Welcome to my RMT. I decided to make a team generally revolving around harassment over sweeping.
Team building began around the thought of Sableye and Gliscor. They both have disabling kind of style that I thoroughly enjoy.
I moved to needing something that could lead and SR while still mitigating an enemy opening of the same. Thus Deoxys-D entered.
Glancing over megas and considering what would have a strong enough clean up after the chipping was done, I considered Tyranitar and Garchomp.
I felt a cleric role would add to the later portions of what was left to clean up and Blissey could soak a bit and sacrifice for the final sweep through.
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Hidden Power-Fire
- Recover
- Magic Coat
I open with Deoxys-D almost every match. He can cause the opening hazard momentum of Ferro and Fort to slow quite well with an initial magic coat.
Stealth rock was chosen in case it wasn't reflected initially.
Hidden Power-Fire prevents taunt crippling as well as Dealing fair damage to Steel openers.
Ev's and nature brought the physical bulk to aid against lead SD scizor and Scolipedes.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Pursuit
- Stone Edge
- Ice Fang
- Earthquake
Tyranitar serves as general coverage revenge killer. The nature, Ev's, and Scarf are to attempt bring his slightly lacking speed stat high enough to allow just that.
Pursuit provides damage on an attempted escape and, if not finishing the enemy off, will leave them significantly lower on their return to meet the rest of the team.
Stone edge for coverage over the popular Talonflame.
Sand Stream for stopping weather teams. Most of my team is able to mitigate the damage caused by it, allowing it to act as an additional offensive condition.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Substitute
I chose to use the mega on garchomp as, I feel, his set up sweep could be better catered to in this composition.
Substitute brings a partial buffer against walls or free turn against a swap while he sets up.
A second earthquake on the team is here for damage coverage against fairies.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Night Shade
- Will-O-Wisp
- Confuse Ray
- Recover
Sableye was brought in to bring a lot of disruption.
Prankster allows a lot of the opposing set ups to be halted dramatically. With the team being centered around condition application over heavy sweeping, the stall brought with this felt right.
Night Shade is a strong move for avoiding taunt bait. Hitting all equally regardless of the walling defense stacked enemies that may be rotated in to stop him brought me to the choice.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Def / 224 SDef
Impish Nature
- Substitute
- Toxic
- Knock Off
- Taunt
Gliscor chops down walls incredibly well.
With Toxic Orb, Poison Heal, and Knock Off to eliminate enemy leftovers, he is able to watch toxic escalate severely.
Taunt punishes set ups. Whether it be wall attempt or sweeper, the toxic comboed with taunt will leave any plans beginning from dented health.
Substitute's hp cost is nearly taken care of with the toxic orb/poison heal combo and allows scouting of scalds etc.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SDef / 4 HP
Calm Nature
- Dazzling Gleam
- Aromatherapy
- Healing Wish
- Thunder Wave
Blissey was added to the team through much debate. Cradily was considered for Storm Drain switching, Rotom-w for Pain Split degradation, and Latias for more offensive applications. She was finally chosen for the assistance provided to the rest of the team.
Aromatherapy cleans up anything ailing teammates, while Natural Cure keeps her unaffected during aroma's play prior to switch.
Dazzling Gleam prevents pure taunt bait and gives a strong typing move for Latios/Latias, Dragonite, Garados, and Garchomps.
With Blissey's high hp base, she is able to make sure that prior to her healing wish the opposition has been paralyzed and no toxic, burns, etc. are hindering a full health sweeper to revenge for her.
The current major problem that I find with the team is dealing with fairies.
All criticism and critiques will be greatly appreciated.
Thank you for taking the time to look over my RMT.
Team building began around the thought of Sableye and Gliscor. They both have disabling kind of style that I thoroughly enjoy.
I moved to needing something that could lead and SR while still mitigating an enemy opening of the same. Thus Deoxys-D entered.
Glancing over megas and considering what would have a strong enough clean up after the chipping was done, I considered Tyranitar and Garchomp.
I felt a cleric role would add to the later portions of what was left to clean up and Blissey could soak a bit and sacrifice for the final sweep through.
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Hidden Power-Fire
- Recover
- Magic Coat
I open with Deoxys-D almost every match. He can cause the opening hazard momentum of Ferro and Fort to slow quite well with an initial magic coat.
Stealth rock was chosen in case it wasn't reflected initially.
Hidden Power-Fire prevents taunt crippling as well as Dealing fair damage to Steel openers.
Ev's and nature brought the physical bulk to aid against lead SD scizor and Scolipedes.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Pursuit
- Stone Edge
- Ice Fang
- Earthquake
Tyranitar serves as general coverage revenge killer. The nature, Ev's, and Scarf are to attempt bring his slightly lacking speed stat high enough to allow just that.
Pursuit provides damage on an attempted escape and, if not finishing the enemy off, will leave them significantly lower on their return to meet the rest of the team.
Stone edge for coverage over the popular Talonflame.
Sand Stream for stopping weather teams. Most of my team is able to mitigate the damage caused by it, allowing it to act as an additional offensive condition.
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Substitute
I chose to use the mega on garchomp as, I feel, his set up sweep could be better catered to in this composition.
Substitute brings a partial buffer against walls or free turn against a swap while he sets up.
A second earthquake on the team is here for damage coverage against fairies.
Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Night Shade
- Will-O-Wisp
- Confuse Ray
- Recover
Sableye was brought in to bring a lot of disruption.
Prankster allows a lot of the opposing set ups to be halted dramatically. With the team being centered around condition application over heavy sweeping, the stall brought with this felt right.
Night Shade is a strong move for avoiding taunt bait. Hitting all equally regardless of the walling defense stacked enemies that may be rotated in to stop him brought me to the choice.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 40 Def / 224 SDef
Impish Nature
- Substitute
- Toxic
- Knock Off
- Taunt
Gliscor chops down walls incredibly well.
With Toxic Orb, Poison Heal, and Knock Off to eliminate enemy leftovers, he is able to watch toxic escalate severely.
Taunt punishes set ups. Whether it be wall attempt or sweeper, the toxic comboed with taunt will leave any plans beginning from dented health.
Substitute's hp cost is nearly taken care of with the toxic orb/poison heal combo and allows scouting of scalds etc.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SDef / 4 HP
Calm Nature
- Dazzling Gleam
- Aromatherapy
- Healing Wish
- Thunder Wave
Blissey was added to the team through much debate. Cradily was considered for Storm Drain switching, Rotom-w for Pain Split degradation, and Latias for more offensive applications. She was finally chosen for the assistance provided to the rest of the team.
Aromatherapy cleans up anything ailing teammates, while Natural Cure keeps her unaffected during aroma's play prior to switch.
Dazzling Gleam prevents pure taunt bait and gives a strong typing move for Latios/Latias, Dragonite, Garados, and Garchomps.
With Blissey's high hp base, she is able to make sure that prior to her healing wish the opposition has been paralyzed and no toxic, burns, etc. are hindering a full health sweeper to revenge for her.
The current major problem that I find with the team is dealing with fairies.
All criticism and critiques will be greatly appreciated.
Thank you for taking the time to look over my RMT.