Starting Out My BW Career...

Hey Smogon! I've been one of those who have always been skeptical of how the metagame would pan out with over 600 pokemon, and as BW arose on the horizon, with threats like Dory looming overhead on Air Balloons, i wondered whether Competitive Pokemon was still for me.

Now, months and months later, i've waited till the metagame quasi-stabilised, and now i finally feel like I'm ready to rejoin the competitive scene.

Team at a Glance:

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Team Building (Old team)
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There was no doubt these two were the pokemon i wanted on my team for sure. Being a Gen IV fan, i loved U-Turn, as a move, as a concept, it was an awesome attack. Seeing Mienshao in a Warstory, i realised just how useful Regenerator and U-Turn in conjunction really is, and that made Mienshao a shoe-in. Scizor, to me, remains one of the best pokemon, and with access to Technician STAB U-Turn, the choice was basically made for me.


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With U-Turn spamming high on the priority list, i needed a way to abuse that momentum, and make the most of the switches i could force. Hazards seemed the best way to do that, and Ferrothorn seemed the best to do just that. High Defenses and access to Leech Seed sealed the deal.


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Well, now to deal with the second knife-edge. U-Turn also made me vulnerable to hazards, and so i needed a Spinner. With two steels types 4x weak to Fire, i needed a Fire resist, who could run a fast Rapid Spin. Starmie really was a no-brainer.


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So, i thought...U-Turn on only two pokemon made the strategy too obvious. One U-Turns to the other, and the other U-Turns back. It became too predictable, it needed another turning point. Enter Jirachi. Discussing it with friends, we decided the team needed some decent bulk and a way to cripple opposing walls, as repeated bashing from U-Turn doesn't always work. TrickScarf made Jirachi easily the best choice for the job.

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There was still a huge Fire problem with 3 Steels, so i needed an immunity or resist, in case Starmie fell. Heatran's Flash Fire made it a good choice, or so i thought. Sadly, 4 steels is stupid, and i hadn't noticed that. After watching Heatran fall all too often, this happened:

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Bulky Gyara. Fire resist, access to ResTalk, and as a bonus a ground immunity.

In Detail


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Mienshao @ Choice Scarf
Hasty, Regenerator
252 Atk / 24 SpA / 232 Spe

U-Turn
Hidden Power Ice
High Jump Kick
Stone Edge

Mienshao was the inspiration for the team. Regenerator and U-Turn seemed too good to pass up on paper, and it hasn't let me down yet. I generally use it as my 'lead' in Team Preview, and i often end up leading with it anyways. With Choice Scarf, i outspeed many more threats (over 30 extra pokemon are outsped with Choice Scarf vs LO, some even after a +1 or +2 speed boost), and few see it coming, expecting a Fake Out LO set instead. This lets me get off a fast U-Turn to scout, and because i switch out immediately after, it helps keep my Scarf a secret (though an observant opponent would notice Mienshao being unusually speedy, the Scarf isn't really a top-secret thing, just a nasty surprise). Mienshao also serves as my switch in, should i kill something with U-turn, as it is fast enough with its coverage to threaten most things.

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Scizor @ Choice Band
Adamant, Technician
248 HP / 252 Atk / 8 Spe

U-Turn
Bullet Punch
Superpower
Pursuit

The point of this team was to keep offensive pressure almost constantly, and for that i needed someone else who packed U-Turn with a punch. Scizor often acts as the most offensive and damaging of the three U-Turn users, relying on it's Choice Band and Technician and STAB on U-Turn to make a dent in anything that it hits. Scizor also carries Pursuit, to revenge any Ghost types (Psychic isn't a threat to a team with three U-Turn abusers), and hurts Burungeru if Starmie can't. Bullet Punch is there as Priority, and hence i also tend to leave Scizor alive until the end, just in case i need a priority attack at the end.

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Tentacruel @ Leftovers
Bold, Liquid Ooze
252 HP / 240 Def / 16 Spe

Toxic Spikes
Rapid Spin
Surf
Hidden Power Fire

Okay, I've been testing out this gal because frankly, Ferrothorn's too stall-y for my tastes. She also has Toxic Spikes and the ability to absorb them. Though i lose Stealth Rock, the ability to poison is really great, and with Quagsire inflicting Sleep and Burn, the loss of SR isn't too big a problem. She also provides another Fire resist, while having HP Fire to deal with the Ferrothorns who love to switch in. Also, she combines Toxic Spiker and Spinner into one pokemon, so she saves team space too!


