to 160 Spe for the same reason, burning Excadrill can be game changing.
Actually, the most speed that Mega Heracross ever runs is 216 Jolly, to beat jolly Breloom and jolly Mamoswine in base form. If you do want to speed creep Mega Heracross, run 244 HP, 204 SDef, 60 Spd with a jolly nature.
Actually, the most speed that Mega Heracross ever runs is 216 Jolly, to beat jolly Breloom and jolly Mamoswine in base form. If you do want to speed creep Mega Heracross, run 244 HP, 204 SDef, 60 Spd with a jolly nature.
True. My spread beats Excadrill too though, a pokemon Gliscor can check well with Earthquake if it outspeeds. Mew also benefits from outspeeding Excadrill with Will-o-Wisp. Is personal preference I suppose.
Hey Zekrenzo, cool team! Your team has a weakness to Sub Wisp Gengar, Swords Dance Bisharp, Pursuit Bisharp + Charizard Y, and Mega Heracross. Because of this, I would recommend a Bulky Charizard X over chansey, as it checks the same main threats chansey does, thundurus and charizard y while also countering bisharp. It also counters sub wisp gengar handily, and can check life orb variants. With some speed, it can also check mega hera :) As an added bonus, it even can counter landorus in a pinch if you don't mega evolve it!
252+ Atk Bisharp Knock Off vs. 248 HP / 0 Def Mega Charizard X: 105-124 (29.2 - 34.5%) -- 6.5% chance to 3HKO
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 148+ SpD Mega Charizard X in Sun: 69-82 (19.2 - 22.8%) -- possible 5HKO
252 SpA Mega Charizard Y Focus Blast vs. 248 HP / 148+ SpD Mega Charizard X: 135-159 (37.6 - 44.2%) -- guaranteed 3HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 148+ SpD Mega Charizard X: 82-97 (22.8 - 27%) -- 51.2% chance to 4HKO
252 SpA Life Orb Thundurus Focus Blast vs. 248 HP / 148+ SpD Mega Charizard X: 147-173 (40.9 - 48.1%) -- guaranteed 3HKO
148 SpA Gengar Shadow Ball vs. 248 HP / 148+ SpD Mega Charizard X: 108-127 (30 - 35.3%) -- 24.7% chance to 3HKO
252 SpA Life Orb Gengar Shadow Ball vs. 248 HP / 148+ SpD Mega Charizard X: 152-179 (42.3 - 49.8%) -- guaranteed 3HKO
252 SpA Life Orb Sheer Force Landorus Psychic vs. 248 HP / 148+ SpD Charizard: 135-160 (37.6 - 44.5%) -- guaranteed 3HKO
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 144 SpD / 116 Spe
Careful Nature
- Will-O-Wisp
- Flare Blitz
- Dragon Claw
- Roost
You can run earthquake over flare blitz for heatran if you want, but flare blitz gives you a better counter to clefable, as even with amoonguss it can still sometimes sweep if it gets a burn with flamethrower. It also gives straight up more power, as well as better checking heracross. Finally, there is another reason to run Charizard X and that is to provide some actual pressure on the opponent. Lets say you come in safely on a thundurus, charizard y, heracross, breloom, gengar with its sash broken, or any number of slower or walled threats against an offensive team. The opponent then has to sack something, or let something take a lot of damage, because there are no switchins to charizard x on an offensive team. Not being so passive is very important in this meta, with so many powerful stallbreakers like landorus, heracross, gardevoir and medicham, as it allows you to actually fight back instead of just trying to counter everything. Good luck with future laddering!
Edit: Didn't read the second page, you're already using a charizard x lol. Well whatever, I'll keep the post.
Hi Zekrenzo, solid team. Your team is really weak to birdspam teams with Magnezone, as well as SD Excadrill + Magnezone teams, as once your Skarmory is trapped and OHKOed, your are helpless against them. For this reason, i suggest replacing Rocky Helmet with Shed Shell.
Moving on, i don't get the purpose of Foul Play on Amoonguss. You say it's for Gyarados, but Giga Drain and Clear Smog are better weapons against Mega Gyarados, while regular Gyarados beats you with Bounce anyway. I suggest replacing it with Hidden Power Ice, in order to have a solid answer to stallbreaker Gliscor, which seems problematic for your team, your best bet being to PP stall it with your own Gliscor.
Furthermore, i don't like Alomomola on this team because you don't really need its Wish support, as all your team member have reliable recovery, making the big fish thing redundant. I suggest you replace it with Quagsire, which means you retain a Talonflame and Mega Charizard X counter, even more solid actually as it ignores their stat boosts, meaning it can wall them to death by spamming Recover, unlike Alomomola which can crumple if those Pokemon manage to accumulate too many boosts before Toxic damage KOes them. In addition, Quagsire gives you a hard counter to SD Mega Scizor and Bisharp, both big threats to your team.
Finally, i would increase the Speed of both Mew and Gliscor to be fast enough to outrun Jolly Mega Heracross, another big threat to your team, give to Gliscor Acrobatics, Taunt, and Knock Off instead of Earthquake, Toxic, and Stealth Rock, and replace Aromatherapy on Chansey with Stealth Rock. Acrobatics allows Gliscor to 2HKO Mega Heracross, giving you a decent check to it, and Knock Off handles Gengar and is a very nice way to wear down opponents in general. Even without EQ Gliscor still beats SpD Heatran with Knock Off, so that's nice. Knock Off is also extremely helpful against stallbreaker Mew, which could be a nuisance to your existing set if it's faster, as Taunt shuts down Toxic. Taunt > Stealth Rock because Chansey is a better SR setter and your team doesn't really need the status healing imo, as you have two status absorbers in Chansey and Gliscor and a Pokemon immune to sleep and Toxic in Amoonguss, not to mention that removing Gliscor's poison status can put it into 2HKO range of certain attacks.
Here are the changes in a nutshell:
Shed Shell > Rocky Helmet on Skarmory
Hidden Power Ice > Foul Play on Amoonguss
Quagsire > Alomomola
252 HP / 104 Def / 152 Spe Impish > current EV spread on Mew
244 HP / 216 SpD / 96 Spe Jolly > current EV spread on Gliscor
Knock Off, Taunt, and Acrobatics > Earthquake, Toxic, and Stealth Rock on Gliscor
Stealth Rock > Aromatherapy on Chansey