<3 Stall
However much I'm a fan of stall, I actually don't like a lot of these sets lol
A lot of what is being posted here will only prolong the fight by wasting PP. That is stalling in the most literal sense, but it doesn't actually do that much, except against certain key pokemon. When you build a team around stalling, you shouldn't
just be prolonging the fight. You should be getting closer and closer to winning it every turn, by gradually dealing damage to your opponent, and shrugging off what damage they give you. Which is why you need to actually be causing damage, and not just wasting PP. This is also the reason indirect damage is possibly the most effective way to weaken your opponents when stalling. You're able to do other things (ie. heal, provide team support, etc), while they're getting hurt from switches or status. That's not to say direct damage is a bad thing, but in general the pokes you'll be using will have low s/atk, and won't be able to do much on their own. After prolonging the fight long enough to cause substantial damage, you can bring in a cleaner to wipe things up. But this is common knowledge (and if it isn't, it should be).
Weakening your foe via spikes, stealth rock, sandstorm, burns, seed, toxic (although I don't like to use it much, it's certainly viable), and forcing switches because of roar/ww, encore, seed (again), toxic (again), perish song, and the actual pokemon on your team, while constantly surviving thanks to amazing defenses, typing, and recovery moves... that's more how stall should be run. Now, I pretty much outlined all of the possibilities on a tss team, however, that doesn't mean I think stall should be limited to tss; in fact, I rarely ran tss in advance (preparing for it is a different story).
@Forsety: I agree with that rule of thumb of keeping an attacking move on pokes, since oftentimes you will be stuck there doing nothing, and I often found myself going for some direct damage in adv, although I disagree with your claim of taunt screwing stuff up. Sure, it might force skarm out on occasion, but in general, there are only a few pokemon that actually are likely to carry taunt, and those pokes are ones you will want to be attacking. I also disagree with your sub comment. One attack and it goes down, from where you can use all the WoWs and seeds you want, or even better, roar/ww the poke out instead, making them waste 25% of their hp for nothing.
1.They are pokes like Infernape,Gallade,Lucario,Electvire who break the key pokes in stalling game Blissey and Skarmory.
Get counters. You have more than two pokemon on your team for a reason.
2. The Sweepers in metagame hit harder than before they are special attackers that 2ko Blissey and physical attackers that can 2ko skarmory.
Physical attackers could 2HKO skarm last gen, too. Did that stop anyone?
3.Stall Teams in d/p basically have to be sandstorm teams or esle they basically get caught in the sandstream .And it is hard to set up stalling team with sandstream in play.Which bring us to the next point
I wholeheartedly disagree. Sandstorm should be used to your ADVANTAGE when stalling. You don't have to use it yourself to take advantage of it. Enemy teams running ttar will have had to built their team around it, thus limiting themselves, and opening them up for rape if they're using any of the many standard choice items users that aren't ground/rock/steel. And since it's hard to build a good team without at least one or two pokes that take sandstorm damage, they'll be suffering from it, too, regardless.
4.Stealth Rocks,Spikes,Toxic Spikes.The stall team will be trying to put these down,but so will the attacking team.Attacking teams can set these up just as easily and they still have sweeping abilities.
An attacking team, however, does not rely on these, and rarely will make a point of protecting them from spin. They're just a nice thing to have. If your foe does make a point of protecting them from spin, they're not pure offense, are they? They're also running a spikes team, and spikes/sr are no longer just "a nice little bonus" for them. Also, toxic spikes? lol