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Infernape @ Life Orb
Hasty, Blaze
252 Atk/252 Spe/4 SpA (EV's open to suggestion)

Overheat
U-Turn
Close Combat
Mach Punch

Hopefully the solution to my Excadrill problems. Mainly included for his Fire Resist, Infernape's access to U-Turn i hope will make this team more unpredictable, giving it a total of 4 U-Turn abusers now. Close Combat acts as a third (STAB'd) Fighting Type attack, which is nice when HJK (Mienshao) and Superpower (Scizor) happen to be off the field. Overheat is there for sheer power, and Mach Punch should hopefully help take out Excadrill.

*This guy, as you can see, took Starmie's place. That's not yet permanent. In fact, i don't want it to be permanent, as it leaves me without a Spinner. With 4 U-Turn users, that's obviously a big problem. The main idea is to remove Ferrothorn soon, replacing it with Forretress. While normally i'd use Ferro, Forretress can combine Spiker and Spinner into one, which means one more slot open, which will let Infernape stay. Infernape may also end up being replaced by a Gliscor (also Excadrill counter), or back to Starmie if Forretress proves to be crap).
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Jirachi @ Choice Scarf
Jolly, Serene Grace
252 Atk / 4 Def / 252 Spe

Trick
U-Turn
Iron Head
Fire Punch

Jirachi is the third and final U-Turn abuser, and in fact, it could possibly be more useful than Scizor sometimes. I find from Mienshao, most likely Jirachi comes out next. Anyways, U-Turn needs no explanation by now, while Fire Punch acts as my counter to Bronzong and Skarmory. Iron Head is...well, Iron Head. Finch Hax, you know the deal. Trick is my favorite move of this set, as with the constant U-Turning, and the Choice Scarf, it is easy fire off a Trick to cripple a wall, especially if Jirachi's coming in after a U-Turn. Most people simply expect the obvious Iron Head, or another U-Turn, and hence leave their wall in, generally to Status (Burn). TrickScarf is a nice little surprise to throw their way.

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Quagsire @ Leftovers | Unaware
Sassy | 252 HP / 4 Def / 252 SpD
Scald / Recover / Yawn / Earthquake


Tomahawk9's suggestion, an Unaware Quagsire. It's main purpose is what Gyara's was (goodbye Gyara... :( Thanks for everything), and that is to wall the hell out of anything and anyone. However,where Gyara failed, Quagsire succeeds. Unaware means NP Thundurus is about as scary as Castform, and Rotom-W can't sweep my team anymore. Yawn also finally gives mea way to induce Sleep, and Scald to burn, which are the main reasons why this took Gyara's spot.

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Mienshao @ Choice Scarf
Hasty, Regenerator
252 Atk / 24 SpA / 232 Spe

U-Turn
Hidden Power Ice
High Jump Kick
Stone Edge

Mienshao was the inspiration for the team. Regenerator and U-Turn seemed too good to pass up on paper, and it hasn't let me down yet. I generally use it as my 'lead' in Team Preview, and i often end up leading with it anyways. With Choice Scarf, i outspeed many more threats (over 30 extra pokemon are outsped with Choice Scarf vs LO, some even after a +1 or +2 speed boost), and few see it coming, expecting a Fake Out LO set instead. This lets me get off a fast U-Turn to scout, and because i switch out immediately after, it helps keep my Scarf a secret (though an observant opponent would notice Mienshao being unusually speedy, the Scarf isn't really a top-secret thing, just a nasty surprise). Mienshao also serves as my switch in, should i kill something with U-turn, as it is fast enough with its coverage to threaten most things.

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Scizor @ Choice Band
Adamant, Technician
248 HP / 252 Atk / 8 Spe

U-Turn
Bullet Punch
Superpower
Pursuit

The point of this team was to keep offensive pressure almost constantly, and for that i needed someone else who packed U-Turn with a punch. Scizor often acts as the most offensive and damaging of the three U-Turn users, relying on it's Choice Band and Technician and STAB on U-Turn to make a dent in anything that it hits. Scizor also carries Pursuit, to revenge any Ghost types (Psychic isn't a threat to a team with three U-Turn abusers), and hurts Burungeru if Starmie can't. Bullet Punch is there as Priority, and hence i also tend to leave Scizor alive until the end, just in case i need a priority attack at the end.

