• Smogon Premier League is here and the team collection is now available. Support your team!

Standard OU RMT

I'd been hoping to make it into the current round of the tutoring program to have this team worked on, but I was a bit too slow on that, so this seems to be the next best thing.

dpmfb094.png

Gengar @Focus Sash
Levitate
4atk / 252sp. atk / 252spe
Hasty
-Hypnosis
-Shadow Ball
-Counter
-Explosion

A bit of a variation from the usual LO / Choice Gengar sets [though not one I'd dare to take credit for], this Gengar serves mostly as a surprise lead. Counter against something that might stay in, Hypnosis if I predict a switch, and Explode when taken down to 1HP. The biggest threat to this [and, coincidentally, the centre of my team] is Sand Stream, which would cut this setup short as soon as Counter comes into play [not to mention that Tyranitar will likely switch out, making that a very looming threat for my Baton Passer].

dpmfb230.png

Kingdra @Life Orb
Swift Swim
168atk / 88spe / 252sp. atk
Naughty
-Draco Meteor
-Rain Dance
-Surf
-Waterfall

This Kingdra works fine enough on it's own; Rain Dance for the Speed Boost, switch between Surf and Waterfall depending on opponent defenses, and throw in a Draco Meteor if I need to slam something hard. However, it serves a secondary purpose as well-- to get rid of pesky Sandstorms [or Hail, if I happen to face an Abomasnow] with Rain Dance. Likely to be used later if I don't need to overwrite Sandstorm.

dpmfa291.png

Ninjask @Leftovers
Speed Boost
184hp / 246atk / 80spe
Jolly
-Swords Dance
-Substitute
-Baton Pass
-X Scissor

Changed to a Substitute Ninjask. Sub when sent out, SD if they switch [maybe go for a second if it looks like they'll still be setting up], and then pass to try and avoid the first attack for my chosen sweeper.

dpmfb448.png

Lucario @Life Orb
Inner Focus
252atk / 222sp. atk / 36spe
Naughty
-Hidden Power [Ice]
-Close Combat
-Crunch
-Stone Edge

The star around which this team centres, this Lucario is also the only Pokemon on this team with even a smidgen of creativity. With 36 EV's in speed [using a 30 Speed IV for HP Ice] and three Speed Boosts, this Lucario will [see; should, if I got it right] have enough Speed to outspeed a maximum speed EV'd, Speed-plus Natured, Choice Scarf Dugtrio, which in and of itself is incredibly unlikely thing to see, considering the standard CS Dugtrio runs only 128 Speed EV's. Along with that, this Lucario will be running the same Attack as a standard SD Lucario; however, the Baton Passing allows me to drop SD for another attack move and the Speed boosts let me pick up HP Ice over a high-priority move, which, even without a LO boost, is almost guaranteed to OHKO a 252hp / 0sp.def Gliscor before a Roost. Crunch covers Psychics, Stone Edge covers flyings, and Close Combat for a hard-hitting STAB move. If, by some miracle, Ninjask gets two Swords Dances, this thing is practically unstoppable [as far as I can see].

dpmfa437.png

Bronzong @Leftovers
Levitate
252hp / 152atk / 104sp. def
Relaxed
-Rest
-Sleep Talk
-Gyro Ball
-Earthquake

Bringing in a Bronzong to cover some of my weaknesses, and going with a Rest / Sleep Talk variety over a Supporter due to the fact that I already have another Pokemon [Gengar] running Hypnosis, which the Sleep Clause could turn into a wasted slot, and since it likely won't be leading, Stealth Rock might not get very much usage anyways. Could go with a Blocker, too, since Bronzong covers a lot of the things that might give me trouble, but I'm not sure how efficiently I could put that thing to use.

dpmfb373.png

Salamence @Life Orb
Intimidate
120hp / 252atk / 136spe
Lonely
-Dragon Dance
-Dragon Claw
-Earthquake
-Fire Blast

Another target for a Baton Pass, but also usable on it's own, Salamence covers Lucario's weaknesses pretty well and brings some good power to the table. Dragon Claw for STAB, Earthquake for Steels, and Fire Blast for Steels with Levitate.

I'd like to say that this team is complete, but I've never really done any actual battling, so I'm sure I missed a few glaring weaknesses that won't make themselves obvious to me until they're pointed out. Any criticisms / fixes would be appreciated.


EDITS:
-Swapped Mystic Water for Life Orb on Kingdra
-Set X Scissor on Ninjask; swapped Protect for Substitute; changed EV spread
-Replaced Togekiss with Bronzong
-Replaced Electivire with Salamence
 
I'd been hoping to make it into the current round of the tutoring program to have this team worked on, but I was a bit too slow on that, so this seems to be the next best thing.

dpmfb094.png

Gengar @Focus Sash
Levitate
4atk / 252sp. atk / 252spe
Hasty
-Hypnosis
-Shadow Ball
-Counter
-Explosion

A bit of a variation from the usual LO / Choice Gengar sets [though not one I'd dare to take credit for], this Gengar serves mostly as a surprise lead. Counter against something that might stay in, Hypnosis if I predict a switch, and Explode when taken down to 1HP. The biggest threat to this [and, coincidentally, the centre of my team] is Sand Stream, which would cut this setup short as soon as Counter comes into play [not to mention that Tyranitar will likely switch out, making that a very looming threat for my Baton Passer].

