I finally decided to get back onto the ladder, and decided a stallish team would probably be best for me. To my chagrin... it's working. However, I have a crucial vulnerability to Dark attacks, especially from those that can also use Fire or Fighting attacks, so I need help there. Dragons are also a problem.
EDIT: see bottom for update, weaknesses outlined here are outdated. THANK YOU, Harsha!
Guard (Deoxys-D) @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Taunt
- Recover
- Night Shade
Although Deoxys comes first in the builder, I lead with it about as often as not. Stealth Rock is his main use, though I've found myself relying on Night Shade + Recover once. Taunt is to block enemies from setting up, followed by the Night Recover combo to outlast and outdamage them.
Dead Heat (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Roar
I lead more often with this new-to-the-team mon. Lava Plume is mostly so that Taunt isn't all-destroying for the set, but it is quite useful for utility burning. Stealth Rock is the staple hazard for the Roar strategy - or just for forcing my opponent to switch via walling him with others. Toxic combined with Lava Plume gives me good status damage, with Thunder Wave on Celebi for contingency. Roar is rarely used on Heatran, though that could be because I keep thinking of her as offense rather than defense (something to do with not using stall teams much before this one).
Jelly (Jellicent) (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
-Toxic Taunt
-Shadow Ball Ice Beam
(Pretend I used the Female sprite instead of male.) One of the Pokemon I'm considering replacing is Jellicent. The Recover + Toxic is standard stalling with Scald for Rock or Ground types and maybe the occasional Fire type, as well as Physical Attackers. Shadow Ball is for other Jellicent as well as the odd Psychic type, but I'm considering replacing it with Ice Beam. If I were to replace Jellicent, it would probably be with a Dark or a Dragon type (sadly, I don't see Hydreigon as useful for stall, so I can't pull off both at once).
EDIT: With the new set, I use Recover more for just outlasting in the sandstorm or outlasting due to Heatran's status moves. Ice Beam is used over Shadow Ball for dealing with pesky Grass types that I can outspeed, or for Dragons (Hi, Latias). It also makes for a credible threat.
Thorn (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Protect
(Pretend I used the Shiny sprite.) Ferrothorn's main purpose is Spikes and Leech Seed. I use Protect for scouting and for extra HP drain. Gyro Ball is my offensive move so that Taunters will find me a problem. As I lack a spinner, I am considering Ferrothorn -> Forretress.
Fortress (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SAtk
Bold Nature (+Def, -Atk)
- Rapid Spin
- Spikes
- Hidden Power [Ice]
- Volt Switch
I know the special moves are both useful, but I still find myself wishing for Gyro Ball, as when I was using Ferrothorn, that move saved me. However, Volt Switch has proven itself useful (Hi, Trick Room Probopass) and Hidden Power Ice has been useful on contingency. Of course, Rapid Spin is why I have Forretress over Ferrothorn. Spikes are the other hazard for the team because what good is a stall team without multiple hazards? Spikes have been very useful multiple times, as they should be.
Draco (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 80 SDef / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Roost
- Dragon Claw
- Dragon Dance
I saw the Dragonite in the featured RMT, and decided to give it a go. With the bulk, I can usually live enough attacks to set up enough to mount a serious threat to my opponents. Substitute + Roost is my standard operating procedure, though I boost with DD any time.
Genie (Landorus) (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Substitute
- Stone Edge
- Earthquake
Landorus certainly pulls his weight. Dragonite did, too, and I miss the Roost stalling potential. However, Swords Dance + already good speed is probably more useful. Substitute has been useful for caution (and for Breloom). One battle I lost could have been won if I chose Earthquake over Stone Edge (re: 20% miss chance), so I'm considering Rock Slide over Stone Edge, but I'm not sure... Opinions?
Forest (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Thunder Wave
- Recover
Celebi certainly has utility, but I only rarely seem to use Celebi for much. Thunder Wave for helping out, but ... I really don't think it helps anyone much except for Dragonite. HP Fire is to deal with Scizor and Ferrothorn, and deal with other pesky Grass or Steel types. Recover is for bulk, and Giga Drain is for more survivability, but I really don't think Celebi is pulling her weight on this team.
Hippo (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Roar
- Slack Off
- Earthquake
- Ice Fang
Hippowdon is reasonably good. I use him most for phazing, though Slack Off + Earth Quake lets him keep in the ring and throw his opponents out. I've used Ice Fang to great effect on Landorus before. Lack of Stealth Rock is because Deoxys-D has it, though I would replace Ice Fang if I were in need of a slot for Stealth Rock. I also find the Sand Stream useful, both for resudual damage and for dealing with weather teams. Hippowdon also works well with Landorus's Sand Force.
~~~~~~~~~~~~~~~~~~~
In a nutshell:
Stall team
Weak toDark/Ghost attacks well-built Rain teams including Tornadus
No spinner
Dragons are problematic
Thinking of Ferrothorn -> Forretress done
Thinking of replacingJellicent replaced and/or Celebi
So yeah. First team since rejoining the ladder. Improvements, comments, general advice, and concerns please.