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Ferrothorn @ Leftovers
Relaxed, Iron Barbs
252 HP / 48 Def / 208 SpDef

Spikes
Leech Seed
Protect
Gyro Ball

My main wall, and hazard provider. Ferrothorn generally gets switched in after one of my U-Turn users, if i suspect the other two cannot take the attack on the switch. The Carnivorous Durian Fruit also serves another role; i switch him in to take an attack, and let Iron Barbs finish off anyone i've already severely crippled. Overall, i find him less useful than i'd hoped, as i rarely use him as a turning point, so i'm open to suggestions. I just don't know what could bring hazards and wall as well as Ferrothorn.

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Starmie @ Leftovers
Timid, Natural Cure
4 HP / 252 SpA / 252 Spe

Ice Beam
Thunderbolt
Hydro Pump
Rapid Spin

The obligatory Rapid Spinner, basically. Starmie lets my U-Turn pokemon work their magic, by clearing my side of the field of hazards. I just wish, though, that Starmie could switch in more. I find myself rarely daring to bring it in, knowing that it can rarely take a hit. Still, it is almost essential in its role, and packs the only Electric attack on the team. I've been considering two options here: change to a very Defensive EV Spread with Max Speed, or replace both Starmie and Ferrothorn with a Sturdy Forretress. I'd appreciate help on which option is better.

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Jirachi @ Choice Scarf
Jolly, Serene Grace
252 Atk / 4 Def / 252 Spe

Trick
U-Turn
Iron Head
Fire Punch

Jirachi is the third and final U-Turn abuser, and in fact, it could possibly be more useful than Scizor sometimes. I find from Mienshao, most likely Jirachi comes out next. Anyways, U-Turn needs no explanation by now, while Fire Punch acts as my counter to Bronzong and Skarmory. Iron Head is...well, Iron Head. Finch Hax, you know the deal. Trick is my favorite move of this set, as with the constant U-Turning, and the Choice Scarf, it is easy fire off a Trick to cripple a wall, especially if Jirachi's coming in after a U-Turn. Most people simply expect the obvious Iron Head, or another U-Turn, and hence leave their wall in, generally to Status (Burn). TrickScarf is a nice little surprise to throw their way.

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Gyarados @ Leftovers
Impish, Intmidate
248 HP / 252 Def / 8 SpD

Rest
Sleep Talk
Waterfall
Roar

Wow. This thing was a last minute addition, but i'd argue it is the most important member of the team as of now. Whenever the three U-Turn abusers aren't spamming their attacks and need a wall to switch to, Gyarados generally comes in and walls like a champ (that may be due to Jirachi and Scizor's Fire weakness....). It also acts as my Status absorber, and as a wall Intimidate helps a lot. My only complaint is that Roar isn't anywhere near as useful as i'd hoped. Even though in theory i need a Phazer, with Ferrothorn not serving it's purpose too well, i've not found a need for Roar. I'm considering replacing it with either Ice Fang, or Dragon Tail. Is that a good idea?
Major Threats

Earthquake: This is a big one. While Gyarados helped to alleviate that a lot, and draws in Stone Edge to allow others to come in, the three Steels present still makes the team hugely weak to EQ. I'd appreciate some help on how to correct this one.

Excadrill: See above. I normally cripple it with Jirachi after something dies, but that's not exactly a good thing.

Burungeru: While Scizor deals with it quickly and easily, it's a pain to get Scizor in, in the first place, as Scizor lacks any way to heal. Not too big of a problem, though.

So, yeah, that's it. Please rate and criticise, preferably constructively. :)
 
Hey Treadshot! Nice team.

First, a minor correction. Scizor's Technician won't boost U-Turn, as it's above 60 BP. That being said, it still hits hard as hell.

While you do have 3 steels, their secondary typing should alleviate that, as Scizor and Ferrothorn's secondary typings effectively neutralize that weakness. Therefore, you only really have 1 2x in Jirachi, and 1 immunity in Gyarados, which is pretty good.