Fine.

dpmfb230.png

Kingdra @Mystic Water
Swift Swim
168atk / 88spe / 252sp. atk
Naughty
-Draco Meteor
-Rain Dance
-Surf
-Waterfall

This Kingdra works fine enough on it's own; Rain Dance for the Speed Boost, switch between Surf and Waterfall depending on opponent defenses, and throw in a Draco Meteor if I need to slam something hard. However, it serves a secondary purpose as well-- to get rid of pesky Sandstorms [or Hail, if I happen to face an Abomasnow] with Rain Dance. Likely to be used later if I don't need to overwrite Sandstorm.

In my experience, I find that LO works better than Mystic Water on RD Kingdra. The reason for this is that Kingdra is meant to dish out damage quickly, and will usually not outlast the 10 turns anyways. LO gives you more of a power boost than Mystic Water, and provides a boost to DM as well. I've tried both, but found that LO gives me enough boost to turn some 2HKO into OHKOs.
dpmfa291.png

Ninjask @Focus Sash
Speed Boost
4hp / 252atk / 252spe
Jolly
-Swords Dance
-Protect
-Baton Pass
-X Scissor / Bug Bite

The main Baton Passer in my team, and the gear that makes the primary sweeper of my team turn. Though you could get more Speed boosts out of a Substitute Baton Passer, this one guarantees at least one Swords Dance (without Sandstream / Hail); Protect->Swords Dance->Protect->Baton Pass. I'm having a hard time deciding on what attack to use for this thing, though-- X Scissor might make the difference between a OHKO and 2HKO compared with Bug Bite, but with Bug Bite I could take the Yache Berry off of a Garchomp [only fault in this plan being the question of who would deal with it after, since I may not get a Baton Pass off if I have to take out that berry].

Go with X-Scissor. Use Substitute over Protect so you can potentially pass it.
dpmfb448.png

Lucario @Life Orb
Inner Focus
252atk / 222sp. atk / 36spe
Naughty
-Hidden Power [Ice]
-Close Combat
-Crunch
-Stone Edge

The star around which this team centres, this Lucario is also the only Pokemon on this team with even a smidgen of creativity. With 36 EV's in speed [using a 30 Speed IV for HP Ice] and three Speed Boosts, this Lucario will [see; should, if I got it right] have enough Speed to outspeed a maximum speed EV'd, Speed-plus Natured, Choice Scarf Dugtrio, which in and of itself is incredibly unlikely thing to see, considering the standard CS Dugtrio runs only 128 Speed EV's. Along with that, this Lucario will be running the same Attack as a standard SD Lucario; however, the Baton Passing allows me to drop SD for another attack move and the Speed boosts let me pick up HP Ice over a high-priority move, which, even without a LO boost, is almost guaranteed to OHKO a 252hp / 0sp.def Gliscor before a Roost. Crunch covers Psychics, Stone Edge covers flyings, and Close Combat for a hard-hitting STAB move. If, by some miracle, Ninjask gets two Swords Dances, this thing is practically unstoppable [as far as I can see].

Fine
dpffb468.png

Togekiss @Leftovers
Serene Grace
252hp / 64sp. def / 194spe
Calm
-Air Slash
-Baton Pass
-Nasty Plot
-Roost

It's at about this point that my team returns to predictable unoriginality. Makes an okay Special Wall, but serves mostly as a Baton Passer for my main Special Sweeper. Nasty Plot as necessary, Air Slash until a threat appears, then Baton Pass. Not a whole lot more I can say about this one. Considering replacing this for a better wall.

Hmm...I see too much reliance on BP here. I would recommend you switch this out for a Bronzong. Your team is VERY Mamoswine weak, as in, you dont really have nething to counter it besides Kingdra, and he wont like eating powerful EQs. Bronzong would immediately remove that weakness, as well as giving you a reliable steel type to switch into Dragon attacks, seeing as NONE of your team can do that.

dpffb466.png

Electivire @Life Orb
Motor Drive
76atk / 252sp. atk / 182 spe
Mild
-Cross Chop
-Hidden Power [Grass / Ice]
-Flamethrower
-Thunderbolt

Copy-pasted Special-based Mixed Electivire. Takes in a Nasty Plot or two from Togekiss [and hopefully a Thunderbolt / Thunder Wave for some speed] and proceeds to sweep. I'm having a hard time deciding between Hidden Power types. Lucario and Kingdra can stop just about everything that Hidden Power Ice would fear [and if something runs through both of them, chances are Electivire isn't going to pose much of a threat], so I'm leaning towards Hidden Power Grass to get Swampert and other Bulky Waters.

