I've been using this under my alt nick of StealthRock and quite honestly it wins very easily. The thing is I know this team is far from perfection too. SpikeStacking just does so much its unreal. Its peaked at 4th on the ladder so far, I might be able to devote more time to it once college life gets a little less busy.
My goal is to show my critics how lethal SR really under the right conditions through my battles and I think it should be tested in the very least, SpikeStacking is that good. If not tested I think SpikeStacking will be a really popular trend soon.
General strategy:
Well I like crippling opponents, the idea is to cripple them with status/Trickery, get SR up, get Spikes up, then phaze them out until they die. CMing with Suicune to sweep/wall is relatively easy once you have that all in place.
I really don't think that running complete offense is a very good idea because people with a bit of crippling status/Trickery/yadda yadda will walk all over you.
I don't bother with SpinBlocking because its quite a hassle and its better if I can just lure them out, Trick them a Scarf, restore my own health, status, or just set up in their face with Suicune, which gives me at least one turn of doing whatever I want.
Full SpikeStacking does 37.5% damage to anything that takes a neutral hit from SR and Spikes and does 50% to anything that's weak to SR. This in addition to Tricking/status/whatever kills walls very quickly.
I decided to not opt for a Sandstreamer because everyone is prepared for them and why hurt Suicune, Blissey, Zapdos, and Cresselia when you don't need to. Toxic Spikes is the easiest to get rid of out of all of the Spikes, so I didn't want that either. I just want to show people how dangerous SpikeStacking is with additional pressure.
Edit: Oh I forgot to mention all of them are immune to/have a way to self heal from TS.
Zidane (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 108 HP/200 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Iron Head
- Trick
- Stealth Rock
- U-turn
In my opinion Jirachi is the best lead in OU. It has the ability to shut down other leads with its Trickery and Iron Heading Azelf, Tyranitar and Areodactyl. Not to mention U-Turn kills lead Infernape's Sash. 368 HP for decent Lefties Recovery after the Trick. 60% Flinch from Iron Head. U-Turn also hits Celebi really freaking hard, which the rest of my team has a bit of a hard time killing. After losing the Scarf it outruns Jolly Mamoswine too, which is nice.
If you use this set do not be so hasty to put up SR because you'll simply get punished for it early on and you might need to lay it down more than once in a match. Plus its good for mindgames when people know you want to setup SR and then you can punish their attempted punishment. Suicide leads still don't make sense to me if you can do so much with them later.
By having great typing it can take hits, set up SR, and break walls like Celebi and Blissey.
If you do use this set you might want to wait to use Trick until you see the opponent's team a bit because you might need the Scarf to cripple wally sweepers later.
Threats:
Magnezone is obviously the biggest potential threat here if you decide to Trick off the bat. Be careful against lead Infernapes and to a lesser extent Typhlosions because they could outrun you and OHKO if they have a Scarf. Once you lose the Scarf Dugtrio dispatches it pretty easily too, beware of enemy Rotoms until you know what they will do.
North Wall (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/176 Def/80 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Ice Beam
CalmCune with my favorite EV spread. 80 SDef really adds up after 6 CMs and basically becomes 240 EVs. Deals well against Salamence and is really easy to set up once everything is set in place. This counters Heatran very well and takes hits from Heatran's Fire Blast as well as Blissey does. Most Heatrans won't do more than 60% with their Explosion.
Another good time to play this is when Heatran shows its ugly face to Jirachi and even if they Sub up and Toxic you that is a perfect time to just treat them like setup fodder and CM, which they will hate and will force a good switch or two.
I also love eating up Machamp's Dynamicpunches with Suicune's pressure.
Threats: Zapdos if its actually offensively EVed (or my favorite Zapdos EVs), Rotom (watch out for Trick!), LO Mixmence really hits Suicune hard if Skarm, Bliss, and/or Cress cannot take the hit. Celebi can be a problem if it Seeds you or Leaf Storms you, but you should be pretty safe against it with a couple CMs under your belt.
Pop Rocks (Skarmory) (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/216 Def/40 SDef
Impish nature (+Def, -SAtk)
- Whirlwind
- Roost
- Spikes
- Drill Peck
One of two phazers.
