NDA said:This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Current Flare Blitz said:Flare Blitz: The Pokémon becomes engulfed in flames, and charges at the opponent with great force, taking recoil equal to 1/3 of the damage from the attack. It will thaw a frozen opponent, and has a chance to burn the opponent.
Attack Power: 10 + User Weight Class | Accuracy: 100% | Energy Cost: 7 + Weight Class/2 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Fire | Priority: 0 | CT: Elemental
Proposed Flare Blitz said:Flare Blitz: The Pokémon becomes engulfed in flames, and charges at the opponent with great force, taking recoil equal to 1/3 of the damage from the attack. It will thaw a frozen opponent, and has a chance to burn the opponent.
Attack Power: 11+Weight Factor | Accuracy: 100% | Energy Cost: 7 + Weight Class/2 | Attack Type: Physical | Effect Chance: 10% | Contact: Yes | Typing: Fire | Priority: 0 | CT: Elemental l Weight Factor: 1-4 WC=0, 5-8 WC=1, 9+WC=2
That would only be true if he had a less powerful yet 100 accurate version of the move to use, and the closest to that is... Smack down (yeah...). Even Rock Slide: 20 BP vs 8 BP means that from 10 hits, Head smash does 160 dmg, meanwhile Rock Slide hitting 9 of 10 does a pathetic 72, even if Head smash missed 6 times it would still outdamages Rock Slide's average (and would tie if all RS hit while only 4 Head Smashes hit). While this is a simplified example you can see why Head Smash is Drawback free, there is no reason for Aggron NOT to use the move.Head Smash is never completely drawback-free for Aggron. It still has only 80% accuracy.
Other than that, I completely agree with you.
That would only be true if he had a less powerful yet 100 accurate version of the move to use, and the closest to that is... Smack down (yeah...). Even Rock Slide: 20 BP vs 8 BP means that from 10 hits, Head smash does 160 dmg, meanwhile Rock Slide hitting 9 of 10 does a pathetic 72, even if Head smash missed 6 times it would still outdamages Rock Slide's average (and would tie if all RS hit while only 4 Head Smashes hit). While this is a simplified example you can see why Head Smash is Drawback free, there is no reason for Aggron NOT to use the move.
"""
Pokemon ASB +-Speed Nature Calculator
"""
import math
##x = 0 # placeholder for adjusted stat
##print("%-10s%-6s\n" % ("Base Speed", "-Speed"))
##for s in range(5,256):
## x = math.floor(s / 1.15)
##
## print("%-10d%-6d" % (s, x))
s = int(input("Base Speed: ")) # base speed
n = math.floor(s / 1.15) # -speed nature
p = math.ceil(s * 1.15) # +speed nature
a1 = round((p ** 2) / 290) # accuracy boost for stage 1/3 'mons
if a1 < 5: # ensures that accuracy is above 5%...
a1 = 5
if a1 > 30:# ... but below 30%
a1 = 30
a2 = round((p ** 2) / 435) # accuracy boost for stage 1/2 'mons
if a2 < 5:
a2 = 5
if a2 > 30:
a2 = 30
a3 = round((p ** 2) / 580) # accuracy boost for stage 2/3 'mons
if a3 < 5:
a3 = 5
if a3 > 30:
a3 = 30
a4 = round((p ** 2) / 870) # accuracy boost for final stage 'mons
if a4 < 5:
a4 = 5
if a4 > 30:
a4 = 30
print("\nNegative Speed Nature: " + str(n))
print("Positive Speed Nature: " + str(p))
print("Accuracy Boost at Stage 1/3: " + str(a1) + "%")
print("Accuracy Boost at Stage 1/2: " + str(a2) + "%")
print("Accuracy Boost at Stage 2/3: " + str(a3) + "%")
print("Accuracy Boost at Final Stage: " + str(a4) + "%")
If this isn't the right place to make suggestions about the NDA, mods please re/move this post.
Since every Pokemon of a Species with a Positive Speed nature should have the same accuracy bonus AND said accuracy bonuses can seem intimidating to calculate for new players, could we add a column to the Pokemon Sheet of the NDA for said accuracy boosts. I would see it as something at least as useful as having the Signature Item boosted stats listed, and something that would be more helpful to newer players than to the veterans.
This seems like a lot of work, but I have a process in mind that would involve formulas and lots of pasting but could make the task relatively quick and easy.
And hope and prey that gamefreak doesn't make any new evolutions, pre-evolutions, changing of base speeds, or the committee decides to change how accuracy is calculated.Yes, definitely a lot of Copy/Pasting. However, thanks to akela and myself we now have this implemented. Rejoice!
Yes, definitely a lot of Copy/Pasting. However, thanks to akela and myself we now have this implemented. Rejoice!
The fact that Heavy Slam can out-damage Head Smash more often than not is irrelevant. It does not take away from the fact that Head Smash is still ridiculously powerful & spammable. Just take this into account: A +Attack Aggron will deal more damage to a neutral Defence Carbink with Head Smash than it will with Iron Head, even under Reflect (Iron Head costs less energy however but the fact remains). Also yeah, Head Smash can miss but 80% is still considered to be reliable in the way that you can expect it to hit more often than not.
Really, there are couple interesting things in the description at the moment.The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.