~~Skin and Bones - A Standard UU Team~~
Teambuilding Process -
I wanted to make a team around Doublade, because of its sheer power and viability in the meta.
I needed a special defensive mon with already good physical defense. I decided to choose Reuniclus, as it is powerful and can take hits.
Now, I needed a mon to come in and attack! Mega Aerodactyl was my choice, as it is a great All Out Attacker.
At this point, my team is destroyed by Absol and Knock Off. I opted for a scarf Infernape, as it'll outspeed and generally outspeed and KO / U-Turn my opponent.
I needed a wallbreaker and something to deal with Mega-Aggron. Nidoking filled the part, as it offers Stealth Rocks and very powerful attacks.
I wanted a support mon and Florges was a great mon to use.
The Team -
Due Blade (Doublade) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Gyro Ball
- Sacred Sword
Doublade is my main mon. Not only does this thing take hits, it dishes powerful ones as well. If I can predict correctly, I can set up a swords dance and KO some mons. Now, this is not a sweeper by any means, because of its low speed. Shadow Sneak offers priority to make up for its low speed. Gyro Ball is very powerful (STAB and Low Speed). Sacred Sword is for coverage.
Ryu Nick Luss (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Psyshock
- Focus Blast
As I said, Reuniclus offers good defense and can dish out powerful attacks. After setting up a CM or two, I can pretty much KO a lot of mons in my path. Pyshock is STAB, but Psychic is still an option. Focus Blast offers coverage for dark types, including Absol. Recover is recovery (duh) and leftovers is for durability. . I am fairly walled by Doublade, but I can deal with that easily.
Air O Dack Til (Aerodactyl) @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Roost
- Stone Edge
- Aqua Tail
- Aerial Ace
Aerodactyl is power. He can just wreck stuff. Roost if for HP recovery in case things get stiff. Stone Edge is STAB and can KO a lot of mons. Aqua Tail is coverage against ground types. Aerial Ace is STAB and can hit grass types. It also has that perfect accuracy that Aero needs. I run Jolly for the extra speed. This thing can also beat Mega Pidgeot with Stone Edge.
In Fern Ape (Infernape) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Earthquake
Infernape is generally my lead. I can use this as a false stealth rock lead. I'll usually U-Turn turn 1 to scout. Nape can check and counter Roserade. Flare Blitz is very powerful and is even boosted by STAB. CC is also powerful, and it hits rock types and other mons resistant to fire type attacks. U-Turn is to scout and is my lead move. EQ can hit electric types for super effective damage.
Need o King (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock
Nidoking is my wallbreaker. Every attack is powerful; hitting almost anything hard in the meta. I chose Nidoking over Nidoqueen for power and speed. It has great coverage that my team needs. Stealth Rocks are now on my team, as they can rid of Focus Sashes for my team. I mainly added Nidoking to beat Aggron with Earth Power. Doublade also suffers terribly against this monster.
Floor Jess (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
This is my specially defensive wall. I can wish up and pretty much stall out my opponents. Aromatherapy is for all the burns, toxics, and t waves that my team may recieve. Florges can also beat Mega Pidgeot; tanking Hurricane, wishing and moonblasting to victory! Now of course, toxic is an option over aromatherapy.
Threatlist -Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Roost
- Stone Edge
- Aqua Tail
- Aerial Ace
Aerodactyl is power. He can just wreck stuff. Roost if for HP recovery in case things get stiff. Stone Edge is STAB and can KO a lot of mons. Aqua Tail is coverage against ground types. Aerial Ace is STAB and can hit grass types. It also has that perfect accuracy that Aero needs. I run Jolly for the extra speed. This thing can also beat Mega Pidgeot with Stone Edge.
In Fern Ape (Infernape) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Earthquake
Infernape is generally my lead. I can use this as a false stealth rock lead. I'll usually U-Turn turn 1 to scout. Nape can check and counter Roserade. Flare Blitz is very powerful and is even boosted by STAB. CC is also powerful, and it hits rock types and other mons resistant to fire type attacks. U-Turn is to scout and is my lead move. EQ can hit electric types for super effective damage.
Need o King (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock
Nidoking is my wallbreaker. Every attack is powerful; hitting almost anything hard in the meta. I chose Nidoking over Nidoqueen for power and speed. It has great coverage that my team needs. Stealth Rocks are now on my team, as they can rid of Focus Sashes for my team. I mainly added Nidoking to beat Aggron with Earth Power. Doublade also suffers terribly against this monster.
Floor Jess (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
This is my specially defensive wall. I can wish up and pretty much stall out my opponents. Aromatherapy is for all the burns, toxics, and t waves that my team may recieve. Florges can also beat Mega Pidgeot; tanking Hurricane, wishing and moonblasting to victory! Now of course, toxic is an option over aromatherapy.
Importable -
Due Blade (Doublade) @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Gyro Ball
- Sacred Sword
Ryu Nick Luss (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Psyshock
- Focus Blast
Air O Dack Til (Aerodactyl) @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Roost
- Stone Edge
- Aqua Tail
- Aerial Ace
In Fern Ape (Infernape) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Earthquake
Need o King (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock
Floor Jess (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Shadow Sneak
- Gyro Ball
- Sacred Sword
Ryu Nick Luss (Reuniclus) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Recover
- Psyshock
- Focus Blast
Air O Dack Til (Aerodactyl) @ Aerodactylite
Ability: Pressure
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Roost
- Stone Edge
- Aqua Tail
- Aerial Ace
In Fern Ape (Infernape) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Earthquake
Need o King (Nidoking) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock
Floor Jess (Florges) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 232 Def / 24 SpD
Calm Nature
- Wish
- Protect
- Moonblast
- Aromatherapy
I am open to suggestions! Thanks for reading, frens. n_n
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