Standard Stall

So basically this is a standard stall that I have come up with a stall team. This team has worked well for a while but still has some problems. So I was like why not just put this on RMT on smogon. Any changes will be done in Red Bold

Team Overview
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Heatran@Shucca Berry
Flash Fire
EV's: 6 HP, 252 Sp. Atk, 252 Spd.
Nature-Timid
-Stealth Rocks
-Flamethrower/Fire Blast
-Hidden Power Ice/Earth Power
-Roar

Description-My lead and SR setter upper lol. Very simple sets up SR and takes out any steel leads on the process. Heatran laughs at dragons that think they can pull off an OHKO with Earthquake only to stopped in their tracts with Shucca Berry and HP iced in the face/Earth Power allows him to take out fires mainly other Heatran and hits waters hard on the switchin. Roar may seem as a wtf move on Heatran but it works well with phazing if you know your opponent is going to switch and takes some prediction to use on this set. Its a very effective lead in the current metagame.

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Snorlax@Leftovers
Thick Fat
EV's: 168 HP, 120 Def, 220 Sp.Def/ 214 Atk, 44 Def, 252 Sp.Def
Nature-Careful
-Curse/Return
-Body Slam/Crunch
-Rest/Earthquake
-Fire Punch

Description-Curselax has been a the king of mix walling in both D/P and emerald and still is with the implementation of platinum. Works great on a stall team and almost nothing takes this out without the help of a critical hit. I have mixed feelings over Body Slam and Return. Body Slam has it's advantages but with Toxic Spike probably already up Return would seem more viable. So I need your opinions on this one. Fire Punch works wonders on steels that think they could come in and hit him hard before curse is up. He has sweapt 1-5 once so that gets some props. /

This set retains your defensive abilities while giving you a bit of coverage and offensive presence. Body Slam is a bit redundant with Toxic Spikes support, while Fire Punch is more a "filler' that has a few other options in its place, namely Selfdestuct, Rest, Charm, or Whirlwind. Selfdestruct does great immediate suicide damage, Rest allows you some durability but is obviously quite risky. Charm and Whirlwind allow you to scout and force switches into Toxic Spikes. Crunch seems to be a must for your Latias weakness, however Pursuit is a good alternative to make sure it always goes down. The EV spread allows you much special durability, enough Defense to survive a CBTar's Stone Edge at full health, and with the rest in Attack.

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Rotom-H@Leftovers
Levitate
EV's: 252 HP, 120 Def, 136 Sp.Def
Nature-Bold
-Shadow Ball
-HP Fighting/Rest
-Substitute/Discharge
-Reflect/SleepTalk

Description-This takes hits like a bitch and doesn't let Toxic Spikes and SR get rapid spinned. HP fighting hurts Tyranitar that try to pursuit this thing. Substitute allows it to further stall and with def increase from Reflect makes it harder to break. Reflect not only helps sub but also allows my team to take more hits so that more turns are wasted while TS is KOing the Pokemon.
/
Restalk gives Rotom a recovery move is hard to take down. It also allows it maximizes its defensive capabilities. Rotom is very important on this team since it is the anti spinner of the team making sure that SR and TS arent blown away. However Rotom is more important late game since Heatran and Tentacruel will probably out and there is no way for me to get both SR and TS back up again.

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Tentacruel@Black Sludge
Clear Body
EV's: 252 HP, 120 Def, 136 Sp.Def
Nature-Calm
-Toxic Spikes
-Rapid Spin
-Surf
-Ice Beam

Description- One of the important members of the team. Sets up both TS and rapid spins away any entry hazard. The best pokemon to set up TS next to Forry but I don't like him too much. Again very simple nothing to complex to this set since its obvious that all it kinda does is set up and come in on water/ice moves. Also works well with Infernape unless a Psychic comes and in that situation I have rotom who can take a hit and hit back harder.

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Gyarados@Salac Berry / Metagross@Leftovers
Intimidate /Clear Body
EV's: 4 HP, 252 Atk, 252 Spd. / 240 HP, 80 Atk, 188 Sp.Def
Nature-Adamant
-Substitute / Pursuit
-Dragon Dance / Bullet Punch
-Bounce / Meteor Mash
-Waterfall / Ice Punch

Description-This set would be perfect if Game Freak gave Gyara access to Roost. Works almost to good on stall team. Bounce takes up time as the pokemon takes damage plus if they switch SR and TS says hi and if they don't get affected by TS they get a 30% chance of paralysis which isn't something they'd want. Substitute has two roles here lets Poisen kill the pokemon while it gets oh so close to getting that Salac Berry activated. I dont mind if this was out of the team.
/
Metagross helps with my team with Lati problems and works well since it provides both defensive capabilities and offesive ones too. Meteor Mass, Bullet Punch combo works will so that it can impact hard and get rid of anything left over while not getting hit. Ice Punch deals with Mixnite which I guess I have problem with. Metagross makes a great addition to the team.