I think you really should be more concerned in your 2 4x and 1 2x weakness to fire, with only 2 resists. Although Gyarados being a RestTalk variant does alleviate this, I have one suggestion in mind. I suggest putting a Mixed Infernape in place of Jirachi. While you lose out on Trick and Flinch Hax, Infernape can provide an additional fire resist, another powerful STAB'd fighting attack as well as a pretty devastating STAB Overheat. With a moveset of Overheat, Close Combat, U-Turn and Mach Punch, you can still maintain your U-Turn mentality as well as get a strong priority attack to combat Excadrill.

Hope I've helped in any way.
 
Gyarados typically stops Excadrill pretty well, with intimidate and waterfall. Jirachi shouldnt be able to stop it because it outspeeds and KOs, or switches out if nothing else. Unfortunately, other than gyarados, you have to run gliscor or a steel type immune to ground. Since you probably dont want to increase you weakness to fire, running gliscor is probably your only other option. It has U-turn, though needs to save its moveslots for other moves usually. I would stick with gyara though, since I would think it stops it, or at least phazes it.

Speaking of gyarados and phazing, I've found that running dragon tail is a much better option than roar. it lets you hit dragons after taking a hit, phazes just as well and does damage. While it doesnt go through subs, not much uses subs any more really barring erufunn, who you shouldn;t be keeping Gyarados in on.
 
you could teach scizor roost

This would completely defeat the purpose of it being banded >_> .
Cool team, it actually seems very sturdy for this metagame which is rare, I only wonder about how you handle Excadrill. You mention crippling it with rachi, but in sand Excadrill out speeds. He can set up fairly easily to. come in to a x4 resisted, choiced BP and set up an SD. you have a bulky gyara, but he won't like switching in often, and +1 rockslide may OHKO with sand, definantly if rocks are up. Ferro could potentially, get a leech seed off. You may want to consider swapping gyara out for a Bulky rotom-W, or a gliscor, since he will dodge EQ, and has some decent synergy with your team, since 3 members resist ice and two resist water.
 
Hey man, pretty interesting team you have here.
What you first should look at is Mienshao. He is a great lead Pokemon with Fake Out. If you have Life Orb and Fake Out, your bound to do some pretty good damage to anything except for a resistant poke like the Steel-type Ferrothorn. Even if a Pokemon like this switches in on your Fake Out, you can just switch out (if your faster, you could even use Hi Jump Kick to KO some Steel-types, or use U-turn to scout what your opponent is going to do next) and regain the lost LO HP with his Regenerator ability! Therefore, a Jolly nature would be much better for this Mienshao because it still boosts the necessary Speed stat you need, and LO is making your moves 30% more powerful.

Next is Scizor.
In Gen. Four, his Choice Band set was a great physical sweeper and scout in the metagame and it was probably in the top three for the most feared (and used) physical powerhouses in the OU tier. Now, with more wall out lurking around, this entire set really is out-classed by some walls because something like Reuniclus (bulky Psychic-type) can just use Recover and recover all of U-turn's damage. That is why this new set as evolved through the constantly evolving metagame:
Scizor @ Life Orb | Technician
Adamant | 4 HP | 252 Att | 252 Spe
Swords Dance / Bullet Punch / Bug Bite / Superpower

This shows how instead of switching in, dealing a blow, and switching out Scizor of Gen Four has evolved to be able to switch in, set-up, and deal accordingly.
With this set, you can still deal powerful blows with any of the moves, and after one SD is up, this set can wreck an opponents team if Scizor's counters are out of the way.

Your team is pretty weak to fire sweepers once Starmie and Gyarados are out of the way, and since you feel that Ferrothorn isn't pulling his weight, try switching to Heatran. Before you do this though, you should try using Sassy nature Ferrothorn with 252 HP, 4 Def, 252 Sp. Def, and 0 Spe IVs. This optimizes Ferrothorn's Gyro Ball, his walling capabilities, and his Power Whip (powerful Grass-type move you aren't using). Try taking out Protect and putting in Power Whip, and taking out Spikes and putting in Stealth Rock. This makes him hit a wider variety of Pokemon, and be able to set-up hazards in one move instead of three. The final variation comes to look like this:
Ferrothorn @ Rocky Helmet / Leftovers | Iron Barbs
Sassy | 252 HP / 4 Def / 252 Sp. Def | 0 IVs
Stealth Rock / Leech Seed / Power Whip / Gyro Ball

Sorry for so many changes, but I think that these really will help you out quite nicely!
Hope this helped~
 
Eos, I don't mind the many changes, but I am going to straight up ignore the Mienshao suggestions. The whole team is based on fast U-turning, and the Choice Scarf is necessary for the speed.

