Ok so please READ this: There are moves that i chose to include BEFORE i made the them, and they are: Spikes, Toxic spikes, Stealth rock, Heal bell. Leech seed, a sleep move (sleep poweder), Light Screen, Reflect, Wish, Rapid spin, Roar.
At a glance:
Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Toxic Spikes
- Gyro Ball
- Rest
- Spikes
---
Now this is where I went with Spikes and toxic spikes, He gets both and is quite hard to bring down so it seemed like the best choice seeing as i didnt haev room for a spearate spiker and toxix spiker. I went with the obvious Gyro ball because i get STAB and it can handle its self better this way. Now here is where i went away from the normal, i decided rest was the better choice than explosion or anything else. This is b/c i simply want him alive. With Heal bell on miltank i can rest switch out and come back awake. But i have a question should i keep this as the lead? or have someone else?
Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Heal Bell
- Milk Drink
- Stealth Rock
- Body Slam
---
Well, first of all i went with miltank as a cleric b/c its strong defences and thick fat help on the switch in's, but aslo it provides a normal type so i get a much needed ghost resistance. Next i gave her SR becuase it is needed for almost any time not to mention a stall team. Thick fat b/c scrappy really is not worth it, the def boost is better than hitting one more type. Body slam provides for another form of pissble stall, paralisis. Other than that i think there isnt much to change here, unless you have an idea
Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/152 Def/106 SDef
Bold nature (+Def, -Atk)
- Giga Drain
- Leech Seed
- Sleep Powder
- Light Screen
---
Ok Venusaur is one my favourite pokemon of all time so i almost always use it, but this time I used it for more than just that it gave me 3 crucial moves. Light screen, Leech seed, Sleep power. Sleep powder is still at 75 accuracy over hypnosis so thats a plus. Leech seed helps bring HP back to venusaur along with giga drain. And light screen provides more sp def for my entire team. Giga drain is nice b/c i can attack AND get HP back sinse he is lacking a HP recovery move.
Gardevoir (M) @ Leftovers
Ability: Trace
EVs: 252 HP/32 Spd/20 SAtk/206 SDef
Calm nature (+SDef, -Atk)
- Wish
- Calm Mind
- Psychic
- Thunder Wave
---
I went with Trace here b/c it can help with things like Heatran (fire proof stops him dead in his tracks) Also taking natural cure off blissey is a nice bonus. Wish is here b/c its needed. Calm mind seemed like a nice choice, i figure if im in why not raise my sp def and sp attack. I know psychic has weak type coverage but it a solid move and gets STAB so i figure its worth it unless you have a suggestion. Now T-wave here over will-o-wisp b/c well dusknoir has will-o-wisp. Unless you have a better idea thats how it will stay.
Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Will-o-wisp
- Pain Split
- Sucker Punch
- Thunderpunch
---
Pain split is a nice move, its the best way for him to get any HP, If venu can manage to Sleep someone at ful Hp he can pain split or a pain split on a switch works as well. Will-o-wisp is good becuase it helps cover his lower def in this situation, and it cripples pokemon well. Sucker punch b/c its nice for priortiy. Now t-punch is b/c i need more coverage. Hmm he worries me somehow tho....
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Rapid Spin
- Ice Shard
- Roar
- Earthquake
---
Pretty standard, rfapid spin is here b/c i feel like stealth rocks will be a nuisance. Ice shard for dragons and ofcourse priority. Roar is to stop those trying to set up. and i guess EQ for STAB and coverage. Idk what to say here he is another worry to me. feel free to sugest a better rapid spinner. Sorry not much more to say here....
Ok well thats is, i know this will need a major revamp so please go ahead and say what u think is necessry
At a glance:







Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/112 Atk/144 Def
Relaxed nature (+Def, -Spd)
- Toxic Spikes
- Gyro Ball
- Rest
- Spikes
---
Now this is where I went with Spikes and toxic spikes, He gets both and is quite hard to bring down so it seemed like the best choice seeing as i didnt haev room for a spearate spiker and toxix spiker. I went with the obvious Gyro ball because i get STAB and it can handle its self better this way. Now here is where i went away from the normal, i decided rest was the better choice than explosion or anything else. This is b/c i simply want him alive. With Heal bell on miltank i can rest switch out and come back awake. But i have a question should i keep this as the lead? or have someone else?

Miltank (F) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/224 Def/32 Spd
Impish nature (+Def, -SAtk)
- Heal Bell
- Milk Drink
- Stealth Rock
- Body Slam
---
Well, first of all i went with miltank as a cleric b/c its strong defences and thick fat help on the switch in's, but aslo it provides a normal type so i get a much needed ghost resistance. Next i gave her SR becuase it is needed for almost any time not to mention a stall team. Thick fat b/c scrappy really is not worth it, the def boost is better than hitting one more type. Body slam provides for another form of pissble stall, paralisis. Other than that i think there isnt much to change here, unless you have an idea

Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/152 Def/106 SDef
Bold nature (+Def, -Atk)
- Giga Drain
- Leech Seed
- Sleep Powder
- Light Screen
---
Ok Venusaur is one my favourite pokemon of all time so i almost always use it, but this time I used it for more than just that it gave me 3 crucial moves. Light screen, Leech seed, Sleep power. Sleep powder is still at 75 accuracy over hypnosis so thats a plus. Leech seed helps bring HP back to venusaur along with giga drain. And light screen provides more sp def for my entire team. Giga drain is nice b/c i can attack AND get HP back sinse he is lacking a HP recovery move.

Gardevoir (M) @ Leftovers
Ability: Trace
EVs: 252 HP/32 Spd/20 SAtk/206 SDef
Calm nature (+SDef, -Atk)
- Wish
- Calm Mind
- Psychic
- Thunder Wave
---
I went with Trace here b/c it can help with things like Heatran (fire proof stops him dead in his tracks) Also taking natural cure off blissey is a nice bonus. Wish is here b/c its needed. Calm mind seemed like a nice choice, i figure if im in why not raise my sp def and sp attack. I know psychic has weak type coverage but it a solid move and gets STAB so i figure its worth it unless you have a suggestion. Now T-wave here over will-o-wisp b/c well dusknoir has will-o-wisp. Unless you have a better idea thats how it will stay.

Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/6 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Will-o-wisp
- Pain Split
- Sucker Punch
- Thunderpunch
---
Pain split is a nice move, its the best way for him to get any HP, If venu can manage to Sleep someone at ful Hp he can pain split or a pain split on a switch works as well. Will-o-wisp is good becuase it helps cover his lower def in this situation, and it cripples pokemon well. Sucker punch b/c its nice for priortiy. Now t-punch is b/c i need more coverage. Hmm he worries me somehow tho....

Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Rapid Spin
- Ice Shard
- Roar
- Earthquake
---
Pretty standard, rfapid spin is here b/c i feel like stealth rocks will be a nuisance. Ice shard for dragons and ofcourse priority. Roar is to stop those trying to set up. and i guess EQ for STAB and coverage. Idk what to say here he is another worry to me. feel free to sugest a better rapid spinner. Sorry not much more to say here....
Ok well thats is, i know this will need a major revamp so please go ahead and say what u think is necessry