Skarmory sets up Spikes, I decided to pack Shed Shell because of how vital it is in keeping it alive vs. Magnezone. I decided to opt for Drill Peck over Brave Bird because since you don't have lefties you shouldn't be jeopardizing your HP (not to mention if people use Brave Bird consistantly on a Blissey they are forced to recover their HP a lot more and you shouldn't be giving free turns to your opponent anyway...).
Deals nicely vs. things like Breloom and Heracross. Do your best to keep it alive too because threatening people with multiple phazers is very nice. Send it in against Ninjasks too because of the odd Mr. Mimes.
Threats: Anything with a decent, hard-hitting special attack will give you problems. Aside from the really obvious threads watch out for Ttar packing Thunderbolt or Flamethrower.
Grind (Zapdos) @ Leftovers
Ability: Pressure
EVs: 188 HP/176 Spd/144 SAtk
Timid nature (+Spd, -Atk)
- Roost
- Roar
- Thunderbolt
- Hidden Power [Ice]
Second Phazer that aids Skarmory in phazing people out for SpikeStacked damage. HP Ice is for Salamence, 308 Speed to outrun Jolly Lucario. With SpikeStacking Zapdos can score some very easy OHKOs. Its also fun to lure people's Blissey out to only get Roared away and she will take 75% damage after two full SpikeStacked switchins.
By having two phazers it gives you the ability to force people to take more and more residual damage and you don't rely on either one too much.
If Cresselia and Jirachi are down this is the designated poké you want Tricksters to Trick a Scarf to, thereby making you like the fasted poké in that game.
Threats: Aside from its obvious weaknesses. The thing you have to watch out the most is for status. Be very careful against Machamp.
Cheese (Cresselia) (F) @ Flame Orb
Ability: Levitate
EVs: 252 HP/160 Def/96 SDef
Calm nature (+SDef, -Atk)
- Psycho Shift
-Ice Beam Psychic
- Rest
- Trick
Use this if you suspect a Trick from something like an enemy Metagross or Jirachi. Its one of the best Trick stoppers in the metagame.
Psycho Shifted 100% accuracy non-Flash Fire boosted burns are very threatening. She also stops Ttar and Scizor which then don't counter anymore.
If you are going to wake up from a Rest some people expect you to sit there before the Flame Orb activates you can just Trick it immediately thus burning something without really putting yourself at risk.
Cresselia also greatly compliments SpikeStacking on this team. Think of burning something that's neutral to SR and gets hit by Spikes... That's 50% damage every time that gets switched in.
Also its fun to Trick the Flame Orb to enemy Celebi and Blissey, which basically forces them to waste their recovery moves and in addition to SpikeStacked damage... They won't live very long.
Ice Beam is for Dragons.
Threats: Heatran, U-turners, be careful around enemy Heracross because Guts boosted attacks really hurt, but Megahorn will do laughable damage to Skarmory.
Lard Ball (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic
Toxic allows me to kill some things that otherwise give this team a hard time (ex. non-Resting Rotoms). Again I opt for nothing else except the max HP/Def because I don't want to have to worry about Dugtrio and Scizor's U-Turn is easily Softboiled after I predict it. If I think Scizor is gonig to do something else I go to Skarmory or Zapdos.
Blissey deals really well against things like Hetran and Zapdos, forcing Heatran to explode usually and if I predict it right I can just switch to Skarm and shrug that damage off.
Other than that your generic cleric, but works pretty well on a team, as having two counters for Heatran is very good.
Threats: Scizor and CB Ttar are the biggest problems I've encountered so far, but I've packed a number of things on this team to give them problems.
Overall Team Threats: DD Taunt Gyarados has given this team the most trouble by far, so I like to keep Jirachi holding onto its Scarf until I know my opponent's team a bit. I also might just go directly to Zapdos when I see it, so there are some options, just don't give it an opportunity to set up much. I could switch IB for HP Electric on Suicune, but then Salamence and Grass types would give me a lot more trouble, and I'm not sure if I want to do that.
Scizor is generally a pain, but Scizor hates residual damage. I didn't want to use a Fire attack because Heatran's boosted Fire Blast is very scary. I want to minimize risk, so my teams play like that.