Switching between Hasty and Jolly does nothing to help the speed, they are both +spe natures. However, Jolly weakens HP Ice.

Scizor...Swords dance is tempting, but again, the team is U-Turn based. I know SD Scizor is effective, but with Choice Band giving me 1.5x straight off the bat, in the first 2 turns:

1.5 + 1.5 = 3
0 + 2 = 2

So it's likely SD won't be doing much good.

I will, however, take on the Ferrothorn, before deciding if I throw him out completely. Which item is better, though? Leftovers or Rocky Helmet?

Hey Treadshot! Nice team.

First, a minor correction. Scizor's Technician won't boost U-Turn, as it's above 60 BP. That being said, it still hits hard as hell.

While you do have 3 steels, their secondary typing should alleviate that, as Scizor and Ferrothorn's secondary typings effectively neutralize that weakness. Therefore, you only really have 1 2x in Jirachi, and 1 immunity in Gyarados, which is pretty good.

I think you really should be more concerned in your 2 4x and 1 2x weakness to fire, with only 2 resists. Although Gyarados being a RestTalk variant does alleviate this, I have one suggestion in mind. I suggest putting a Mixed Infernape in place of Jirachi. While you lose out on Trick and Flinch Hax, Infernape can provide an additional fire resist, another powerful STAB'd fighting attack as well as a pretty devastating STAB Overheat. With a moveset of Overheat, Close Combat, U-Turn and Mach Punch, you can still maintain your U-Turn mentality as well as get a strong priority attack to combat Excadrill.

Hope I've helped in any way.

Hmm... Infernape? Cool. I never thought of that. Would it be better to lose Jirachi or Scizor? Jirachi I like for it's bulkiness as a U-Turn abuser, and of course TrickScarf, but Scizor had the power of Banded STAB U-Turn. Can I ask why you suggest removing Jirachi?

Gyarados typically stops Excadrill pretty well, with intimidate and waterfall. Jirachi shouldnt be able to stop it because it outspeeds and KOs, or switches out if nothing else. Unfortunately, other than gyarados, you have to run gliscor or a steel type immune to ground. Since you probably dont want to increase you weakness to fire, running gliscor is probably your only other option. It has U-turn, though needs to save its moveslots for other moves usually. I would stick with gyara though, since I would think it stops it, or at least phazes it.

Speaking of gyarados and phazing, I've found that running dragon tail is a much better option than roar. it lets you hit dragons after taking a hit, phazes just as well and does damage. While it doesnt go through subs, not much uses subs any more really barring erufunn, who you shouldn;t be keeping Gyarados in on.

Dragon Tail...yeah, that would be good, as I don't like how Sleep Talk only has a 1/3 chance of actually attacking right now, so I'll change it to Dragon Tail asap.

Gliscor...I like that Pokemon. But at the same time, Gyarados has been pulling his weight very well, perhaps more than its fair share. I take it I should keep Gyara for now, or are you saying to switch to Gliscor?

This would completely defeat the purpose of it being banded >_> .
Cool team, it actually seems very sturdy for this metagame which is rare, I only wonder about how you handle Excadrill. You mention crippling it with rachi, but in sand Excadrill out speeds. He can set up fairly easily to. come in to a x4 resisted, choiced BP and set up an SD. you have a bulky gyara, but he won't like switching in often, and +1 rockslide may OHKO with sand, definantly if rocks are up. Ferro could potentially, get a leech seed off. You may want to consider swapping gyara out for a Bulky rotom-W, or a gliscor, since he will dodge EQ, and has some decent synergy with your team, since 3 members resist ice and two resist water.

I guess Gliscor is popular these days. That's a good thing in my books, but again, letting Gyara go is a big concern (though admittedly not as big as Excadrill!).

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Thanks for all the rates!