If you opt for replacing Togekiss, then I would recommend switching this. Idno why people like using Electivire, he's NOT that good. Sure, he can get a Speed Boost. Many pokes in the metagame are still faster. ScarfChomp laughs at your Speed Boost and OHKO's you with EQ. If you're going for a mixed attacker to clean up late game, no one does it better than Deoxys-S. Or, if you're looking for a special sweeper, then Azelf, Heatran, can do the job quite well. Another consideration would be for an extra physical sweeper, so you have someone else to pass to in case Lucario bites the dust.

I'd like to say that this team is complete, but I've never really done any actual battling, so I'm sure I missed a few glaring weaknesses that won't make themselves obvious to me until they're pointed out. Any criticisms / fixes would be appreciated.

Other than that, you might consider making Ninjask your lead and switching Gengar to the standard LO set, as it's very effective, and very powerful.
 
LO on Kingdra-- got it.

And as for the Ninjask, the main reason I'd given it Protect over Substitute was because I'd figured that Substitute wouldn't really give me the chance to get any SD's off, since they would likely get broken the turn they were placed, but after having several DDmence's set up against this one only to knock down my Lucario, I'd already been considering switching this up. Still a bit skeptical about how this would work in most other situations, though, since my Lucario isn't going to be too much of a threat without SD.

For Togekiss and Electivire-- at that point in the team, I was just trying to find two Pokemon that could share some form of synergy, since I couldn't think of much in the way of boosting my Lucario. After my test runs, though, I fully understand the logic in throwing in a Bronzong over Togekiss, since Dragons have been a considerable threat for me. In substituting Electivire-- in making this team, I'd actually been specifically avoiding using Garchomp or Deoxys-S, considering the current suspect tests going on [not that this team has even played under those rules, but still]. I've been thinking about switching him out for a good Physical sweeper with some different resistances that Lucario [or better defenses, at least] to give myself better chances at survival on the Baton Pass [in the case that Substitute isn't up, which seems very likely in my inexperience]. Been looking for something that fits that niche, but I'll put a little more effort into that now.

Will be making some edits over the next few minutes.
 
If you're looking for a Physical Sweeper lol, there are many that can fill the role. However, one thing that is very effective when paired with Lucario is Salamence. Lucario is weak to Fighting, Ground, and Fire, all of which Salamence resists, while Salamence is weak to Ice, Rock, and Dragon, all of which Lucario resists. Bare in mind, Lucario has terrible defenses, so constant switching does you no good. If you're looking for a good Mence set, try the BulkyMence. Awesome defenses, ability to Roost, and sweep with Dragon Dance (or being BP SD and Speed Boosts).

Salamence @ Life Orb
Intimidate
224 HP/12 Attack/196 Defense/76 Speed
Jolly
~Dragon Dance
~Dragon Claw
~Earthquake
~Roost
 
I like the idea of using Salamence, but I don't know if I really want to use a Dragon Dance setup considering my Baton Pass strategy, other than that it would give me a backup plan if that fell through. The main thing that troubles me about this setup is that it's effectively walled by a Skarmory-- would Fire Blast be a usable substitute for Dragon Dance to deal with that?

Also, if you don't mind me asking, what's the significance of the EV spread for this setup?
 
It lets him take on MANY physical threats. It can survive ScarfChomp's Outrage, and OHKO with Dragon Claw. It can take 2 SD Luke Extremespeeds and OHKO with EQ. If you wanted to include Fire Blast, I might recommend not using the BulkyMence spread, and using the standard DDMence spread, with Fire Blast over Roost, as Roost is a key element to his survivability.
 
Yeah, I think I'd rather run with Fire Blast, so I'll probably try out a standard DDMence for a while. I might tweak the EV's to make it a bit bulkier and drop DD for Roost if I find Baton Pass to be reliable enough, though.
 
Your Gengar would be better with Wide Lens if you use Hypnosis. Why use Counter on a Special Attacker? Isnt Counter physical?
 
Your Gengar would be better with Wide Lens if you use Hypnosis. Why use Counter on a Special Attacker? Isnt Counter physical?

If the user of Counter is hit with a physical attack, the user deals 2x that damage to the opposing pokémon!
 
Your Gengar would be better with Wide Lens if you use Hypnosis. Why use Counter on a Special Attacker? Isnt Counter physical?

Actually, this set is very effective. The purpose of Focus Sash is to allow it to survive a powerful physical attack, and score an easy OHKO with counter. Then, either put the next opponent to sleep, or explode on them. Obviously, SS ruins this completely, but should net you one KO if you play smart.
 
I'm aware of what counter does.

I foresee the set would hardly ever work. In most of my battles, steath rocks is used, or hail/sandstorm.

Also, relying on hypnosis without Wide Lens is foolish.

And there are ALOT of pokemon faster than a non scarfed Gengar....
 
Back
Top