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Infernape @Life Orb
Blaze
EV's: 4 HP, 252 Atk, 252 Spd.
Nature-Jolly
-Swords Dance
-Close Combat
-Blaze Kick
-Stone Edge

Description-The sweeper of this team and since so many pokemon switch out at the sight of entry of this I get a free SD up. Then commence to sweep. Almost nothing can live up to a SD+Life Orbed Close Combat from an Infernape. I prefer Blaze Kick over Fire Punch because I prefer the power and crit is nice too. 90% isn't a huge loss and it has yet to fail me unless it's in Battle Tower lol. Salamence and Gyarados can't live up to its Stone Edge.

Problems-
  • Starmie takes out Tentacruel, Ape, and Gyara
  • I have alot of trouble with Latias which always seems to be able to set up on me and sweep.
  • I really don't know what else I have problems with other than these two.
 
If you're having trouble with Latias and Starmie I suggest you switch something on your team out for a bulky CB Tyranitar or Scizor so they can Pursuit trap them or in Scizor's case use U-turn/Pursuit. I personally would lose the Snorlax since it doesn't look like it fits into your team very well, but, it's your choice really.
 
I dont think hp fighting has enough power to KO tyranitar in sandstorm, especially if you aren't usung any spA ev's. I suggest changing it to Will-o-wisp so you can burn it and lower the power of its pursuit and crunch.
 
right for a stall team you would have either hail/sandstorm up and spikes to maxamise damage meaning you need a certian few pokemon to really help this team personaly i would suggest

to replace heatran
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 176 HP/84 Def/248 SDef
Impish nature (+Def, -SAtk)
- Stealth Rock
- Slack Off
- Roar
- Earthquake

and over infernape(you dont really need a set-up sweeper on a stall team)
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind

change your rotom to a rest talk version as you need a status taker and spin blicker all in one (stolen from bloo from my stall RTM)
Rotom(Any form)@ Leftovers
EV's: 252 HP / 120 Def / 136 SpD
Nature: Bold
Ability: Levitate
-Rest
-Sleep Talk
-Shadow Ball
-Discharge
also go for return over bodyslam on snorlax as wont want with toxic spikes

also a possible switch for gyrados is another spinblocker in way of a

Dusknor@ leftovers
EV's 252HP / 252 Def / 6 Atk
Nature: Impish
Abality: Pressure
- Will-O-Wisp
- Pain Split
- Substitute
- Focus Punch
(you may wish to play with his Ev's/Moves as for this set i dont know the number but might be worth having so focus punch can okho heatran) as most others will be cripples by either TS/WOW but him. you may wish because of WOW swaping some of the EV's into SDef from Def because of the attack drop of burning things
 
If you're having trouble with Latias and Starmie I suggest you switch something on your team out for a bulky CB Tyranitar or Scizor so they can Pursuit trap them or in Scizor's case use U-turn/Pursuit. I personally would lose the Snorlax since it doesn't look like it fits into your team very well, but, it's your choice really.

Scizor seems good in my team might take out Gyara for him. Lax has one role to do on this team and that's waste as many turns possible while toxic spikes is out.

I dont think hp fighting has enough power to KO tyranitar in sandstorm, especially if you aren't usung any spA ev's. I suggest changing it to Will-o-wisp so you can burn it and lower the power of its pursuit and crunch.

Not really meant to KO. Really meant to use on Ttars that come in and think ill switch because of pursuit it should 2HKO while Rotom is takes roughly around 39%.

@Dark if I take out Infernape I have no sweeping material pokemon I feel ape is a necessity. Also I dont really feel that a stall team NEEDs weather in play to work well. Dusknoir isn't really needed where as Rotom does the same job as it only special wise. However I do like the Restalk set for and have been thinking of using it for a while
 
Honestly I think stall teams are more difficult to run with the abundance of steel types in the current metagame, and by extension a great number of Stealth Rock resists and Toxic Spike immunities. That being said, Rotom-A is a great counter for steel types, but I feel you aren't running the best set:

Rotom-A @ Leftovers
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EV: 64 HP / 252 SpA / 192 Spe
-Substitute
-Charge Beam
-Shadow Ball
-Hidden Power [Fighting] / Thunderbolt

This beats Blissey one on one, while setting up for a sweep. A +6 HP Fighting or Thunderbolt will 2HKO Blissey, so you can beat her, but Toxic Spikes just makes it easier.