Feel free to steal this team if you want, my findings are for the public to learn from.
My goal is to show my critics how lethal SR really under the right conditions through my battles and I think it should be tested in the very least, SpikeStacking is that good. If not tested I think SpikeStacking will be a really popular trend soon.
General strategy:
Well I like crippling opponents, the idea is to cripple them with status/Trickery, get SR up, get Spikes up, then phaze them out until they die. CMing with Suicune to sweep/wall is relatively easy once you have that all in place.
I really don't think that running complete offense is a very good idea because people with a bit of crippling status/Trickery/yadda yadda will walk all over you.
I don't bother with SpinBlocking because its quite a hassle and its better if I can just lure them out, Trick them a Scarf, restore my own health, status, or just set up in their face with Suicune, which gives me at least one turn of doing whatever I want.
Full SpikeStacking does 37.5% damage to anything that takes a neutral hit from SR and Spikes and does 50% to anything that's weak to SR. This in addition to Tricking/status/whatever kills walls very quickly.
I decided to not opt for a Sandstreamer because everyone is prepared for them and why hurt Suicune, Blissey, Zapdos, and Cresselia when you don't need to. Toxic Spikes is the easiest to get rid of out of all of the Spikes, so I didn't want that either. I just want to show people how dangerous SpikeStacking is with additional pressure.
Edit: Oh I forgot to mention all of them are immune to/have a way to self heal from TS.
Zidane (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 108 HP/200 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
- Iron Head
- Trick
- Stealth Rock
- U-turn
In my opinion Jirachi is the best lead in OU. It has the ability to shut down other leads with its Trickery and Iron Heading Azelf, Tyranitar and Areodactyl. Not to mention U-Turn kills lead Infernape's Sash. 368 HP for decent Lefties Recovery after the Trick. 60% Flinch from Iron Head. U-Turn also hits Celebi really freaking hard, which the rest of my team has a bit of a hard time killing. After losing the Scarf it outruns Jolly Mamoswine too, which is nice.
If you use this set do not be so hasty to put up SR because you'll simply get punished for it early on and you might need to lay it down more than once in a match. Plus its good for mindgames when people know you want to setup SR and then you can punish their attempted punishment. Suicide leads still don't make sense to me if you can do so much with them later.
By having great typing it can take hits, set up SR, and break walls like Celebi and Blissey.
If you do use this set you might want to wait to use Trick until you see the opponent's team a bit because you might need the Scarf to cripple wally sweepers later.
Threats:
Magnezone is obviously the biggest potential threat here if you decide to Trick off the bat. Be careful against lead Infernapes and to a lesser extent Typhlosions because they could outrun you and OHKO if they have a Scarf. Once you lose the Scarf Dugtrio dispatches it pretty easily too, beware of enemy Rotoms until you know what they will do.
North Wall (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP/176 Def/80 SDef
Bold nature (+Def, -Atk)
- Calm Mind
- Surf
- Rest
- Ice Beam
CalmCune with my favorite EV spread. 80 SDef really adds up after 6 CMs and basically becomes 240 EVs. Deals well against Salamence and is really easy to set up once everything is set in place. This counters Heatran very well and takes hits from Heatran's Fire Blast as well as Blissey does. Most Heatrans won't do more than 60% with their Explosion.
Another good time to play this is when Heatran shows its ugly face to Jirachi and even if they Sub up and Toxic you that is a perfect time to just treat them like setup fodder and CM, which they will hate and will force a good switch or two.
I also love eating up Machamp's Dynamicpunches with Suicune's pressure.
Threats: Zapdos if its actually offensively EVed (or my favorite Zapdos EVs), Rotom (watch out for Trick!), LO Mixmence really hits Suicune hard if Skarm, Bliss, and/or Cress cannot take the hit. Celebi can be a problem if it Seeds you or Leaf Storms you, but you should be pretty safe against it with a couple CMs under your belt.
Pop Rocks (Skarmory) (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/216 Def/40 SDef
Impish nature (+Def, -SAtk)
- Whirlwind
- Roost
- Spikes
- Drill Peck
One of two phazers.