EDIT: THIS TEAM IS NOW WEAK TO TORNADUS. I COULD HAVE JUST MISPLAYED, BUT... help?
EDIT: see bottom for update, weaknesses outlined here are outdated. THANK YOU, Harsha!
Guard (Deoxys-D) @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Taunt
- Recover
- Night Shade
Although Deoxys comes first in the builder, I lead with it about as often as not. Stealth Rock is his main use, though I've found myself relying on Night Shade + Recover once. Taunt is to block enemies from setting up, followed by the Night Recover combo to outlast and outdamage them.
Dead Heat (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Roar
I lead more often with this new-to-the-team mon. Lava Plume is mostly so that Taunt isn't all-destroying for the set, but it is quite useful for utility burning. Stealth Rock is the staple hazard for the Roar strategy - or just for forcing my opponent to switch via walling him with others. Toxic combined with Lava Plume gives me good status damage, with Thunder Wave on Celebi for contingency. Roar is rarely used on Heatran, though that could be because I keep thinking of her as offense rather than defense (something to do with not using stall teams much before this one).
Jelly (Jellicent) (F) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 36 Def / 220 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Recover
-
-
(Pretend I used the Female sprite instead of male.) One of the Pokemon I'm considering replacing is Jellicent. The Recover + Toxic is standard stalling with Scald for Rock or Ground types and maybe the occasional Fire type, as well as Physical Attackers. Shadow Ball is for other Jellicent as well as the odd Psychic type, but I'm considering replacing it with Ice Beam. If I were to replace Jellicent, it would probably be with a Dark or a Dragon type (sadly, I don't see Hydreigon as useful for stall, so I can't pull off both at once).
EDIT: With the new set, I use Recover more for just outlasting in the sandstorm or outlasting due to Heatran's status moves. Ice Beam is used over Shadow Ball for dealing with pesky Grass types that I can outspeed, or for Dragons (Hi, Latias). It also makes for a credible threat.
Thorn (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Leech Seed
- Gyro Ball
- Protect
(Pretend I used the Shiny sprite.) Ferrothorn's main purpose is Spikes and Leech Seed. I use Protect for scouting and for extra HP drain. Gyro Ball is my offensive move so that Taunters will find me a problem. As I lack a spinner, I am considering Ferrothorn -> Forretress.
Fortress (Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 36 SAtk
Bold Nature (+Def, -Atk)
- Rapid Spin
- Spikes
- Hidden Power [Ice]
- Volt Switch
I know the special moves are both useful, but I still find myself wishing for Gyro Ball, as when I was using Ferrothorn, that move saved me. However, Volt Switch has proven itself useful (Hi, Trick Room Probopass) and Hidden Power Ice has been useful on contingency. Of course, Rapid Spin is why I have Forretress over Ferrothorn. Spikes are the other hazard for the team because what good is a stall team without multiple hazards? Spikes have been very useful multiple times, as they should be.
Draco (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 80 SDef / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Roost
- Dragon Claw
- Dragon Dance
I saw the Dragonite in the featured RMT, and decided to give it a go. With the bulk, I can usually live enough attacks to set up enough to mount a serious threat to my opponents. Substitute + Roost is my standard operating procedure, though I boost with DD any time.
Genie (Landorus) (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Substitute
- Stone Edge
- Earthquake
Landorus certainly pulls his weight. Dragonite did, too, and I miss the Roost stalling potential. However, Swords Dance + already good speed is probably more useful. Substitute has been useful for caution (and for Breloom). One battle I lost could have been won if I chose Earthquake over Stone Edge (re: 20% miss chance), so I'm considering Rock Slide over Stone Edge, but I'm not sure... Opinions?
Forest (Celebi) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Hidden Power [Fire]
- Thunder Wave
- Recover
Celebi certainly has utility, but I only rarely seem to use Celebi for much. Thunder Wave for helping out, but ... I really don't think it helps anyone much except for Dragonite. HP Fire is to deal with Scizor and Ferrothorn, and deal with other pesky Grass or Steel types. Recover is for bulk, and Giga Drain is for more survivability, but I really don't think Celebi is pulling her weight on this team.
Hippo (Hippowdon) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Roar
- Slack Off
- Earthquake
- Ice Fang
Hippowdon is reasonably good. I use him most for phazing, though Slack Off + Earth Quake lets him keep in the ring and throw his opponents out. I've used Ice Fang to great effect on Landorus before. Lack of Stealth Rock is because Deoxys-D has it, though I would replace Ice Fang if I were in need of a slot for Stealth Rock. I also find the Sand Stream useful, both for resudual damage and for dealing with weather teams. Hippowdon also works well with Landorus's Sand Force.
~~~~~~~~~~~~~~~~~~~
In a nutshell:
Stall team
Weak to
Thinking of replacing
So yeah. First team since rejoining the ladder. Improvements, comments, general advice, and concerns please.
EDIT: THIS TEAM IS NOW WEAK TO TORNADUS. I COULD HAVE JUST MISPLAYED, BUT... help?






