So basically this is a standard stall that I have come up with a stall team. This team has worked well for a while but still has some problems. So I was like why not just put this on RMT on smogon. Any changes will be done in Red Bold
Team Overview






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Heatran@Shucca Berry
Flash Fire
EV's: 6 HP, 252 Sp. Atk, 252 Spd.
Nature-Timid
-Stealth Rocks
-Flamethrower/Fire Blast
-Hidden Power Ice/Earth Power
-Roar
Description-My lead and SR setter upper lol. Very simple sets up SR and takes out any steel leads on the process. Heatran laughs at dragons that think they can pull off an OHKO with Earthquake only to stopped in their tracts with Shucca Berry and HP iced in the face/Earth Power allows him to take out fires mainly other Heatran and hits waters hard on the switchin. Roar may seem as a wtf move on Heatran but it works well with phazing if you know your opponent is going to switch and takes some prediction to use on this set. Its a very effective lead in the current metagame.
Snorlax@Leftovers
Thick Fat
EV's: 168 HP, 120 Def, 220 Sp.Def/ 214 Atk, 44 Def, 252 Sp.Def
Nature-Careful
-Curse/Return
-Body Slam/Crunch
-Rest/Earthquake
-Fire Punch
Description-Curselax has been a the king of mix walling in both D/P and emerald and still is with the implementation of platinum. Works great on a stall team and almost nothing takes this out without the help of a critical hit. I have mixed feelings over Body Slam and Return. Body Slam has it's advantages but with Toxic Spike probably already up Return would seem more viable. So I need your opinions on this one. Fire Punch works wonders on steels that think they could come in and hit him hard before curse is up. He has sweapt 1-5 once so that gets some props. /
Rotom-H@Leftovers
Levitate
EV's: 252 HP, 120 Def, 136 Sp.Def
Nature-Bold
-Shadow Ball
-HP Fighting/Rest
-Substitute/Discharge
-Reflect/SleepTalk
Description-This takes hits like a bitch and doesn't let Toxic Spikes and SR get rapid spinned. HP fighting hurts Tyranitar that try to pursuit this thing. Substitute allows it to further stall and with def increase from Reflect makes it harder to break. Reflect not only helps sub but also allows my team to take more hits so that more turns are wasted while TS is KOing the Pokemon.
/
Restalk gives Rotom a recovery move is hard to take down. It also allows it maximizes its defensive capabilities. Rotom is very important on this team since it is the anti spinner of the team making sure that SR and TS arent blown away. However Rotom is more important late game since Heatran and Tentacruel will probably out and there is no way for me to get both SR and TS back up again.
Tentacruel@Black Sludge
Clear Body
EV's: 252 HP, 120 Def, 136 Sp.Def
Nature-Calm
-Toxic Spikes
-Rapid Spin
-Surf
-Ice Beam
Description- One of the important members of the team. Sets up both TS and rapid spins away any entry hazard. The best pokemon to set up TS next to Forry but I don't like him too much. Again very simple nothing to complex to this set since its obvious that all it kinda does is set up and come in on water/ice moves. Also works well with Infernape unless a Psychic comes and in that situation I have rotom who can take a hit and hit back harder.
/
Gyarados@Salac Berry / Metagross@Leftovers
Intimidate /Clear Body
EV's: 4 HP, 252 Atk, 252 Spd. / 240 HP, 80 Atk, 188 Sp.Def
Nature-Adamant
-Substitute / Pursuit
-Dragon Dance / Bullet Punch
-Bounce / Meteor Mash
-Waterfall / Ice Punch
Description-This set would be perfect if Game Freak gave Gyara access to Roost. Works almost to good on stall team. Bounce takes up time as the pokemon takes damage plus if they switch SR and TS says hi and if they don't get affected by TS they get a 30% chance of paralysis which isn't something they'd want. Substitute has two roles here lets Poisen kill the pokemon while it gets oh so close to getting that Salac Berry activated. I dont mind if this was out of the team.
/
Metagross helps with my team with Lati problems and works well since it provides both defensive capabilities and offesive ones too. Meteor Mass, Bullet Punch combo works will so that it can impact hard and get rid of anything left over while not getting hit. Ice Punch deals with Mixnite which I guess I have problem with. Metagross makes a great addition to the team.
Infernape @Life Orb
Blaze
EV's: 4 HP, 252 Atk, 252 Spd.
Nature-Jolly
-Swords Dance
-Close Combat
-Blaze Kick
-Stone Edge
Description-The sweeper of this team and since so many pokemon switch out at the sight of entry of this I get a free SD up. Then commence to sweep. Almost nothing can live up to a SD+Life Orbed Close Combat from an Infernape. I prefer Blaze Kick over Fire Punch because I prefer the power and crit is nice too. 90% isn't a huge loss and it has yet to fail me unless it's in Battle Tower lol. Salamence and Gyarados can't live up to its Stone Edge.