Changes to be made: Gyara (Roar --> Dragon Tail)
Ferrothorn (change to set quoted above)

Things I'm not yet sure of: Infernape (certainly a consideration, as Mach Punch and U-Turn, along with being my favorite mixed Fire Sweeper put this high on the list. Not yet certain because I don't know who to remove from the team)

Really tempting: Gliscor (hmm...good for stopping Excadrill)


I would like to ask one thing, though. Is this a good plan:

--> remove Starmie and Ferrothorn.
--> add Forretress (Sturdy, Rapid Spin and Spikes)
--> add Infernape/Gliscor

This seems like a good idea on paper, but is Forretress still viable in today's metagame? I mean, it doesn't help the 4x fire weakness of Ferrothorn, but it means I don't need Starmie, who hasn't been doing much recently. That leaves a spare slot, for Gliscor or Infernape (leaning towards Ape, for the extra U-Turn and Mach Punch). Is this a way forwards or a dead end?
 
Hmm... Infernape? Cool. I never thought of that. Would it be better to lose Jirachi or Scizor? Jirachi I like for it's bulkiness as a U-Turn abuser, and of course TrickScarf, but Scizor had the power of Banded STAB U-Turn. Can I ask why you suggest removing Jirachi?

I'd personally take Jirachi out as the power from Scizor is just too good to pass up, IMO. Also I think the ability to trap Ghosts and Psychics with Technician Pursuit is really beneficial to your team, make those spin blockers think twice about coming in to block your Starmie.
 
Some, what about the plan at the end of my last post? That allows me to add Infernape, keep Jirachi, and have a Spinner/Spiker.

Is that a better option or should I just drop Jirachi for Infernape?

(sorry for the many questions)
 
Hi Treadshot, you seem to have most things covered, and I like how you use the defensive Ferrothorn + Gyarados combo as they have perfect synergy and wall almost anything on the physical side. Rotom-W seems like it can be problem though. With Hydro Pump, Thunderbolt and HP Fire, it has all members of your team covered. Wearing it down is also pretty hard, as it can just regain health with Pain Split. Drizzle teams also seem like they can be tough, as boosted Water-type moves along with Thunder / Hurricane can decimate your team except for Ferrothorn, but Gyro Ball doesn't hurt common members of rain teams much. Thundurus also seems like it can be annoying. It can set up Nasty Plot against Jirachi, Gyarados and Ferrothorn and after that decimate your team except for Mienshao, but he is quite frail and Stone Edge has rather shaky accuracy.

The first thing I would like to suggest is an Unaware Quagsire. Quagsire can come in on Pokemons who have set up like NP Thundurus and outdamage them. A specially defensive set is probably the best set as it can handle Thundurus the best. It also means Quagsire can combat Rotom-W with an immunity to Thunderbolt and a resistance to Hidden Power Fire. The set is:

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Quagsire @ Leftovers | Unaware
Sassy | 252 HP / 4 Def / 252 SpD
Scald / Recover / Yawn / Earthquake


Next, I suggest using Power Whip over Gyro Ball or Protect on Ferrothorn. It helps you beat rain teams, as Ferrothorn is very hard to kill in rain teams and hit back with a super effective STAB Power Whip.

Good team and good luck!
 
Yep, Ferro's already getting an overhaul (I'd edit the OP, but editing on an iPad is hell). Power Whip is a certainty.

Unaware Quagsire...I was Unaware of that (that was bad, I know). Who should I chuck out?

What I'm currently thinking is this team:

Scarf Mienshao
Band Scizor
TrickScarf Jirachi
ResTalk Gyara
Spikes/Spinner Forretress
Infernape/Gliscor

Out of that least, the one that seems most like Quagsire is Gyara. I'm assuming that's what you meant to remove? Of all the Gyara replacements (I hate them all because Gyara has been the star of the team so far), this certainly seems the best, as it does have Recover (which is actually much better than ResTalk) and also FINALLY screws over Stone Edge users which Gyara can't. Quagmire is almost a certainty at this point, but for clarity's sake, you were intending to remove Gyara, right?

EDIT: now currently testing out team of:

ScarfShao
Band Scizor
Jirachi
Quagsire
Infernape
Tentacruel
 
Posting because the team has had a major overhaul (literally half of its tem members swapped), and i'd like the new team to be rated, especially due to some of the changes being slightly...well, unorthodox, and some other changes not yet implemented which may or may not be more viable with the new team.

*Mods delete this post if it's not appropriate.
 
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