Pretty good team overall, although you are definitely going to have more problems with MixMence than other stall teams(no Skarm), and this also means you are hugely MixNite weak.
 
Hello DR809.

First of all, it is hard to rate this team, as it doesn't seem to have much of a contributing goal in mind; that of a stall team is to be flexible in countering all offensive threats while weakening the opponent's team with entry hazards etc. The goal of an offensive team is to find a weakness in the opponent's team, play off resistances, and throw all contributing offensive force into breaking an opponent's team. Your team, however, is having an identity crisis. Heatran is the best example of this. While its set almost suggests complete defensiveness, its EV spread, nature, and position suggest offense. For starters, I suggest going with Fire Blast to get the full effect of your attacking EVs. Some other attacking options are Dragon Pulse, which will be more helpful versus Latias and Kingdra, and Earth Power, which will allow the ability to hit enemy Fire- and Water-types. Curselax is an interesting choice on such a team, however I think a tanking set would rid you of your Latias problem more easily.

Snorlax @ Leftovers
Careful - Thick Fat
214 Atk / 44 Def / 252 SpD
Return
Earthquake
Crunch
Fire Punch

This set retains your defensive abilities while giving you a bit of coverage and offensive presence. Body Slam is a bit redundant with Toxic Spikes support, while Fire Punch is more a "filler' that has a few other options in its place, namely Selfdestuct, Rest, Charm, or Whirlwind. Selfdestruct does great immediate suicide damage, Rest allows you some durability but is obviously quite risky. Charm and Whirlwind allow you to scout and force switches into Toxic Spikes. Crunch seems to be a must for your Latias weakness, however Pursuit is a good alternative to make sure it always goes down. The EV spread allows you much special durability, enough Defense to survive a CBTar's Stone Edge at full health, and with the rest in Attack. Rotom seems to be a very important link in your team to allow you to beat Rapid Spin and assorted other threats to this team. I think, however that it would be best suited running Will-O-Wisp to cripple strong physical hitters, ultimately allowing Tentacruel to set up. Substitute is not the best option on it, in my opinion, as it will cut deeply into its HP with no recovery. Discharge or even Overheat will be the best choice in this slot. Discharge is the recommended replacement as you have a huge Kingdra and Gyarados problem. Vaporeon also does whatever he wants to this team, so it is recommended you put this on the set somewhere.

Tentacruel is really the glue of this team; setting up Toxic Spikes makes Snorlax's sweeping/stalling job a heck of a lot easier, wears down bulky waters trying to counter Gyarados and Infernape, and gives you some flexible durability versus offensive teams and the like. For these reasons, I think it is nessecary for them to be set up as frequently as possible. Tentacruel's bulkiness without recovery, and often you will find he is easily worn down through constant damage. With all of this in thought, I recommend you try a RestTalk set. You won't really be missing Rapid Spin, as the only Pokemon critically inflicted with this is Gyarados, who actually finds this beneficial to get his Salac Berry one turn earlier. Remove Ice Beam and Rapid Spin and add Rest and Sleep Talk. Also, the best item to use is Leftovers, as Black Sludge's so called "security" versus Trick users can easily be taken advantage of by having it tricked to another team member.

Onto Gyarados, I think the best item on him would actually be Leftovers to get the full stalling effects of Toxic Spikes. This will allow you to, in combination with Bounce, stall out bulky Waters that threaten Infernape's sweep. Speaking of Infernape, if you're having trouble with Latias or other assorted bulky Psychic switch-ins, a Choice Band set with U-turn included could work fairly well.

Thanks for posting this team, and I'm glad you gave me the chance to rate it! Have fun!
 
Honestly I think stall teams are more difficult to run with the abundance of steel types in the current metagame, and by extension a great number of Stealth Rock resists and Toxic Spike immunities. That being said, Rotom-A is a great counter for steel types, but I feel you aren't running the best set:

Rotom-A @ Leftovers
Ability: Levitate
Nature: Timid (+Spe, -Atk)
EV: 64 HP / 252 SpA / 192 Spe
-Substitute
-Charge Beam
-Shadow Ball
-Hidden Power [Fighting] / Thunderbolt

This beats Blissey one on one, while setting up for a sweep. A +6 HP Fighting or Thunderbolt will 2HKO Blissey, so you can beat her, but Toxic Spikes just makes it easier.