Skarmory sets up Spikes, I decided to pack Shed Shell because of how vital it is in keeping it alive vs. Magnezone. I decided to opt for Drill Peck over Brave Bird because since you don't have lefties you shouldn't be jeopardizing your HP (not to mention if people use Brave Bird consistantly on a Blissey they are forced to recover their HP a lot more and you shouldn't be giving free turns to your opponent anyway...).
Deals nicely vs. things like Breloom and Heracross. Do your best to keep it alive too because threatening people with multiple phazers is very nice. Send it in against Ninjasks too because of the odd Mr. Mimes.
Threats: Anything with a decent, hard-hitting special attack will give you problems. Aside from the really obvious threads watch out for Ttar packing Thunderbolt or Flamethrower.
Grind (Zapdos) @ Leftovers
Ability: Pressure
EVs: 188 HP/176 Spd/144 SAtk
Timid nature (+Spd, -Atk)
- Roost
- Roar
- Thunderbolt
- Hidden Power [Ice]
Second Phazer that aids Skarmory in phazing people out for SpikeStacked damage. HP Ice is for Salamence, 308 Speed to outrun Jolly Lucario. With SpikeStacking Zapdos can score some very easy OHKOs. Its also fun to lure people's Blissey out to only get Roared away and she will take 75% damage after two full SpikeStacked switchins.
By having two phazers it gives you the ability to force people to take more and more residual damage and you don't rely on either one too much.
If Cresselia and Jirachi are down this is the designated poké you want Tricksters to Trick a Scarf to, thereby making you like the fasted poké in that game.
Threats: Aside from its obvious weaknesses. The thing you have to watch out the most is for status. Be very careful against Machamp.
Cheese (Cresselia) (F) @ Flame Orb
Ability: Levitate
EVs: 252 HP/160 Def/96 SDef
Calm nature (+SDef, -Atk)
- Psycho Shift
-
- Rest
- Trick
Use this if you suspect a Trick from something like an enemy Metagross or Jirachi. Its one of the best Trick stoppers in the metagame.
Psycho Shifted 100% accuracy non-Flash Fire boosted burns are very threatening. She also stops Ttar and Scizor which then don't counter anymore.
If you are going to wake up from a Rest some people expect you to sit there before the Flame Orb activates you can just Trick it immediately thus burning something without really putting yourself at risk.
Cresselia also greatly compliments SpikeStacking on this team. Think of burning something that's neutral to SR and gets hit by Spikes... That's 50% damage every time that gets switched in.
Also its fun to Trick the Flame Orb to enemy Celebi and Blissey, which basically forces them to waste their recovery moves and in addition to SpikeStacked damage... They won't live very long.
Ice Beam is for Dragons.
Threats: Heatran, U-turners, be careful around enemy Heracross because Guts boosted attacks really hurt, but Megahorn will do laughable damage to Skarmory.
Lard Ball (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Aromatherapy
- Softboiled
- Seismic Toss
- Toxic
Toxic allows me to kill some things that otherwise give this team a hard time (ex. non-Resting Rotoms). Again I opt for nothing else except the max HP/Def because I don't want to have to worry about Dugtrio and Scizor's U-Turn is easily Softboiled after I predict it. If I think Scizor is gonig to do something else I go to Skarmory or Zapdos.
Blissey deals really well against things like Hetran and Zapdos, forcing Heatran to explode usually and if I predict it right I can just switch to Skarm and shrug that damage off.
Other than that your generic cleric, but works pretty well on a team, as having two counters for Heatran is very good.
Threats: Scizor and CB Ttar are the biggest problems I've encountered so far, but I've packed a number of things on this team to give them problems.
Overall Team Threats: DD Taunt Gyarados has given this team the most trouble by far, so I like to keep Jirachi holding onto its Scarf until I know my opponent's team a bit. I also might just go directly to Zapdos when I see it, so there are some options, just don't give it an opportunity to set up much. I could switch IB for HP Electric on Suicune, but then Salamence and Grass types would give me a lot more trouble, and I'm not sure if I want to do that.
Scizor is generally a pain, but Scizor hates residual damage. I didn't want to use a Fire attack because Heatran's boosted Fire Blast is very scary. I want to minimize risk, so my teams play like that.
Feel free to steal this team if you want, my findings are for the public to learn from.