Heatran@Shucca Berry
Flash Fire
EV's: 6 HP, 252 Sp. Atk, 252 Spd.
Nature-Timid
-Stealth Rocks
-Flamethrower/Fire Blast
-Hidden Power Ice/Earth Power
-Roar
Description-My lead and SR setter upper lol. Very simple sets up SR and takes out any steel leads on the process. Heatran laughs at dragons that think they can pull off an OHKO with Earthquake only to stopped in their tracts with Shucca Berry and HP iced in the face/Earth Power allows him to take out fires mainly other Heatran and hits waters hard on the switchin. Roar may seem as a wtf move on Heatran but it works well with phazing if you know your opponent is going to switch and takes some prediction to use on this set. Its a very effective lead in the current metagame.

Snorlax@Leftovers
Thick Fat
EV's: 168 HP, 120 Def, 220 Sp.Def/ 214 Atk, 44 Def, 252 Sp.Def
Nature-Careful
-Curse/Return
-Body Slam/Crunch
-Rest/Earthquake
-Fire Punch
Description-Curselax has been a the king of mix walling in both D/P and emerald and still is with the implementation of platinum. Works great on a stall team and almost nothing takes this out without the help of a critical hit. I have mixed feelings over Body Slam and Return. Body Slam has it's advantages but with Toxic Spike probably already up Return would seem more viable. So I need your opinions on this one. Fire Punch works wonders on steels that think they could come in and hit him hard before curse is up. He has sweapt 1-5 once so that gets some props. /
This set retains your defensive abilities while giving you a bit of coverage and offensive presence. Body Slam is a bit redundant with Toxic Spikes support, while Fire Punch is more a "filler' that has a few other options in its place, namely Selfdestuct, Rest, Charm, or Whirlwind. Selfdestruct does great immediate suicide damage, Rest allows you some durability but is obviously quite risky. Charm and Whirlwind allow you to scout and force switches into Toxic Spikes. Crunch seems to be a must for your Latias weakness, however Pursuit is a good alternative to make sure it always goes down. The EV spread allows you much special durability, enough Defense to survive a CBTar's Stone Edge at full health, and with the rest in Attack.

Rotom-H@Leftovers
Levitate
EV's: 252 HP, 120 Def, 136 Sp.Def
Nature-Bold
-Shadow Ball
-HP Fighting/Rest
-Substitute/Discharge
-Reflect/SleepTalk
Description-This takes hits like a bitch and doesn't let Toxic Spikes and SR get rapid spinned. HP fighting hurts Tyranitar that try to pursuit this thing. Substitute allows it to further stall and with def increase from Reflect makes it harder to break. Reflect not only helps sub but also allows my team to take more hits so that more turns are wasted while TS is KOing the Pokemon.
/
Restalk gives Rotom a recovery move is hard to take down. It also allows it maximizes its defensive capabilities. Rotom is very important on this team since it is the anti spinner of the team making sure that SR and TS arent blown away. However Rotom is more important late game since Heatran and Tentacruel will probably out and there is no way for me to get both SR and TS back up again.

Tentacruel@Black Sludge
Clear Body
EV's: 252 HP, 120 Def, 136 Sp.Def
Nature-Calm
-Toxic Spikes
-Rapid Spin
-Surf
-Ice Beam
Description- One of the important members of the team. Sets up both TS and rapid spins away any entry hazard. The best pokemon to set up TS next to Forry but I don't like him too much. Again very simple nothing to complex to this set since its obvious that all it kinda does is set up and come in on water/ice moves. Also works well with Infernape unless a Psychic comes and in that situation I have rotom who can take a hit and hit back harder.


Gyarados@Salac Berry / Metagross@Leftovers
Intimidate /Clear Body
EV's: 4 HP, 252 Atk, 252 Spd. / 240 HP, 80 Atk, 188 Sp.Def
Nature-Adamant
-Substitute / Pursuit
-Dragon Dance / Bullet Punch
-Bounce / Meteor Mash
-Waterfall / Ice Punch
Description-This set would be perfect if Game Freak gave Gyara access to Roost. Works almost to good on stall team. Bounce takes up time as the pokemon takes damage plus if they switch SR and TS says hi and if they don't get affected by TS they get a 30% chance of paralysis which isn't something they'd want. Substitute has two roles here lets Poisen kill the pokemon while it gets oh so close to getting that Salac Berry activated. I dont mind if this was out of the team.
/
Metagross helps with my team with Lati problems and works well since it provides both defensive capabilities and offesive ones too. Meteor Mass, Bullet Punch combo works will so that it can impact hard and get rid of anything left over while not getting hit. Ice Punch deals with Mixnite which I guess I have problem with. Metagross makes a great addition to the team.

Infernape @Life Orb
Blaze
EV's: 4 HP, 252 Atk, 252 Spd.
Nature-Jolly
-Swords Dance
-Close Combat
-Blaze Kick
-Stone Edge
Description-The sweeper of this team and since so many pokemon switch out at the sight of entry of this I get a free SD up. Then commence to sweep. Almost nothing can live up to a SD+Life Orbed Close Combat from an Infernape. I prefer Blaze Kick over Fire Punch because I prefer the power and crit is nice too. 90% isn't a huge loss and it has yet to fail me unless it's in Battle Tower lol. Salamence and Gyarados can't live up to its Stone Edge.
Problems-
- Starmie takes out Tentacruel, Ape, and Gyara
- I have alot of trouble with Latias which always seems to be able to set up on me and sweep.
- I really don't know what else I have problems with other than these two.