Pretty good team overall, although you are definitely going to have more problems with MixMence than other stall teams(no Skarm), and this also means you are hugely MixNite weak.

I've never considered this set but now that I look at it it seems pretty good to deal with blissey but I bearly see her any more from my experience. But I will test it soon.

Hello DR809.

First of all, it is hard to rate this team, as it doesn't seem to have much of a contributing goal in mind; that of a stall team is to be flexible in countering all offensive threats while weakening the opponent's team with entry hazards etc. The goal of an offensive team is to find a weakness in the opponent's team, play off resistances, and throw all contributing offensive force into breaking an opponent's team. Your team, however, is having an identity crisis. Heatran is the best example of this. While its set almost suggests complete defensiveness, its EV spread, nature, and position suggest offense. For starters, I suggest going with Fire Blast to get the full effect of your attacking EVs. Some other attacking options are Dragon Pulse, which will be more helpful versus Latias and Kingdra, and Earth Power, which will allow the ability to hit enemy Fire- and Water-types. Curselax is an interesting choice on such a team, however I think a tanking set would rid you of your Latias problem more easily.

Snorlax @ Leftovers
Careful - Thick Fat
214 Atk / 44 Def / 252 SpD
Return
Earthquake
Crunch
Fire Punch

This set retains your defensive abilities while giving you a bit of coverage and offensive presence. Body Slam is a bit redundant with Toxic Spikes support, while Fire Punch is more a "filler' that has a few other options in its place, namely Selfdestuct, Rest, Charm, or Whirlwind. Selfdestruct does great immediate suicide damage, Rest allows you some durability but is obviously quite risky. Charm and Whirlwind allow you to scout and force switches into Toxic Spikes. Crunch seems to be a must for your Latias weakness, however Pursuit is a good alternative to make sure it always goes down. The EV spread allows you much special durability, enough Defense to survive a CBTar's Stone Edge at full health, and with the rest in Attack. Rotom seems to be a very important link in your team to allow you to beat Rapid Spin and assorted other threats to this team. I think, however that it would be best suited running Will-O-Wisp to cripple strong physical hitters, ultimately allowing Tentacruel to set up. Substitute is not the best option on it, in my opinion, as it will cut deeply into its HP with no recovery. Discharge or even Overheat will be the best choice in this slot. Discharge is the recommended replacement as you have a huge Kingdra and Gyarados problem. Vaporeon also does whatever he wants to this team, so it is recommended you put this on the set somewhere.

Tentacruel is really the glue of this team; setting up Toxic Spikes makes Snorlax's sweeping/stalling job a heck of a lot easier, wears down bulky waters trying to counter Gyarados and Infernape, and gives you some flexible durability versus offensive teams and the like. For these reasons, I think it is nessecary for them to be set up as frequently as possible. Tentacruel's bulkiness without recovery, and often you will find he is easily worn down through constant damage. With all of this in thought, I recommend you try a RestTalk set. You won't really be missing Rapid Spin, as the only Pokemon critically inflicted with this is Gyarados, who actually finds this beneficial to get his Salac Berry one turn earlier. Remove Ice Beam and Rapid Spin and add Rest and Sleep Talk. Also, the best item to use is Leftovers, as Black Sludge's so called "security" versus Trick users can easily be taken advantage of by having it tricked to another team member.

Onto Gyarados, I think the best item on him would actually be Leftovers to get the full stalling effects of Toxic Spikes. This will allow you to, in combination with Bounce, stall out bulky Waters that threaten Infernape's sweep. Speaking of Infernape, if you're having trouble with Latias or other assorted bulky Psychic switch-ins, a Choice Band set with U-turn included could work fairly well.

Thanks for posting this team, and I'm glad you gave me the chance to rate it! Have fun!

I will be changing lax to the set you recommended since you have convinced me otherwise to do it. I like black sludge on Tent but I guess Lefty's wont make a difference. Yeah I have decided to get rid of dos for Metagross which seem to help my team alot in its current position it has both power and defensive capabilities. I'll test both Discharge on rotom and the Restalk set with on rotom. Also Restalk tenta seems as a very interesting concept and I'll test that soon.
 
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